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Are DK really OP?

  • sevcik.miroslaveb17_ESO
    PlagueMonk wrote: »
    In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
    Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.

    Correct me if I am wrong, but talons can not be cc breaked. Only dodge roll gets you out of it. At least it never work for me to mash both mouse button at the same time. For stun it works, but not for talons.

    You can't CC break the talons you can only roll as it's soft CC.

    But as I said on the other thread, every class has an AoE ultie, a hard CC ability and a soft CC ability. You can do to the DK exactly what they do to you

    I doubt that pretty much.

    Sorc... Ok I root you and deal zero damage. Talons.. You are rooted and taking damage in the process.

    Also sorc need to aim his/her aoe root while dk just gets near you and press a button.

    Aoe damage overload... Hmm not the best one. You need to aim and can be stunned in the process. Negate well that does no dmg.

    Atronach. Yup that could work, but I don't even have this learned. So I can't say how effective it is compared to standard.

    NB - I have low level so I did not see a single root skill, which one is aoe root for NB? (serious question, I really don't know)

    AOE I saw that one, seems to work similary like standard, but it did less dmg to me truth to be told.

    Templar I do not know. Never played it yet.
  • Maulkin
    Maulkin
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    Brandoid wrote: »

    It is difficult to have and ult ready to go at all times.

    Sure, that applies to all classes.

    My post was partly a response to another post of his saying Talons+Standard is OP, because they keep you under the Standard.

    Which is of course is nonsense cause you can roll, but also because like I said every class can drop an AoE ultie and snare/soft CC people in it. Nothing special about the DK combo.
    Edited by Maulkin on July 10, 2014 11:59AM
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  • sevcik.miroslaveb17_ESO
    Well you roll out and he grip you back and talons again. You roll out and die because all stamina said bye bye and you took a lot of damage in escaping process.

    The only class which can get out is sorc with bolt escape.
  • Maulkin
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    Sorc... Ok I root you and deal zero damage. Talons.. You are rooted and taking damage in the process.

    Also sorc need to aim his/her aoe root while dk just gets near you and press a button.

    Aoe damage overload... Hmm not the best one. You need to aim and can be stunned in the process. Negate well that does no dmg.

    Atronach. Yup that could work, but I don't even have this learned. So I can't say how effective it is compared to standard.

    NB - I have low level so I did not see a single root skill, which one is aoe root for NB? (serious question, I really don't know)

    AOE I saw that one, seems to work similary like standard, but it did less dmg to me truth to be told.

    Templar I do not know. Never played it yet.

    The DK AoE root is 5 meters radius but 360 degrees. The Sorc root is 90 degrees but has 15 meters radius. Quid pro quo.

    Why would you deal 0 dmg to rooted enemies? The damage from overload is very good since the buff. Or the Atronach for that matter who can deal up to 5k damage, or Bat Swarm if you're a Vamp.

    The DoT from the Standard is only 150 per sec for15 sec, or 2.2k if you stay under for the whole duration.

    NBs don't have AoE roots but have single target roots and stuns. Their class is assassin, 1v1 focused.
    Edited by Maulkin on July 10, 2014 11:55AM
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  • Maulkin
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    Well you roll out and he grip you back and talons again. You roll out and die because all stamina said bye bye and you took a lot of damage in escaping process.

    The only class which can get out is sorc with bolt escape.

    ..or you roll out and animation cancel attacks with block so he can't pull you back in while you kite him. He'll eventually have to move out of the standard

    Also, you gain a 3 sec immunity to talons and the chain pull. He can't keep spamming them to keep you under it.
    Edited by Maulkin on July 10, 2014 11:56AM
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  • davidetombab16_ESO
    davidetombab16_ESO
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    Dk is op only in pvp, in pve is a normal class.
  • Seroczynski
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    PlagueMonk wrote: »
    In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
    Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.

    Correct me if I am wrong, but talons can not be cc breaked. Only dodge roll gets you out of it. At least it never work for me to mash both mouse button at the same time. For stun it works, but not for talons.
    I stand corrected, but rolling out of them is hardly any more trouble.
    Well you roll out and he grip you back and talons again. You roll out and die because all stamina said bye bye and you took a lot of damage in escaping process.

    The only class which can get out is sorc with bolt escape.
    That is more of a stamina-build problem then with the DK. It's clear that pure stamina builds are broken and need attention.

