What do YOU think is causing the FPS issues?

  • NewBlacksmurf
    NewBlacksmurf
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    Clearly it is server lag, too many people playing at the same time!
    This whole MEGA server concept is proving to be pretty pointless.

    With Phasing issues and the you can play any race anywhere with the explorers pack BUT you cant play with any race(friends) unless you're on the exact same part of a quest and don't choose something they don't or we will separate your worlds.

    PvP, tho server based it or has WAAAYYYY too many ppl.
    Follow me, long ago a game Dark Age of Camelot could hold hundreds or maybe even 1000 people in one RvR world fight, I'm not sure how many play this but I think its more than 1000.

    Honestly if it were 200 vs 200 vs 200 that would be a TON of people but the PvP map is kinda waaay too big.

    Its not a frontier like Dark Age of Camelot so no idea why its so huge.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • danno8
    danno8
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    Clearly it is a GPU/driver/memory leak problem and the CPU is having to do all the rendering!
    This whole MEGA server concept is proving to be pretty pointless.

    With Phasing issues and the you can play any race anywhere with the explorers pack BUT you cant play with any race(friends) unless you're on the exact same part of a quest and don't choose something they don't or we will separate your worlds.

    PvP, tho server based it or has WAAAYYYY too many ppl.
    Follow me, long ago a game Dark Age of Camelot could hold hundreds or maybe even 1000 people in one RvR world fight, I'm not sure how many play this but I think its more than 1000.

    Honestly if it were 200 vs 200 vs 200 that would be a TON of people but the PvP map is kinda waaay too big.

    Its not a frontier like Dark Age of Camelot so no idea why its so huge.

    It took a long time for GW2 to get its WvWvW up to snuff also. At first there was a huge delay when a Zerg would be rendered on screen. People would just be standing there and then be suddenly dead, only to have the zerg finally render in their rear view mirror.

    Then they got rid of that problem only to be faced with a new problem, terrible FPS in any Zerg fights larger than 40-50 players.

    They fixed that eventually by adding in a "character visible limit" slider and a "character detail" slider specifically for WvW. Also, they made it so nameplates would always be visible, even if characters had not rendered yet (something ESO can not do due to no nameplates).

    Now it only gets bad at about 60v60v60 (at least with my hardware)

    My point is that it will take time to fix.

  • BakaChan
    BakaChan
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    I don't presume to know, I ain't no programmer!
    I don't care that much to start shouting at them.
  • danno8
    danno8
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    Clearly it is a GPU/driver/memory leak problem and the CPU is having to do all the rendering!
    Okay here is a quote from another thread:
    We at ZOS are constantly looking at ways to enhance security for The Elder Scrolls Online, especially when it comes to combating bots, cheaters, and spammers. We do so in an effort to maintain as fair and high quality a gameplay experience as possible for our players. In a recent round of client security enhancements, we made a change that interacted with some of the client’s gameplay systems in a way we didn’t anticipate. Specifically, this had to do with resource contention (when two or more threads of execution are trying to simultaneously access the same data) that could occur when performing certain security checks from multiple threads at the same time. Certain high-load combat scenarios are where you were most likely to encounter the issue.

    Today’s hotfix included performance enhancements to these security measures that made improvements in average frames-per-second as well as frame-time stability. We will continue to monitor how these and other security enhancements effect performance, and will continue to make improvements.

    Thanks for your patience and support as we work toward making The Elder Scroll Online the best game it can be!

    So to everyone who thought it was "obvious" what the problems were and ZoS should "revert the lighting" or "fix the memory leak" or whatever other solution you thought you had, you were wrong. (I was also wrong of course, but I never disrespected ZoS by pretending it was easy to find or fix)

    I'll edit this into the op.

    edit: apparently you can't change the op in a poll..probably for the better.
    Edited by danno8 on July 9, 2014 4:57PM
  • Orchish
    Orchish
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    The last patch was a big improvement for me, and judging by how full the top EU campaigns were yesterday i am guessing many more were finally able to play and enjoy Cyrodiil again. Step in the right direction.
  • dsalter
    dsalter
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    Other....
    it's clearly 1 and 3. new lighting particles that bugs when you start to slightly drop in FPS and remains loaded causing further and further FPS drop till Microsoft Powerpoint mode
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • nerrollus
    nerrollus
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    Other....
    So here is a chance for everyone to play the armchair developer. When this issue gets resolved (if it gets resolved?), we get to see how smart the community is in general. Hopefully ZoS will share the gist of problem when it gets fixed.

    a bug

    Ragnarok Blackfist - Templar of the Ebonheart Pact
    Ronin Wanderhome - Dragon Knight of the Ebonheart Pact
  • LrdRahvin
    LrdRahvin
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    Other....
    Okay here is a quote from another thread:
    We at ZOS are constantly looking at ways to enhance security for The Elder Scrolls Online, especially when it comes to combating bots, cheaters, and spammers. We do so in an effort to maintain as fair and high quality a gameplay experience as possible for our players. In a recent round of client security enhancements, we made a change that interacted with some of the client’s gameplay systems in a way we didn’t anticipate. Specifically, this had to do with resource contention (when two or more threads of execution are trying to simultaneously access the same data) that could occur when performing certain security checks from multiple threads at the same time. Certain high-load combat scenarios are where you were most likely to encounter the issue.

    Today’s hotfix included performance enhancements to these security measures that made improvements in average frames-per-second as well as frame-time stability. We will continue to monitor how these and other security enhancements effect performance, and will continue to make improvements.

    Thanks for your patience and support as we work toward making The Elder Scroll Online the best game it can be!

    So to everyone who thought it was "obvious" what the problems were and ZoS should "revert the lighting" or "fix the memory leak" or whatever other solution you thought you had, you were wrong. (I was also wrong of course, but I never disrespected ZoS by pretending it was easy to find or fix)

    I'll edit this into the op.

    edit: apparently you can't change the op in a poll..probably for the better.

    I, however, got it right...it WAS terrible coding and a lack of QA :p

    Yay me ;)
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    So many armchair "experts", so much *** based on no knowledge.

    An utterly pointless thread.
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