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Please stop forcing us group for quests.

  • Malmai
    Malmai
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    Don't worry with next patch you can solo Trials B)
  • Phinix1
    Phinix1
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    Is this thread even for real?

    They just nerfed enemy health and damage by 30%, making it so you can basically ignore the red zones and game mechanics and still win, and you are honestly going to come on here and complain about nerfing the one remaining group zone to solo?

    Sorry, but how incredibly selfish.
  • badmojo
    badmojo
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    What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?

    This is madness.
    [DC/NA]
  • Elirienne
    Elirienne
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    badmojo wrote: »
    What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?

    This is madness.

    No, if you bothered to read the post (just the original one, don't strain yourself) you would see that noone is suggesting soloing dungeons. But quests to max level should be soloable. Not everyone can or wants to group.
  • Elirienne
    Elirienne
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    Arora wrote: »
    Soothy wrote: »
    Arora wrote: »
    who plays an mmo to have no socialization with other people seriously

    You are aware (well clearly not) that "socialization with other people" is not defined by grouping with them right?

    I do, I worded it weird. who plays an MMO to ignore all the other people in the MMO

    Those who are not interested with playing with others, but want to play THIS game. MMo does not mean "group game". It means a game which is playable by multiple people at the same time.

  • Soothy
    Soothy
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    Is this thread even for real?

    They just nerfed enemy health and damage by 30%, making it so you can basically ignore the red zones and game mechanics and still win, and you are honestly going to come on here and complain about nerfing the one remaining group zone to solo?

    Sorry, but how incredibly selfish.

    This thread was created on the 26th June. Are you drunk?
    Edited by Soothy on July 8, 2014 5:19AM
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • OtarTheMad
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    Look I love to PvE and enjoy the solo content usually more than the group... well... except PvP... that can be great. But... anyway, Craglorn should stay a group thing. I've seen people solo mobs and stuff, I haven't tried it... I was usually in a group doing a dungeon and it was fun.

    It does suck though if you're VR 12 and love solo content and you've finished all the VR zones but Craglorn should stay what it is now.
  • Knootewoot
    Knootewoot
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    I am V9 (almost 10) and i am in shadowfan and 2 more area's to go. I think i will be around V12 when i finish the last zones. Why do people say you "need" craglorn to get to v12. I never been to craglorn and 2.1 more levels and im v12 too.

    I ust admit, i also play PvP a lot. Xp is slow but gaining.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • badmojo
    badmojo
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    Elirienne wrote: »
    badmojo wrote: »
    What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?

    This is madness.

    No, if you bothered to read the post (just the original one, don't strain yourself) you would see that noone is suggesting soloing dungeons. But quests to max level should be soloable. Not everyone can or wants to group.

    No, if you bothered to read my post (just the first two words, don't strain yourself) you would see that I implied this would start a trend that would end in solo captures of keeps in Cyrodiil, and group dungeons being solo'able. Not everyone wants a dumbed down game with grouping made optional.
    [DC/NA]
  • Fi&#039;yra
    Fi'yra
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    Elirienne wrote: »
    Craglorn, I am talking about you.

    I don't want to faceroll the whole game, but please understand that some of us
    1.) prefer playing this as an SPG or
    2.) play at unsociable times (5am for me) when you can't easily find a group,or
    3.) just simply.do.not.want.to.***.group.up.

    Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.

    I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.

    It's an online group.. if you're not interested in grouping, go play Skyrim.. simple?

    AD - PC/EU
    Get Wrobled
  • Archaole
    Archaole
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    I just don't see the point of playing on mmo and getting mad that you have play with other people. There are single player games with online capabilities and then there are mmos. One is multiplayer option, the other isn't. Meaning other people are a part of the game, and thus, are a part of the experience. Why expect anything less? Acting like no one else online is worth playing with is just ignorant.
  • kijima
    kijima
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    Do you hate other people 'that' much that you don't want to play with them?
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Rev Rielle
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    Elirienne wrote: »
    Arora wrote: »
    Soothy wrote: »
    Arora wrote: »
    who plays an mmo to have no socialization with other people seriously

    You are aware (well clearly not) that "socialization with other people" is not defined by grouping with them right?

    I do, I worded it weird. who plays an MMO to ignore all the other people in the MMO

    Those who are not interested with playing with others, but want to play THIS game. MMo does not mean "group game". It means a game which is playable by multiple people at the same time.

    Elirienne, Craglorn was specifically designed for those that want to group. It's an adventure zone with that as it's primary aspect/allure. It's the only overland area in the game that is designed for this, and players that enjoying grouping with others in appropriately challenged content areas have to wait until they're in the veteran ranks. Compare this to basically the entirety of the the rest of the game that can be completed solo.

