I could not disagree with you more. After having played several MMO's that had completely open skill systems Classes and roles are far superior. The instant gratifcation i want to be everything and have everything now!!!! mentality has ruined MMO's and the soul they once had. MMO's were fun because they provided dynamics that made us rely on one another and the strengths that individual had. it simulated reality in some way shape or form.Malpherian wrote: »This was a much discussed debate in the Beta, and from what I remember the devs went with classes despite overwhelming player, and beta testers statements that they ruin the game.
Here's some of my reason they should do away with them or significantly modify the system while keeping classes in order to provide players the freedom to "choose" and do what they want to do:
1. Classes have always been in Elder Scrolls games, however you have the ability to train and learn and do anything you want as well in most. In ESO however this is not the case. If you want to be a Stabby Stabby and do it "Effectively" You MUST choose a Nightblade. Sure you can train up dual wielding on a different class. But you will never have the unique skills or abilities as a Nightblade, and you will never be as good of a Stabby Stabby, as a Night blade.
The same is ture for a Healer, if you want to be a Healer, you MUST roll a Templar. Or a Dragon Knight, if you want to tank. No other class except those specific classes can do their jobs as well as them. Want to summon cretures and do magic, well You HAVE to choose a Sorcerer.
Unless of course you want to suck and be laughed at, your Class determines what you HAVE to play in ESO, just like it does in every other MMO.
From what I remember of the Devs statements at E3 and on the websites, there goal was to simply have classes give players a push in the direction they wanted to go and allow them to switch what they do via weapons and armor to allow them to play how and whatever they liked. They specifically stated they did not want to lock players behind a class wall. They also stated they did not want to encourage alts.
Unfortunately for us, This is exactly what they did with the current system. And with only certain races being viable for certain Classes (Kajhit and Wood Elf for Nightblade for example are the only "real" choices for this class, And Orc and Imperial are the only "Real" choices for DK, because of the racial bonuses) the system is truly broken and does not even remotely do what it is supposed to, to such a degree that your options are almost pointless. As you are locked behind your class Trait wall for what you will actually be good at.
2. So How do we fix the class System? SIMPLE! They simply add another page which allows you (Switch out) and to put trait points into ANY skill lines in the game at your leisure and as you please (Whenever you re-spec). Classes will still remain in the game but their trait-lines can be switched out for other traits when you re-spec.
3. Wait.. how does that work?
* Currently each class has 3 trees, 1 ult per tree and 5 Abilities per tree, and 4 passives per tree. Your race has 4 Passives.
* When you respec, Not only will you get to redistribute your Trait points, but you will also get to redo your Skill trees (Or trait trees), and replace ANY of your traits in any of those trees with any traits in the game you desire.
* This method allows the player TRUE control over their character. This also keeps it balanced, as the only effects you will receive are the ones from your trees, just like now. This allows the player however to create their own custom classes, and tailor them to there needs. So no longer being forced to play a woodelf or Khajit for the best Stabby Stabby stealthy character for example.
Why this system is not currently in game, and why they did not do this to begin with is beyond me. As it would seem the obvious choice for an Elder Scrolls game, since the very spirit of these games is the player journey and control over their character.
emeraldbay wrote: »This is why you use more than one type of armor. Split it as evenly as possible- 4 pieces of your main armor choice, 3 of your secondary armor choice. Then you can invest in passives from both skill lines and get both bonuses. They won't be quite as powerful as if you had a full set, but it's a good trade- more versatility for less raw power.Only think i don't like with this whole skills tree thing is armor skills tree for with all those passive abilities the are force player to use light armor if you want to do ok dmg as Sorcerer or be good a healing, medium armor if want do ok dmg as Nightblade and so on that is what i think is worst of whole skills tree for if want to be a "combat mage" use heavy armor and 2 hand sword i can't for all the bonus for cast are in light armor skills tree which basically make medium and heavy armor use for Sorcerer useless and so on.
Edit: On that note, I like the classes because, as others have stated, any class can play any role with enough effort. It just takes someone who's willing to break the "holy trinity" of modern MMOs. Think outside the box. Classes add diversity without sacrificing functionality.
