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Simple solution to win back players

  • Riptide
    Riptide
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    There is a system in place already that could be used to build an endgame system. The motifs. By that, I mean, have dungeon motifs, but which makes items/armors with bonuses. Make the boss drop the requisite crafting stone.

    Simple, would work, and would be a small ammount of coding relative to other systems.

    Now the trick is to have a reason to want said 1% better gear, outside of aesthetics. For that you need rolling content which needs that upgrade to tackle. PVP alone won't do. Rolling progression PVE content is what separates the games that have true legs from the ones that don't in the present day.

    Which means constant dev and release of new dungeons, and most importantly (and what I see missing atm), serious testing by solid players to find that sweet spot where the gear and dungeon need to be tweaked to.

    The whole crafter/raider symbiosis is built on progression.
    Esse quam videri.
  • adino
    adino
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    I wrote this whole post about how different ESO and it was a pro-eso quest. Like how there is not yellow brick road or how there is not kill 20 rabbits in the field behind you quest. However, there are certain things that other MMOs do that should be followed. Elite or... LEET items should not be craft-able. They should be dropped from insane mobs at the end of an equally insane dungeon or quest. At best I think that insane boss should drop like "Black" upgrade rocks that is a step above yellow. ESO was trying to create a synergy between crafting and adventuring but it has not panned out.

    I would have liked to see something like recipes that is required to make craft-able sets. Say you want a Hundings Rage equipment. Well you need a recipe from the boss at the end of the vet dungeon SC. You want that Arena set well you need a recipe from the boss at the end of AA. The recipe should also be limited usage. Maybe 10 usages. That brings some synergy to the dude that crafts to the dude that grinds. I don't know the drop rate or anything nor do I know the economic implication, but something like the above. Something that creates a need for players to cooperate to create epic.

    For example: A bow called "Javelin" It drops only as a vr12 purple bow in AA or CoH vr12 dungeon called "Javelin's legacy" Nice purple bow but nothing too awesome about it. Then you also need to upgrade it to yellow (normal method). Then you need to get a black rock (or several black rocks) from Vet dungeons. Find a recipe titled "Gossamer's History on Javelin" in a treasure chest in craglorn (random drop). Bring all that together and you can make a bow called "Javelin" that crits every single heavy attack. Something like that... you know what I am saying!!!?

    At this point there is no synergy that ESO devs talked about. It was all just hot air. Crafters craft and grinders grind. They don't need to associate with each other, other then to do business, which is like every other MMO.

    Anyways, I agree with the OP. Need better loot. Would like to add need synergy between crafting and adventuring.
  • SFBryan18
    SFBryan18
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    Malpherian wrote: »
    SFBryan18 wrote: »
    Kulthax wrote: »
    Economies are commonplace in MMOs and are in fact essential to the health of the game.

    Bull ***. Just because other MMO's were successful, and they had strict trading, doesn't mean all MMO's need this. TES sells because of the lore, action, and customization. The more they try to keep players poor, the less they can customize which is killing a big part of what makes Elder Scrolls great.

    I was reading in other threads that even the farmers can only get enough supplies to make one gold outfit after weeks. This is ridiculous! Some of us have lives and want to earn nice things without the farming crap.

    Gonna stop you right there, as an Economist, and as an individual that has worked on AAA title games before I need to say, sorry but you are.... Incorrect.

    Economy is a MAJOR function of ANY AAA successful MMO.

    Eve Online is a Niche game, If you took away it's economy, the game would die in a week.

    WoW is exactly the same, the vast majority of the player base relies on the economy of a game (or of a society) for it's goods and services.

    A few others:

    Perpetuum
    Aion
    Tera
    Rift
    Wildstar
    Path of Exile
    Eve Online
    WoW
    etc

    The games that do not have economies like you are suggesting are not MMORPGS, they are DOTA and LOL like games (LoL, Smite, Tribes, DOTA2, etc)

    What your saying is basically that companies should stop making toothbrushes and cloths, You'd like to make your own. Have you even ever tried to make your own armor? I can Make Chain mail in RL, trust me, it takes weeks at 8 hours a day just to make a single chain mail shirt.

