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Thank you for finally listening

  • Scarletblaze
    Scarletblaze
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    BBSooner wrote: »
    Hopefully they provide another place for solo players to find difficult content. It was refreshing to not just stroll through fights.

    Best response to OP =)
    Edited by Scarletblaze on July 10, 2014 7:47PM
  • steveb16_ESO46
    steveb16_ESO46
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    brandon wrote: »
    brandon wrote: »
    In fact it was due to investors that Dark & light failed. The truth is a lot of the time investors don't know anything and screw their mmo up further.

    So what? It's still money that calls the shots. If the numbers were adding up none of this would be happening. But they don't so they got to do something quickly. no amount of rewards will encourage me to do the VR grind. Making it a combination of fun and quick to get out of the way will.

    I have no interest in 'challenging' myself against nonsense difficulty levels doing old content for nonsense reasons. Post me the shards and i'd happily avoid the whole thing.

    And at this point I really don't care if every last one of the hard core epeeners quit so long as two more people came back or renewed their subs.

    I'm perfectly happy logging in and running a few quests. I just want to have fun. going from 1 life or death trash mob fight to another is not fun.

    Well when threads start popping up that nothing changed and now more people are unsubscribing, then maybe you will understand that this is ruining the game even more.

    That's a very weird and meaningless thing to say. Are you trying to say that nothing has changed? Are you predicting they won't change VR as they said? If they make changes that don't rescue their money they will have numbers to show it.

    They had to do something. Full speed ahead and damn the torpedoes wasn't working.

    I think this game won't fail - it'll just be another minor MMO that limps along. It's entertaining enough but there's really not that much to it. I think they have only just begun to realise the calendar says 2014 and not 2004 and basic combat grinders don't cut it any more.
    Edited by steveb16_ESO46 on July 10, 2014 7:50PM
  • KariTR
    KariTR
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    Two nights on and I don't really see a difference with the 'solo' content difficulty, but the group content - WBs, dolmen mobs - does seem easier. Isn't that the wrong way around?

    Combat in itself seems to have changed, but I can't put my finger on how or why. Has anyone noticed if the change they made in gradient/altitude to the DK's chain pull is affecting other abilities? Or is it the return of the 'bug' where L1 vermin caused you to miscue? Maybe it is just me misfing constantly.

    My abilities don't seem as powerful now and I even finally learned magelight at VR7 to see if that may help. It doesnt.

    The activity in my largest guild of nearly 500 members has decreased since Monday (EU). From circa 90-odd active at any time, to circa 60-odd. I wasn't too worried on Tues, it was patch day and I believe it is historically the least active day of the week in MMOs, but it is disappointing to see the trend continue.

  • AdamBourke
    AdamBourke
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    SirAndy wrote: »
    I agree that this is good news.

    However, i still think that they should get rid of the cross faction VR grind altogether.
    IMHO, it has always felt like an afterthought and doesn't fit into the story line.
    :)

    I disagree. I'm looking forwards to being able to do the other two factions with the same character (I really want my map of tamriel to be full of wayshrine markers! :-P).

    But I get that some people don't want this, so it would be good if it was made optional in the future. Although, atm, even if they didn't make you do it, it's not really optional as there is only one dedicated VR zone!

    More will come though :-).
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
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