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  • alreadybaked
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    Yeah i've played pretty much every class and I rolled a dk fire mage to see what all the talk was about. I was blown away the power is significantly better than any other class aoe wise and still very good single target
  • SirJesto
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    I personally play my DK the way that I want which is all heavy and Sword and Board. I only have 1 magic skill on my bar (GDB) (Yes, I only use 1 skill bar) and the rest Stamina weapon skills and I have fun and am moderately challenged by the content. If I really wanted to be like "everyone else" and use the light armor + staff + magic skills I could but I tend not to do what everyone else is doing. More often than not things get nerfed when people find "OP" ways of playing a class and copy each other.
  • whsprwind
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    In the hands of a very skilled player a DK will be better than any of the 3 classes

    In the hands of a mediocre player, a DK will suck compared to say a sorc or NB

    edit: any of the 3* classes
    Edited by whsprwind on July 10, 2014 12:17PM
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  • Mordria
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    Dalglish wrote: »
    Revy wrote: »
    Cant you just lvl up heavy armor to get immovable? Pretty sure you dont even need to be wearing heavy armor to use it and seems like a justifiable slot to counter many DKs.

    No, you need at least 1 element of heavy armor equipped to have Immovable.

    Wrong, at this moment in time anyway.

    You could run naked and still use any of the armour abilities.

    Hopefully this will get fixed.
  • Redlag
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    Vunter wrote: »
    Well, with my sorcerer I feel much more powerful than with my dragonknight.
    Yesterday I even killed 2 or 3 VR10 chars in PVP, and he's level 24. I guess it's a proof, right?
    No, it isn't.

    Anyway, DKs with light + staff or light + sword and shield + weapon swap with resto are powerful. Dragon Blood can only restore 30% of your missing health, and spamming it can't heal you to 100%. And for someone without the freaking light armor it costs some magicka.

    Sorry for my rudeness, but my medium armor DK he's having a bad time in VR group dungeons.

    LMAO, I have one of each class to VR.

    Without a doubt DKs are overpowered. Draconic power is the best skill line in the game. The fact that you're trying to do VR PvE content in medium armor on a DK says you don't understand the mechanics of ESO enough to comment on balance at all.

    Draconic power:
    Spiked armor: Your light armor is now plate with magicka resistance, reduced magicka costs per spell, increased magicka regen, spell crit, spell piercing.
    Burning Talons: Mobs are rooted and can't hit you anymore anways, while theyre on fire.
    Green Dragon Blood: Heal and stamina regen for more blocks
    Reflective scales: AHAHAHAHA LMAO This skill means you should NEVER ever NEVER ever ever ever never die to a caster. You can literally equip a resto staff & Heavy attack for mana return in between casting it. Hit reflective, heavy resto attack for the mana back, and you still have a second to pick your nose before reflective wears off while the hardest cast mobs in the game kill themselves. Finding a caster boss anywhere is free exp.

    The line turns you into a self healer, a tank, and not only immune to all magic but mobs kill themselves too (double whammy).

    You don't know how to play a DK if you're having trouble with VR PvE content.
  • Vis
    Vis
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    They are op in pvp.

    You do not want to discover their dps at melee range. And their scales shutdown all of your ranged attacks. That leaves you with very subpar options versus a class who can then tank you all day.

    You could still beat a bad dk 1v1, but even then you would need time and patience to set things up correctly. So when that same dk is in a group, he has less to fear because he knows time and setup is not on your side and he is therefore one of the last targeted.

    So again, in pvp they are enjoying the king's position at the moment.
    Edited by Vis on July 10, 2014 1:25PM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Aeaeren
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    You know I am doing it wrong, I need to quit worrying about supporting my group and start using my DK abilities to the max :smiley:
  • Maulkin
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    Vis wrote: »
    They are op in pvp.

    You do not want to discover their dps at melee range. And their scales shutdown all of your ranged attacks. That leaves you with very subpar options versus a class who can then tank you all day.

    You could still beat a bad dk 1v1, but even then you would need time and patience to set things up correctly. So when that same dk is in a group, he has less to fear because he knows time and setup is not on your side and he is therefore one of the last targeted.

    So again, in pvp they are enjoying the king's position at the moment.

    Enough...

    https://www.youtube.com/watch?v=mM1k3jcnrvk
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  • Seroczynski
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    We heard you the first time bro..

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  • Maulkin
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    We heard you the first time bro..

    Doesn't stop them saying the same thing again and again, why should it stop me.
    Edited by Maulkin on July 10, 2014 1:49PM
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  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    I am really tired of this bs that dk is op. The scales are effective if noobs attack the player. The spell itself costs around 300 magicka with full light armor, lasts 4 secs and has a distinctive animation. If you cannot see the dk's cast the wings and keep attacking them dont blame the dks, blame your lack of brain function. Also talons have a small radius and if noobs stay inside the standard of might dont blame the dk. DK's before all the current nerfs were op, now they re in a good place.
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  • Sensesfail13
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    No. They are not, people just like to complain. Im thinking about just playing my Nightblade full time because Dragonknights are being nerfed to Oblivion... hah you like my pun? If you're heavy armor, melee Dragonknight you are not OP and barely viable after all the nerfs despite what goes on here on the forums.
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  • Wifeaggro13
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    Revy wrote: »
    I don't really pvp but in pve I dont see how DKs are really all that OP. In VR areas I can basically stack crit and cast critical surge and faceroll with pulsar and not worry about dieing. If I play like a mage on my DK I have no sustain, but if I go as a fighter my damage is pitiful. Most of my damage comes from class skills, but it seems that every patch they keep getting nerfed.

    Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.

    In PVE honestly i prefer my Sorc to my DK though my sorc is V7 and DK is V12. I tanked Shadda last night with my DK and there were several times i wished i had my Lwer VR CHR. both Tank in light but my Sorc is superior. The survivability for DK only matters in PVP or soling. Light armor and staves are just completely superior in all roles favoring a ranged caster more then the POB AOE of DK.

    This game was not tested on its back end and they are nerfing classes based on some Videos of people playing one spec Banner dropping. And some very upset people that tried to melee with a DK in PVP. this class is so watered down they wont be able to redeem it when the second round of nerfs come. ZOS whole development post launch has been about cheapest and easiest fix not the most logical or Permanent.
  • Wifeaggro13
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    PlagueMonk wrote: »
    In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
    Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.

    Correct me if I am wrong, but talons can not be cc breaked. Only dodge roll gets you out of it. At least it never work for me to mash both mouse button at the same time. For stun it works, but not for talons.

    I tried many times to break in PVP Talons with roll, and just didn't move at all.

    In PVE I do not have issue to break the Talons of NPC thought.

    It has nothing to do with Talons its the insane cost ZOS has put on Breaking CC. There were several times last night in Shadda that i was so damn Discouraged with ice shackles and the cost to break it. They hid difficulty behind one shot mechanics and a slog of mechanics were one miss step will likely set a chain of circumstances that is not recoverable from. Stamina has and continues to be completely broken melee is completely un viable in PVE end game and ZOS continues to ignore it and side step these things. They completely backed away from everything they talked about in their june Road ahead from what they said aside from the Dye and guild tabards and systems. Basically fluff content no hard lined overhauls like they spoke of in june. Its a complete 180 from what the community manager fed us weeks ago when the bulk of the population hit VR and saw the broken state of the game.
  • kitsinni
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    From just a PvE perspective having leveled all four classes if you are playing a Sorc then no a DK isn't OP, if you play a NB or Templar you are going to think they are.
  • Revy
    Revy
    From the responses I have seen so far. It seems the vast majority of dragon nights seem to be using staffs and light armor. Why wont they just nerf staffs and light armor or just buff everything else. As I see it staffs and light armor basically allows the DK to constantly spam his skills and that seems to be what most people are complaining about.
  • Redlag
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    I am really tired of this bs that dk is op. The scales are effective if noobs attack the player. The spell itself costs around 300 magicka with full light armor, lasts 4 secs and has a distinctive animation. If you cannot see the dk's cast the wings and keep attacking them dont blame the dks, blame your lack of brain function. Also talons have a small radius and if noobs stay inside the standard of might dont blame the dk. DK's before all the current nerfs were op, now they re in a good place.

    And if the DK heavy attacks with a resto staff to replenish his magicka and still has a second before reflective wears off.. What does the noob who doesn't attack him do?

  • Erock25
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    Redlag wrote: »
    I am really tired of this bs that dk is op. The scales are effective if noobs attack the player. The spell itself costs around 300 magicka with full light armor, lasts 4 secs and has a distinctive animation. If you cannot see the dk's cast the wings and keep attacking them dont blame the dks, blame your lack of brain function. Also talons have a small radius and if noobs stay inside the standard of might dont blame the dk. DK's before all the current nerfs were op, now they re in a good place.

    And if the DK heavy attacks with a resto staff to replenish his magicka and still has a second before reflective wears off.. What does the noob who doesn't attack him do?

    Switches to a stamina build HUEHUEHEUHEUHEUHEUHEU
    You earned the 500 LOLs badge.
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  • riverdragon72
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    Sharee wrote: »
    Best to just go to cyrodiil and experience it firsthand. One picture is worth a thousand words, as they say.

    Especially when the picture is a death recap.



    I've been one shotted, or hit and stunned with no defense or recourse more times than I can count from DK's
    Meh...**** it..
  • Vunter
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    Redlag wrote: »
    Vunter wrote: »
    Well, with my sorcerer I feel much more powerful than with my dragonknight.
    Yesterday I even killed 2 or 3 VR10 chars in PVP, and he's level 24. I guess it's a proof, right?
    No, it isn't.

    Anyway, DKs with light + staff or light + sword and shield + weapon swap with resto are powerful. Dragon Blood can only restore 30% of your missing health, and spamming it can't heal you to 100%. And for someone without the freaking light armor it costs some magicka.