Wifeaggro13 wrote: »emeraldbay wrote: »This is why you use more than one type of armor. Split it as evenly as possible- 4 pieces of your main armor choice, 3 of your secondary armor choice. Then you can invest in passives from both skill lines and get both bonuses. They won't be quite as powerful as if you had a full set, but it's a good trade- more versatility for less raw power.Only think i don't like with this whole skills tree thing is armor skills tree for with all those passive abilities the are force player to use light armor if you want to do ok dmg as Sorcerer or be good a healing, medium armor if want do ok dmg as Nightblade and so on that is what i think is worst of whole skills tree for if want to be a "combat mage" use heavy armor and 2 hand sword i can't for all the bonus for cast are in light armor skills tree which basically make medium and heavy armor use for Sorcerer useless and so on.
Edit: On that note, I like the classes because, as others have stated, any class can play any role with enough effort. It just takes someone who's willing to break the "holy trinity" of modern MMOs. Think outside the box. Classes add diversity without sacrificing functionality.
your not in VR content are you. Light armor is the only armor you need to wear period. actually in VR content if your wearing anything other then light your gimping yourself.
why mmos require more balancing than singleplayer games?GothicPython wrote: »Thalmor snipmer
it is the other way around. overmind of the mass is much more vulnerable than person's one. you can feed mob with the needles.
there are few horrible things that may happen to TES. ESO shows few, with obligatory classes being atrocious work of higher dysfunctionality echelons. limit that stands against orderly freedom is an evil itself.
TES is not only a 'free role' game but free style game. you mix magick types the way you want.
people underestimate role of aesthetics: how your spells look and how they act is cosmically important!
There are several more issues . Heavy armor has same armor cap as light . mitigation is the same for all armor.Health cap is the same in all armors as well so no benefit to health pools if you wear heavy. Now about melee abilites, they are throttled by poor animations and hit boxes , half the time your melee abilities will not even hit a boss unless your almost inside them. Several things wrong besides class skills being purely magica based.Blackwidow wrote: »Wifeaggro13 wrote: »emeraldbay wrote: »This is why you use more than one type of armor. Split it as evenly as possible- 4 pieces of your main armor choice, 3 of your secondary armor choice. Then you can invest in passives from both skill lines and get both bonuses. They won't be quite as powerful as if you had a full set, but it's a good trade- more versatility for less raw power.Only think i don't like with this whole skills tree thing is armor skills tree for with all those passive abilities the are force player to use light armor if you want to do ok dmg as Sorcerer or be good a healing, medium armor if want do ok dmg as Nightblade and so on that is what i think is worst of whole skills tree for if want to be a "combat mage" use heavy armor and 2 hand sword i can't for all the bonus for cast are in light armor skills tree which basically make medium and heavy armor use for Sorcerer useless and so on.
Edit: On that note, I like the classes because, as others have stated, any class can play any role with enough effort. It just takes someone who's willing to break the "holy trinity" of modern MMOs. Think outside the box. Classes add diversity without sacrificing functionality.
your not in VR content are you. Light armor is the only armor you need to wear period. actually in VR content if your wearing anything other then light your gimping yourself.
Because (almost) everything is mana based.
That is the root of the problem with balance in this game.
Skills should be evenly split between mana/stamina and even use life force for some spells.
such is the way of a purist like myself. away from the pompGothicPython wrote: »
You're post is very poorly worded, and makes it somewhat hard to understand what you're trying to convey here...
As far as the first statement is concerned - MMO's absolutely require more balancing than single player games. The simple reason for this is that you're choices and the games mechanics affect other people other than yourself.
In Skyrim Melee was 10x better than Magic because enchants vastly increased the damage that your weapons could do, were-as the only way to increase your damage for your magic spells was to increase your skill in those correlating magicka lines. This imbalance never truly mattered, because you were the sole inhabitant in the world and whether you went melee or magicka made no real difference and didn't have an effect on anyone else other than yourself. In an MMO however, this promotes a serious issue (which is one we currently have btw) because these imbalances effect everyone.
