Simple solution to win back players

  • killedbyping
    killedbyping
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    For me rewards is the only thing that hold me in game. And bad itemization is the reason i unsubbed.
    After reaching VR12 and completed all zones (not for XP or something, just.... i dont even know why) i found my self bored and have nothing to do.
    There is no late game in this game. Yes, Craglorn Trials are somewhat nice. They require coordination and have some mechanics.
    However, loot there are complete junk. Reward for weekly quest and Leaderboard place is the same (WHYYYYYYYYYYYYYYYYYYYY??!!?!?!?).
    So i found myself bored doing trials also, becase i recieve no reward for my efford. Only junk which i will decon.

    PVP design are also crap. After i found out that the reward for PVP are just some bunch of gold i didnt even entered PVP onces.
    Also there are no good items as reward aswell. Only 2 viable sets which give 10% spell or weapon crits.

    So yeah, i unsubbed because i have no interest in doing either PVP or Trials/Vet Dungeons because i recieve no adequate reward.

    P.S. If only that Light Armor set in Trials gave atleast 5% crit instead of 1% i would totally farm it like crazy. But for now it is worse then crafted gear which is silly.
  • steveb16_ESO46
    steveb16_ESO46
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    ESO just needs more and varied content. It needs to work quickly toward the way Star Trek Online works as a game. If you want to solo you can go from cadet to Vice Admiral without ever grouping. I you want to continue playing solo after that there's several different 'projects' you can work solo towards collecting their currency for all kinds of good stuff. You can join as an individual into encounters where whoever turn up are fighting the Borg or whatever.

    You can have a fine time earning credits and other tokens to slowly improve you ship and never talk to another soul.

    But if you join a fleet or if you group up to tackle stuff you can tackle things that give you more, quicker. You can work towards obtaining the very top level stuff.

    There's something for everyone and really, the casual solo player and the 'serious' gamers need barely cross paths.

    As a mainly solo player I have a perfectly fine ship and plenty of stuff to do. Occasionally when I join a random encounter I see people in super-awesome ships doing super-awesome stuff and I think 'that's cool', smile and go back to my own stuff.

    The problem ESO has, partially because it is so young, is that it's a small world with very few paths through it so play styles and expectations clash.

    It does what it does very well but at the moment it doesn't have enough breadth and range for people to just have fun getting on with your own thing, like you can in STO and ArcheAge.

    We all have to tread the VR path on the way to Cyrodiil if we want the skyshards fro the skills to be competitive.

    The problems we're all clashing over are basically inherent in the 'narrow but deep' design. We're like cyclists and motorists trying to share the London streets.

    As ESO is what it is - a very focused game - it's not going to become sandbox enough for all play styles and competences to fit. Zenimax have to find the balance and wherever they strike it people won't like it.

    It'll be too hard, too easy and/or too boring for some no matter what.

    And it's not a question of rewards - if gameplay isn't fun because it's a boring story, or because difficulty turns whole swathes of the game into a joyless combat slog then a chest of golden unicorns at the end won't make a difference.

    No matter what happens now - a lot of people are going to be unhappy. But Zenimax are going to do whatever they think will make the most money regardless of what anyone says here.
  • Theoriginalubiety
    Theoriginalubiety
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    Here's my opinion, which I think is not just an opinion, but fact since I've seen my guild of personal friends go from about 10 players on at a time(more than 10 in the guild), to just me. I hope anything I mention has not been mentioned in this thread, but some were just too long to read or just ranting.

    1. Grouping!: My friends and I don't want to just group in instanced dungeons or wait to VR content. We want to group all the way through the game. We thought this game was off the hook in the beginning. Once we found out that we couldn't stay grouped for the world being instanced, slowly but surely they started to find other games to play. I thought I read they were gonna fix it, but maybe I read wrong.
    2. Auction House: I don't know what ideas they had or have for the economy, but it ain't working. I think this game desperately needs an AH. Most every MMO I've played had one. It's not only a way to sell your goods, but that's kinda of some peoples outlet or hobby. Some people craft and some people like to wheel and deal.

