If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
These changes would have never had a chance of working in this game.
The most common complaint would have been that people would still be "forced" to the do content because it was there.
This is absolutely no different than what we're seeing now with people complaining that they can't solo Craglorn or do the dungeons/trials. Craglorn is not required content, but we have this common complaint about people getting "locked out" of content or some imaginary "gate".
Also, without any type of reward, there would be no reason for most people to do VR zones. The current reward system is horribly lacking and was one of the complaints for doing VR in the first place. Removing some of the few rewards that we do get would make the issues worse.
These changes would have never had a chance of working in this game.
The most common complaint would have been that people would still be "forced" to the do content because it was there.
This is absolutely no different than what we're seeing now with people complaining that they can't solo Craglorn or do the dungeons/trials. Craglorn is not required content, but we have this common complaint about people getting "locked out" of content or some imaginary "gate".
Also, without any type of reward, there would be no reason for most people to do VR zones. The current reward system is horribly lacking and was one of the complaints for doing VR in the first place. Removing some of the few rewards that we do get would make the issues worse.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
These changes would have never had a chance of working in this game.
The most common complaint would have been that people would still be "forced" to the do content because it was there.
This is absolutely no different than what we're seeing now with people complaining that they can't solo Craglorn or do the dungeons/trials. Craglorn is not required content, but we have this common complaint about people getting "locked out" of content or some imaginary "gate".
Also, without any type of reward, there would be no reason for most people to do VR zones. The current reward system is horribly lacking and was one of the complaints for doing VR in the first place. Removing some of the few rewards that we do get would make the issues worse.
Hhhmm I disagree with close to everything you say.
With a changed mechanic for resetting skills, the two VR factions would be completely optional. You can have a focused build at lvl 50 that is just as viable as a vr12 build. All VR zones would be for is money, skill points, crafting, and vanity which is all optional.
I think the reward of money, skill points, crafting mats/motifs, and vanity stuff is well worth it.
Character stats aren't the issue for me, it's the fact that the level cap is VR12 not VR1, that makes the VR content, including Craglorn, LEVELING content and there shouldn't be any forced grouping in that these days: fact is, I can't wear all the gear in the game till I'm VR12, not VR1.I think this idea would have worked if implemented correctly. There shouldn't have been any boost in character stats for gaining vet ranks so players could officially consider themselves "max level" at VR 1. There should be better/rarer rewards in the veteran zones that people drool over and want to work towards getting.
The skill points is where you would have problems. Telling casual players that they are not entitled half the sky shards in the game just because they are not hard core would cause just as much as a fuss.
The extra money, crafting mats, motifs, snd vanity stuff being the optional content rewards I agree with, and yes would or could be made worth it.
The skill points is where you would have problems. Telling casual players that they are not entitled half the sky shards in the game just because they are not hard core would cause just as much as a fuss.
The extra money, crafting mats, motifs, snd vanity stuff being the optional content rewards I agree with, and yes would or could be made worth it.
ZoS's notion was that the casual player could group to get those sky shards but then made all the content phased meaning that unless you went quest for quest with someone you had to pug someone and pugging is much less popular than ZoS seem to think
fromtesonlineb16_ESO wrote: »
The skill points is where you would have problems. Telling casual players that they are not entitled half the sky shards in the game just because they are not hard core would cause just as much as a fuss.
The extra money, crafting mats, motifs, snd vanity stuff being the optional content rewards I agree with, and yes would or could be made worth it.
ZoS's notion was that the casual player could group to get those sky shards but then made all the content phased meaning that unless you went quest for quest with someone you had to pug someone and pugging is much less popular than ZoS seem to think
Telling PVEers the same thing when they don't want to PVP is just as bad and hasn't been addressed.
Coercing people to do something they don't want to do isn't a good design principle. I shouldn't have to PVP in order to build my character fully.fromtesonlineb16_ESO wrote: »
The skill points is where you would have problems. Telling casual players that they are not entitled half the sky shards in the game just because they are not hard core would cause just as much as a fuss.
The extra money, crafting mats, motifs, snd vanity stuff being the optional content rewards I agree with, and yes would or could be made worth it.
ZoS's notion was that the casual player could group to get those sky shards but then made all the content phased meaning that unless you went quest for quest with someone you had to pug someone and pugging is much less popular than ZoS seem to think
Telling PVEers the same thing when they don't want to PVP is just as bad and hasn't been addressed.
I think its fair that to get most of the sky shards you have to be an all-round player. Not brilliant at everything but at least competent at most things
Coercing people to do something they don't want to do isn't a good design principle. I shouldn't have to PVP in order to build my character fully.fromtesonlineb16_ESO wrote: »I think its fair that to get most of the sky shards you have to be an all-round player. Not brilliant at everything but at least competent at most things
These changes would have never had a chance of working in this game.
The most common complaint would have been that people would still be "forced" to the do content because it was there.
This is absolutely no different than what we're seeing now with people complaining that they can't solo Craglorn or do the dungeons/trials. Craglorn is not required content, but we have this common complaint about people getting "locked out" of content or some imaginary "gate".
Also, without any type of reward, there would be no reason for most people to do VR zones. The current reward system is horribly lacking and was one of the complaints for doing VR in the first place. Removing some of the few rewards that we do get would make the issues worse.
