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The vet mob nerf - who asked for this? Can we find a happy medium?

SeltzerDuke
SeltzerDuke
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So this afternoon I checked the patch notes while downloading the latest patch, eager to see if there was any news on the FPS issue. Admittedly, I don't keep up much with development threads, but I was unpleasantly surprised to see top of the list was that vet zones have been dumbed down. Really? Why?

I've recently wrapped up Cadwell's Silver and am in the middle of starting up Cadwell's Gold, so I'm halfway through non-Crag vet content, and I thought it's been a good challenge throughout. You have to be alert whenever taking on 2-3 mobs at once, and a mistake might lead to death, but at the same time devising strategies to successfully survive and defeat different types of mobs is part of the fun. I like fiddling with my ability bars and equipment every now and then to suit the particular dungeon/area/boss. Bangkorai in particular was a good zone for this, with things like a harvester quest boss, a dungeon crawling with trolls and another one with storm atros, a village rife with daedroths, ruins rife with harvesters, and a quest that required taking down a gargyole, all leading up to Septima Tharn, which did feel like an end boss fight should. I enjoy not simply mindlessly mashing through the same button combinations through an entire zone.

Since logging back in, I've been mowing through V6 mobs like nothing, compared to what was tricky but not overly so before. I haven't had to use a single heal or essence drain or pot, all of which were pretty common tactics. Can we nerf the nerf? Haha. I guess the downside of an MMO versus a single-player RPG is that there is no slider bar for difficulty. I get that maybe there were some who were feeling discouraged by the sudden spike of difficulty, but it's an MMO - that's why you shop around for questing buddies and guilds, and leave certain quests alone if you feel you have to come back to them. With all that said, I haven't grouped up at all that I can recall, apart from the group challenge dungeons, so it's solo-able. I will admit I don't enjoy the 4-player group instance vet dungeons at all, and have essentially been reduced to ignoring they exist despite all the skill points on offer, while the 1-50 dungeons were a lot of fun and were the first things I tried to tackle upon unlocking a new zone. How about those get nerfed instead? ;)

Anyway just wondering what thoughts were on the matter, in a forum where an official eye can just kind of get some feedback on it.
Edited by SeltzerDuke on July 7, 2014 9:52PM
  • KBKB
    KBKB
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    Happens in every MMO friend. People whine and whine until everything becomes a face roll see Wrath of the Lich King for a perfect example. I too enjoyed tough mods they are Veteran zones after all the word should mean something!
  • Columba
    Columba
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    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.
  • Arato
    Arato
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    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.
    Edited by Arato on July 7, 2014 11:26PM
  • Columba
    Columba
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    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    nothing is stopping you from doing that now, lol.

  • Sihnfahl
    Sihnfahl
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    Anyway just wondering what thoughts were on the matter, in a forum where an official eye can just kind of get some feedback on it.
    One of the problems is that later VR content was empty compared to Craglorn. People were bypassing veteran content for ... various reasons.

    While one idea to convince folks to come into vet content was to make it so a single trash mob wasn't chewing through 15-20% of your health on a single 'instahit', I can't recall ANYONE asking it to be a faceroll. Just a look at and a minor retuning.

    Not this ... SpongeBob Wields the Nerf Bat play.
    Edited by Sihnfahl on July 8, 2014 12:28AM
  • JamilaRaj
    JamilaRaj
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    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    And then what?
    Precisely what is wrong here with dumbing down of VR zones; ZOS gave priority to players who want to be done with the game over players who want to play it.
    The difficulty was fine as it was.
  • Vortimere
    Vortimere
    Dunno... hardcore players will always *** about casual players and vice-versa. Game devs should cater to whoever is the majority paying subscriber and the minority has to suck it up (and whine loudly); that's just good business.

    Personally, most of the vet PvE content was fine for me, but if it's not going to result in out of magicka/stanmina/health when I go against 2 dps mobs with a healer among them then I'm fine with the dumbing down. If it's a face-roll, well that's going to be a disappointment, but the game is still so visually stunning I'm probably not going to come back and whine about difficulty levels being too easy. Besides, you can always find a campaign with a good PvP challenge--enemy players will always beat AI for a good skill test. :)
  • Columba
    Columba
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    hard core players are the ones who leave early, not casuals. casuals can't afford to play 24 hours a day, lol.
  • Arato
    Arato
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    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    nothing is stopping you from doing that now, lol.

