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Please stop forcing us group for quests.

Elirienne
Elirienne
✭✭✭✭
Craglorn, I am talking about you.

I don't want to faceroll the whole game, but please understand that some of us
1.) prefer playing this as an SPG or
2.) play at unsociable times (5am for me) when you can't easily find a group,or
3.) just simply.do.not.want.to.***.group.up.

Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.

I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.
  • Elirienne
    Elirienne
    ✭✭✭✭
    @ZOS_jessicaFolsom and @‌ZOS_GinaBruno please does anyone know if there is a plan to stop group forcing?
  • Anilahation
    Anilahation
    ✭✭✭✭
    I mean you don't have to group if you are a skilled player. Unless you're asking to solo group things like trials. <p></p>

    I mean I saw a video of a VR2 solo a craglorn delve
    Edited by Anilahation on June 25, 2014 6:55PM
  • Elirienne
    Elirienne
    ✭✭✭✭
    Really? Are you telling me that I am the only one in craglorn who cannot solo the quests? Should I go back to the noobhouse? :|B)
  • mulcherman
    mulcherman
    Soul Shriven
    I agree somewhat with what the poster has to say
  • andreas.rudroffb16_ESO
    you understand that you play an MMO

    ... not a single player game ?
    Edited by andreas.rudroffb16_ESO on June 25, 2014 6:59PM
  • Anilahation
    Anilahation
    ✭✭✭✭
    <blockquote class="Quote">
    <div class="QuoteAuthor"><a href="/profile/4699927/Elirienne">Elirienne</a> said:</div>
    <div class="QuoteText">Really? Are you telling me that I am the only one in craglorn who cannot solo the quests? Should I go back to the noobhouse? <img src="/plugins/NBBC/design/smileys/neutral.gif" width="" height="" alt=":|" title=":|" class="bbcode_smiley"> <img src="/plugins/NBBC/design/smileys/cool.gif" width="" height="" alt="B)" title="B)" class="bbcode_smiley"> </div>
    </blockquote>
    <p>Umm Craglorn was designed for groups of 5. People have solo played the area,  if it's too hard to solo then do the dailies in Cyrodill that have scaling xp/vp</p>
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    I agree, but I think they should add comparable quests for solo and still keep the group content. Give people the choice.

    ESO seems to be all about a lack of choice imo, very odd all things considered.
  • Lalai
    Lalai
    ✭✭✭✭
    Mixed here.

    On one hand Craglorn was always advertised at group content. On the other hand, if you want VR 12, Craglorn isn't really optional. Technically it is, but realistically you can't continue questing and hit VR 12 without Craglorn, which makes it a bit required to me.

    I would much rather them add different solo options to get the VR 12, and leave the group content as optional for folks who have been begging and pleading for more group content (which there were a lot of posts about prior to Craglorn releasing).

    If they don't provide other options for folks to solo to VR 12 through the normal questing process, then I would agree Craglorn needs to be made solo-able, with maybe the delves and all still remaining group centric. I realize that some people do solo Craglorn right now, but the stuff is tuned for groups, I'm talking tuning it to a solo player instead.

    This is kinda the same as forcing people to solo quests to me. Just with forced groups instead.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Elirienne
    Elirienne
    ✭✭✭✭
    I am not only talking about xp gain and whatnot. I want to experience the story, see and do the quests! This is ridiculous that there are simple open world "collect this, kill that" quests that require grouping. It is also immersion breaking (how can a single crocodile be THAT powerful?). Once again, trials, dungeons, etc - don't care, good that they are for groups, there should be some group content. But not quests.
  • andre.roques.3b14_ESO
    I'm not VR yet: 40, 40, 34 on various characters. But I thought craglorn was specifically a four man group area. Groups areas shouldn't be expected to be solo-able. At least that is my understanding.
    NA MegaServer
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  • Sighlynce
    Sighlynce
    ✭✭✭
    you understand that you play an MMO

    ... not a single player game ?

    But not just any MMO :\ , TESO. From the beginning we were told we could solo or group , it is up to us .. Well here's what they said ;
    'ESO brings the legendary experience of the award-winning RPG franchise online for the first time. Whether you play with your friends or adventure alone, the game’s combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms.'
    The OP has a point :| .
    "What is better - to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • Lalai
    Lalai
    ✭✭✭✭
    Elirienne wrote: »
    I am not only talking about xp gain and whatnot. I want to experience the story, see and do the quests! This is ridiculous that there are simple open world "collect this, kill that" quests that require grouping. It is also immersion breaking (how can a single crocodile be THAT powerful?). Once again, trials, dungeons, etc - don't care, good that they are for groups, there should be some group content. But not quests.

    If your motivation is truly only story, then you should want all dungeons and such to also be solo-able. Each of those also have quests and ties to the story. The trials in Craglorn are deeply tied to the story of the Craglorn area.

    I honestly think it's okay to have some of the stuff group based, which includes certain areas. The problem is more when people are forced to go through those areas to advance. If the argument is just that you wanna see the story for that area.. well then I'd have to disagree that it should be changed based on that alone.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Halorin
    Halorin
    ✭✭✭
    The current state of the game is so solo friendly that I find it pretty ridiculous that someone wants some of the only group-oriented content to be turned into a solo affair.