Shaun98ca2 wrote: »I will add two points to why making ESO class skills was mistake:
1. Balance - we had perfect example of DK vs NB, where DK was so overpowered. So many random choices of new players turned to unhappy NB players and easy win DK players. It forced ZOS to nerf DK this maked unhappy DK players but it did not make happy NB - means twice loss
2. Many casuals might play a bit still do not have time to level up second character/third, so they are bound to one class only. I see in this discussions "if someone wants to be Naght blade...", but the fact is that most people do not want to be nightblades! They want to try as much as is possible in game and just picked up nightblade by some impulse when creating first character, so if they could try to be healers, tanks - why not? There might be situations when there is lack of some skills (for example templars) in guild.
A classless game can still suffer from balance issues. In fact I would believe balance issues to be worse in a classless game as everybody would be "forced" into the FoTM build making other options irrelevant. We already see it in this game WITH classes removing the classes would just make it worse.
The classes in this game make it harder to make a "bad build". While still highly possible to do so it just become more prevalent in a classless game picking the "wrong skills" and screwing yourself in long run.
The addition of spell crafting should open up the freedom even more for this game. The devs KNOW the concerns and issues players feel with the system and are working to alleviate that feeling.
only for minmaxers and the rabble who follow them. do not underestimate TES and its fans. In previous TES installations most of the people played whatever they liked, thematically, aesthetically, whimsically. it was not a dual wield festival.removing the class system would only encourage even more of the same build of the month cloning. whatever leet set up someone shares would be the one all would have to have equipped in order to group etc. at least with classes you can have a minimum of variations, tho even that is being pegged into clone builds.
only for minmaxers and the rabble who follow them. do not underestimate TES and its fans. In previous TES installations most of the people played whatever they liked, thematically, aesthetically, whimsically. it was not a dual wield festival.removing the class system would only encourage even more of the same build of the month cloning. whatever leet set up someone shares would be the one all would have to have equipped in order to group etc. at least with classes you can have a minimum of variations, tho even that is being pegged into clone builds.
there would be no difference in MMO. everything depends on your personality, do you seek realisation in your rpg, immersive world or simply seek high numbers and long lost paradise 'camelot'(or some other competition).
ESO cut large amount of players from their characters, nurtured since Morrowind (and even longer). what if your character used light, fire and shock for 10 years? tough luck? truth to be told. classes are unacceptable, useless, wrong, limit.
Nonsense. As I have said, minmaxers and the rabble would follow; people of the weak mindes, bland and boring personalities. Let them go. Definately not the 'most of population', Fotm in gaming has nothing to do with popularity but strength of classes and even then you do not see majority of players using the same builds. It will drive only generic mmo players into this heresy, those who seek mindless competition no matter what game it is; they jump from flower to flower because of the mechanics. I highly doubt that any self respecting, long term TES fan would lower himself and shun years of character attachement for 30% more to damage.GothicPython wrote: »This statement is completely filled with ignorance...of course it would happen, and it wouldn't only be min/maxer's who did it. Most of the population would go for the strongest build which is why FoTM's even occur. And previous TES titles were all single player games and this one is not. Competition will drive people into the new FoTM and having all class open to everyone would be a horrible idea.
And you are certain of this because....?Open classes would bring much more new players to the game, and old ones who refused to touch ESO because of its restrictions.
People prefer customisation, tools of interaction, display over numbers, point allocation.
because of the trends in games, what is selling good, what people are pursuing in their gameplay time. collectibles, dyes, skins and such. they want to experience new things, to play with different abilities, their colours. they want to present themselves 'good'. vanity rules allmurklor007neb18_ESO wrote: »And you are certain of this because....?
I dont really see how having no classes would make the game better in the only part that truly matter - Cyrodiil.
Seriously, even with the 4 classes there are now everyone just mix together into one unrecognizable dark robed generic blob. Look to your left, look to your right, its the same damn classes everywhere, mage or "warrior" (ie people silly enough to hold the belief that they arent a mage).
