Seems like its a min/maxer pvper problem... Hence. No. I like the classes.
Add in mix/maxer behavior to your "no-class" solution and what do you get? Yep, you get exactly EVERYONE spec'd exactly the same. You effectively have only one "class" then.
Look at the problems mix/maxers already are adding to the game. If you don't have staff and skirt they don't want you in Trials. All no classes would do, is if you don't have Skills X,Y, and Z, they don't want you in trials.
No thanks. PvP and Min/maxers should be the very LAST group of people that developers should be catering towards.
Malpherian wrote: »This was a much discussed debate in the Beta, and from what I remember the devs went with classes despite overwhelming player, and beta testers statements that they ruin the game.
Here's some of my reason they should do away with them or significantly modify the system while keeping classes in order to provide players the freedom to "choose" and do what they want to do:
1. Classes have always been in Elder Scrolls games, however you have the ability to train and learn and do anything you want as well in most. In ESO however this is not the case. If you want to be a Stabby Stabby and do it "Effectively" You MUST choose a Nightblade. Sure you can train up dual wielding on a different class. But you will never have the unique skills or abilities as a Nightblade, and you will never be as good of a Stabby Stabby, as a Night blade.
The same is ture for a Healer, if you want to be a Healer, you MUST roll a Templar. Or a Dragon Knight, if you want to tank. No other class except those specific classes can do their jobs as well as them. Want to summon cretures and do magic, well You HAVE to choose a Sorcerer.
Unless of course you want to suck and be laughed at, your Class determines what you HAVE to play in ESO, just like it does in every other MMO.
From what I remember of the Devs statements at E3 and on the websites, there goal was to simply have classes give players a push in the direction they wanted to go and allow them to switch what they do via weapons and armor to allow them to play how and whatever they liked. They specifically stated they did not want to lock players behind a class wall. They also stated they did not want to encourage alts.
Unfortunately for us, This is exactly what they did with the current system. And with only certain races being viable for certain Classes (Kajhit and Wood Elf for Nightblade for example are the only "real" choices for this class, And Orc and Imperial are the only "Real" choices for DK, because of the racial bonuses) the system is truly broken and does not even remotely do what it is supposed to, to such a degree that your options are almost pointless. As you are locked behind your class Trait wall for what you will actually be good at.
2. So How do we fix the class System? SIMPLE! They simply add another page which allows you (Switch out) and to put trait points into ANY skill lines in the game at your leisure and as you please (Whenever you re-spec). Classes will still remain in the game but their trait-lines can be switched out for other traits when you re-spec.
3. Wait.. how does that work?
* Currently each class has 3 trees, 1 ult per tree and 5 Abilities per tree, and 4 passives per tree. Your race has 4 Passives.
* When you respec, Not only will you get to redistribute your Trait points, but you will also get to redo your Skill trees (Or trait trees), and replace ANY of your traits in any of those trees with any traits in the game you desire.
* This method allows the player TRUE control over their character. This also keeps it balanced, as the only effects you will receive are the ones from your trees, just like now. This allows the player however to create their own custom classes, and tailor them to there needs. So no longer being forced to play a woodelf or Khajit for the best Stabby Stabby stealthy character for example.
Why this system is not currently in game, and why they did not do this to begin with is beyond me. As it would seem the obvious choice for an Elder Scrolls game, since the very spirit of these games is the player journey and control over their character.
As a TES fan I understand your concerns.
But remember this is not a TES game - primarily a MMO with TES lore.
I'll split this up into PVE and PVP:
PVP:
I've played a considerable amount of PVP after hitting VR12 and here the light / armour staff builds are not superior. This is a problem of PVE at the moment. Some of the best players I encountered were 2h sword templars, shield and sword / restostaff DKs or sneaky night blades taking me from behind or heavy armour sorcerers / battlemage builds .
There is a lot of diversity in builds in PVP at the moment, which will be increased even more after the next content patch hits.
The result of removing classes will be that a hand full of superior builds will discovered by min/maxers. Some people will follow and copy the builds yes - and from what I've read some of you do not care and will continue to play how you want to: These people will lose all initiative to play because under performing with their desired builds and will stop PVPing entirely.
A "balancing circle of death" will be the result for the devs. Balancing is always an issue but no classes would increase the work dramatically.
PVE:
We all are aware of the problem that stamina builds are lacking compared to magika builds at the moment. The devs are working on this at the moment. Take a look at the PTS, where the caps of the stats are being adjusted and the sets changed to improve the viability of stamina builds.
