mike.gaziotisb16_ESO wrote: »sevcik.miroslaveb17_ESO wrote: »Seroczynski wrote: »Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
Correct me if I am wrong, but talons can not be cc breaked. Only dodge roll gets you out of it. At least it never work for me to mash both mouse button at the same time. For stun it works, but not for talons.
You can't CC break the talons you can only roll as it's soft CC.
But as I said on the other thread, every class has an AoE ultie, a hard CC ability and a soft CC ability. You can do to the DK exactly what they do to you
It is difficult to have and ult ready to go at all times.
sevcik.miroslaveb17_ESO wrote: »
Sorc... Ok I root you and deal zero damage. Talons.. You are rooted and taking damage in the process.
Also sorc need to aim his/her aoe root while dk just gets near you and press a button.
Aoe damage overload... Hmm not the best one. You need to aim and can be stunned in the process. Negate well that does no dmg.
Atronach. Yup that could work, but I don't even have this learned. So I can't say how effective it is compared to standard.
NB - I have low level so I did not see a single root skill, which one is aoe root for NB? (serious question, I really don't know)
AOE I saw that one, seems to work similary like standard, but it did less dmg to me truth to be told.
Templar I do not know. Never played it yet.
sevcik.miroslaveb17_ESO wrote: »Well you roll out and he grip you back and talons again. You roll out and die because all stamina said bye bye and you took a lot of damage in escaping process.
The only class which can get out is sorc with bolt escape.
I stand corrected, but rolling out of them is hardly any more trouble.sevcik.miroslaveb17_ESO wrote: »Seroczynski wrote: »Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
Correct me if I am wrong, but talons can not be cc breaked. Only dodge roll gets you out of it. At least it never work for me to mash both mouse button at the same time. For stun it works, but not for talons.
That is more of a stamina-build problem then with the DK. It's clear that pure stamina builds are broken and need attention.sevcik.miroslaveb17_ESO wrote: »Well you roll out and he grip you back and talons again. You roll out and die because all stamina said bye bye and you took a lot of damage in escaping process.
The only class which can get out is sorc with bolt escape.
pavelcherepanskyrwb17_ESO wrote: »
Wrong, at this moment in time anyway.
You could run naked and still use any of the armour abilities.
Well, with my sorcerer I feel much more powerful than with my dragonknight.
Yesterday I even killed 2 or 3 VR10 chars in PVP, and he's level 24. I guess it's a proof, right?No, it isn't.
Anyway, DKs with light + staff or light + sword and shield + weapon swap with resto are powerful. Dragon Blood can only restore 30% of your missing health, and spamming it can't heal you to 100%. And for someone without the freaking light armor it costs some magicka.
Sorry for my rudeness, but my medium armor DK he's having a bad time in VR group dungeons.
They are op in pvp.
You do not want to discover their dps at melee range. And their scales shutdown all of your ranged attacks. That leaves you with very subpar options versus a class who can then tank you all day.
You could still beat a bad dk 1v1, but even then you would need time and patience to set things up correctly. So when that same dk is in a group, he has less to fear because he knows time and setup is not on your side and he is therefore one of the last targeted.
So again, in pvp they are enjoying the king's position at the moment.
https://www.youtube.com/watch?v=mM1k3jcnrvk Seroczynski wrote: »We heard you the first time bro..mike.gaziotisb16_ESO wrote: »...
I don't really pvp but in pve I dont see how DKs are really all that OP. In VR areas I can basically stack crit and cast critical surge and faceroll with pulsar and not worry about dieing. If I play like a mage on my DK I have no sustain, but if I go as a fighter my damage is pitiful. Most of my damage comes from class skills, but it seems that every patch they keep getting nerfed.
Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.
p_tsakirisb16_ESO wrote: »sevcik.miroslaveb17_ESO wrote: »Seroczynski wrote: »Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
Correct me if I am wrong, but talons can not be cc breaked. Only dodge roll gets you out of it. At least it never work for me to mash both mouse button at the same time. For stun it works, but not for talons.
I tried many times to break in PVP Talons with roll, and just didn't move at all.