ESO is boring in PvP. There isnt much difference between players. You cannot distinguish yourself. How exactly would making it even more generic and boring somehow make it appealing to new players?
Even if we went as far as the Oblivion class system and customization (ie putting together your own class skillset), it would still be boring. Because no one could tell what you are, you'll still be generic. Not to mention there would be so much meta builds being thrown around that 90% of the skillsets would probably be left useless.
Nonsense. As I have said, minmaxers and the rabble would follow; people of the weak mindes, bland and boring personalities. Let them go. Definately not the 'most of population', Fotm in gaming has nothing to do with popularity but strength of classes and even then you do not see majority of players using the same builds. It will drive only generic mmo players into this heresy, those who seek mindless competition no matter what game it is; they jump from flower to flower because of the mechanics. I highly doubt that any self respecting, long term TES fan would lower himself and shun years of character attachement for 30% more to damage.GothicPython wrote: »This statement is completely filled with ignorance...of course it would happen, and it wouldn't only be min/maxer's who did it. Most of the population would go for the strongest build which is why FoTM's even occur. And previous TES titles were all single player games and this one is not. Competition will drive people into the new FoTM and having all class open to everyone would be a horrible idea.
Open classes would bring much more new players to the game, and old ones who refused to touch ESO because of its restrictions.
People prefer customisation, tools of interaction, display over numbers, point allocation.
TES cannot remain TES with obligatory classes. People do not want only to play every role, they want to do it their way. every other game,
it is a major regress, straight to era of stone mmo.
yes, there is such content. nothing prevents people with their own builds to initiate groups of like minded folk for such extremes likes trials. in fact, I bet my leg that they would feel much better after completing dungeon with the character they feel than the chartacter that has the strongest abilities and was used by them only because content forced them to do so. I'm not a fan of 'balancing' but lack of classes would not stop abilities/skill lines from being adjusted.Slight flaw in your plan here is some content requires a group, at the moment those groups mostly only want staff/cloth toons. This is currently happening because the classes are not balanced, if you remove classes there is no need to balance. So although you can spec/equip whatever you like in this bold new world you will be unlikely to ever get end game content groups (Unless you use the "best build"). Not unless they change that too. Either way this is a huge re-write that would stop any current issues being fixed, not something I would vote for, at least not in the short to mid term.
I can see what you mean.Malpherian wrote: »WhiskeyRiver.AZub17_ESO wrote: »I like my NB,and I am a Nord,at level 35.Nothing says you cant be a different race or that.However I do not like that to use either dual weilding or a one handed and a shield,I lose all my abilities.That's not cool.
That's my point. I am sure your Nord makes a fine Nightblade, but do to the games mechanic your Nord Nightblade will never be as good as a Khajit or Woodelf Nightblade.
Which is sad. and the reason this system needs to either go away, or be fixed.
xsorusb14_ESO wrote: »PoE has over 10 million players over the time its been in beta till now... in a game that is free 2 play, you don't even have to buy it.
That doesn't mean it has 10 million players now (you can pretty much see how much it averages on steam every night)
Only think i don't like with this whole skills tree thing is armor skills tree for with all those passive abilities the are force player to use light armor if you want to do ok dmg as Sorcerer or be good a healing, medium armor if want do ok dmg as Nightblade and so on that is what i think is worst of whole skills tree for if want to be a "combat mage" use heavy armor and 2 hand sword i can't for all the bonus for cast are in light armor skills tree which basically make medium and heavy armor use for Sorcerer useless and so on.
The freedom of choose what armor you want is really limited just as in any other mmo and that is in my mind one off big fault in skills tree other then that i think skills and race racial bonuses don't really matter that much just look at WoW the race racial bonuses have not work that good at all for years and now the are talk about remove them all together.
nerevarine1138 wrote: »The OP is so mind-blowingly wrong I can't even handle it.
I can heal just fine on my Nightblade. Last night, my guild was actually commenting on how good I am at healing, and I wear a full set of medium armor. So please, spare me the ridiculous lines about "needing" to be a Templar to be an effective healer.
Every class can perform every role. But not every player can figure it out.