    Most portions of the game actively punish you for grouping due to trivializing the content and phasing.

    Really scratching my head on this.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Elirienne wrote: »
    Craglorn, I am talking about you.

    I don't want to faceroll the whole game, but please understand that some of us
    1.) prefer playing this as an SPG or
    2.) play at unsociable times (5am for me) when you can't easily find a group,or
    3.) just simply.do.not.want.to.***.group.up.

    Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.

    I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.

    Vet Zones, I am talking to you.

    I don't like being in random groups to do quests. I like to play Solo. I I normally don't want to group and I don't really like PVE with other players in my way.

    I understand grouping but I don't understand why ZOS wants to force grouping for all aspects of the game.

    Within; Without.
  • GreySix
    GreySix
    ✭✭✭✭✭
    Elirienne wrote: »
    @ZOS_jessicaFolsom and @‌ZOS_GinaBruno please does anyone know if there is a plan to stop group forcing?
    Would second that request and add my own: Is there a plan to stop forced-soloing?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Azzuria
    Azzuria
    ✭✭✭✭✭
    Craglorn was specifically designed and promoted as group content. To complain about it is kinda silly. Now, should they add some solo-able content for the climb to VR12? Sure. But to whine that stuff they advertised is as advertised is rather foolish.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
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  • Elirienne
    Elirienne
    ✭✭✭✭
    @Lalai Wanting all content to be soloable is not a realistic expectation in a mmo, even though yes, I'd prefer this to be an SPG. But I am not going to be stupid and ask for that.

    However, making a whole area unplayable for solo players is a bit of an issue to me, I must admit. Loving the game and still have stuff to do without Craglorn, but I detest the fast that I will have to wait until VR30 in order to be able to solo it.
  • Elirienne
    Elirienne
    ✭✭✭✭
    @HAlorin : Imagine a player who plays on their own. Now you get it?
  • Elirienne
    Elirienne
    ✭✭✭✭
    GreySix wrote: »
    Elirienne wrote: »
    @ZOS_jessicaFolsom and @‌ZOS_GinaBruno please does anyone know if there is a plan to stop group forcing?
    Would second that request and add my own: Is there a plan to stop forced-soloing?

    :DB) see you found me
  • mar1ano1987nrb18_ESO
    I liked craglorn, the group quests and all, but I will agree with you ...there should be another viable way to reach the level cap without forcing people to group if they dont want to. (and not including farming exp) .

    The thing I hated about craglorn is that sometimes you need 3 more people in the same quest that you are in order to acces (and complete it ) at least they should make all quests shareable between your friends

    Stukha - Dragon Knight - Ebonheart Pact
    Bazhinga - Nightblade - Ebonheart Pact
    /
  • GreySix
    GreySix
    ✭✭✭✭✭
    Elirienne wrote: »
    GreySix wrote: »
    Elirienne wrote: »
    @ZOS_jessicaFolsom and @‌ZOS_GinaBruno please does anyone know if there is a plan to stop group forcing?
    Would second that request and add my own: Is there a plan to stop forced-soloing?

    :DB) see you found me

    I did. ;)
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Tannakaobi wrote: »
    I agree, but I think they should add comparable quests for solo and still keep the group content. Give people the choice.

    ESO seems to be all about a lack of choice imo, very odd all things considered.

    This hits the nail.

    Hehehe which is really funny , because many came to ESO to run from this.

    Class does not equal role ... LIE , if you want to be the best , your class = your role.

    You can pick when to play solo or group ... LIE , you will be forced to solo AND group on the main normal PvE path to VR 12.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • ozgod22_eso
    ozgod22_eso
    ✭✭✭
    Tannakaobi wrote: »
    I agree, but I think they should add comparable quests for solo and still keep the group content. Give people the choice.

    ESO seems to be all about a lack of choice imo, very odd all things considered.

    This hits the nail.

    Hehehe which is really funny , because many came to ESO to run from this.

    Class does not equal role ... LIE , if you want to be the best , your class = your role.

    You can pick when to play solo or group ... LIE , you will be forced to solo AND group on the main normal PvE path to VR 12.

    People here criticise WoW and Blizzard a lot but the reality is that they have made their end game more accessible to solo players and have given players more choice than ever. They have rare bosses that are taggable by faction and just scale up the more people that tag them so that they can be done by solo players (with difficulty but doable). Their flexible talent selection and glyph system makes respeccing easy. Their much maligned LFR and Flex Raid system has allowed thousands of solo players to see end game content that would otherwise be gated behind the need to be in a 25 man raid group.

    This flexibility and breadth of customization and ability to CHOOSE are al things Zeni can learn from. ESO is a great game but too often we feel like we are on rails - forced to group for some content, forced to solo for other content, forced to stick to the same morph you picked at level 15 for ever because of the switching cost, etc. it's ironic given the ES games are renowned for choice.
    Edited by ozgod22_eso on June 25, 2014 8:24PM
  • psychoman88ub17_ESO
    Elirienne wrote: »
    Craglorn, I am talking about you.