    Sorry for my rudeness, but my medium armor DK he's having a bad time in VR group dungeons.

    LMAO, I have one of each class to VR.

    Without a doubt DKs are overpowered. Draconic power is the best skill line in the game. The fact that you're trying to do VR PvE content in medium armor on a DK says you don't understand the mechanics of ESO enough to comment on balance at all.

    Draconic power:
    Spiked armor: Your light armor is now plate with magicka resistance, reduced magicka costs per spell, increased magicka regen, spell crit, spell piercing.
    Burning Talons: Mobs are rooted and can't hit you anymore anways, while theyre on fire.
    Green Dragon Blood: Heal and stamina regen for more blocks
    Reflective scales: AHAHAHAHA LMAO This skill means you should NEVER ever NEVER ever ever ever never die to a caster. You can literally equip a resto staff & Heavy attack for mana return in between casting it. Hit reflective, heavy resto attack for the mana back, and you still have a second to pick your nose before reflective wears off while the hardest cast mobs in the game kill themselves. Finding a caster boss anywhere is free exp.

    The line turns you into a self healer, a tank, and not only immune to all magic but mobs kill themselves too (double whammy).

    You don't know how to play a DK if you're having trouble with VR PvE content.

    I said light + staff is certainly powerful, i meant destro and resto staves, maybe I wasn't clear enough?
    And yes, I can and everyone should be able to wear a medium armor with a dk.
    We should be able to play a any class with any weapon and armor, not only sword and shield or staves + light armor, that was why they said "play the way you want".

    And I'm not having troubles with VR PVE content, thanks for worrying, just the group dungeons, because I can't do enough DPS to GROUP DUNGEONS' bosses without taking too much damage (but I must say that me and my friends haven't tried doing those with a real tank).

    So.. You want to talk about skills? Fine. Here are my opinions.
    Spiked armor: Your light armor is now plate with magicka resistance, reduced magicka costs per spell, increased magicka regen, spell crit, spell piercing.
    Light armor FTW
    Burning Talons: Mobs are rooted and can't hit you anymore anways, while theyre on fire.
    That's what any roots skill does, the damage isn't so high. But with light armor it increases.
    Green Dragon Blood: Heal and stamina regen for more blocks
    You can't heal yourself completely only with this skill, since it restores 30% of your missing health.
    Reflective scales: AHAHAHAHA LMAO This skill means you should NEVER ever NEVER ever ever ever never die to a caster. You can literally equip a resto staff & Heavy attack for mana return in between casting it. Hit reflective, heavy resto attack for the mana back, and you still have a second to pick your nose before reflective wears off while the hardest cast mobs in the game kill themselves. Finding a caster boss anywhere is free exp.
    This skill is useful and shouldn't be removed from DK skills, since all the offensive abilities, except fiery grip and the stone punch one (don't remember the name atm), are melee.
    OP only If you have a staff or bow (but lol, staff is just better than everything else, right?)... with the light armor, since without it can't be spammed.

    This is the first time I wrote so much on this forum probably lol
    Pls reply politely :I
  • Maulkin
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    Sharee wrote: »
    Best to just go to cyrodiil and experience it firsthand. One picture is worth a thousand words, as they say.

    Especially when the picture is a death recap.

    I've been one shotted, or hit and stunned with no defense or recourse more times than I can count from DK's

    By the sound of it you're so bad you could get one-shotted by lvl1 Mudcrabs.

    Did you try pressing buttons?
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  • Maulkin
    Maulkin
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    Erock25 wrote: »
    Redlag wrote: »
    I am really tired of this bs that dk is op. The scales are effective if noobs attack the player. The spell itself costs around 300 magicka with full light armor, lasts 4 secs and has a distinctive animation. If you cannot see the dk's cast the wings and keep attacking them dont blame the dks, blame your lack of brain function. Also talons have a small radius and if noobs stay inside the standard of might dont blame the dk. DK's before all the current nerfs were op, now they re in a good place.

    And if the DK heavy attacks with a resto staff to replenish his magicka and still has a second before reflective wears off.. What does the noob who doesn't attack him do?

    Switches to a stamina build HUEHUEHEUHEUHEUHEUHEU

    Funnily enough that's what I do with my sorc! No jokes this time, honest

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  • pitdemon_ESO
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    Sharee wrote: »
    Best to just go to cyrodiil and experience it firsthand. One picture is worth a thousand words, as they say.

    Especially when the picture is a death recap.

    I've been one shotted, or hit and stunned with no defense or recourse more times than I can count from DK's

    By the sound of it you're so bad you could get one-shotted by lvl1 Mudcrabs.

    Did you try pressing buttons?

    He's referencing the knockback+root bug that DKs specifically have been abusing in PvP since beta.

    Do you even PvP bro?

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