I'm not against the new RP stuff in containers. But... does it equate to a motif nerf?

  • Anastasia
    Anastasia
    ✭✭✭✭
    Blackwidow wrote: »
    nudel wrote: »
    Speaking for myself personally, I've gotten just as many motifs and recipes as I did previously.

    Can I play your game? Nothing ever bad happens to you in ESO. :)


    90% of my gameplay is the same as nudel...brilliant game and I have a great time when playing it. Very, very rarely have any lag, no fps issues - running 60+ around other players/grouping/dark anchors/dungeons etc, and higher in the cities. I've only reported 7 quest bugs I have faced since pre-launch, I do not have issues with phasing - ie for anyone on my friends list or in my guild, I can port to, or click on group leader and get to them, thus 'seeing' the same mobs in the area etc, I have a very reasonable amount of motifs finds as well as decent rng on the recipes, I love, love, love duoing, I also still stop and totally stare at beautiful little out of the way views I find when exploring, I find the questing storylines to be interesting and love the voice overs in this game.

    I'm sorry for those that are dealing with the lag issues, I know from two friends that it is beyond frustrating, and I'm very glad Zeni is actively working on it. In other news, most of the rest of the complaints I see here I have not experienced, nor have my main group of friends. That is anecdotal of course, but really its telling that ALL the complaints are NOT being FELT by ALL the players.

    So glad TESO is here ;o) and really enjoying it!



  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Alphashado wrote: »
    Just curious if you guys are noticing less motif drops since 1.2.3, and if you think or if it's been proven that if there is a nerf, it's directly related to space being taken up by the RP items.

    I didn't mind zos putting them in there. At this point, the game needs all the subs it can get and if something small like this makes the RPers happy, then so be it.

    But I do not think it should have come at the expense of motifs.

    Thoughts please.

    This is the first step to nerfing Provisioning and Motifs.

    The second will be the Crime System.

    Within; Without.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Phantax wrote: »
    I don't see any change since the patch...
    e3z74wogsmmg.png
    The Gold, 2 Purple and 3 of those Blues have all been found after the patch !

    :/

    (I am however a container-holic, I open everything I cab see, even if I have to go out of my way a little)

    No such luck here and I hit every container in every town first thing when I log on, and usually once when I log out.

    Within; Without.
  • crislevin
    crislevin
    ✭✭✭✭✭
    I used to find one or two every two days, now i found nothing for 4 days.

    I am done farming for now, just one less thing to do in this game. I am lucky I leveld provisioning to 50 before this, otherwise I will stop that too.

    If ZoS hoped to lengthen the time people farm a motif or leveling provisioning/alchemy, they can think that again.
    Edited by crislevin on July 3, 2014 12:05PM
  • rynth
    rynth
    ✭✭✭✭✭
    um lol wasn't feature add for all you *coughs* um...TES players that wanted more of a TES feel? As I recall you could pickup a lot of armor and weapons laying around. I think they just made it useless to control selling it back to merchants and keeping crafting as important. But, hey that's just me I like to look at the brighter side of things instead of well......just stick with the brighter side of things
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • discosoc
    discosoc
    ✭✭✭
    crislevin wrote: »
    I used to find one or two every two days, now i found nothing for 4 days.

    I am done farming for now, just one less thing to do in this game. I am lucky I leveld provisioning to 50 before this, otherwise I will stop that too.

    If ZoS hoped to lengthen the time people farm a motif or leveling provisioning/alchemy, they can think that again.

    I did several runs through the houses of Daggerfall last night and averaged about 1 blue motif's per fun. Each run was also enough to boost my prov skill up a few points, and provided me with 2 to 4 green recipe's.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    I believe that the junk gear does take away from the loot pool of motifs and recipes.

    This question was poses to Zenimax previously. After saying that they would look into it, that thread an all prior taggings of ZOS employees have been ignored.

    Most likely they looked into it, found out "yes," and felt that it would be better to silently fix it rather than confirm it publicly.
  • Nicky_W
    Nicky_W
    ✭✭✭
    I can't say I've noticed a big difference to be honest.
    I've been playing a while over 4 characters.
    My main has all styles.
    And I still have a complete set in the bank, 1-14, including imperial.
    I think at last count I have 24 motifs in my bank, with many duplicates.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Just for giggles, I have started keeping track of how many containers I check before finding a motif since starting this thread. This is VR6+ content (Daedric and Ancient Elf Motif).

    So far I'm at 112 with no luck. This isn't a complaint or gripe, only an observation. These babies are supposed to be rare. So I will continue to count and see what happens. Call it morbid curiosity.
    Edited by Alphashado on July 3, 2014 5:26PM
  • Mescalamba
    Mescalamba
    ✭✭✭
    Got purple recipe yesterday and about 3 motives in 2 days.

    Nope, no nerfs. I dont even grind it.. just regular looting.
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • Falmer
    Falmer
    ✭✭✭✭
    Not sure why anyone would think it diminishes the chances of finding a motif. Just because items are added to a loot table doesn't mean the chance of a rare is changed.

    For arguments sake say there is a 1% chance of finding a purple item. If the random number comes up then it goes to the 'purple loot' table to choose a random item from it.

    if there is a 90% chance of looting a white item, then it pulls from the white item table. If anything it will reduce the chance of finding a lockpick or style stone, since it will pull from this expanded "white item" table.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Mescalamba wrote: »
    Got purple recipe yesterday and about 3 motives in 2 days.

    Nope, no nerfs. I dont even grind it.. just regular looting.
    I grind and I haven't gotten a thing.

