You are the only TES fan that I have seen post so vocally against the MMO concept. Your argument that TES fans wanted Skyrim online defeats every point you attempt to make. This game was not made solely for TES fans. You really need to get that entire thought process out of your head.It doesn't. It can be Skyrim online and still have huge success because that's what TES fans wanted. All you MMO fans have several of your clone titles to choose from.The games you reference are not MMOs. Yes they have multiplayer features but they are not considered living worlds. FPS games and MMO games are not even comparable. If you cannot grasp this all I have for you is thisAnd BTW, MMO doesn't have rules. Example: PS3 game called MAG. 256 player FPS without any of these ridiculous "must have" economy aspects. The only thing it needed to be classified as an MMO was the ability to support 256 players in one match using dedicated servers.MMORPGs are a genre. It was the Intellectual Property that gave a foundation for this game to be developed. As far as your attempted insult, without us MMO fans this game would not be an MMO now would it? If you want a stand alone, single player game, head on back into Skyrim. It is a wonderful game without the 'negative aspect' of having to play and interact with other people.MMO is just a genre, and really, just a description to one aspect of the game. TES is the franchise and it was the single player game that made this title and those fans which wanted to see their game go online. You MMO fans need to stop trying to clone other games because that is the real killer of all titles.What?Every COD knock off and WoW wannabe clone is doomed to failure because people want better. If they didn't, they'd be playing the originals, not the clones. And as far as economies go, the more people make, the more they spend. That's a fact.You defeat your own argument with this statement. Currently you have the easiest, most efficient way of obtaining gear, weapons etc. You make it yourself or find someone who can. There is no need to go out and farm for gear, which comes with the added bonus of being a huge time investment. Time which you appear to be stating you have one of.The only reason I can imagine that MMO fans want to keep the rewards skimpy is because they don't want anyone else who doesn't have a hundred hours to grind to have anything nice. That's pretty damn selfish if you ask me, and it's people like that who kill it.This games gear dependency is miniscule to every other game out on the MMO market. I suggest you educate yourself on gear and how it plays into pvp and pve for this game. It is quite different from what you are assuming.I can imagine that they grind for hours and hours so that they can make the most over powered character possible, and then run through PvP and feel elite simply because they have the best stuff. Competition is always better on a fair playing field and it's probably those same people who killed all the other clone titles.
This game is never going to be what you want it to be. Arguing for the game to change into Skyrim online shows an immaturity and inexperience with MMO play. I again suggest you find a different game that satisfies all of your requests because it is quite apparent that this game does not do it for you.
Edit:spelling
i dont see the need for better loot, awesome drops. just wait until the "gifts" of the daedra are implemented. Well, there can be only one specific item for the most, but this stuff is surely better than gold-gear.
Loot will not make any changes to a mmo. It will take a week and everyone will have that weapon or the armor and then you are just one in a bunch that have that weapon and armor and the QQ band wagon will start all over again.
My 2 cent
Fuzzylumpkins wrote: »I'm not sure carrots, of any size, will get people to come back. Maybe some. What they need is an event (w/ carrots if you like). Something that would not only draw someone back but their friends as well.
This.
Gamers are a fickle crowd. You get 1 chance. It is at release. Along with release, gamer's will generally give a week or 2, a month at the longest (first months sub) for leeway with bugs, glitches, hacks and other unforeseen issues. After that, attention span along with the gamer is gone. Too many other titles out there that get it right in the span of time it takes for players to decide whether or not it is for them.
Even the big companies know, short of adding shops/ micro transactions or complete new additions to game, there is no big pull for players outside of expansions. Expansions are hard to support or justify, financially, when the initial audience has dwindled.
It is a shame for the ES line, maybe this one can be written off in the future to es followers as the step child of the series but it has had far too many bumps and bruises to recover long term.
How about giving better rewards? After all that's what people want...to feel an extreme rush of finding a super great item....This game lacks that sensation at every turn....no one cares if vet zones are harder...If the drops are worth the fight then more people would be happy to team up....don't clutter the struggling world with useless crap....like useless white items....fill it with bind on pick up or bound gold items...When a hirling brings in better drops then a storyline boss....no one wants to play. That sense of "look what I found" is not in this game at any level...other then the motif books...and that's only exciting because you know you can at least sell it to pay for repairing your armor from fighting mudcrabs.
Better rewards even yielding higher sale prices...tthat's how you excite the masses of rpg/mmo. Fill up the areas because they are worth the effort...not because you have to replay other factions....no one on this forum could say "this needs to be easier" when they get a purple or gold uncraftable styled 500 armor chest piece for the battle...or find a hidden book giving 5 skill points....or open some chest in a dungeon that pops out some awesome looking glowing effect sword doing 200 damage with a 40% critical chance.
Knootewoot wrote: »Not everyone cares about loot. For me rp-stuff like housing a casino horse races, decorating, PvP make a game worthwhile.
poodlemasterb16_ESO wrote: »I have never cared what drops. Well if I need a trait I'm happy but everything, yes everything, is broken down.
My chars go out completely equipped by my little army of crafters. We are completely custom and the sets are built for the numbers I want.
It's very rare I find stuff as good as what I am carrying. Even the damn Prismatic Weapon was a step down from my standard fire staff.
poodlemasterb16_ESO wrote: »I have never cared what drops. Well if I need a trait I'm happy but everything, yes everything, is broken down.
My chars go out completely equipped by my little army of crafters. We are completely custom and the sets are built for the numbers I want.
It's very rare I find stuff as good as what I am carrying. Even the damn Prismatic Weapon was a step down from my standard fire staff.
Right why care when you automatically know it's no good? It's nice to craft stuff but since everyone can easily craft it...it really kills the let's go explore feeling other e's games had.