We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.

What do YOU think is causing the FPS issues?

  • Tankqull
    Tankqull
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    Other....
    just a pure guess but i think it has to do with their fate of making the game playable on consoles. as the aimed consoles still do not have a true gpu but cpu/gpu combinations (for more info) the fact that the gpu of our pcs become unused at some points atleast for me aim into that direction as the game is unable to porperly work with seperated gpu and cpus after changes beeing done to improve console experience...
    Edited by Tankqull on July 7, 2014 4:32PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Grim13
    Grim13
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    Other....
    All of the Above.
  • Grim13
    Grim13
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    Other....
    ebondeath wrote: »
    I'm going to go with..."aliens."

    im-not-saying-its-aliens-but-its-aliens.jpg


    Edited by Grim13 on July 7, 2014 4:35PM
  • NerfEverything
    NerfEverything
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    Other....
    Clearly it is because we have too many stupid polls on the general forums
  • Grim13
    Grim13
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    Other....
    Clearly it is because we have too many stupid polls on the general forums

    How dare you, Sir!
  • Evandus
    Evandus
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    Other....
    Two words: Audio Files.

  • Sylvyr
    Sylvyr
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    Other....
    So here is a chance for everyone to play the armchair developer. When this issue gets resolved (if it gets resolved?), we get to see how smart the community is in general. Hopefully ZoS will share the gist of problem when it gets fixed.

    It has something to do with armadillos. Not sure how, but it's worth looking at and at least ruling out.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • NerfEverything
    NerfEverything
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    Other....
    Y2K, it must have something to do with Y2K
  • dcincali
    dcincali
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    Clearly it is a GPU/driver/memory leak problem and the CPU is having to do all the rendering!
    When I lag, the game runs the EXACT same as if I took out my graphics card and its running on the integrated video card... I tested it.. EXACT same... Garbage.
  • Grim13
    Grim13
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    Other....
    To be fair to this poll and it's respondents... we likely have as much of a clue as ZOS about what's going on! lol

    edit: in fact - this poll may have been started by a Zenimax employee!
    Edited by Grim13 on July 7, 2014 4:51PM
  • rich_nicholsonb16_ESO
    Clearly it is the "new" lighting, it is taxing everyone's system too hard!
    Could play the game before they added that crap lighting and when they added it that was the only different graphic change in that patch so yes it's the damned lighting.
    Looks like a mass exodus could be on their hands, so many PvPers are pretty pi**ed and subs are up in a few days.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
  • LrdRahvin
    LrdRahvin
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    Other....
    REALLY terrible coders and a total lack of testing/QA
  • Ulfgarde
    Ulfgarde
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    Other....
    My belief is that it has something to do with the ability particle effects which appear so much in intense battles in Cyrodiil. I noticed this once while I was in Riften where people were spamming Healing Springs and it dropped my FPS down to single digits just like in Cyrodiil (Someone brought that up earlier in this thread). I think something might have broken in the system since the last patch or something which caused lag to occur due to particle effects. That's my speculation, at least.
    Edited by Ulfgarde on July 7, 2014 5:02PM
    Very athletic eso player
    PC EU
  • Dekkameron
    Dekkameron
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    I don't presume to know, I ain't no programmer!
    I don't what's causing it, but somethng i have noticed in the last couple of weeks is that the inside of buildings seems to load uber slow now.
    - Veteran Combat Librarian -
  • GnatB
    GnatB
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    Clearly it is a GPU/driver/memory leak problem and the CPU is having to do all the rendering!
    Brandalf wrote: »
    I picked the wrong option -_-. I can't seem to find the post atm but some people have found disabling lighting effects completely fixes the FPS issues. Of course this means you can't see any spells, light sources, etc. So not really a viable fix but it does show us it is at least related to the lighting system.

    Also as a side note it's definitely not a memory leak. If it was a memory leak then a client restart would be required to fix the issue and a relog wouldn't suffice. Not to mention a memory leak would lead to relatively frequent crashing.

