I don't think that better rewards are the answer. A broader selection of things to do at max-level and an easier leveling curve in Veteran zones could be.
This game is sorely lacking end-game activities. Cyrodiil, two Trials and one VR12 dungeon just isn't going to cut it.
Trials seem to be built around the strategy of zerg-rushing as quickly as possible to place on the leader board. End-game PVE content which you can blow through in 15-20 minutes is silly. There is no sense of progression, no sense of accomplishment for refining strategy and learning encounter mechanics. It just turns into a speed-run to get it done as quickly as possible and that's it. The fact that there is no tiered difficulty levels leads to content either being stupid easy, or ridiculously hard with no middle ground to progress through.
Only having a single VR12 Dungeon is a sad state of affairs. Granted, I think they are working on having dungeons level up based on the party leader's level so that may help somewhat.
Personally, I'm starting to get bored with ESO. I really had high hopes for this game when it was announced, and I still hope that they will develop some more engaging, longer lasting content. I just fear that it may be too little, too late.
Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.
What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.
With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.
Tannakaobi wrote: »Here's the thing, End game content IS the loot!
The only reason the majority would repeat content is for loot. Time trials just don't cut it, the reason? Because 95% of the player base are not going to be on the leader boards, so why bother if there is nothing in it for people.
and just so you know, before your wrath, I am not an 'end game' player. I just recognize the reasons people bother raiding and what not.
PVP is different, but loot is still important. People want something to show for there hours and hours in PVP!
End game is loot?
I am sorry my friend, but maybe you have not been in raids for REAL end game.
End game content is having the skills, team and organization to beat the hardest encounters. And do it before everyone else.
Even in WoW they had this.
Loot of course is an important part of end game.
But until you felt the rush, of, with your team, progressing for a month or more, 5 days a week, on encounters, zones or big "dragon" mobs, that everyone else calls impossible to do.....and you NAIL it.
Stating end game is loot, is 20% of what end game is.
I have done "Server first" a few times. Done "impossible" raids who got nerfed after we and other guilds managed to get em down.
Most enjoyable was Sleepers Tomb in EQ. Not only is it needed to be skillful, have a team to get all keyed to even enter that raid zone. But it droped the best gear in game, No where else to get em. And that zone had a .....twist.
There was several dragons....but if you ONCE killed them all, you did what the world needed, since dragons is a big threat. Needed to kill them and close down the place, so they cant hurt the population anymore.
The first raid, who killed ALL (they repoped once a week), closed down the zone, and saved lives.
In raiding terms. No one on that server can enter sleepers Tomb anymore.
So yes, those loot from there was important. But not as people think. By doing this, you are the heroes, wearing the treasures you EARNED, and HATED by every single raid team on the server...since the zone is not available any more.
THAT rush....and REAL achievement. That is what end game is about.
Seems like any argument on the matter gets a response about what other mmo's did, and it's pretty lame that people can't think outside the little box that those games put them in.
Seems like any argument on the matter gets a response about what other mmo's did, and it's pretty lame that people ancan't think outside the little box that those games put them in.
It is also lame for first time MMO players to assume this is a stand alone, single player game that does not need ingredients successful to all MMOs.
You are the only TES fan that I have seen post so vocally against the MMO concept. Your argument that TES fans wanted Skyrim online defeats every point you attempt to make. This game was not made solely for TES fans. You really need to get that entire thought process out of your head.It doesn't. It can be Skyrim online and still have huge success because that's what TES fans wanted. All you MMO fans have several of your clone titles to choose from.
The games you reference are not MMOs. Yes they have multiplayer features but they are not considered living worlds. FPS games and MMO games are not even comparable. If you cannot grasp this all I have for you is thisAnd BTW, MMO doesn't have rules. Example: PS3 game called MAG. 256 player FPS without any of these ridiculous "must have" economy aspects. The only thing it needed to be classified as an MMO was the ability to support 256 players in one match using dedicated servers.