Hhhmm I disagree with close to everything you say.
With a changed mechanic for resetting skills, the two VR factions would be completely optional. You can have a focused build at lvl 50 that is just as viable as a vr12 build. All VR zones would be for is money, skill points, crafting, and vanity which is all optional.
I think the reward of money, skill points, crafting mats/motifs, and vanity stuff is well worth it.
You know why vet ranks were a bad idea? Because theyre numbered.
Any numbered system, levels, AA points, whatever, youre useless to the masses until you cap them. EQ2 raid guilds mandated you have cap or very nearly cap AA points, max level is when pvp gets fun without being slaughtered by high levels, etc.
Had vr been one thing, no ranks, there wouldnt have been a "I need to be VR12" push.
These changes would have never had a chance of working in this game.
The most common complaint would have been that people would still be "forced" to the do content because it was there.
This is absolutely no different than what we're seeing now with people complaining that they can't solo Craglorn or do the dungeons/trials. Craglorn is not required content, but we have this common complaint about people getting "locked out" of content or some imaginary "gate".
Also, without any type of reward, there would be no reason for most people to do VR zones. The current reward system is horribly lacking and was one of the complaints for doing VR in the first place. Removing some of the few rewards that we do get would make the issues worse.
Hhhmm I disagree with close to everything you say.
With a changed mechanic for resetting skills, the two VR factions would be completely optional. You can have a focused build at lvl 50 that is just as viable as a vr12 build. All VR zones would be for is money, skill points, crafting, and vanity which is all optional.
I think the reward of money, skill points, crafting mats/motifs, and vanity stuff is well worth it.
The skill points is where you would have problems. Telling casual players that they are not entitled half the sky shards in the game just because they are not hard core would cause just as much as a fuss.
The extra money, crafting mats, motifs, snd vanity stuff being the optional content rewards I agree with, and yes would or could be made worth it.
Agree, but seeing how over half the sky shards in the game are in VR zones, that is a large part of the problem. If people were able to unlock those shards with out having to do "end game content" there would have not been as many complaints. Maybe if they had made it so sky shards were account unlocked instead of character unlocked. That way they could roll a nrw character in a different faction and get them. Or if making a new character, you could at least save the time running around just to pick them up.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Agree, but seeing how over half the sky shards in the game are in VR zones, that is a large part of the problem. If people were able to unlock those shards with out having to do "end game content" there would have not been as many complaints. Maybe if they had made it so sky shards were account unlocked instead of character unlocked. That way they could roll a nrw character in a different faction and get them. Or if making a new character, you could at least save the time running around just to pick them up.
That is a good point. There would probably need to be some way to get the skyshards without doing the veteran zones for casual players.
fromtesonlineb16_ESO wrote: »Character stats aren't the issue for me, it's the fact that the level cap is VR12 not VR1, that makes the VR content, including Craglorn, LEVELING content and there shouldn't be any forced grouping in that these days: fact is, I can't wear all the gear in the game till I'm VR12, not VR1.I think this idea would have worked if implemented correctly. There shouldn't have been any boost in character stats for gaining vet ranks so players could officially consider themselves "max level" at VR 1. There should be better/rarer rewards in the veteran zones that people drool over and want to work towards getting.
The fact Graglorn is still group-or die means there is still forced-grouping for leveling in this game even after this change.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Agree, but seeing how over half the sky shards in the game are in VR zones, that is a large part of the problem. If people were able to unlock those shards with out having to do "end game content" there would have not been as many complaints. Maybe if they had made it so sky shards were account unlocked instead of character unlocked. That way they could roll a nrw character in a different faction and get them. Or if making a new character, you could at least save the time running around just to pick them up.
That is a good point. There would probably need to be some way to get the skyshards without doing the veteran zones for casual players.
Why? You can have any sort of focused min/max build you want with just skill points gained from your initial faction.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
dennis.schmelzleb16_ESO wrote: »I made a thread with the nearly same idea, but it was ignored by most people.
My suggestion was:
- no stats increase from VR1-12
- certain epic skins and sets only available in certain VR zones.
- keep cadwells silver/gold so people dont rush to where the most wanted skin/set is.
- more/better rewards for VR quests/dungeons.
So VR would be endgame. Attractive for quester, people farming skins/sets but noone would be forced to do it.
PvP would be more fair because of max level VR1 and not VR12
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
I was two manning Craglorn quests at VR1 (aka Lvl 50) with my buddy. An extra 120 Health, Magicka, and Stam, and access to gear that is only important for trial record breaking is largely inconsequential since that's such a limited thing anyway. A very few guilds have an honest shot at breaking time trial records anyway.
So from a PVE perspective, most of VR content is completely optional anyway. You can zerg VR 1-12 in Craglorn if you want to, gear up like a crazy person, then farm skyshards in the questing zones just running through them (at least after you open up the 3rd alliance.) You can always respec anyway.
When you add in PVP, the bonus stats matter a little more, but class balance is still too screwy to really say it matters more than anything else.
And even then, running as a group in Cyrodiil in any way, shape, or form is going to matter more. It's not like a VR12 is going to absolutely mop a group of 2-3 well-played VR1's.........1v1 class will matter a lot more than your VR level or your gear.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.