Removing classes here will dramatically affect group PVE. When solo questing your build does not matter, but in group PVE it does.
It already is hard for casual players to find groups for trials but having no classes will increase the difficulty if you not play with the "strongest" builds.
The result of removing classes will be that you will have ONE viable and accepted tanking build, ONE dps build and ONE healing build. You will have a hard time finding a group if you don't have the desired build.
This would be boring as ***, wouldn't it?
The bottom line is that a "no-class-system" is fine for solo gameplay or group questing, but will destroy MMO content like AvA or raids / trials (in ESO!).
Please do not add other games into this argument. We are discussing ESO how it is now and how it was developed and if a classless system would work.
(I also apologize if you don't comprehend everything - I'm not a native speaker. Feel free to ask.)
Wrong. Templars do not have the magicka regeneration of NBs and Sorcs.Malpherian wrote: »And yes a Templar will out heal you any day of the week. It's be proven repeatedly with HPS charts. Whether you can "Heal" or not is irrelevant in the current system since you "can". The point is that you can not do it "As well" as a templar, because you do not have access to the templars skills or healing passives, Thus limiting your NB in his options for healing.
Malpherian wrote: »This was a much discussed debate in the Beta, and from what I remember the devs went with classes despite overwhelming player, and beta testers statements that they ruin the game.
Rescorla_ESO wrote: »Malpherian wrote: »This was a much discussed debate in the Beta, and from what I remember the devs went with classes despite overwhelming player, and beta testers statements that they ruin the game.
You are stating your opinion as fact and even going so far as exaggerating.
I was in the closed beta on PTS and while there were some discussions on the design decision to include classes in TESO, there was no overwhelming sentiment from the PTS testers that having classes in TESO would ruin the game.
Malpherian wrote: »Rescorla_ESO wrote: »Malpherian wrote: »This was a much discussed debate in the Beta, and from what I remember the devs went with classes despite overwhelming player, and beta testers statements that they ruin the game.
You are stating your opinion as fact and even going so far as exaggerating.
I was in the closed beta on PTS and while there were some discussions on the design decision to include classes in TESO, there was no overwhelming sentiment from the PTS testers that having classes in TESO would ruin the game.
Personally I would count entire threads of 100's of posts (being repeatedly posted every single month by new people) of people threatening not to buy the game if it releases with classes, and multiple discussions on how it breaks lore,mechanics, and TES "soul" or the essence of character development and the game itself..... Overwhelming.
* A couple of posts, is some concern.
* Regular posts on the subject by a few individuals every BT weekend classifies as "some discussion"
* Continuous massive threads every BT weekend with 100s of posts and complaints as well as multiple sub thread discussions on the matter including 100's of threats to not buy the game = Overwhelming.
Malpherian wrote: »Rescorla_ESO wrote: »Malpherian wrote: »This was a much discussed debate in the Beta, and from what I remember the devs went with classes despite overwhelming player, and beta testers statements that they ruin the game.
You are stating your opinion as fact and even going so far as exaggerating.
I was in the closed beta on PTS and while there were some discussions on the design decision to include classes in TESO, there was no overwhelming sentiment from the PTS testers that having classes in TESO would ruin the game.
Personally I would count entire threads of 100's of posts (being repeatedly posted every single month by new people) of people threatening not to buy the game if it releases with classes, and multiple discussions on how it breaks lore,mechanics, and TES "soul" or the essence of character development and the game itself..... Overwhelming.
* A couple of posts, is some concern.
* Regular posts on the subject by a few individuals every BT weekend classifies as "some discussion"
* Continuous massive threads every BT weekend with 100s of posts and complaints as well as multiple sub thread discussions on the matter including 100's of threats to not buy the game = Overwhelming.
Malpherian wrote: »WhiskeyRiver.AZub17_ESO wrote: »I like my NB,and I am a Nord,at level 35.Nothing says you cant be a different race or that.However I do not like that to use either dual weilding or a one handed and a shield,I lose all my abilities.That's not cool.
That's my point. I am sure your Nord makes a fine Nightblade, but do to the games mechanic your Nord Nightblade will never be as good as a Khajit or Woodelf Nightblade.
Which is sad. and the reason this system needs to either go away, or be fixed.
