Alphashado wrote: »So much for your humble apology. You are already back to labeling people as "easy mode crowd that refuses to adapt". ESO VR content is MUCH more unforgiving than any other premier MMO was at launch before their so called easy mode nerfs. Even after a mild nerf, ESO VR content will probably STILL be more unforgiving than any other premier MMO was at launch. You guys need to relax and wait for the changes. Then judge. I've been browsing game forums for 20 years and I've never seen such an overreaction. Ever.
AlienDiplomat wrote: »Because three months of "bragging rights" playing a brilliantly designed game that makes you think and rewards skill is hardly enough to offset being forced to endure probably the best thing to happen to the MMO industry being reduced to yet another easy mode coaster for the remainder of it's life.
Blackwidow wrote: »Blackwidow wrote: »
Buy all the spray cans you can afford and start emptying them in the street.
Tell all your friends to do the same.
Wait for a few hundred/thousand years maybe?
That game sounds boring.
AlienDiplomat wrote: »MasterSpatula wrote: »Some people have been able to solo content that was always intended as group content but never labeled that way. I don't get why the bragging rights from months of being able to solo group content isn't enough for you guys. Why do you insist those who don't want to do that should be miserable?
Short answer? Because three months ....
Redesign? LMFAO you have no clue about how this game was designed dude, just stop embarrasing yourself...
Alphashado wrote: »It just seems to that it would be a nightmare from a programming perspective. Not to mention the load that twice as many phases would put on the server.
Plus it is already borderline impossible to find groups in the upper VR zones for objectives. Now imagine an already dead zone population being further segregated to different phases for dolmen and zone bosses.
I agree that there is clearly a crowd of elite players that enjoy unforgiving solo content. I also agree that it would be wise to provide such content. But I think additional phases to a game with a low population in certain areas is a bad idea.
It's not a complete redesign.
If you think that leveraging the "phasing technology" is easy, you have NO professional development experience. You'd effectively double the amount of development effort needed to plan, execute, and test those aspects of the game. What you think is "simple" or "easy" is a short-sighted, and naive, viewpoint on what this kind of change fully entails. Further, please explain how you know anything about ESO internals because you made a script for some game one time.
AlienDiplomat wrote: »so that people who LOVE the unique, challenging, and rewarding veteran zones ZOS created
Since when it become a problem if someone lvld fast? You just jealous.I do not agree, it would still have the same problem of people leveling to max level to fast, then more people complaining they are bored
ShiftControl wrote: »I wanna know what was rewarding in the Vet zones...
AlienDiplomat wrote: »ShiftControl wrote: »I wanna know what was rewarding in the Vet zones...
The unique, challenging and engaging playstyle that encouraged you to think and adapt. That my friend, in an industry plagued by the perpetual over-nerfing of everything, was a reward in and of itself.
forthewinn2 wrote: »A difficulty toggle sounds like a good idea but personally I think hire-able mercenaries would be way cooler.
Think about it you hire an npc to follow you around and help with any really hard quests(for a small upfront fee ie a 400g toggle) and while the mercenary is active you dont have to pay him based on how long he helps you, you merely earn 50% less loot (mercenaries are completely untrustworthy and always steal all of the cool stuff) .
Any thoughts?
AlienDiplomat wrote: »I still think the best thing they could do, and I encourage more people on these forums to go to Support and Email and put in a ticket requesting it, is to allow the community a TOGGLE that lets you keep vet content as it is if you want, or play in a separate phase with all the people who want it easy.
That way everybody wins, and you don't lose subs by alienating one half of the community or the o(Snip- But please read original OP post-).
RedMiniStapler wrote: »Or... You could just simply volunteer to do it for free.
No I dont n I won't tell themAlienDiplomat wrote: »TELL ZOS YOU WANT A PHASE TOGGLE FOR VET DIFFICULTY!
Why would anyone need to group up for vet after Mondays changes? They're making the zones even easier to solo, grouping up is going to be overkill...
Well, apart from those that are intent on telling others how to play .. and there are a large number of those round here .. the real problem here is that a 'legit' player chain-killing a boss is indistinguishable from a bot most of the time as far as the game's concerned.ShiftControl wrote: »many of us are off content here but when I read xp farming, boss farming, why does it concerns everyone or anyone?
Bot farming yes sure,
but If I wanna kill a boss over and over spend 3-4 hrs sitting on it, why does it bother others?
AlienDiplomat wrote: »I still think the best thing they could do, and I encourage more people on these forums to go to Support and Email and put in a ticket requesting it, is to allow the community a TOGGLE that lets you keep vet content as it is if you want, or play in a separate phase with all the people who want it easy.
That way everybody wins, and you don't lose subs by alienating one half of the community or the other. It would be very simple to implement as well, since all the work is basically done already with the existing megaserver phasing technology.
I really do agree, the challenge isn't that big a deal. But there is a huge group of people that want things to always be easy for them without having to adapt at all, and ZOS is a business first and foremost. For this first year at least it seems that they are more interested in satisfying their investors than remaining true even to their own design model. It is sad, because they really had something unique and interesting here.
This is a rather unprecedented total restructure of the core game dynamic months into launch to satisfy the easy mode crowd. It feels a little unnerving, like the company is going into desperation panic mode, but clearly that is what they think it will take to keep enough of the easy mode subscribers to afford to continue to improve the game, which EVERYBODY wants.
Sometimes, you have to make sacrifices. Of course sacrificing the engine so you can afford razor fins to make your car go faster is sort of dumb but we'll see...
Regardless, rather than polarizing an already tenuous community morale, setting one side against the other where one camp inevitably loses the ability to play how they want, I suggest we beseech ZOS to use the existing phasing system to create a standard and veteran phase for veteran zones, just like you can toggle normal or veteran mode for dungeons, so that people who LOVE the unique, challenging, and rewarding veteran zones ZOS created don't end up feeling this is just another game to cave to the WoW crowd and move on.
Personally, I don't want to lose EITHER camp, and this SIMPLE fix would allow BOTH to play how they want.