Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
NerfEverything wrote: »Clearly it is because we have too many stupid polls on the general forums
danno816_ESO wrote: »So here is a chance for everyone to play the armchair developer. When this issue gets resolved (if it gets resolved?), we get to see how smart the community is in general. Hopefully ZoS will share the gist of problem when it gets fixed.
I picked the wrong option -_-. I can't seem to find the post atm but some people have found disabling lighting effects completely fixes the FPS issues. Of course this means you can't see any spells, light sources, etc. So not really a viable fix but it does show us it is at least related to the lighting system.
Also as a side note it's definitely not a memory leak. If it was a memory leak then a client restart would be required to fix the issue and a relog wouldn't suffice. Not to mention a memory leak would lead to relatively frequent crashing.
adamrussell52_ESO wrote: »Its your isp
Dear ESO players,
First, this one apologizes if this post looks like total crap. Sir Arena25 and I, his scribe, are on vacation and I am stuck in Yosemite with a crappy iPhone.
Second, this one would like to explain several factors that may be causing your FPS issues, based on personal experience...
#1: check to make sure your Mac and /or PC is updated all the way. If it is not updated to latest edition, install updates and then go ahead and try again.
#2: check to see that someone is not stealing all the bandwidth. Sir Arena25 was able to get great FPS after shutting down his sisters computer, which was stealing all the bandwidth.
#3: repair patcher.
#4: blame ESO if all else fails.
Do these steps in order.
Take care.
Signed,
Shedelin
Scribe to arena25
P.S. This one would suggest you also check firewalls.
It's most likely a compounded variety of problems and issues.
-Poorly optimized game modelling: if the physical landscaping, models, and hitboxes in the game have hidden geometry, the game still has to render that geometry even though you dont see it. Most commonly this is the result of lazy modeller work - you end up with wall segments inside each other, objects that extend below the ground, so on and so forth. Your computer has to render everything, whether you can see it or not, and that puts a lot of strain on your rig.
-Issues with CPU/GPU load split: as someone already said, it seems like the game is, for some reason, not utilizing the onboard memory of GPU cards like it's supposed to for rendering the environment, so not only do you have all of the data and calculations going through your processor, you have to run all of the rendering through it as well.
-Lightning is definitely an issue, as there are numerous locations in the game where hidden light sources exist and shouldnt. This is probably a leftover issue with the 'improvement' to lighting - yea, it looks good, but you're having to render shadows and such that shouldnt even be there.
-The game uses what looks like a load on demand system, so any time you go into an area with a lot of npcs or players, it has to individuall load the model and texture information for every single individual object (or character) at once. This could be resolved by assigning generic pre-loaded models to player and npc characters a certain distance away from you, to be replaced with the actual models when you get closer.
Nyghthowler wrote: »The server is CONSTRUCTED with hair balls (and coded by monkeys)