    Are you sure you don't mean particle effects? From what I've read (similar to you) I highly suspect that particle effects (or something similar) are leaking. (which is, yes, a form of leak). Just because you don't have to completely exit the game to solve it doesn't mean it isn't a leak. They could be completely closing down the FX system when you log out, purging all it's memory. Also, presumably the leaking elements don't take up much memory, but they *do* have to be calculated. Which is why performance becomes unplayable far before you actually run OOM and crash.

    Performance degradation that doesn't improve when the situation "improves" is almost always *some* form of leak. And, since, from what I've read, (as you have) disabling the particle effects entirely seems to eliminate the problem, it sounds like a feasible culprit.
    Achievements Suck
  • Reevster
    Reevster
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    Its not Particle effects, I got it today as soon as I logged in after the "patch" and I didn't even start playing , everything was super slow to load and then when I did fight something ( this is in PvE) its was so badly delayed that I was getting hit even after i died,even the sound was delayed this was withing 2 mins of playing, something is really messed up /
    Edited by Reevster on July 7, 2014 6:08PM
  • Svann
    Svann
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    Other....
    Its your isp
    If you are running anti-virus software try turning it off.
    If you arent running anti-virus software you better get some NOW! Are you nuts?
    Edited by Svann on July 7, 2014 6:17PM
  • Reevster
    Reevster
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    Its your isp

    So my isp changed to super duper slow only after the last patch ? oh and along with everyone else? dont think so.

    And only with ESO...hmmmm ya must be my isp.

    Edited by Reevster on July 7, 2014 6:18PM
  • SFBryan18
    SFBryan18
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    Other....
    It's not clear.
  • arena25
    arena25
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    Clearly it is the players fault, they need to take a look on their end and stop visiting so many *** sites so they don't get so many viruses/adware!
    Dear ESO players,

    First, this one apologizes if this post looks like total crap. Sir Arena25 and I, his scribe, are on vacation and I am stuck in Yosemite with a crappy iPhone.

    Second, this one would like to explain several factors that may be causing your FPS issues, based on personal experience...

    #1: check to make sure your Mac and /or PC is updated all the way. If it is not updated to latest edition, install updates and then go ahead and try again.
    #2: check to see that someone is not stealing all the bandwidth. Sir Arena25 was able to get great FPS after shutting down his sisters computer, which was stealing all the bandwidth.
    #3: repair patcher.
    #4: blame ESO if all else fails.

    Do these steps in order.

    Take care.

    Signed,
    Shedelin
    Scribe to arena25

    P.S. This one would suggest you also check firewalls.
    If you can't handle the heat...stay out of the kitchen!
  • Jaxom
    Jaxom
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    I don't presume to know, I ain't no programmer!
    arena25 wrote: »
    Dear ESO players,

    First, this one apologizes if this post looks like total crap. Sir Arena25 and I, his scribe, are on vacation and I am stuck in Yosemite with a crappy iPhone.

    Second, this one would like to explain several factors that may be causing your FPS issues, based on personal experience...

    #1: check to make sure your Mac and /or PC is updated all the way. If it is not updated to latest edition, install updates and then go ahead and try again.
    #2: check to see that someone is not stealing all the bandwidth. Sir Arena25 was able to get great FPS after shutting down his sisters computer, which was stealing all the bandwidth.
    #3: repair patcher.
    #4: blame ESO if all else fails.

    Do these steps in order.

    Take care.

    Signed,
    Shedelin
    Scribe to arena25

    P.S. This one would suggest you also check firewalls.

    All of this is great info and all but doesn not address the fact that most people were completely fine pre 1.2 patch. Once that patch hit, it hasnt recovered. Everything you mention here can certainly have some effect, however, the only constant here is that patch. I have not changed anything since that patch and was fine for months previously.