    I don't want to faceroll the whole game, but please understand that some of us
    1.) prefer playing this as an SPG or
    2.) play at unsociable times (5am for me) when you can't easily find a group,or
    3.) just simply.do.not.want.to.***.group.up.

    Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.

    I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.

    Then go play a single player game.
  • Lalai
    Lalai
    ✭✭✭✭
    Elirienne wrote: »
    @Lalai Wanting all content to be soloable is not a realistic expectation in a mmo, even though yes, I'd prefer this to be an SPG. But I am not going to be stupid and ask for that.

    However, making a whole area unplayable for solo players is a bit of an issue to me, I must admit. Loving the game and still have stuff to do without Craglorn, but I detest the fast that I will have to wait until VR30 in order to be able to solo it.

    That's where we'll have to agree to disagree then. I don't think something that was advertised from the get-go as being group oriented, and was implemented to appease the players who were complaining there wasn't enough group content for an MMO, should be changed just so folks can access the story contained within it. I feel the same about Elite areas in the overworld of other games, or games that have group quests sprinkled into all leveling areas. Especially considering the large majority of the game is very much solo-heavy.

    The problem I have with it is that it's currently forced, there aren't other equivalent options for players who want to hit VR 12. It's the same as forcing solo play in the main story, or requiring a dungeon to advance in other games. Separate content is fine, it just shouldn't be forced.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Elirienne
    Elirienne
    ✭✭✭✭
    Elirienne wrote: »
    Craglorn, I am talking about you.

    I don't want to faceroll the whole game, but please understand that some of us
    1.) prefer playing this as an SPG or
    2.) play at unsociable times (5am for me) when you can't easily find a group,or
    3.) just simply.do.not.want.to.***.group.up.

    Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.

    I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.

    Then go play a single player game.


    This was a major waste of keystrokes. Shoo.
  • Elirienne
    Elirienne
    ✭✭✭✭
    <p>It's an MMO. In an MMO end game content is usually done in groups. Most MMO endgame content can't even be entered unless you are in a group. Just because they made it an adventure zone doesn't mean it's designed to be played solo. </p><p>Personally the only vet content I feel can be comfortably soloed is Cadwells Silver. That's the bone they threw to solo players who want to participate in endgame content.</p><p>Craglorn was designed for groups. It's not a dailies hub. But in an attempt to please everyone Zeni has fallen between two stools with it.<br></p>

    I am fine soloing everything (bar dungeons), apart from craglorn. The zone is not endgame contact, the dungeons and the trials are. The zone should be soloble, otherwise there is no solo path to 12.

    Dont forget, 12 will not stay "end game" for long...
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Elirienne wrote: »
    Craglorn, I am talking about you.

    I don't want to faceroll the whole game, but please understand that some of us
    1.) prefer playing this as an SPG or
    2.) play at unsociable times (5am for me) when you can't easily find a group,or
    3.) just simply.do.not.want.to.***.group.up.

    Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.

    I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.

    Then go play a single player game.

    Stop cyberbullying and let others play how they want.

    Within; Without.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Tannakaobi wrote: »
    I agree, but I think they should add comparable quests for solo and still keep the group content. Give people the choice.

    ESO seems to be all about a lack of choice imo, very odd all things considered.

    This hits the nail.

    Hehehe which is really funny , because many came to ESO to run from this.

    Class does not equal role ... LIE , if you want to be the best , your class = your role.

    You can pick when to play solo or group ... LIE , you will be forced to solo AND group on the main normal PvE path to VR 12.

    People here criticise WoW and Blizzard a lot but the reality is that they have made their end game more accessible to solo players and have given players more choice than ever. They have rare bosses that are taggable by faction and just scale up the more people that tag them so that they can be done by solo players (with difficulty but doable). Their flexible talent selection and glyph system makes respeccing easy. Their much maligned LFR and Flex Raid system has allowed thousands of solo players to see end game content that would otherwise be gated behind the need to be in a 25 man raid group.

    This flexibility and breadth of customization and ability to CHOOSE are al things Zeni can learn from. ESO is a great game but too often we feel like we are on rails - forced to group for some content, forced to solo for other content, forced to stick to the same morph you picked at level 15 for ever because of the switching cost, etc. it's ironic given the ES games are renowned for choice.

    Zenimax doesn't want tried and true methods they want to be Unique.

    They aren't going to sear the steak and finish in the oven. They are going to cook the entire stake with a blowtorch. They aren't going to give you ice water in the summer; they will give you luke warm water with "Ice Cubes" DLC. They aren't going to study for the test, they will attempt to meditate and learn the content through osmosis.

    Within; Without.
  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    its so easy

    Cyrodil PVP map, if you dont like pvp dont go there
    Craglorn GROUP map, if you dont like grouping dont go there

    find other ways of leveling, but dont say they are forcing you, you can play how ever you want, there will be released that wont hit everybody's preferred playing style

    remember you signed up for a rpgmmo game, not a single player game.
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