MMORPGs are a genre. It was the Intellectual Property that gave a foundation for this game to be developed. As far as your attempted insult, without us MMO fans this game would not be an MMO now would it? If you want a stand alone, single player game, head on back into Skyrim. It is a wonderful game without the 'negative aspect' of having to play and interact with other people.MMO is just a genre, and really, just a description to one aspect of the game. TES is the franchise and it was the single player game that made this title and those fans which wanted to see their game go online. You MMO fans need to stop trying to clone other games because that is the real killer of all titles.
What?Every COD knock off and WoW wannabe clone is doomed to failure because people want better. If they didn't, they'd be playing the originals, not the clones. And as far as economies go, the more people make, the more they spend. That's a fact.
You defeat your own argument with this statement. Currently you have the easiest, most efficient way of obtaining gear, weapons etc. You make it yourself or find someone who can. There is no need to go out and farm for gear, which comes with the added bonus of being a huge time investment. Time which you appear to be stating you have one of.The only reason I can imagine that MMO fans want to keep the rewards skimpy is because they don't want anyone else who doesn't have a hundred hours to grind to have anything nice. That's pretty damn selfish if you ask me, and it's people like that who kill it.
This games gear dependency is miniscule to every other game out on the MMO market. I suggest you educate yourself on gear and how it plays into pvp and pve for this game. It is quite different from what you are assuming.I can imagine that they grind for hours and hours so that they can make the most over powered character possible, and then run through PvP and feel elite simply because they have the best stuff. Competition is always better on a fair playing field and it's probably those same people who killed all the other clone titles.
...
without us MMO fans this game would not be an MMO now would it?
This game is never going to be what you want it to be. Arguing for the game to change into Skyrim online shows an immaturity and inexperience with MMO play. I again suggest you find a different game that satisfies all of your requests because it is quite apparent that this game does not do it for you.
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Take a look at the genre on the right side of the page:
http://en.wikipedia.org/wiki/MAG_(video_game)
You quoted way too many things for me to cut out every little piece and reply, but you are very wrong about many things. So much that I stopped reading half way through because it's all just nonsense. Especially the parts where you attempt to dictate to me how I should think.
...
Take a look at the genre on the right side of the page:
http://en.wikipedia.org/wiki/MAG_(video_game)
You quoted way too many things for me to cut out every little piece and reply, but you are very wrong about many things. So much that I stopped reading half way through because it's all just nonsense. Especially the parts where you attempt to dictate to me how I should think.
I think that you have just sealed the deal for me by directly citing wikipedia as a valid source. Good luck to you in game. You're going to need it.
How about giving better rewards? After all that's what people want...to feel an extreme rush of finding a super great item....This game lacks that sensation at every turn....no one cares if vet zones are harder...If the drops are worth the fight then more people would be happy to team up....don't clutter the struggling world with useless crap....like useless white items....fill it with bind on pick up or bound gold items...When a hirling brings in better drops then a storyline boss....no one wants to play. That sense of "look what I found" is not in this game at any level...other then the motif books...and that's only exciting because you know you can at least sell it to pay for repairing your armor from fighting mudcrabs.
Better rewards even yielding higher sale prices...tthat's how you excite the masses of rpg/mmo. Fill up the areas because they are worth the effort...not because you have to replay other factions....no one on this forum could say "this needs to be easier" when they get a purple or gold uncraftable styled 500 armor chest piece for the battle...or find a hidden book giving 5 skill points....or open some chest in a dungeon that pops out some awesome looking glowing effect sword doing 200 damage with a 40% critical chance.
...
Take a look at the genre on the right side of the page:
http://en.wikipedia.org/wiki/MAG_(video_game)
You quoted way too many things for me to cut out every little piece and reply, but you are very wrong about many things. So much that I stopped reading half way through because it's all just nonsense. Especially the parts where you attempt to dictate to me how I should think.
I think that you have just sealed the deal for me by directly citing wikipedia as a valid source. Good luck to you in game. You're going to need it.