    I'll choose #4, Thanks.
  • Lynx7386
    Lynx7386
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    It's most likely a compounded variety of problems and issues.

    -Poorly optimized game modelling: if the physical landscaping, models, and hitboxes in the game have hidden geometry, the game still has to render that geometry even though you dont see it. Most commonly this is the result of lazy modeller work - you end up with wall segments inside each other, objects that extend below the ground, so on and so forth. Your computer has to render everything, whether you can see it or not, and that puts a lot of strain on your rig.

    -Issues with CPU/GPU load split: as someone already said, it seems like the game is, for some reason, not utilizing the onboard memory of GPU cards like it's supposed to for rendering the environment, so not only do you have all of the data and calculations going through your processor, you have to run all of the rendering through it as well.

    -Lightning is definitely an issue, as there are numerous locations in the game where hidden light sources exist and shouldnt. This is probably a leftover issue with the 'improvement' to lighting - yea, it looks good, but you're having to render shadows and such that shouldnt even be there.

    -The game uses what looks like a load on demand system, so any time you go into an area with a lot of npcs or players, it has to individuall load the model and texture information for every single individual object (or character) at once. This could be resolved by assigning generic pre-loaded models to player and npc characters a certain distance away from you, to be replaced with the actual models when you get closer.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Reevster
    Reevster
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    Lynx7386 wrote: »
    It's most likely a compounded variety of problems and issues.

    -Poorly optimized game modelling: if the physical landscaping, models, and hitboxes in the game have hidden geometry, the game still has to render that geometry even though you dont see it. Most commonly this is the result of lazy modeller work - you end up with wall segments inside each other, objects that extend below the ground, so on and so forth. Your computer has to render everything, whether you can see it or not, and that puts a lot of strain on your rig.

    -Issues with CPU/GPU load split: as someone already said, it seems like the game is, for some reason, not utilizing the onboard memory of GPU cards like it's supposed to for rendering the environment, so not only do you have all of the data and calculations going through your processor, you have to run all of the rendering through it as well.

    -Lightning is definitely an issue, as there are numerous locations in the game where hidden light sources exist and shouldnt. This is probably a leftover issue with the 'improvement' to lighting - yea, it looks good, but you're having to render shadows and such that shouldnt even be there.

    -The game uses what looks like a load on demand system, so any time you go into an area with a lot of npcs or players, it has to individuall load the model and texture information for every single individual object (or character) at once. This could be resolved by assigning generic pre-loaded models to player and npc characters a certain distance away from you, to be replaced with the actual models when you get closer.

    I agree with your diagnosis, now can they actually fix this before all the wheels on the bus have fallen off is the question.
  • Swordguy
    Swordguy
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    Other....
    a combination of many things, but hdd storage for mmo's will always drag a gaming rig to its knees, simply due to the constant loading mmo's do, and the randomness of the on-the-fly loading due to other players and random variables.
    IN SOVIET RUSSIA, GUN LOADS YOU!

    Do you Troll bait?

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  • Nyghthowler
    Nyghthowler
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    Other....
    Too many Kajiit in the world and the server is congested with hair balls
    I'm not prejudiced; I hate everyone equally !
  • LrdRahvin
    LrdRahvin
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    Other....
    The server is CONSTRUCTED with hair balls (and coded by monkeys)

    ^ there, fixed it for you

  • yelloweyedemon
    yelloweyedemon
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    Other....
    Came to post the aliens meme... Damn you all! Dark moons take you.
  • Phinix1
    Phinix1
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    Other....
    They didn't put enough carrot on the stick for the hamster and it starved to death.

    fIvZ1Yq.jpg
  • kewl
    kewl
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    Other....
    gremlin.jpeg
  • Tremulous
    Tremulous
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    Clearly it is a GPU/driver/memory leak problem and the CPU is having to do all the rendering!
    I think it is a memory leak, but I forgot...
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