We don't mind so much in a single-player game if people have access to the developer tools. Or, heck, the console. It helps correct bugs the developer can't figure out, lets people create their own content, bypass bugs that haven't been fixed yet, etc...Just a thought.
terryammon wrote: »I have spent years working C# Game servers and what he says is true, all C++ game servers have laggy pvp, its a byproduct of the coding language, Look at daoc, i believe that was C#, ESO has copied its complete PvP system, layout and design, even down to the point on what the towers look like, all the same, but on DAOC its called RvR, where Eso its AvA, Daoc 100-200 players in the same battle, minimal lag, Eso in C++ 100 people in a same battle, well dont think that has been achieved, server crashes... and dont forget, this was 10 years ago too, the host servers where slow compaired to the new cloud servers of today.
fromtesonlineb16_ESO wrote: »This is the correct answer.terryammon wrote: »You say "just fix the bugs" as if that's supposed to be easy. sigh.
Yeah, that's the type of thing an armchair programmer that has never looked at code would say. Tell them to go through a few million lines of code and find the } that was supposed to be a ).I've actually seen complex programs derailed by less.
With C#, when building the core after a update, any errors like that stop the build and give you a error report, it will tell you, the error type, where the error is located, for example, Description of the error, file ScriptExample.cs Line 2301, Column 23.
Problem fixed next bug
LOL, noone uses C# for anything serious. All Microsoft did was take Java and change it just enough to not get sued. If your "programming" experience is limited to C# no wonder you don't get it.
The .Net languages are toys for bedroom developers to knock up 'web apps', they're not serious tools.
This exactly. The responses from the armchair programmers in this thread that think they are experts because of junk like Visual Basic and C# are absolutely hillarious and have provided me with a significant amount of entertainment.
squeemu_ESO wrote: »
This exactly. The responses from the armchair programmers in this thread that think they are experts because of junk like Visual Basic and C# are absolutely hillarious and have provided me with a significant amount of entertainment.
I just can't get over how ludicrous it is to think that something like ESO would be programmed in a language like C#. Making a statement like that is akin to admitting you have no knowledge of the subject.
Garbage collection in C# is a very laborious, hardware intensive process, because it has to be done completely manually.