    Really, I don't make it for SCA because I'd rather spend 600$ on a Chain mail shirt then spend the time making it, but if no one made them besides me, I would not have a choice, and honestly I probably would quit doing SCA because I couldn't be bothered to take the time to repair my armor and craft a new set when I needed it.

    Same principal applies in MMORPGS.

    If you do not understand why the above comparatives are relevant, then you do not need to be posting as you have no clue what your talking about.

    You can't cast magic IRL either so your point is ridiculous. It's a video game and should be designed with TES in mind, not a bunch of generic clone titles. I will never buy anything from anyone in this game because I shouldn't have to. Again, I don't give a *** what other mmo's did. I don't play TES for some cheap attempt to participate in a fake economy. I play for action and lore. I wish the devs would just focus on what made TES great because it was those titles that made this game, not the MMO genre.
    Edited by SFBryan18 on July 6, 2014 7:25AM
  • rich_nicholsonb16_ESO
    Elad13 wrote: »
    How about giving better rewards? After all that's what people want...to feel an extreme rush of finding a super great item....This game lacks that sensation at every turn....no one cares if vet zones are harder...If the drops are worth the fight then more people would be happy to team up....don't clutter the struggling world with useless crap....like useless white items....fill it with bind on pick up or bound gold items...When a hirling brings in better drops then a storyline boss....no one wants to play. That sense of "look what I found" is not in this game at any level...other then the motif books...and that's only exciting because you know you can at least sell it to pay for repairing your armor from fighting mudcrabs.
    Better rewards even yielding higher sale prices...tthat's how you excite the masses of rpg/mmo. Fill up the areas because they are worth the effort...not because you have to replay other factions....no one on this forum could say "this needs to be easier" when they get a purple or gold uncraftable styled 500 armor chest piece for the battle...or find a hidden book giving 5 skill points....or open some chest in a dungeon that pops out some awesome looking glowing effect sword doing 200 damage with a 40% critical chance.

    It's not about rewards at all although better rewards will help. All my friends who I played many other mmo's out there with quit because of the horrible quest grind. Zos took out dungeon xp which would of allowed grouping fast Xp grind so ppl were forced to quest quest quest.

    A lot of newer mmo's give players options on how to level, public quests, dungeons and quests which are all repeatable and give nice Xp. In eso you only got Xp the first time you do it but nothing if you help others out like dark anchors.

    What I would suggest is:
    1. Turn on dungeon Xp, this will encourage grouping.
    2. Make dark anchors have repeatable Xp rewards.
    3. Make world bosses have repeatable Xp rewards.
    4. Up rewards for killing dungeons bosses, 6 gold, a soul gem and a green item isn't a reward!
    5. Killing players in cyrodiil grants you Xp and gold!
    6. A better pvp rank system for end game ( try copying Daoc's system, it's the best out there).

    Just allowing ppl to level how they want is what ppl would like. Some want to get to end game quickly so they can pvp some want to enjoy the storyline. Choice over forced.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
  • Kulthax
    Kulthax
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    SFBryan18 wrote: »
    You can't cast magic IRL either so your point is ridiculous. It's a video game and should be designed with TES in mind, not a bunch of generic clone titles. I will never buy anything from anyone in this game because I shouldn't have to. Again, I don't give a *** what other mmo's did. I don't play TES for some cheap attempt to participate in a fake economy. I play for action and lore. I wish the devs would just focus on what made TES great because it was those titles that made this game, not the MMO genre.

    Here is a simple question for you, why are you playing this game? This is an MMO. If you have ever played an MMO the economy in a game is essential to the life of the game. This is not a stand alone Elder Scrolls title. You seem to be confused about that. There are other active players in this game; not just you.

    Based upon your issues with this game, there is no point for you to continue playing. The things you list as bothersome for you are not going to be changed, fixed, or go away. They are parts of the game that are 'created' by the players. This has nothing to do with the development of the game. :|
  • Audigy
    Audigy
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    Opioid wrote: »
    I don't think that better rewards are the answer. A broader selection of things to do at max-level and an easier leveling curve in Veteran zones could be.