    I wish I could advance my crafting by crafting and not by being lucky.
  • Pheral
    Pheral
    Soul Shriven
    I've found one motif since the patch and I'm one of those that opens everything.
    Sounds a bit like they have a flawed random seed. Might base it on your account id which gives some people better chances while others almost no chance. Wouldn't be the first game to do this.
  • discosoc
    discosoc
    ✭✭✭
    Pheral wrote: »
    I've found one motif since the patch and I'm one of those that opens everything.
    Sounds a bit like they have a flawed random seed. Might base it on your account id which gives some people better chances while others almost no chance. Wouldn't be the first game to do this.

    I've found a handful of motifs and I rarely open anything. I actually skipped stuff until seeing this thread a few days ago, which prompted me to do a few runs in daggerfall houses. I averaged one blue motif ever one and a half runs (very rough estimate).

    Also, I've never heard of a game that bases loot chance on account ID's although I've heard plenty of conspiracy theories regarding that. The problem with those theories is that in MMO's loot is generally determined before the container is actually opened by someone, so account ID can't be part of that process.

    I can't speak 100% for ESO, however, as I'm still in the process of REing some things. For example, logging out and logging back in seems to reset containers (although a few are almost always "empty" like they were looted by someone else). So there's definitely something going on behind the scenes.

    One guess I have is that sometimes people are looting containers that others before them have opened, but chose not to empty the contents (maybe they were looking only for motifs and ignored ingredients). In this case, the drop rate of motifs would obviously seem to be lower for anyone who happens to be searching after someone else already "cleared" the area of good stuff.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Just figured I would toss an update out there. I don't go crazy hunting motifs, but I often go on mini rampages where I will check 50-100 containers straight. That being said, since I started this thread I am up to 616 containers in 50++ zones with no motif since 1.2.3
  • nudel
    nudel
    ✭✭✭✭✭
    @Alphashado I would just like to point out that your data only counts if you're only checking containers which can drop motifs.

    Barrels, sacks, crates, etc. can never have motifs in them. They are not part of their loot table.

    They only drop in furniture: desks, nightstands, dressers, wardrobes, trunks, urns.

    They can also very rarely drop from a mob.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    nudel wrote: »
    @Alphashado I would just like to point out that your data only counts if you're only checking containers which can drop motifs.

    Barrels, sacks, crates, etc. can never have motifs in them. They are not part of their loot table.

    They only drop in furniture: desks, nightstands, dressers, wardrobes, trunks, urns.

    They can also very rarely drop from a mob.

    Yes, I am well aware of this. But thank you :)

  • BCBasher
    BCBasher
    ✭✭✭
    nudel wrote: »
    @Alphashado I would just like to point out that your data only counts if you're only checking containers which can drop motifs.

    Barrels, sacks, crates, etc. can never have motifs in them. They are not part of their loot table.

    They only drop in furniture: desks, nightstands, dressers, wardrobes, trunks, urns.

    They can also very rarely drop from a mob.

    What about backpacks?

    I've found 4-5 blue ones and an imperial since last week. I had already bought all the blue ones for my crafter I didn't find one in the first 2 months.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    nudel wrote: »
    @Alphashado I would just like to point out that your data only counts if you're only checking containers which can drop motifs.

    Barrels, sacks, crates, etc. can never have motifs in them. They are not part of their loot table.

    They only drop in furniture: desks, nightstands, dressers, wardrobes, trunks, urns.

    They can also very rarely drop from a mob.

    What about backpacks?

    I've found 4-5 blue ones and an imperial since last week. I had already bought all the blue ones for my crafter I didn't find one in the first 2 months.

    You can find them in backpacks, yes.

  • rynth
    rynth
    ✭✭✭✭✭
    lets see in ten days I've found about eight to nine regular motifs and that's really just going through hollowed city, daggerfall, and that first city you start out in Vhakul guard or something like that.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • _subjectnamehere_
    _subjectnamehere_
    ✭✭✭
    To the OP - I do not think they nerfed anything by adding the extra junk items. As far as loot tables go, they do not program drop %'s by item names, they do it by item qualities. So even if they added one billion more junk items to the game (speaking figuratievly), the % of you finding a gold motif vs. the % of you finding a junk item does not change.

    However, I do think that purple recipes are not properly implemented into loot tables. Some engineer somewhere probably placed a decimal point in the wrong spot...those things are way too rare. My opinion, of course.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    1. When I avidly try to farm containers I dedicate about 2 hours a day and only get 1 motif every 2 weeks. So that guy saying he has all those motifs, that is just a picture without a story. Those might have been accumulated since launch, none of us can truly know they all came from one 2 hour session of farming.

    2. There is nothing roleplaying about having more 0g junk in containers. I mean, women don't have menstrual periods, wanna roleplay now? There is no toilet in ESO to crap on, where is the Roleplaying? This is designed as a nerf using "Coded Language" to make it appear for other purposes yet in the end hitting Provisioning/Motifs in the heart. "Language Coding" is famous for "Race and Gender Issues" and now its happening here. "Roleplaying" huh...

    3. No roleplayer ever asked for or wanted 100's of 0g items cluttering up containers. Nobody did! Nobody wants to be able to pick up 1000's of spoons, ladels and dishes because skyrim. Nobody wants that. We want items that have at minimum a value that can be sold to vendors.

    The Containers were already bogged down with 0g junk, stale food, race stones and they did not need another nerf.

    This is another "nerf against bots" that will help gold sellers because now the only way for me to get purple provisioning recipes or motifs is Gold Sellers.

    Within; Without.
Sign In or Register to comment.