Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
One of the problems is that later VR content was empty compared to Craglorn. People were bypassing veteran content for ... various reasons.SeltzerDuke wrote: »Anyway just wondering what thoughts were on the matter, in a forum where an official eye can just kind of get some feedback on it.
Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
nothing is stopping you from doing that now, lol.
Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
End-game starts at the level at which you can wear all class-relevant gear, it's also where the next content starts .. in this case VR10 WAS the level cap till Craglorn came out, now it's VR12 which is obviously where some future content will start: I know the third part of Craglorn is going to be VR12 but VR14 is already around in some data.The end game starts at 50. VR Levels aren't leveling. They simply allow you to wear marginally better gear.
Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
nothing is stopping you from doing that now, lol.
I'm going to explain this really simple for people like you.
Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.
Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.
Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.
Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.
I'm not a PVPer, never stepped into Cyrodiil and never will experience the large amount of PVE content there sadly, but I will say I've always thought it crass that ZOS provided no way for those whose love is PVP to be able to level all the way in that part of the game.Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
nothing is stopping you from doing that now, lol.
I'm going to explain this really simple for people like you.
Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.
Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.
Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.
Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.
Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.
You can always get tougher content, come to pvp or crag lorn!
You can't do pve in Cyrodiil and never see a soul. Go to low pop servers.fromtesonlineb16_ESO wrote: »I'm not a PVPer, never stepped into Cyrodiil and never will experience the large amount of PVE content there sadly, but I will say I've always thought it crass that ZOS provided no way for those whose love is PVP to be able to level all the way in that part of the game.Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
nothing is stopping you from doing that now, lol.
I'm going to explain this really simple for people like you.
Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.
Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.
Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.
Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.
Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.
You can always get tougher content, come to pvp or crag lorn!
I know I can't, which is why I said I'll never go there .. and there's no such thing as a 'low pop' server to go to. I wish ZOS hadn't forced PVP in an area where there loads of non-PVP things to do.You can't do pve in Cyrodiil and never see a soul. Go to low pop servers.fromtesonlineb16_ESO wrote: »I'm not a PVPer, never stepped into Cyrodiil and never will experience the large amount of PVE content there sadly, but I will say I've always thought it crass that ZOS provided no way for those whose love is PVP to be able to level all the way in that part of the game.Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
nothing is stopping you from doing that now, lol.
I'm going to explain this really simple for people like you.
Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.
Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.
Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.
Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.
Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.
You can always get tougher content, come to pvp or crag lorn!
Elmojito1000eb17_ESO wrote: »Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
How exactly did it feel rewarding? All 3 of my veteran characters never saw anything "rewarding". Did you get epic gear or items?
Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.
You can always get tougher content, come to pvp or crag lorn!
...actually...while this statement sounds perfectly logical, it is actually not true - or at least not always true. You can, for example, use Impulse AND block at the same time. Surprised me to no end when I realized that. I'm not sure about other attacks, I don't think it worked with any of the non-istant one nor those you need to show the aoe area to, but it worked with Impulse and I think a few others.Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
Then get good and stop sucking.
Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.
Prior veteran difficulty felt rewarding.
nothing is stopping you from doing that now, lol.
I'm going to explain this really simple for people like you.
Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.
Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.
Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.
Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.
Is it not a shame that the only thing that seems to hold some peoples interest is extremely difficult and repetitive combat ?
Is that all you guys can think of ?
Is that really all there is for you ?
Are you incapable of drawing enjoyment from any other aspect of the game ?
hard core players are the ones who leave early, not casuals. casuals can't afford to play 24 hours a day, lol.
Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
And then what?
Precisely what is wrong here with dumbing down of VR zones; ZOS gave priority to players who want to be done with the game over players who want to play it.
The difficulty was fine as it was.
Tannakaobi wrote: »Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
And then what?
Precisely what is wrong here with dumbing down of VR zones; ZOS gave priority to players who want to be done with the game over players who want to play it.
The difficulty was fine as it was.
That's not true, for one reason VR was compulsory for anyone that want's to be in PVP or play any new content.
There is a need for solo hardcore area's, but it should be optional content to work side by side with PVP and Raids.