    This game is sorely lacking end-game activities. Cyrodiil, two Trials and one VR12 dungeon just isn't going to cut it.

    Trials seem to be built around the strategy of zerg-rushing as quickly as possible to place on the leader board. End-game PVE content which you can blow through in 15-20 minutes is silly. There is no sense of progression, no sense of accomplishment for refining strategy and learning encounter mechanics. It just turns into a speed-run to get it done as quickly as possible and that's it. The fact that there is no tiered difficulty levels leads to content either being stupid easy, or ridiculously hard with no middle ground to progress through.

    Only having a single VR12 Dungeon is a sad state of affairs. Granted, I think they are working on having dungeons level up based on the party leader's level so that may help somewhat.

    Personally, I'm starting to get bored with ESO. I really had high hopes for this game when it was announced, and I still hope that they will develop some more engaging, longer lasting content. I just fear that it may be too little, too late.

    Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.

    What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.

    With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.
  • Phantax
    Phantax
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    Audigy wrote: »
    What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.

    Yes this AND a certain amount Dungeons and Raids. A good 'balanced' mixture is what makes a good MMO. Zenimax (I think) are finally starting to realise this !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • murklor007neb18_ESO
    Audigy wrote: »
    Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.

    What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.

    With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.
    Indeed, raids and dungeons and crap isnt going to win over the majority of players. And definetly not me. Not that I dont want raids, its just not something that will keep me interested in playing from day to day.

    The main problem I have is that in ESO PvE, you're forced to group up. There are no ifs buts or maybes in ESO, you just have to. Not necessarily bad, but it just doesnt work if you dont have a decent guild (but they all left by now) or a very, very good way to bring random people together, such as the GW2 dynamic events - which are by no means perfect, but you can lazily wander into one that another player has started and have some fun. ESO doesnt have it. Its pointless to go back to low level zones and there's no point in looking forward either, because its all forced group content.

    And then theres ESO PvP, ie Cyrodiil. Its suffer the exact same issues as PvE! How is that even possible?! They went way over board with the "oh you think this game has good keeps, take a look at this mofo!". Yes, the map is huge. Yes, the keeps are very impressive. Yes, that lowly camp is protected by 15 NPCs that each can nearly instakill you. Wait what? WTF why would you design it like that?!. Entire ESO PvP revolves around having a 20 man group or GTFO (or go into a dungeon and PvE). Its so stupid. Its very, very hard to get the ball rolling. Its not fun to jump into Cyrodiil for an hour in the morning just because you want to play a little while. You cant do anything of worth unless you have a 20 man raid waiting for you to join 24/7.

    ... There just isnt a way they can win me back. Its impossible to redesign both parts of the game at this stage.

    ESO is like a seesaw in a playground where you only have one friend and he's never around. Have fun sitting there.
  • SFBryan18
    SFBryan18
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    Kulthax wrote: »
    SFBryan18 wrote: »
    You can't cast magic IRL either so your point is ridiculous. It's a video game and should be designed with TES in mind, not a bunch of generic clone titles. I will never buy anything from anyone in this game because I shouldn't have to. Again, I don't give a *** what other mmo's did. I don't play TES for some cheap attempt to participate in a fake economy. I play for action and lore. I wish the devs would just focus on what made TES great because it was those titles that made this game, not the MMO genre.

    Here is a simple question for you, why are you playing this game? This is an MMO. If you have ever played an MMO the economy in a game is essential to the life of the game. This is not a stand alone Elder Scrolls title. You seem to be confused about that. There are other active players in this game; not just you.

    Based upon your issues with this game, there is no point for you to continue playing. The things you list as bothersome for you are not going to be changed, fixed, or go away. They are parts of the game that are 'created' by the players. This has nothing to do with the development of the game. :|

    Here's a simple question for you... What makes you believe that just because a bunch of titles copied each other, they get to write the rules on how the genre is supposed to be?

    Answer is, they don't write the rules. A Massive Multiplayer simply means a game connects several players online. The only rules are the ones the developers write.