    I'm gonna stop there. It think those are two very important things that will bring people back or maybe(hopefully) keep the people that are still here.
  • Anastasia
    Anastasia
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    Kulthax wrote: »
    SFBryan18 wrote: »
    It doesn't. It can be Skyrim online and still have huge success because that's what TES fans wanted. All you MMO fans have several of your clone titles to choose from.
    You are the only TES fan that I have seen post so vocally against the MMO concept. Your argument that TES fans wanted Skyrim online defeats every point you attempt to make. This game was not made solely for TES fans. You really need to get that entire thought process out of your head.
    And BTW, MMO doesn't have rules. Example: PS3 game called MAG. 256 player FPS without any of these ridiculous "must have" economy aspects. The only thing it needed to be classified as an MMO was the ability to support 256 players in one match using dedicated servers.
    The games you reference are not MMOs. Yes they have multiplayer features but they are not considered living worlds. FPS games and MMO games are not even comparable. If you cannot grasp this all I have for you is this :|
    MMO is just a genre, and really, just a description to one aspect of the game. TES is the franchise and it was the single player game that made this title and those fans which wanted to see their game go online. You MMO fans need to stop trying to clone other games because that is the real killer of all titles.
    MMORPGs are a genre. It was the Intellectual Property that gave a foundation for this game to be developed. As far as your attempted insult, without us MMO fans this game would not be an MMO now would it? If you want a stand alone, single player game, head on back into Skyrim. It is a wonderful game without the 'negative aspect' of having to play and interact with other people.
    Every COD knock off and WoW wannabe clone is doomed to failure because people want better. If they didn't, they'd be playing the originals, not the clones. And as far as economies go, the more people make, the more they spend. That's a fact.
    What? :anguished:
    The only reason I can imagine that MMO fans want to keep the rewards skimpy is because they don't want anyone else who doesn't have a hundred hours to grind to have anything nice. That's pretty damn selfish if you ask me, and it's people like that who kill it.
    You defeat your own argument with this statement. Currently you have the easiest, most efficient way of obtaining gear, weapons etc. You make it yourself or find someone who can. There is no need to go out and farm for gear, which comes with the added bonus of being a huge time investment. Time which you appear to be stating you have one of.
    I can imagine that they grind for hours and hours so that they can make the most over powered character possible, and then run through PvP and feel elite simply because they have the best stuff. Competition is always better on a fair playing field and it's probably those same people who killed all the other clone titles.
    This games gear dependency is miniscule to every other game out on the MMO market. I suggest you educate yourself on gear and how it plays into pvp and pve for this game. It is quite different from what you are assuming.

    This game is never going to be what you want it to be. Arguing for the game to change into Skyrim online shows an immaturity and inexperience with MMO play. I again suggest you find a different game that satisfies all of your requests because it is quite apparent that this game does not do it for you. :)

    Edit:spelling


    What an insightful and informative post Kulthax. I'd like to think I could have/would have posted something similar up to a couple of weeks ago.

    I must admit I'm glad to see there will be some genuinely awesome people like you left in this game. It seems to me that those who want the 'least' in this TESO-MMO, seemed to have enough impetus to have had parts of important content completely shaved off, making it indeed, LESS.

    After being referred to as an elitist, and that I've been alienating those other fabulous players who came to TESO for their first MMO, and told that we MMO vets have no place here I've lost patience. Its beyond a hassle to even log in now with the lag, and to think after these endgame nerf changes -- what that will mean for the remaining highest levels of content and whatever is being designed for new patches and the first expansion...

    I finally understand the change in direction this MMO has taken.

    Changes and fixes not even occurring -- as in the horrible lag hell that our PvPr's are having to deal with, or the least possible input from ZOS or their taking any real action toward a problem, and the vanilla responses given from even the earnest gm's just doing their jobs.

    This taking away / whittling down/ lesening of what has been a mainstay for years - GROUPING at endgame and having it changed from its definitive place within MMO's is bleak. I'm sure there will be further adjustments to bring some things back around, but its crazy that they did the nerfing of endgame content FIRST, instead of attending to the LAG, or, changing up the rewards/loot, or doing SOMETHING to correct the stam/magic ratio-useage. Eh, every single one of these ideas or issues have been raised repeatedly in player cs reports, forum posts, personal emails etc ever since offical BETA.
  • pecheckler
    pecheckler
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    If you want me back as a customer than make templars useful, completely redesign stamina as a resource for skills, and make veteran leveling more engaging with less empty areas.
    End the tedious inventory management game.
  • Vivecc
    Vivecc
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    i dont see the need for better loot, awesome drops. just wait until the "gifts" of the daedra are implemented. Well, there can be only one specific item for the most, but this stuff is surely better than gold-gear.
    pc/eu
  • Elad13
    Elad13
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    Vivecc wrote: »
    i dont see the need for better loot, awesome drops. just wait until the "gifts" of the daedra are implemented. Well, there can be only one specific item for the most, but this stuff is surely better than gold-gear.

