PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
Isn't that what negate magic is for? Seems like you could drop it before trying to roll out of the ult and talons. Also cant other classes try to take immovable to not get chained stunned?
PlagueMonk wrote: »PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
Isn't that what negate magic is for? Seems like you could drop it before trying to roll out of the ult and talons. Also cant other classes try to take immovable to not get chained stunned?
That's assuming a couple things........
1) I'm playing a Sorc (which I am not)
2) And even if I was you have to have the Ult up which can easily be on recharge.
3) You, as a Sorc, have to have taken it (which I would suggest) but there are other ultimates that have equal usefulness.
4) Also not using heavy armor.
Lastly and most important, there are a very limited number of slots on that hotbar. If I load up on those abilities I won't have the ones I need to deal with my opponent. If only I could have 30 abilities displayed at once like most other games.
I never thought of them as having high damage because most of it comes from aoe.
Cant you just lvl up heavy armor to get immovable? Pretty sure you dont even need to be wearing heavy armor to use it and seems like a justifiable slot to counter many DKs.
pavelcherepanskyrwb17_ESO wrote: »
pavelcherepanskyrwb17_ESO wrote: »
Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.
I don't really pvp but in pve I dont see how DKs are really all that OP. In VR areas I can basically stack crit and cast critical surge and faceroll with pulsar and not worry about dieing. If I play like a mage on my DK I have no sustain, but if I go as a fighter my damage is pitiful. Most of my damage comes from class skills, but it seems that every patch they keep getting nerfed.
Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.
Seroczynski wrote: »Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
p_tsakirisb16_ESO wrote: »Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.
DKs are OP. Some combinations of skills and abilites even a class above OP to GOD MODE.
Examples? Plenty
a) PVP,
only very bad DK players going to lose a battle. They have many CC and one click abilities that even monkeys can use and win.
three nights ago, I did around 18000 damage to a DK according to CLS. The only things he was doing was cast scales, use gnb and use potions. he did 0 damage to me, but for 50 seconds I hammered him without success. And I couldn't even CC him, to get him under control.
After almost a minute, some of his mates came around and killed me.
Another instance. 4 DKs to be killed inside a tower, took 60 people and two wipes to do so.
They spam talons building Ultimate (they had at least one set ultimate reduction each according to their armour I saw), and rotation of 2 standards at all the time. They played well, but couldn't be broken nor kitted either.
b) PVE
The significan majority of them, can solo the Dark Anchors in Veteran areas.
And this before patch 1.2.4.
(Saw VR7 DK solo VR9 anchor, and didn't helped him, but observed him how he was doing it to learn)
DKs can even clear content in Craglorn that was designed for whole groups. And I know from my mate (DK), at vr4 decided and did all the group dungeons (normal difficulty) solo. Few hours later had cleared the lot.
At VR3 area (Shadowfen) while we were a grp of 3 gyuys (2 Templars and NB, after patch 1.1.2), trying to do the local public dungeon achievement, seeing the 6 dremora spawn in front of us who had just killed us, a VR3 DK went through, pulled both spawns (12 mobs) and wiped them in seconds.
Even my level 18 DK, feels ridiculous powerful, and for a test got him to Coldharbour killing level 45+ 3-4 mob spawns for heaven sake. And without sweating. Something my Templar struggled at level 45.
And everyone will say the same. They are overdue a big nerf, and a smaller one the Sorcerers to bring them all in line. Because even PvP has become ridiculous nowadays.
https://www.youtube.com/watch?v=mM1k3jcnrvkWell, with my sorcerer I feel much more powerful than with my dragonknight.p_tsakirisb16_ESO wrote: »Can someone tell me how DK are OP? If its because of pvp why not do what other mmos do and to a pvp specific nerf. CC lasts 6 sec? Make it last 3 secs in pvp.
DKs are OP. Some combinations of skills and abilites even a class above OP to GOD MODE.
Examples? Plenty
a) PVP,
only very bad DK players going to lose a battle. They have many CC and one click abilities that even monkeys can use and win.
three nights ago, I did around 18000 damage to a DK according to CLS. The only things he was doing was cast scales, use gnb and use potions. he did 0 damage to me, but for 50 seconds I hammered him without success. And I couldn't even CC him, to get him under control.
After almost a minute, some of his mates came around and killed me.
Another instance. 4 DKs to be killed inside a tower, took 60 people and two wipes to do so.
They spam talons building Ultimate (they had at least one set ultimate reduction each according to their armour I saw), and rotation of 2 standards at all the time. They played well, but couldn't be broken nor kitted either.
b) PVE
The significan majority of them, can solo the Dark Anchors in Veteran areas.
And this before patch 1.2.4.
(Saw VR7 DK solo VR9 anchor, and didn't helped him, but observed him how he was doing it to learn)
DKs can even clear content in Craglorn that was designed for whole groups. And I know from my mate (DK), at vr4 decided and did all the group dungeons (normal difficulty) solo. Few hours later had cleared the lot.
At VR3 area (Shadowfen) while we were a grp of 3 gyuys (2 Templars and NB, after patch 1.1.2), trying to do the local public dungeon achievement, seeing the 6 dremora spawn in front of us who had just killed us, a VR3 DK went through, pulled both spawns (12 mobs) and wiped them in seconds.
Even my level 18 DK, feels ridiculous powerful, and for a test got him to Coldharbour killing level 45+ 3-4 mob spawns for heaven sake. And without sweating. Something my Templar struggled at level 45.
And everyone will say the same. They are overdue a big nerf, and a smaller one the Sorcerers to bring them all in line. Because even PvP has become ridiculous nowadays.
Only with tri-stats.mike.gaziotisb16_ESO wrote: »Edit: Brandoid FTW!
Seroczynski wrote: »Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
sevcik.miroslaveb17_ESO wrote: »Seroczynski wrote: »Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
Correct me if I am wrong, but talons can not be cc breaked. Only dodge roll gets you out of it. At least it never work for me to mash both mouse button at the same time. For stun it works, but not for talons.
sevcik.miroslaveb17_ESO wrote: »Seroczynski wrote: »Move out of the Standard. If he spam Talons, CC break it once and be immune for another Talon for the next 3 seconds. It's not that hard. You are either living in the past (pre-DK nerfs), trolling, or have no clue on how to deal with DK's in PVP.PlagueMonk wrote: »In PvP, yes..............run up, drop standard of might and then spam talons/shield bash so you are CC locked (and before you all scream, "just roll out of it!" Well because of the way the mechanics work, or don't, you can't). While you are busy trying in vain to roll out of it, they kill you. Wish I had an ultimate that would strip 1100 life when dropped.
Correct me if I am wrong, but talons can not be cc breaked. Only dodge roll gets you out of it. At least it never work for me to mash both mouse button at the same time. For stun it works, but not for talons.
mike.gaziotisb16_ESO wrote: »You can't CC break the talons you can only roll as it's soft CC.
But as I said on the other thread, every class has an AoE ultie, a hard CC ability and a soft CC ability. You can do to the DK exactly what they do to you