NewBlacksmurf wrote: »This whole MEGA server concept is proving to be pretty pointless.
With Phasing issues and the you can play any race anywhere with the explorers pack BUT you cant play with any race(friends) unless you're on the exact same part of a quest and don't choose something they don't or we will separate your worlds.
PvP, tho server based it or has WAAAYYYY too many ppl.
Follow me, long ago a game Dark Age of Camelot could hold hundreds or maybe even 1000 people in one RvR world fight, I'm not sure how many play this but I think its more than 1000.
Honestly if it were 200 vs 200 vs 200 that would be a TON of people but the PvP map is kinda waaay too big.
Its not a frontier like Dark Age of Camelot so no idea why its so huge.
ZOS_JessicaFolsom wrote: »We at ZOS are constantly looking at ways to enhance security for The Elder Scrolls Online, especially when it comes to combating bots, cheaters, and spammers. We do so in an effort to maintain as fair and high quality a gameplay experience as possible for our players. In a recent round of client security enhancements, we made a change that interacted with some of the client’s gameplay systems in a way we didn’t anticipate. Specifically, this had to do with resource contention (when two or more threads of execution are trying to simultaneously access the same data) that could occur when performing certain security checks from multiple threads at the same time. Certain high-load combat scenarios are where you were most likely to encounter the issue.
Today’s hotfix included performance enhancements to these security measures that made improvements in average frames-per-second as well as frame-time stability. We will continue to monitor how these and other security enhancements effect performance, and will continue to make improvements.
Thanks for your patience and support as we work toward making The Elder Scroll Online the best game it can be!
danno816_ESO wrote: »So here is a chance for everyone to play the armchair developer. When this issue gets resolved (if it gets resolved?), we get to see how smart the community is in general. Hopefully ZoS will share the gist of problem when it gets fixed.
danno816_ESO wrote: »Okay here is a quote from another thread:ZOS_JessicaFolsom wrote: »We at ZOS are constantly looking at ways to enhance security for The Elder Scrolls Online, especially when it comes to combating bots, cheaters, and spammers. We do so in an effort to maintain as fair and high quality a gameplay experience as possible for our players. In a recent round of client security enhancements, we made a change that interacted with some of the client’s gameplay systems in a way we didn’t anticipate. Specifically, this had to do with resource contention (when two or more threads of execution are trying to simultaneously access the same data) that could occur when performing certain security checks from multiple threads at the same time. Certain high-load combat scenarios are where you were most likely to encounter the issue.
Today’s hotfix included performance enhancements to these security measures that made improvements in average frames-per-second as well as frame-time stability. We will continue to monitor how these and other security enhancements effect performance, and will continue to make improvements.
Thanks for your patience and support as we work toward making The Elder Scroll Online the best game it can be!
So to everyone who thought it was "obvious" what the problems were and ZoS should "revert the lighting" or "fix the memory leak" or whatever other solution you thought you had, you were wrong. (I was also wrong of course, but I never disrespected ZoS by pretending it was easy to find or fix)
I'll edit this into the op.
edit: apparently you can't change the op in a poll..probably for the better.