In PVE I do not have issue to break the Talons of NPC thought.
kkravaritieb17_ESO wrote: »I am really tired of this bs that dk is op. The scales are effective if noobs attack the player. The spell itself costs around 300 magicka with full light armor, lasts 4 secs and has a distinctive animation. If you cannot see the dk's cast the wings and keep attacking them dont blame the dks, blame your lack of brain function. Also talons have a small radius and if noobs stay inside the standard of might dont blame the dk. DK's before all the current nerfs were op, now they re in a good place.
kkravaritieb17_ESO wrote: »I am really tired of this bs that dk is op. The scales are effective if noobs attack the player. The spell itself costs around 300 magicka with full light armor, lasts 4 secs and has a distinctive animation. If you cannot see the dk's cast the wings and keep attacking them dont blame the dks, blame your lack of brain function. Also talons have a small radius and if noobs stay inside the standard of might dont blame the dk. DK's before all the current nerfs were op, now they re in a good place.
And if the DK heavy attacks with a resto staff to replenish his magicka and still has a second before reflective wears off.. What does the noob who doesn't attack him do?
Well, with my sorcerer I feel much more powerful than with my dragonknight.
Yesterday I even killed 2 or 3 VR10 chars in PVP, and he's level 24. I guess it's a proof, right?No, it isn't.
Anyway, DKs with light + staff or light + sword and shield + weapon swap with resto are powerful. Dragon Blood can only restore 30% of your missing health, and spamming it can't heal you to 100%. And for someone without the freaking light armor it costs some magicka.
Sorry for my rudeness, but my medium armor DK he's having a bad time in VR group dungeons.
LMAO, I have one of each class to VR.
Without a doubt DKs are overpowered. Draconic power is the best skill line in the game. The fact that you're trying to do VR PvE content in medium armor on a DK says you don't understand the mechanics of ESO enough to comment on balance at all.
Draconic power:
Spiked armor: Your light armor is now plate with magicka resistance, reduced magicka costs per spell, increased magicka regen, spell crit, spell piercing.
Burning Talons: Mobs are rooted and can't hit you anymore anways, while theyre on fire.
Green Dragon Blood: Heal and stamina regen for more blocks
Reflective scales: AHAHAHAHA LMAO This skill means you should NEVER ever NEVER ever ever ever never die to a caster. You can literally equip a resto staff & Heavy attack for mana return in between casting it. Hit reflective, heavy resto attack for the mana back, and you still have a second to pick your nose before reflective wears off while the hardest cast mobs in the game kill themselves. Finding a caster boss anywhere is free exp.
The line turns you into a self healer, a tank, and not only immune to all magic but mobs kill themselves too (double whammy).
You don't know how to play a DK if you're having trouble with VR PvE content.
Light armor FTWSpiked armor: Your light armor is now plate with magicka resistance, reduced magicka costs per spell, increased magicka regen, spell crit, spell piercing.
That's what any roots skill does, the damage isn't so high. But with light armor it increases.Burning Talons: Mobs are rooted and can't hit you anymore anways, while theyre on fire.
You can't heal yourself completely only with this skill, since it restores 30% of your missing health.Green Dragon Blood: Heal and stamina regen for more blocks
This skill is useful and shouldn't be removed from DK skills, since all the offensive abilities, except fiery grip and the stone punch one (don't remember the name atm), are melee.Reflective scales: AHAHAHAHA LMAO This skill means you should NEVER ever NEVER ever ever ever never die to a caster. You can literally equip a resto staff & Heavy attack for mana return in between casting it. Hit reflective, heavy resto attack for the mana back, and you still have a second to pick your nose before reflective wears off while the hardest cast mobs in the game kill themselves. Finding a caster boss anywhere is free exp.
riverdragon72 wrote: »
kkravaritieb17_ESO wrote: »I am really tired of this bs that dk is op. The scales are effective if noobs attack the player. The spell itself costs around 300 magicka with full light armor, lasts 4 secs and has a distinctive animation. If you cannot see the dk's cast the wings and keep attacking them dont blame the dks, blame your lack of brain function. Also talons have a small radius and if noobs stay inside the standard of might dont blame the dk. DK's before all the current nerfs were op, now they re in a good place.
And if the DK heavy attacks with a resto staff to replenish his magicka and still has a second before reflective wears off.. What does the noob who doesn't attack him do?
Switches to a stamina build HUEHUEHEUHEUHEUHEUHEU
mike.gaziotisb16_ESO wrote: »riverdragon72 wrote: »
By the sound of it you're so bad you could get one-shotted by lvl1 Mudcrabs.
Did you try pressing buttons?