    Is it just me or did you just say you don't see the need for loot....and then point out to wait for loot????

    With a portion of this thread sliding off topic...to get back on track. ..I played the vet level today...and yes there were more people in the zone I was in...so that was a good sign...I didn't 1 hit anything and it seemed there were more monsters around...at 1 point I had 6 attackers...I died a few times because of my inattention to some issues....like still being attacked by the killer invisible monsters...but still the same lack of awe or thrill of finding something of value...my main feeling is still the most important...no matter nerf or not...The thrill of finding new and better loot is just not there...The excitement of finding some obscured hut housing some long forgotten treasure....The rush of killing a boss and basking in the rewards....it is just lacking in teso....way back in ansi days even then with no graphics it was always about continually upgrading your equipment and gold and the thrill of finding that rare reward that kept you playing...any game it was the difference your hard work allowed you to be better....eso just gives this gift to everyone...my lvl 50 blacksmith makes armor and weapons no better then your lvl 50 blacksmith...I have all motifs...you have all motifs....there's nothing better in the game to get....so no excitement left to find for now...hopefully this simple insight of a overlooked staple in gaming finds someone ears at zenimax, and the light bulb will click in someone's head saying..." yeah let's add some great and special gear to get everyone excited again"

  • Rivqua
    Rivqua
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    Loot will not make any changes to a mmo. It will take a week and everyone will have that weapon or the armor and then you are just one in a bunch that have that weapon and armor and the QQ band wagon will start all over again.
    My 2 cent
    FailIsAlwaysAnOption
  • Elad13
    Elad13
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    Rivqua wrote: »
    Loot will not make any changes to a mmo. It will take a week and everyone will have that weapon or the armor and then you are just one in a bunch that have that weapon and armor and the QQ band wagon will start all over again.
    My 2 cent

    That's correct..maybe more then a week...but you said it would take everyone....meaning that more people might be more inclined to play for that time to get the rarer item...Clearly events can also offer incentives. Like all drops and loot it should always be better then the last.

    So question...would you play more if you could get a Skyrim style daedric armor with 2 enchantment slots per piece that could only be found in cold harbor...and only drop for 10 days?

  • Knootewoot
    Knootewoot
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    Not everyone cares about loot. For me rp-stuff like housing a casino horse races, decorating, PvP make a game worthwhile.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • diamondeyethunderbow_ESO
    Evergnar wrote: »
    I'm not sure carrots, of any size, will get people to come back. Maybe some. What they need is an event (w/ carrots if you like). Something that would not only draw someone back but their friends as well.

    This.

    Gamers are a fickle crowd. You get 1 chance. It is at release. Along with release, gamer's will generally give a week or 2, a month at the longest (first months sub) for leeway with bugs, glitches, hacks and other unforeseen issues. After that, attention span along with the gamer is gone. Too many other titles out there that get it right in the span of time it takes for players to decide whether or not it is for them.

    Even the big companies know, short of adding shops/ micro transactions or complete new additions to game, there is no big pull for players outside of expansions. Expansions are hard to support or justify, financially, when the initial audience has dwindled.

    It is a shame for the ES line, maybe this one can be written off in the future to es followers as the step child of the series but it has had far too many bumps and bruises to recover long term.

    You have a lot longer than a month to hold onto people from release. The real measure is where you are at 6 months. The people leaving at 2 weeks or a month are either "tourists" that habitually ditch games because they're never satisfied with anything, or malcontents that either don't like the game or had their mind made up not to like the game, and really are there to say they quit in favor of some other game they really want to play.

    In ESO's case, it also released going from spring to summer, so it takes a hit there as well because summer is traditionally lower-involvement time for MMOs.

    This game is really doing just fine; the complaints here are nothing you don't see with every game. MMO players just love to freak out about every problem. I'm sure someone is going to bring up bugs, but unless you played Vanguard: Saga of Heros at release you haven't seen buggy. This is nothing.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Elad13 wrote: »
    How about giving better rewards? After all that's what people want
    Not everyone's a loot *** .. and I play Diablo if I simply want a phat lewt rush.

  • Gator_ESO
    Gator_ESO
    "You can't cast magic IRL either so your point is ridiculous. It's a video game and should be designed with TES in mind, not a bunch of generic clone titles. I will never buy anything from anyone in this game because I shouldn't have to. Again, I don't give a *** what other mmo's did. I don't play TES for some cheap attempt to participate in a fake economy. I play for action and lore. I wish the devs would just focus on what made TES great because it was those titles that made this game, not the MMO genre."