Actually, the best race for NB right now is Dunmer, Breton, or Altmer, since magicka NB is better than stamina NB at the moment. Just saying...OrangeTheCat wrote: »So OP, seems you are advocating a min/max-ish system because you say things like 'to be the best NB you must be a wood elf or kahjit'. So wouldn't your changes result in there being exactly three builds in the whole damn game:one for tanks, one for dps, one for heals and that's it? Would that be a good thing?
OrangeTheCat wrote: »So OP, seems you are advocating a min/max-ish system because you say things like 'to be the best NB you must be a wood elf or kahjit'. So wouldn't your changes result in there being exactly three builds in the whole damn game:one for tanks, one for dps, one for heals and that's it? Would that be a good thing?
Malpherian wrote: »
No, I didn't think so. There's plenty of stuff YOU can not do "just fine" or even at "all" on your NB. And yes a Templar will out heal you any day of the week. It's be proven repeatedly with HPS charts. Whether you can "Heal" or not is irrelevant in the current system since you "can". The point is that you can not do it "As well" as a templar, because you do not have access to the templars skills or healing passives, Thus limiting your NB in his options for healing.
Actually, the best race for NB right now is Dunmer, Breton, or Altmer, since magicka NB is better than stamina NB at the moment. Just saying...OrangeTheCat wrote: »So OP, seems you are advocating a min/max-ish system because you say things like 'to be the best NB you must be a wood elf or kahjit'. So wouldn't your changes result in there being exactly three builds in the whole damn game:one for tanks, one for dps, one for heals and that's it? Would that be a good thing?
It's unfortunate that the OP has made many incorrect statements, like how other classes can't heal as well as Templars (which is incorrect), and how other classes can't tank as well as DKs (which is incorrect for pve, although DKs have higher survivability in pvp but not necessarily tied to tanking role). Even the statement that only Sorcs can summon pets is incorrect, lol, since NBs can summon as well.nerevarine1138 wrote: »Malpherian wrote: »
No, I didn't think so. There's plenty of stuff YOU can not do "just fine" or even at "all" on your NB. And yes a Templar will out heal you any day of the week. It's be proven repeatedly with HPS charts. Whether you can "Heal" or not is irrelevant in the current system since you "can". The point is that you can not do it "As well" as a templar, because you do not have access to the templars skills or healing passives, Thus limiting your NB in his options for healing.
Let me rephrase: I will stand toe to toe with your Templar, and I will be the better healer. And why? Because I understand how to make my Nightblade work as a healer, and you have already fixed your mind on the most narrow definition of class roles.
Classes in ESO aren't ruining the game, but I agree they shouldn't have been put in from day one. And many need to understand the correct definition for classes in the case of ESO and TES games.
Open Classes - TES Games.
Closed Classes - ESO/most MMO's.
Open Class systems allow one to literally be anything they want to be with any character they create, as well as completely change to something different down the road. ZoS should've chose this system for ESO.
Malpherian wrote: »This was a much discussed debate in the Beta, and from what I remember the devs went with classes despite overwhelming player, and beta testers statements that they ruin the game.
Here's some of my reason they should do away with them or significantly modify the system while keeping classes in order to provide players the freedom to "choose" and do what they want to do:
1. Classes have always been in Elder Scrolls games, however you have the ability to train and learn and do anything you want as well in most. In ESO however this is not the case. If you want to be a Stabby Stabby and do it "Effectively" You MUST choose a Nightblade. Sure you can train up dual wielding on a different class. But you will never have the unique skills or abilities as a Nightblade, and you will never be as good of a Stabby Stabby, as a Night blade.
The same is ture for a Healer, if you want to be a Healer, you MUST roll a Templar. Or a Dragon Knight, if you want to tank. No other class except those specific classes can do their jobs as well as them. Want to summon cretures and do magic, well You HAVE to choose a Sorcerer.
Unless of course you want to suck and be laughed at, your Class determines what you HAVE to play in ESO, just like it does in every other MMO.
From what I remember of the Devs statements at E3 and on the websites, there goal was to simply have classes give players a push in the direction they wanted to go and allow them to switch what they do via weapons and armor to allow them to play how and whatever they liked. They specifically stated they did not want to lock players behind a class wall. They also stated they did not want to encourage alts.
Unfortunately for us, This is exactly what they did with the current system. And with only certain races being viable for certain Classes (Kajhit and Wood Elf for Nightblade for example are the only "real" choices for this class, And Orc and Imperial are the only "Real" choices for DK, because of the racial bonuses) the system is truly broken and does not even remotely do what it is supposed to, to such a degree that your options are almost pointless. As you are locked behind your class Trait wall for what you will actually be good at.
