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do you think vet mode needed a rebalancing

  • headbuster
    headbuster
    Soul Shriven
    The rewards and xp gained could use a little increase for the vet rank content. Hell even leveling up new weapon skills just to have places to put skill points takes forever in v rank content.
  • Nathano
    Nathano
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    Nathano wrote: »
    Nathano wrote: »
    Have the changes gone live? I have downloaded the patch and am playing at the moment but notice no difference.

    Are you on the EU server?
    Yes

    Then, as usual, your maintenance will be happening later today (or early tomorrow... I'm never sure about the time differences between the US and Europe). So no changes would have gone live for you yet.
    Ahh ok. Thanks for the info :)
  • nerevarine1138
    nerevarine1138
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    headbuster wrote: »
    The rewards and xp gained could use a little increase for the vet rank content. Hell even leveling up new weapon skills just to have places to put skill points takes forever in v rank content.

    I couldn't disagree more.

    When I hit VR7 with my Nightblade, I decided that I'd like to level up a Resto Staff in addition to my dual-wield/bow trees, just so I could be useful as a healer in groups. By the time I hit VR9, I'd unlocked all the skills, and at some point before VR12, I hit level 50 in the skill line.
    Edited by nerevarine1138 on July 7, 2014 1:27PM
    ----
    Murray?
  • Vanguard1
    Vanguard1
    ✭✭
    Leveling: This has been a great debate among players, and I assume will continue to be so. If everyone hit level 50 and that was it, then people would complain there is too little content in the game, but to go to v12, it takes too long to level, so either way, you can’t please everyone. The problem is not with the time in leveling, it’s great that you can play all three factions and master one character in game, in my opinion. The problem then falls on perception, meaning that at 50 there was a sense of accomplishment that you’re done, and thinking only 12 more levels to go. This seems easy enough, until you realize after doing the next two starter islands and first zone, you are now only veteran 2, it then seems like it will take a year to reach veteran 12. The simple solution would be to change how the levels work. For example if at the start of the game I had to reach level 85 to be at the cap, yes it would seem like a lot of levels; however, I would be shooting for 85 not 50, which in turns means I am not leaving the game when I realize that getting to v12 is 2/3s longer than getting to 50(50 just means I’m closer to 85, all expectations are now gone at that level). It is all in how people look at the game, we have seen a lot of players who enjoy the game, but can’t seem to push through the veteran levels because they are no longer gaining levels every so often and start to see it as an endless grind.
  • hk11
    hk11
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    I think it was difficult in the wrong way for the wrong reasons. The NPCs should have gotten more mechanics instead of health.
  • hamon
    hamon
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    Vanguard1 wrote: »
    Leveling: This has been a great debate among players, and I assume will continue to be so. If everyone hit level 50 and that was it, then people would complain there is too little content in the game, but to go to v12, it takes too long to level, so either way, you can’t please everyone. The problem is not with the time in leveling, it’s great that you can play all three factions and master one character in game, in my opinion. The problem then falls on perception, meaning that at 50 there was a sense of accomplishment that you’re done, and thinking only 12 more levels to go. This seems easy enough, until you realize after doing the next two starter islands and first zone, you are now only veteran 2, it then seems like it will take a year to reach veteran 12. The simple solution would be to change how the levels work. For example if at the start of the game I had to reach level 85 to be at the cap, yes it would seem like a lot of levels; however, I would be shooting for 85 not 50, which in turns means I am not leaving the game when I realize that getting to v12 is 2/3s longer than getting to 50(50 just means I’m closer to 85, all expectations are now gone at that level). It is all in how people look at the game, we have seen a lot of players who enjoy the game, but can’t seem to push through the veteran levels because they are no longer gaining levels every so often and start to see it as an endless grind.

    yes the whole implementation of vet levels was lazy and half asssed for sure

  • born2beagator
    born2beagator
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    I thought these changes were supposed to go live today? Don't see them in the notes
  • hk11
    hk11
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    I thought these changes were supposed to go live today? Don't see them in the notes

    "The Elder Scrolls Online v1.2.5 is an incremental patch and addresses many issues with quests, UI, and gameplay. We have also introduced some changes to the Veteran system to make it more solo-friendly."
  • born2beagator
    born2beagator
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    hk11 wrote: »
    I thought these changes were supposed to go live today? Don't see them in the notes

    "The Elder Scrolls Online v1.2.5 is an incremental patch and addresses many issues with quests, UI, and gameplay. We have also introduced some changes to the Veteran system to make it more solo-friendly."

    huh. Strange. The patch notes link on the launcher took me to something different.
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