    I'm going to explain this really simple for people like you.

    Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.

    Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.

    Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.

    Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.
  • Akhratos
    Akhratos
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    errr
    Edited by Akhratos on July 8, 2014 1:48AM
  • Pmarsico9
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    It's a shame that people don't view leveling as content. It should be considered part of the game instead of a time sink that you go through as quickly as possible to get to the almighty end-game.

    News flash as well: You can do end game after level 50 in this game. You don't need the ABSOLUTE BEST GEAR available to do it. I was two manning craglorn with my buddy at VR1 with my templar and her sorc.

    The end game starts at 50. VR Levels aren't leveling. They simply allow you to wear marginally better gear.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    I have no problem with this change to Veteran zones. Now, content should be incoming that is challenging and instanced. Very difficult mobs that inhabit the outdoors should never have been part of the Veteran leveling system.

    I thought a greater idea would have been to enhance the public dungeons. Once completed by a player more interior content would be opened up at Veteran level. They would be group orientated because they were Veteran. As it stands, they remain solo dungeons but group orientated anyway due to the difficulty.

    Adding more content to those and further achievements, make them worth while with decent experience, veteran battle tactics and loot and you have your Veteran game play which would not interfere with the very casual out doors players.

    Just a thought, an idea, nothing concrete.
  • murtugo
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    They should have simply leave VR difficulty as it is but improve loot drops... just let it drop some purples to make the grind worthwhile.
  • Jermu73
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    I think that difficulty is not only issue on veteran level. They messed up with high damage dealing trash mobs. If there are multiplier for damage and health they surely make it wrong. There is no point that every trash mob feel like better than final boss fight in questline. It is just not fun and you have to repeat that too many times. I'm VR5 and just started second alliance vet zones.
    Edited by Jermu73 on July 8, 2014 3:50AM
  • PaulD
    PaulD
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    Wandering around in the world randomly shouldn't have a lvl 50 finding a mob accidentally that kills him in two hits. Yes, we want challenges, no, we don't need the constant sting of paying out the wazoo for repairs if all we were doing was looking for craft items. Not everyone plays the game simply to do constant fights/grinding. Just MHO, a solo player should be able to handle at least three average mobs without great effort in any zone that's the same level as the player. We ARE supposed to be the chosen after all, the Vestige, the dude that spits in Molog Bals' eye and gets away with it. We aren't the wussy town guard that gets killed every time something happens. At least we aren't supposed to be that.
  • Syzmicke
    Syzmicke
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    I have a v8 2 pet sorc that i had parked up because i just could not progress and was getting to the point of real frustration.

    Yes you may say play a different spec to get through it but no i Want to play how i want not a FOTM spec.

    I have not tried out the vet zones as the server is still down for the EU i have been playing an Alt healing templar and loving it.

    So if it has been made easier then that must be a good thing compared to getting crushed from 3 normal mobs.

  • ZoM_Head
    ZoM_Head
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    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    How exactly did it feel rewarding? All 3 of my veteran characters never saw anything "rewarding". Did you get epic gear or items?
    mDKs still need a lot of love!
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Pmarsico9 wrote: »
    The end game starts at 50. VR Levels aren't leveling. They simply allow you to wear marginally better gear.
    End-game starts at the level at which you can wear all class-relevant gear, it's also where the next content starts .. in this case VR10 WAS the level cap till Craglorn came out, now it's VR12 which is obviously where some future content will start: I know the third part of Craglorn is going to be VR12 but VR14 is already around in some data.

    Consider this: when the first expansion comes out, or next major content upgrade, what level do you think it'll start at, 50(1) or 50(12)?

    No way will it be 50(1).

    VR is LEVELING content. Q.E.D.
  • Columba
    Columba
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    Arato wrote: »
    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    nothing is stopping you from doing that now, lol.

    I'm going to explain this really simple for people like you.

    Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.

    Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.

    Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.

    Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.

    Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.