    In real economies, the more people have to spend, the more they buy. Your cheap ass attempts to talk about some fictional economy are pretty sad. If players earned more loot, they would have more to trade with, but besides that point, this is The Elder Scrolls FIRST. MMO does not have a rule book and the sooner you realize this, the sooner you can stop trying to kill this franchise with your clone MMO expectations.

    No one wants to buy the crap spammed in zone chat because the game is too skimpy. More drops means more trade for your fake economy to flourish. The only reason they are skimpy now is because of the bots, but you all just believe an MMO is supposed to be a certain way, and it's pretty damn sad.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_LeroyW on July 6, 2014 1:45PM
  • Onin
    Onin
    What I think is needed for Vet content is not so much nice loot, but rather a Vet skill system to advance your character further.
  • martinhpb16_ESO
    martinhpb16_ESO
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    Unique rewards itemised to specific classes / roles scaled with the effort to get them are always a great incentive to play.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Fairydragon3
    Fairydragon3
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    Unique rewards itemised to specific classes / roles scaled with the effort to get them are always a great incentive to play.

    My motivation was always Mounts......GIVE ME MORE MOUNTS! MORE I SAY BWAHAHAHAHAHA
  • Dayel
    Dayel
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    Just keep fixing and improving the game, adding dyes, thieves and assassins and eventually housing. Word of mouth will bring almost every one back except the hardcore who never stay in any game once the first flash is over.The only games that could in future impact ESO's particular niche would be the new expansion to WoW, and the single player, Dragon Age Inquisition, and by the time they come along ESO should be fairly stable.
  • Vahrokh
    Vahrokh
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    SFBryan18 wrote: »

    No. We should get much more loot and crafting supplies, period. If you can't understand what I'm writing, just stop trying and go away. I'm allowed to have my own opinion and that opinion is that this MMO bull *** reward system is too stingy.

    So, in your post above, you have complained it takes weeks to get a "golden set".

    Hey, a "golden set", in case it's not evident enough, it's something beyond epic, it's legendary.

    Even in dumb-easy-mode WoW, legendary items took to join a dedicated raiding guild. And even then, months and months of hard core grinding to get the required recipe and "ingots" to make the legendary... 1 (one) item!
    Those who raided up to (at least) original Naxxramas like me can immediately see what I am saying.

    And now, you find it preposterous to have to wait for some weeks for a whole set? What the hell are we going to see next, people screaming for whole legendary sets given running 1 daily quest? :o
    Edited by Vahrokh on July 6, 2014 12:28PM
  • Fairydragon3
    Fairydragon3
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    Vahrokh wrote: »
    SFBryan18 wrote: »

    No. We should get much more loot and crafting supplies, period. If you can't understand what I'm writing, just stop trying and go away. I'm allowed to have my own opinion and that opinion is that this MMO bull *** reward system is too stingy.

    So, in your post above, you have complained it takes weeks to get a "golden set".

    Hey, a "golden set", in case it's not evident enough, it's something beyond epic, it's legendary.

    Even in dumb-easy-mode WoW, legendary items took to join a dedicated raiding guild. And even then, months and months of hard core grinding to get the required recipe and "ingots" to make the legendary... 1 (one) item!
    Those who raided up to (at least) original Naxxramas like me can immediately see what I am saying.

    And now, you find it preposterous to have to wait for some weeks for a whole set? What the hell are we going to see next, people screaming for whole legendary sets given running 1 daily quest? :o

    sigh, and the fact that because if you were not that spec for your main, then most would not let you get the items you need. my story of the Icecrown legendary Axe
    Edited by Fairydragon3 on July 6, 2014 1:17PM
  • tino.antoninieb17_ESO
    ZOS_CatK wrote: »
    Everyone, this is a reminder to keep this thread on topic and to treat each other politely. Disagreements are bound to happen if you are passionate about something but please respect each other's opinions and avoid personal attacks and derailing the thread further.

    Thank you.

    Back to the topic. First u fix bugs. There u will get double effect - people will not leave and u will get some old/new players. About next step in direction of changes/improvements u could introduce - tell us your plans and where game is going ( single / mmo or both ) and then we might be more helpful. For lot of people still some basic questions are open and not clearly answered from ZOS. So ball is not with us . Ball is with you ZOS.
    Edited by tino.antoninieb17_ESO on July 6, 2014 1:35PM
  • waylander48
    waylander48
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    I love the rewards I was so happy as a bow Templar to get a staff after killing molag bal.

    and mages guild questline I get to remember every book I have ever read oh the joy.