I don't think that better rewards are the answer. A broader selection of things to do at max-level and an easier leveling curve in Veteran zones could be.
This game is sorely lacking end-game activities. Cyrodiil, two Trials and one VR12 dungeon just isn't going to cut it.
Trials seem to be built around the strategy of zerg-rushing as quickly as possible to place on the leader board. End-game PVE content which you can blow through in 15-20 minutes is silly. There is no sense of progression, no sense of accomplishment for refining strategy and learning encounter mechanics. It just turns into a speed-run to get it done as quickly as possible and that's it. The fact that there is no tiered difficulty levels leads to content either being stupid easy, or ridiculously hard with no middle ground to progress through.
Only having a single VR12 Dungeon is a sad state of affairs. Granted, I think they are working on having dungeons level up based on the party leader's level so that may help somewhat.
Personally, I'm starting to get bored with ESO. I really had high hopes for this game when it was announced, and I still hope that they will develop some more engaging, longer lasting content. I just fear that it may be too little, too late.
Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.
What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.
With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.
Do you mean content like
Solo dungeons
Dungeons
Public dungeons
World Bosses
Delves
Craglorn quests
All of the above are good for groups of 2-3 or 4 for dungeons so I am not sure what you mean
Tannakaobi wrote: »Here's the thing, End game content IS the loot!
The only reason the majority would repeat content is for loot. Time trials just don't cut it, the reason? Because 95% of the player base are not going to be on the leader boards, so why bother if there is nothing in it for people.
and just so you know, before your wrath, I am not an 'end game' player. I just recognize the reasons people bother raiding and what not.
PVP is different, but loot is still important. People want something to show for there hours and hours in PVP!
End game is loot?
I am sorry my friend, but maybe you have not been in raids for REAL end game.
End game content is having the skills, team and organization to beat the hardest encounters. And do it before everyone else.
Even in WoW they had this.
Loot of course is an important part of end game.
But until you felt the rush, of, with your team, progressing for a month or more, 5 days a week, on encounters, zones or big "dragon" mobs, that everyone else calls impossible to do.....and you NAIL it.
Stating end game is loot, is 20% of what end game is.
I have done "Server first" a few times. Done "impossible" raids who got nerfed after we and other guilds managed to get em down.
Most enjoyable was Sleepers Tomb in EQ. Not only is it needed to be skillful, have a team to get all keyed to even enter that raid zone. But it droped the best gear in game, No where else to get em. And that zone had a .....twist.
There was several dragons....but if you ONCE killed them all, you did what the world needed, since dragons is a big threat. Needed to kill them and close down the place, so they cant hurt the population anymore.
The first raid, who killed ALL (they repoped once a week), closed down the zone, and saved lives.
In raiding terms. No one on that server can enter sleepers Tomb anymore.
So yes, those loot from there was important. But not as people think. By doing this, you are the heroes, wearing the treasures you EARNED, and HATED by every single raid team on the server...since the zone is not available any more.
THAT rush....and REAL achievement. That is what end game is about.
FFXIV V2 shows an utter failure can be recovered from given the will and determination of the developers and players alike.Fuzzylumpkins wrote: »I'm not sure carrots, of any size, will get people to come back. Maybe some. What they need is an event (w/ carrots if you like). Something that would not only draw someone back but their friends as well.
This.
Gamers are a fickle crowd. You get 1 chance. It is at release. Along with release, gamer's will generally give a week or 2, a month at the longest (first months sub) for leeway with bugs, glitches, hacks and other unforeseen issues. After that, attention span along with the gamer is gone. Too many other titles out there that get it right in the span of time it takes for players to decide whether or not it is for them.
Even the big companies know, short of adding shops/ micro transactions or complete new additions to game, there is no big pull for players outside of expansions. Expansions are hard to support or justify, financially, when the initial audience has dwindled.
It is a shame for the ES line, maybe this one can be written off in the future to es followers as the step child of the series but it has had far too many bumps and bruises to recover long term.