    You can always get tougher content, come to pvp or crag lorn!
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    nothing is stopping you from doing that now, lol.

    I'm going to explain this really simple for people like you.

    Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.

    Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.

    Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.

    Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.

    Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.

    You can always get tougher content, come to pvp or crag lorn!
    I'm not a PVPer, never stepped into Cyrodiil and never will experience the large amount of PVE content there sadly, but I will say I've always thought it crass that ZOS provided no way for those whose love is PVP to be able to level all the way in that part of the game.
  • Columba
    Columba
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    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    nothing is stopping you from doing that now, lol.

    I'm going to explain this really simple for people like you.

    Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.

    Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.

    Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.

    Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.

    Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.

    You can always get tougher content, come to pvp or crag lorn!
    I'm not a PVPer, never stepped into Cyrodiil and never will experience the large amount of PVE content there sadly, but I will say I've always thought it crass that ZOS provided no way for those whose love is PVP to be able to level all the way in that part of the game.
    You can't do pve in Cyrodiil and never see a soul. Go to low pop servers.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Columba wrote: »
    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    nothing is stopping you from doing that now, lol.

    I'm going to explain this really simple for people like you.

    Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.

    Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.

    Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.

    Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.

    Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.

    You can always get tougher content, come to pvp or crag lorn!
    I'm not a PVPer, never stepped into Cyrodiil and never will experience the large amount of PVE content there sadly, but I will say I've always thought it crass that ZOS provided no way for those whose love is PVP to be able to level all the way in that part of the game.
    You can't do pve in Cyrodiil and never see a soul. Go to low pop servers.
    I know I can't, which is why I said I'll never go there .. and there's no such thing as a 'low pop' server to go to. I wish ZOS hadn't forced PVP in an area where there loads of non-PVP things to do.
  • Arato
    Arato
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    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    How exactly did it feel rewarding? All 3 of my veteran characters never saw anything "rewarding". Did you get epic gear or items?

    Overcoming a challenge is intrinsically rewarding if your brain isn't broken.

    Sometimes you need to die, reassess your skills, maybe swap some out, reassess your targetting priority, and try again.

    Facerolling everything is boring.
  • Arato
    Arato
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    Columba wrote: »

    Thanks for the lecture. I will, in turn, make this simple for people like you. I just want to pvp, so this pve is a speed bump to the real game for me. Being able to solo more of it improves my game experience. Thank you for caring, though.

    You can always get tougher content, come to pvp or crag lorn!

    If you can't handle the prior veteran level mobs, you probably can't handle PVP either except for zerging or ganking upscales. Bravo.
  • Magdalina
    Magdalina
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    Arato wrote: »
    Columba wrote: »
    Arato wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    Then get good and stop sucking.

    Doing content geared for groups isn't really what people are looking for, they were just looking for the game to progress in toughness so that they're constantly tested.

    Prior veteran difficulty felt rewarding.

    nothing is stopping you from doing that now, lol.

    I'm going to explain this really simple for people like you.

    Combat in this game is not like other MMO's. You don't stand there and let RNG defenses protect you while you're doing damage or healing. You have to block and dodge manually. While you're blocking you're not doing damage. While you're doing damage, you're not defending yourself, and you're getting hit by everything for full damage. You can't even just outlevel a dungeon by 10 levels and expect to solo it, there's just too many mobs hitting you that you either can't damage them fast enough, or you're getting chain power attacked while you try to burst them down as fast as you can.

    Fighting against 1-3 mobs that can seriously wreck you if you don't play smart is fun and challenging, it encourages you to play smart.

    Fighting 4-6 mobs in a public dungeon is basically burst them down before you die and hope they don't space their uppercuts out to where you have to constantly be blocking and can't do damage to them and they whittle you down. Hopefully you can block all their uppercuts at about the same time and get back to DPSing.

    Dungeon pulls are 6-8 at a time usually, that's simply too many for you to sponge the damage of or burst down (considering aoe caps), you can't block everything that many mobs is doing at once, and still do enough damage to kill them. You're just simply not designed to solo that content. Not to mention those mobs are stronger than landscape or public dungeon mobs because they're designed around 4 people all doing some damage to them.
    ...actually...while this statement sounds perfectly logical, it is actually not true - or at least not always true. You can, for example, use Impulse AND block at the same time. Surprised me to no end when I realized that. I'm not sure about other attacks, I don't think it worked with any of the non-istant one nor those you need to show the aoe area to, but it worked with Impulse and I think a few others.