    MMOs these days cater for broad audiences. As such there are aspects of these games that will appeal to all types of players, but to differing degrees. The result of this one-size-fits-all-approach is that it's exceedingly unlikely that one player type will enjoy all aspects of an MMO's content. That's just the way it has to be when such a broad user base is involved. Think about the players that like grouping together in challenging content. Craglorn is the only overland place in the game designed for this

    Asking to change this one area specifically because it falls outside of your own personal play-style is exceptionally selfish.
    If you can be anything, be kind.
  • Welid
    Welid
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    Look, trials, dungeons, pvp this aspect of the game should be difficult and catered for those who enjoy group play including whatever end game content they add that involves raiding.

    All we asked for is that normal questing shouldn't require grouping and that is what we got. Everyone should be happy now.
  • Etaniel
    Etaniel
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    Elirienne wrote: »
    I am not only talking about xp gain and whatnot. I want to experience the story, see and do the quests! This is ridiculous that there are simple open world "collect this, kill that" quests that require grouping. It is also immersion breaking (how can a single crocodile be THAT powerful?). Once again, trials, dungeons, etc - don't care, good that they are for groups, there should be some group content. But not quests.

    If you don't want to miss any part of the story, you just can't play an mmo without grouping. Every time they are going to add group content, you want that content to be free of any lore so that you're not missing out on anything? Craglorn was always advertised as a zone designed for groups of 4 players, so whining about it is silly. What yu can whine about is that there isn't really any option to reach v12 without Craglorn, unless you're willing to grind in regular vet zones and in PvP. But please stop complaining about group content.
    Noricum | Kitesquad

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  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Is this thread even for real?

    They just nerfed enemy health and damage by 30%, making it so you can basically ignore the red zones and game mechanics and still win, and you are honestly going to come on here and complain about nerfing the one remaining group zone to solo?

    Sorry, but how incredibly selfish.
    Check the date of the thread you're replying in before saying something irrelevant.
    Edited by fromtesonlineb16_ESO on July 8, 2014 10:06AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Elirienne wrote: »
    badmojo wrote: »
    What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?

    This is madness.

    No, if you bothered to read the post (just the original one, don't strain yourself) you would see that noone is suggesting soloing dungeons. But quests to max level should be soloable. Not everyone can or wants to group.
    Typical poster of strawman arguments to try to make the 'other' side look fatuous.
  • GreySix
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    I'll support more solo-able content the moment the developers end the forced-solo dungeons.

    (edited for grammar)
    Edited by GreySix on July 8, 2014 11:32AM
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Elirienne
    Elirienne
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    badmojo wrote: »
    Elirienne wrote: »
    badmojo wrote: »
    What's next? Make it so we can solo the group dungeons? Solo a keep capture in Cyrodiil?

    This is madness.

    No, if you bothered to read the post (just the original one, don't strain yourself) you would see that noone is suggesting soloing dungeons. But quests to max level should be soloable. Not everyone can or wants to group.

    No, if you bothered to read my post (just the first two words, don't strain yourself) you would see that I implied this would start a trend that would end in solo captures of keeps in Cyrodiil, and group dungeons being solo'able. Not everyone wants a dumbed down game with grouping made optional.

    Solo content does not equal dumbed down content, einstein. Again, rea what I said earlier, I will not be repeating myself.

  • Elirienne
    Elirienne
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    Archaole wrote: »
    I just don't see the point of playing on mmo and getting mad that you have play with other people. There are single player games with online capabilities and then there are mmos. One is multiplayer option, the other isn't. Meaning other people are a part of the game, and thus, are a part of the experience. Why expect anything less? Acting like no one else online is worth playing with is just ignorant.


    Again. MMO does not mean group game. MMO means a game which can be played by multiple people at the same time. Learn the difference.
  • Elirienne
    Elirienne
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    Rev Rielle wrote: »
    Elirienne wrote: »
    Arora wrote: »
    Soothy wrote: »
    Arora wrote: »
    who plays an mmo to have no socialization with other people seriously

    You are aware (well clearly not) that "socialization with other people" is not defined by grouping with them right?

    I do, I worded it weird. who plays an MMO to ignore all the other people in the MMO

    Those who are not interested with playing with others, but want to play THIS game. MMo does not mean "group game". It means a game which is playable by multiple people at the same time.

    Elirienne, Craglorn was specifically designed for those that want to group. It's an adventure zone with that as it's primary aspect/allure. It's the only overland area in the game that is designed for this, and players that enjoying grouping with others in appropriately challenged content areas have to wait until they're in the veteran ranks. Compare this to basically the entirety of the the rest of the game that can be completed solo.

    MMOs these days cater for broad audiences. As such there are aspects of these games that will appeal to all types of players, but to differing degrees. The result of this one-size-fits-all-approach is that it's exceedingly unlikely that one player type will enjoy all aspects of an MMO's content. That's just the way it has to be when such a broad user base is involved. Think about the players that like grouping together in challenging content. Craglorn is the only overland place in the game designed for this

    Asking to change this one area specifically because it falls outside of your own personal play-style is exceptionally selfish.

    Then they should provide an alternative solo questing route to 12. Simple.