    Sounds like this fellow just needs to wait for another single player TES title to release. Who knows, maybe the next one will be a co-op type game, where 4 or 5 of your friends can join you in game. Hell, I'd play that one for sure. I'm not sure what this game is, but its certainly not a usual MMO and its also not a TES single player title. As long as the developers keep trying to make it both, they will continue to have problems.

    The lore was okay as I played through my first character, but once that toon was at max level, I didn't see the point of logging into him anymore: if all I'm looking for is to partake of the lore, then once consumed it becomes useless.

    As for me, I'm getting extremely bored. The rewards are lackluster, and that's being kind. I like TES titles, but I love MMO's. The developers need to ask themselves which market they're trying to tap into. If it's the TES market, then they're coming out of the gate limited. Those titles, even in their best form, are only good until the content is consumed. Once that's done, players move on - even the die-hard ones. Progression is the key to keeping the MMO types satisfied.

    Remember that I'm an MMO player who likes TES titles...and I'm not as happy with the game as it sits. I'm not going anywhere yet though, call me hard-headed, but my wish is that the light will come on at Zenimax and they'll start getting some things right at some point. But first, they have to realize that this is an MMO and start treating it like one.

    This game is missing:
    The feeling of progression; reasonable rewards that are in balance with the content; a global auction house to help support a vibrant, active economy; meaningful end-game content (raids that you don't have to rush through - thereby missing out on that 'dungeon crawling' feeling); vanity items (the trick should be figuring out how to implement vanity items that are in sync with the TES world, not simply leaving them out because they don't fit); unique'ish items (they don't have to be overpowered - but making them glow or pulse lightening or have some other effect should be part-and-parcel of the 'coolness' or 'vanity' factor).

    A few things they could do now - to stop the bleeding (so to speak):
    Add those cool items into the end-game content (like the ones available in the level 35'ish content - Eastmarch); have a specific loot table for bosses (and make the items cool man...come on); increase the availability of gold tempering items; change the 5 dungeon paradigm (if you insist on keeping the 'auction house work around' in place then limit each player to 1 main guild and 2 trade guilds. The main guild is the one you've decided you want to throw your lot in with. As it sits, no guildie has any motivation to devote time and effort into one guild when so many are available. This has the effect of denying the formation of those close knit groups wherein you build relationships and experience comradery. If guild one isn't getting it done, then I'll just go on to guild two - if guild two isn't making it - then I'll go to guild three. "Wait, who was that guy that just completed the trial?" "I have no idea man, he's in one of the 36 guilds I'm in though, so I guess I have to be inundated with notices telling me about what he's accomplished."

    I'd love to say to my 3 or 4 friends, "Let's go run 'Bad-Ass Alcove and see if we can't get that epic two-handed sword you've been looking for man." Not, "Hey, let's go run around and get random crap from random bosses inside random dungeons, because as you know, you can't predict where anything will drop...ever." How am I supposed to build the perfect toon that feels epic and sort of unique when everything is so...well you know...random...aside from crafting with it's six months (of real time) research etc.

    OFF TOPIC:
    I'm in a small guild with a few friends and I would love to see something like this...

    A dungeon run that takes some time to get through. Think of it a short story come to life. It should take several hours, if not days, to get through. It would have creative characters, a meaningful, lore appropriate story line, and engaging mechanics that are hard (but not impossible) to get through. There should be obvious stopping points along the way, so we can take breaks and resume the adventure at some future time - think of it as dungeon which has save-points. Have this - adventure dungeon - capable of a bit of 'behind the scenes' customization: have it change a little in number of mobs, boss difficulty etc. - in order to be consumed by 3, 6, or 9 players. So no matter who you have available to play with, you still get to run it. (One tank, one healer, one dps/One tank, one healer, four dps/One tank, one off-tank, two healers, five dps.) There should be some unique rewards available for these dungeons, but nothing that will break balance. Think - mounts, costumes, interesting emotes, maybe a cool motif, a really special, story-related trophy, or access to a special crafting area (only available if you've completed the adventure dungeon). I'd like something that I can sink my teeth into...not something I have run through as fast as I can.
    Edited by Gator_ESO on July 10, 2014 4:31PM
  • Muletide
    Muletide
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    I enjoy this game a lot and like that crafting is powerful, but when my best drop was from a desk, not a boss, you do get a little feeling of :|
  • Elad13
    Elad13
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    Some really great ideas in this thread...hopefully someone will take notice...I agree with other games it was always teaming up with friends to get items...it was never in this game from beginning. The closest it got was when people were spawn camping dungeons. ..."I got a xxxx set piece, anyone need that?" That feeling of gaining and working for rewards just didn't come through. I see that rewards are something they are addressing...and from the PTS side it seems new armors and weapons look good...and maybe we can get "dye" raid groups to help achievement unlockables. ..so there's hope.
    If anyone has played the pts lately you get to see a bunch of great things...different looking weapons...armors......jewlery...set bonuses and of course the dyes. So looks promising that rewards will play a part in near future...
    Edited by Elad13 on July 12, 2014 6:53AM
  • Ralph_Damiani
    Ralph_Damiani
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    It's not about rewards. I'm ready to resub when they email me announcing that:

    - There is no more lag in Cyrodiil.
    - There are no more game halting bugs (such as the FPS drops).
    - Cyrodiil campaigns are more than an endless dance of keep ownership switching. There needs to be smaller objectives, strategic gameplay and lasting goals.
    - Veteran levels are gone and replaced with champion progression.
    - Alts can be raised three times as fast for players that have already reached the level cap.

    However, to keep me around for more than a month or two, the game would need far more sandbox and social features. Housing, player run communities, a more open map, a continuation for the main storyline. They can't possibly hope to keep a stable playerbase in the reins of a themepark MMO delivering one adventure zone every 6 months.
  • Elad13
    Elad13
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    This game hasn't crashed any more then any other game I own...titanfall crashes more and has longer load times.
    What you say would keep you interested is rewards (player housing) and more social would create more people in game to be social with....lol
  • Perdure
    Perdure
    Soul Shriven
    Being new I should report the metaphorical brick walls or kicks in the teeth I experienced while gaming.

    Please, do note that I am not complaining; rather, i'm mentioning what caused pain in what is otherwise a perfect game.

    1) 5 quick slots, is painful, just .. painful...
    After a while I figured it must pvp related . . . and only solvable if we made the player choose an RP interface OR an PVP interface while playing...

    2) No loot from ANYTHING when you are 5 levels higher than item/target.
    Sure it is probably to stop grinders, but the person that gives away freedoms to earn security gains neither and deserves to lose both...
    BUt commonnn who want to see lvl 50 players nuke lvl 10 zones and thus grief newbies..
    The lack of said loot is such a painful experience that I almost quit playing...
    I can imagine that others feel the same ...
    It was painful just messed up ... man.. it was messed up man..

    3) Insta deth while swimming...
    CAN WE PLEASE add a 0.0000001 sec warning :D
    as is then you are swimming and then 1/3 of your health is just clocked per sec.. dead.
    You have become insensitized to death... you are forgetting htat newplayers might be in love with the characters ... and then they get kicked in the teath with instea death s like that.. very lame and unprofessional.. UN PROFESSIONAL

    #2 it hands down the worst ... just dreadfull.. I can imagine tons of subscibers just kicking their screens in , in, discust.
    Edited by Perdure on August 16, 2014 1:08AM
  • jelliedsoup
    jelliedsoup
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    Elad13 wrote: »
    How about giving better rewards? After all that's what people want...to feel an extreme rush of finding a super great item....This game lacks that sensation at every turn....no one cares if vet zones are harder...If the drops are worth the fight then more people would be happy to team up....don't clutter the struggling world with useless crap....like useless white items....fill it with bind on pick up or bound gold items...When a hirling brings in better drops then a storyline boss....no one wants to play. That sense of "look what I found" is not in this game at any level...other then the motif books...and that's only exciting because you know you can at least sell it to pay for repairing your armor from fighting mudcrabs.
    Better rewards even yielding higher sale prices...tthat's how you excite the masses of rpg/mmo. Fill up the areas because they are worth the effort...not because you have to replay other factions....no one on this forum could say "this needs to be easier" when they get a purple or gold uncraftable styled 500 armor chest piece for the battle...or find a hidden book giving 5 skill points....or open some chest in a dungeon that pops out some awesome looking glowing effect sword doing 200 damage with a 40% critical chance.

    How about no, the min/Max crowd will dedicate their lives to getting these and make the imbalance worse.