    That being said, there were a LOT of people complaining about vet zone trash difficulty - and all of us that I can remember wanted a mild change, not a faceroll. You could also notice the problem in the emptiness of vet zones.

    When I want a challenge, I go to vet dungeons/try to solo WBs/duo dolmens/solo publics. I don't want a challenge when I just want to pick that one flower and 2 thunderbugs just happen to hang around it. I don't want to die every 10 mins just because I didn't notice the mobs when running to that Voidbloom - I play for fun, not for 100% challenge 100% of time.

    Also, I do agree they swung the nerfhammer too wildly again, but hey, it's ZOS. You know how they handle stuff by now. Now we just have to wait and see if they fix the "fix".
  • Lunerdog
    Lunerdog
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    Is it not a shame that the only thing that seems to hold some peoples interest is extremely difficult and repetitive combat ?

    Is that all you guys can think of ?

    Is that really all there is for you ?

    Are you incapable of drawing enjoyment from any other aspect of the game ?

  • Arato
    Arato
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    Lunerdog wrote: »
    Is it not a shame that the only thing that seems to hold some peoples interest is extremely difficult and repetitive combat ?

    Is that all you guys can think of ?

    Is that really all there is for you ?

    Are you incapable of drawing enjoyment from any other aspect of the game ?

    I'm able to avoid fighting when I wish just fine. I enjoy other things than combat but when I do encounter combat I want something more than a faceroll.
  • Audigy
    Audigy
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    Columba wrote: »
    hard core players are the ones who leave early, not casuals. casuals can't afford to play 24 hours a day, lol.

    With all due respect, do you honestly believe what you say or is it some pointless trolling?

    Hardcores stay that's a given, they even stayed after WOTLK happened and every dedicated gamer knows what this stands for.

    A Hardcore doesn't give a damn about VR´s, its not his content. They do compete in PVP and PVE rankings.

    Casuals however leave when they are done with the game, they don't look for Esports or competition. That's why the VR nerf is so such a slap in the face of them.

    Fact is, as soon a Casual reaches VR 12 the game is over for him. Those 1-10 VR´s were the last resort for them, the last bit of fun left in the game after they finished all the story elements at 1-50 so quickly.


    I seriously don't know why people always assume a hardcore raider is interested in anything but raiding, but I believe the lack of insight and experience speaks there.

    Just check WOW for a day or two and you will find out quickly that Casuals all abandoned that ship and the only people left are hardcores and elites that insults, flame and harass anyone who isn't their high standards.
    Edited by Audigy on July 8, 2014 9:47AM
  • Tannakaobi
    Tannakaobi
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    Idared wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    And then what?
    Precisely what is wrong here with dumbing down of VR zones; ZOS gave priority to players who want to be done with the game over players who want to play it.
    The difficulty was fine as it was.

    That's not true, for one reason VR was compulsory for anyone that want's to be in PVP or play any new content.

    There is a need for solo hardcore area's, but it should be optional content to work side by side with PVP and Raids.
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Tannakaobi wrote: »
    Idared wrote: »
    Columba wrote: »
    Go solo a dungeon if you want a pve challenge, lol. Most of us just want to finish levelling.

    And then what?
    Precisely what is wrong here with dumbing down of VR zones; ZOS gave priority to players who want to be done with the game over players who want to play it.
    The difficulty was fine as it was.

    That's not true, for one reason VR was compulsory for anyone that want's to be in PVP or play any new content.

    There is a need for solo hardcore area's, but it should be optional content to work side by side with PVP and Raids.

    It was optional.

    You could level in PVP, you could level an alt to see the VR zones in easy mode, you could craft gear (drops were horrible anyways), you could run dungeons all the time, you could even just run around in these zones collecting stuff if you liked and last but not least Craglorn was VR 1 and open for everyone, not offering any challenges at all.

    Stick to the truth please.
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