    Forcing grouping makes the game actually unplayable for some. Everyone CAN (may not want, but can) solo. Not everyone can group.



  • _Eivar_
    _Eivar_
    Eivar wrote: »
    LIES!!!! You joined in April I've been here since November!! Damn you doppelgänger!!'
    You aren't thinking far back enough! Try 1989!

  • JD2013
    JD2013
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    You can solo to 50. You can now solo VR 1 - 10 content easily.

    You do understand that this is an MMO? "massively multiplayer online". This is not Elder Scrolls VI. That'll be coming in a couple of years. In an MMO, people group up and play together. How do people not see this? I love grouping up.

    I love it when someone randomly helps me on the road. I love it when I group for dungeons. Playing with others is what an MMO is.

    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
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    Crafting bag OP! ZOS nerf pls!
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    I agree with OP. I want to enjoy the story at my own pace w/o waiting for someone or making someone to wait. I got a group for Craglorn questing when it was released and it was a total mess. If ZOS turned all NPCs into poles with "now go there" notes instead of proper dialogs nothing would have changed because it was exactly what we were doing: mindlessly running between quest markers.
    Edited by inf.toniceb17_ESO on July 9, 2014 11:11AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    JD2013 wrote: »
    You can solo to 50. You can now solo VR 1 - 10 content easily.

    You do understand that this is an MMO? "massively multiplayer online".
    Yup, and world 'group' content like Dolmens and instanced dungeons is where you OPTIONALLY can play with others and in towns you see scores of other players and can interact with them as you please.

    BTW, the full acronym for this type of game is MMORPG and the 'G' doesn't stand for GROUP.

    Edited by fromtesonlineb16_ESO on July 9, 2014 11:18AM
  • Kayira
    Kayira
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    I apologise. My fault I did not read the OP's comment in debt. Yes I see what a lot of people mean with craglorn and I guess it is slightly weird to have implemented it so early. I think it is nice to cater for group need but they should have done it after having implemented more other content catering for the needs of both factions.

    Thanks to @fromtesonlineb16_ESO‌ for pointing my idiocy out. I should have read it properly :) my mistake
    Edited by Kayira on July 9, 2014 12:06PM
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
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  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Kayira wrote: »
    Please stop me from grouping in a massive multiplayer online game where I am meant to play with others. I want to run group dungeons on my own and run AA on my own. I didn't realize I was meant to group up in an online game.

    Sarcasm end

    Do you realize how weird this sounds? If you want to single play everything buy yourself TES3-5 this is an online game and meant to be played with others. And if you have unsocial times like 5 am move to the EU or NA server because that will be peak at that point.
    Troll much, because no one in this thread has said anything of the kind so your attempt at sarcasm fails totally, the word you want to describe what you posted is strawman.
    Edited by fromtesonlineb16_ESO on July 9, 2014 12:03PM
  • JD2013
    JD2013
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    JD2013 wrote: »
    You can solo to 50. You can now solo VR 1 - 10 content easily.

    You do understand that this is an MMO? "massively multiplayer online".
    Yup, and world 'group' content like Dolmens and instanced dungeons is where you OPTIONALLY can play with others and in towns you see scores of other players and can interact with them as you please.

    BTW, the full acronym for this type of game is MMORPG and the 'G' doesn't stand for GROUP.

    No. But the second M stands for "Multiplayer." Just saying :)

    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Anastasia
    Anastasia
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    Elirienne wrote: »
    Archaole wrote: »
    I just don't see the point of playing on mmo and getting mad that you have play with other people. There are single player games with online capabilities and then there are mmos. One is multiplayer option, the other isn't. Meaning other people are a part of the game, and thus, are a part of the experience. Why expect anything less? Acting like no one else online is worth playing with is just ignorant.


    Again. MMO does not mean group game. MMO means a game which can be played by multiple people at the same time. Learn the difference.


    Although definitions change up, yes, historically (even limiting looking back at oldschool games and choosing to compare major mmo's released within the last 5-6 years) -- MMO's are known for their grouping challenges, camraderie, teamwork and endgame placement.

    That doesn't take away from the other social aspects that are also available in MMO's and especially since the advent of regularly using voice com. But it does underline the generally accepted connotation of MMOs... that the primary focus is on grouping up especially for endgame content versus cooperative games with an online chat component etc.



    Edited by Anastasia on July 9, 2014 4:54PM
  • GreySix
    GreySix
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    JD2013 wrote: »
    JD2013 wrote: »
    You can solo to 50. You can now solo VR 1 - 10 content easily.

    You do understand that this is an MMO? "massively multiplayer online".
    Yup, and world 'group' content like Dolmens and instanced dungeons is where you OPTIONALLY can play with others and in towns you see scores of other players and can interact with them as you please.

    BTW, the full acronym for this type of game is MMORPG and the 'G' doesn't stand for GROUP.

    No. But the second M stands for "Multiplayer." Just saying :)

    ... and nothing in that acronym even hints to forced-solo play.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
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