    Actually I take it back, better loot would be good and the min maxxers get good gear any way as this is how they feel better about themselves.
    Edited by jelliedsoup on August 16, 2014 1:18AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • babylon
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    I'd like to see locked chests contain more and better loot, add chances to find the purple recipes and the upgrade mats to them, and the motif books too, as well as more set items.
  • timidobserver
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    I am in favor of better rewards. I could even go for a commendation system. You get a commendation for completing a dungeon/delve/ect. There would be a vender that takes those commendation. I typically do not like commendation systems, but anything if better than nothing.

    Solid, interesting content will get people to run through it a few times. However, to keep people running through something for an extended amount of time, their needs to be some better rewards.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Elad13
    Elad13
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    Knootewoot wrote: »
    Not everyone cares about loot. For me rp-stuff like housing a casino horse races, decorating, PvP make a game worthwhile.

    So basically this game has 2 of the 5 things you like...so that means you don't like the game?

    On another note thank you all for your input and thoughts on this. ..I have been playing everyday hoping something fun will happen....sadly for over a month I still have the same armor and weapons because nothing else better is in the game....it's not like another shade of red is really all that interesting. The new armor looks nice and set piece bonus is better but overall the game lacks so much the feeling of rewatd. I switched to my alt and basically about every 5 levels my main crafts a new armor set...so the Chace is not playing the game it's leveling to make my own loot. I will say the game is much more active for under 50...but vet just has so little rewards for efforts....my lower levels don't pvp very well and groups are too picky for trials. I can't believe that this game is so lacking on limited drops and that whole point of better gear....which drives just about every game out there that is any good. Heck it's not even prestigious to be a vet lvl...since they will take it out.

    Again my view has not changed...With out fair rewards for effort this game will be considered the flop of the year.... (slight exaggeration)
    Edited by Elad13 on August 16, 2014 1:47AM
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I have never cared what drops. Well if I need a trait I'm happy but everything, yes everything, is broken down.

    My chars go out completely equipped by my little army of crafters. We are completely custom and the sets are built for the numbers I want.

    It's very rare I find stuff as good as what I am carrying. Even the damn Prismatic Weapon was a step down from my standard fire staff.
  • Elad13
    Elad13
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    I have never cared what drops. Well if I need a trait I'm happy but everything, yes everything, is broken down.

    My chars go out completely equipped by my little army of crafters. We are completely custom and the sets are built for the numbers I want.

    It's very rare I find stuff as good as what I am carrying. Even the damn Prismatic Weapon was a step down from my standard fire staff.

    Right why care when you automatically know it's no good? It's nice to craft stuff but since everyone can easily craft it...it really kills the let's go explore feeling other e's games had.
  • Rescorla_ESO
    Rescorla_ESO
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    I 100% fully agree with the OP. Unfortunately ZOS promised the crafters and the casuals that crafted gear would always be the best possible gear in the game. Those of us who like the idea of getting a best in slot rare drop from a boss mob or long quest chain are out of luck.
  • Elad13
    Elad13
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    That makes no sense. ...everyone can craft and casual gamers should be bored by 75 days......lol
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Elad13 wrote: »
    I have never cared what drops. Well if I need a trait I'm happy but everything, yes everything, is broken down.

    My chars go out completely equipped by my little army of crafters. We are completely custom and the sets are built for the numbers I want.

    It's very rare I find stuff as good as what I am carrying. Even the damn Prismatic Weapon was a step down from my standard fire staff.

    Right why care when you automatically know it's no good? It's nice to craft stuff but since everyone can easily craft it...it really kills the let's go explore feeling other e's games had.

    I have run my low level crafters into the highest areas in their faction. Explore is what I do and it's to get stuff, read books, (leveled my Enchanter on one yesterday) and to get to the good crafting stations, often not simple to do when everything around is 30 levels higher.

    I have a set of crafters and no it's not easy to get every trait so you can craft the high end stuff. It's glacial leveling an Enchanter and your 'easily craft' is just wrong. Anyone can do it but I supply my chars and my son's VR3 NB with high quality stuff you cannot find. Want a nice 1000 flame resist ring?
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    No. Why should PvE raiders get the best loot? You already pretty much do, which forces me to spend ridiculous amounts of gold to get competitive gear for pvp.

    Crafting should provide gear equivalent to PvE drops, I worked on crafting just like you work on grinding mindlessly on mobs for loot, both activities are equally challenging. Why should yours be more rewarding?

    I am not a casual gamer, but I don't feel like they should be punished because they don't live on the game. This game was originally geared towards casuals, all the PvE raiders are polluting the waters for the rest of us.
    Dear Sister, I do not spread rumors, I create them.
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