WhiskeyRiver.AZub17_ESO wrote: »I like my NB,and I am a Nord,at level 35.Nothing says you cant be a different race or that.However I do not like that to use either dual weilding or a one handed and a shield,I lose all my abilities.That's not cool.
Malpherian wrote: »
1. Classes have always been in Elder Scrolls games, however you have the ability to train and learn and do anything you want as well in most. In ESO however this is not the case. If you want to be a Stabby Stabby and do it "Effectively" You MUST choose a Nightblade. Sure you can train up dual wielding on a different class. But you will never have the unique skills or abilities as a Nightblade, and you will never be as good of a Stabby Stabby, as a Night blade.
The same is ture for a Healer, if you want to be a Healer, you MUST roll a Templar. Or a Dragon Knight, if you want to tank. No other class except those specific classes can do their jobs as well as them. Want to summon cretures and do magic, well You HAVE to choose a Sorcerer.
Unless of course you want to suck and be laughed at, your Class determines what you HAVE to play in ESO, just like it does in every other MMO.
It's already been done in other MMOs like Secret World, Final Fantasy and the soon-to-be-released ArcheAge...
ESO has a different skill style so it could work here. But at this point it would require a major overhaul and everything would have to be rebalanced all over again. Meaning lots of nerfs.
Don't forget that in TES oblivion you had to choose major skills. And other skills were capped to lvl 75
Classes is awesome. I even hope they develop more special skills for classes. To have people make more choices that really matter.the game is way too easy at this moment and none rewarding.
Without those classes pvp will be useless. Heck people being able to wield everything is the major issue in this game atm. People soloing every group dungeon etc.
I will add two points to why making ESO class skills was mistake:
1. Balance - we had perfect example of DK vs NB, where DK was so overpowered. So many random choices of new players turned to unhappy NB players and easy win DK players. It forced ZOS to nerf DK this maked unhappy DK players but it did not make happy NB - means twice loss
2. Many casuals might play a bit still do not have time to level up second character/third, so they are bound to one class only. I see in this discussions "if someone wants to be Naght blade...", but the fact is that most people do not want to be nightblades! They want to try as much as is possible in game and just picked up nightblade by some impulse when creating first character, so if they could try to be healers, tanks - why not? There might be situations when there is lack of some skills (for example templars) in guild.
Everyone can already use Staff and Light Armor without the class/no class issue. So this argument is invalid and irrelevant.GothicPython wrote: »I disagree with this entirely. I think the 4 separate classes is a good thing because it makes the game more interesting, gives more variability, and prohibits people from simply picking the "best" trait lines (which we already have enough issues with that i.e. staffs and light armor).
The whole point is to play what skills we want. In Oblivion, I could choose Destruction, Light Armor, Swords, Mercantile, Speechcraft and Conjuring as my "class" skills for a kick ass Mage, or I could choose any other six skills in the game and be JUST AS EFFECTIVE. My ability to play whatever role I chose, be it stabby stabby or stand back and blast, was only determined by what skill I wanted to try. The actual classes in Oblivion where more a set of skills along a certain theme as opposed to being one particular class you were locked in.If you want to play a "stabby stabby" class then role a nightblade and play a stabby stabby class...if you want to play a tank role a dk. If you don't want to role a specific class to play a specific role then play that role on the class you chose anyway and live with the fact that you probably won't be as effective at it as someone who plays a class more directed towards that role. Or try to set-up a system with your class that can still be just as effective, but in a different way.
I agree with this. Choose your race for the roleplay of it, not the bonuses you're getting.As far as races go, the passives are nice "perks," but they don't make or break the game. Play w/e race you want and again accept the fact that if that race doesn't exactly sync as well with the play-style you chose, then tough luck - it was your decision. And it's not to say that some balancing may not still need to take place as far as racial passives go, but like I said they don't make or break the game.
I don't agree with this. I liked the freedom of the previous games to 'build my own class' to be a magic wielding sneaky assassin. Trying to build that in ESO just doesn't work because you are locked into a certain class. You can't just use magic or be a stealthy assassin or whatever because the skill lines are locked into a specific class.Make a choice on the play-style you want to play, then correlate that with the class that will probably be the most efficient at it, and if you're serious hard-core about min/maxing - choose the race that best suites that class and play-style or live with the consequences.
This is why you use more than one type of armor. Split it as evenly as possible- 4 pieces of your main armor choice, 3 of your secondary armor choice. Then you can invest in passives from both skill lines and get both bonuses. They won't be quite as powerful as if you had a full set, but it's a good trade- more versatility for less raw power.Only think i don't like with this whole skills tree thing is armor skills tree for with all those passive abilities the are force player to use light armor if you want to do ok dmg as Sorcerer or be good a healing, medium armor if want do ok dmg as Nightblade and so on that is what i think is worst of whole skills tree for if want to be a "combat mage" use heavy armor and 2 hand sword i can't for all the bonus for cast are in light armor skills tree which basically make medium and heavy armor use for Sorcerer useless and so on.
cigarsmoker wrote: »Everyone can already use Staff and Light Armor without the class/no class issue. So this argument is invalid and irrelevant.GothicPython wrote: »I disagree with this entirely. I think the 4 separate classes is a good thing because it makes the game more interesting, gives more variability, and prohibits people from simply picking the "best" trait lines (which we already have enough issues with that i.e. staffs and light armor).
cigarsmoker wrote: »The whole point is to play what skills we want. In Oblivion, I could choose Destruction, Light Armor, Swords, Mercantile, Speechcraft and Conjuring as my "class" skills for a kick ass Mage, or I could choose any other six skills in the game and be JUST AS EFFECTIVE. My ability to play whatever role I chose, be it stabby stabby or stand back and blast, was only determined by what skill I wanted to try. The actual classes in Oblivion where more a set of skills along a certain theme as opposed to being one particular class you were locked in.GothicPython wrote: »If you want to play a "stabby stabby" class then role a nightblade and play a stabby stabby class...if you want to play a tank role a dk. If you don't want to role a specific class to play a specific role then play that role on the class you chose anyway and live with the fact that you probably won't be as effective at it as someone who plays a class more directed towards that role. Or try to set-up a system with your class that can still be just as effective, but in a different way.
cigarsmoker wrote: »I agree with this. Choose your race for the roleplay of it, not the bonuses you're getting.GothicPython wrote: »As far as races go, the passives are nice "perks," but they don't make or break the game. Play w/e race you want and again accept the fact that if that race doesn't exactly sync as well with the play-style you chose, then tough luck - it was your decision. And it's not to say that some balancing may not still need to take place as far as racial passives go, but like I said they don't make or break the game.
cigarsmoker wrote: »I don't agree with this. I liked the freedom of the previous games to 'build my own class' to be a magic wielding sneaky assassin. Trying to build that in ESO just doesn't work because you are locked into a certain class. You can't just use magic or be a stealthy assassin or whatever because the skill lines are locked into a specific class.GothicPython wrote: »Make a choice on the play-style you want to play, then correlate that with the class that will probably be the most efficient at it, and if you're serious hard-core about min/maxing - choose the race that best suites that class and play-style or live with the consequences.
Were I going to build a class for myself from ESO skill lines I'd take the Shadow line from Nightblade, Draconic Power from Dragonknight, and Stormcalling from Sorcerer. Not because they are the best lines, but because they would make my magic using assassin.
why mmos require more balancing than singleplayer games?GothicPython wrote: »Thalmor snipmer