2. So How do we fix the class System? SIMPLE! They simply add another page which allows you (Switch out) and to put trait points into ANY skill lines in the game at your leisure and as you please (Whenever you re-spec). Classes will still remain in the game but their trait-lines can be switched out for other traits when you re-spec.
3. Wait.. how does that work?
* Currently each class has 3 trees, 1 ult per tree and 5 Abilities per tree, and 4 passives per tree. Your race has 4 Passives.
* When you respec, Not only will you get to redistribute your Trait points, but you will also get to redo your Skill trees (Or trait trees), and replace ANY of your traits in any of those trees with any traits in the game you desire.
* This method allows the player TRUE control over their character. This also keeps it balanced, as the only effects you will receive are the ones from your trees, just like now. This allows the player however to create their own custom classes, and tailor them to there needs. So no longer being forced to play a woodelf or Khajit for the best Stabby Stabby stealthy character for example.
Why this system is not currently in game, and why they did not do this to begin with is beyond me. As it would seem the obvious choice for an Elder Scrolls game, since the very spirit of these games is the player journey and control over their character.
kip_silverwolf wrote: »Classes in ESO aren't ruining the game, but I agree they shouldn't have been put in from day one. And many need to understand the correct definition for classes in the case of ESO and TES games.
Open Classes - TES Games.
Closed Classes - ESO/most MMO's.
Open Class systems allow one to literally be anything they want to be with any character they create, as well as completely change to something different down the road. ZoS should've chose this system for ESO.
Only 'Oblivion' & 'Skyrim' have 'open classes'. In all the other 3 ES games restrictions applied with skills & abilities that were far more harsh than what we have in TESO.
e.g. if you chose to be a mage in either Arena, Daggerfall or Morrowind, you could not wear heavy armour. Likewise, if you chose to be a warrior, you could not learn spells. (can't remember though if this included scrolls or not??)
My point is that, whether you love them or hate them, the class & skill system of TESO is not exclusive to the ES franchise. It is simply less restrictive than the first 3 single ES games, but not as open as the last 2.
That being said, I like it the way it is with shared abilities. I can have my mage wield a 2H while wearing heavy armour, if I so chose or my warrior run around in medium armour throwing spells.
Oh bro, Morrowind classes limited you heavily through most of the plot. They determined what you were capable of when you started playing, and for probably many hours afterwards barring cheesy trainer moves.
Don't forget that in TES oblivion you had to choose major skills. And other skills were capped to lvl 75
Classes is awesome. I even hope they develop more special skills for classes. To have people make more choices that really matter.the game is way too easy at this moment and none rewarding.
Without those classes pvp will be useless. Heck people being able to wield everything is the major issue in this game atm. People soloing every group dungeon etc.
IMO, classes aren't classes in this game. They're spell schools. Just about any "class" can fill any role.
Though, I think it would have been real cool if instead of lumping the spell schools in groups of 3, you could have chosen which 3 spell schools to be trained in. Say, Siphoning, Restoring Light, and Daedric Summoning.
Only think i don't like with this whole skills tree thing is armor skills tree for with all those passive abilities the are force player to use light armor if you want to do ok dmg as Sorcerer or be good a healing, medium armor if want do ok dmg as Nightblade and so on that is what i think is worst of whole skills tree for if want to be a "combat mage" use heavy armor and 2 hand sword i can't for all the bonus for cast are in light armor skills tree which basically make medium and heavy armor use for Sorcerer useless and so on.
The freedom of choose what armor you want is really limited just as in any other mmo and that is in my mind one off big fault in skills tree other then that i think skills and race racial bonuses don't really matter that much just look at WoW the race racial bonuses have not work that good at all for years and now the are talk about remove them all together.
Seconded. Most of the problems in this thread deal with the perception of a predefined role. A lot of those people just haven't been brave enough to experiment out of it to achieve successful results. By the way, failure is the most frequent result of an experiment. You will actually learn more from a bad build than a good one."The same is ture for a Healer, if you want to be a Healer, you MUST roll a Templar. Or a Dragon Knight, if you want to tank. No other class except those specific classes can do their jobs as well as them. Want to summon cretures and do magic, well You HAVE to choose a Sorcerer."
This is totally and utterly completely irrefutably wrong. All classes make good healers, all you need to heal is high mana regen and a resto staff. Soon, everyone will be able to conjure stuff. Templars make awesome tanks, too: people just haven't figured it out.