    /sarcasm off

    fighters guild questline was best got to choose what reward you got.
    Edited by waylander48 on July 6, 2014 1:40PM
  • tino.antoninieb17_ESO
    Audigy wrote: »
    Opioid wrote: »
    I don't think that better rewards are the answer. A broader selection of things to do at max-level and an easier leveling curve in Veteran zones could be.

    This game is sorely lacking end-game activities. Cyrodiil, two Trials and one VR12 dungeon just isn't going to cut it.

    Trials seem to be built around the strategy of zerg-rushing as quickly as possible to place on the leader board. End-game PVE content which you can blow through in 15-20 minutes is silly. There is no sense of progression, no sense of accomplishment for refining strategy and learning encounter mechanics. It just turns into a speed-run to get it done as quickly as possible and that's it. The fact that there is no tiered difficulty levels leads to content either being stupid easy, or ridiculously hard with no middle ground to progress through.

    Only having a single VR12 Dungeon is a sad state of affairs. Granted, I think they are working on having dungeons level up based on the party leader's level so that may help somewhat.

    Personally, I'm starting to get bored with ESO. I really had high hopes for this game when it was announced, and I still hope that they will develop some more engaging, longer lasting content. I just fear that it may be too little, too late.

    Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.

    What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.

    With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.

    ESO needs more dungeons and raids. Eso needs more stuff for single player guys as you are. Dont really see reason why u need to exclude someone in order to feel better. We may speak about priorities and reaching new balance but if u dont speak about those then it feels like u want to change very nature of this game. Is that what u want ?
    In my opinion both worlds can work well in moment when sufficient content is in place.
    Edited by tino.antoninieb17_ESO on July 6, 2014 1:47PM
  • Fleymark
    Fleymark
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    SFBryan18 wrote: »
    Kulthax wrote: »
    SFBryan18 wrote: »
    You can't cast magic IRL either so your point is ridiculous. It's a video game and should be designed with TES in mind, not a bunch of generic clone titles. I will never buy anything from anyone in this game because I shouldn't have to. Again, I don't give a *** what other mmo's did. I don't play TES for some cheap attempt to participate in a fake economy. I play for action and lore. I wish the devs would just focus on what made TES great because it was those titles that made this game, not the MMO genre.

    Here is a simple question for you, why are you playing this game? This is an MMO. If you have ever played an MMO the economy in a game is essential to the life of the game. This is not a stand alone Elder Scrolls title. You seem to be confused about that. There are other active players in this game; not just you.

    Based upon your issues with this game, there is no point for you to continue playing. The things you list as bothersome for you are not going to be changed, fixed, or go away. They are parts of the game that are 'created' by the players. This has nothing to do with the development of the game. :|

    Here's a simple question for you... What makes you believe that just because a bunch of titles copied each other, they get to write the rules on how the genre is supposed to be?

    Answer is, they don't write the rules. A Massive Multiplayer simply means a game connects several players online. The only rules are the ones the developers write.

    In real economies, the more people have to spend, the more they buy. Your cheap ass attempts to talk about some fictional economy are pretty sad. If players earned more loot, they would have more to trade with, but besides that point, this is The Elder Scrolls FIRST. MMO does not have a rule book and the sooner you realize this, the sooner you can stop trying to kill this franchise with your clone MMO expectations.

    No one wants to buy the crap spammed in zone chat because the game is too skimpy. More drops means more trade for your fake economy to flourish. The only reason they are skimpy now is because of the bots, but you all just believe an MMO is supposed to be a certain way, and it's pretty damn sad.

    Actually, demand side economics don't work in the real world, either.

    You can rant all you want, but they aren't going to glut the economy of this game because you think that makes it a TES game. Yes, MMOs are supposed to be a certain way and this is an MMO first, apparently.

    There's a new Dragon Age coming out soon you and those like you will probably enjoy.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_LeroyW on July 6, 2014 2:31PM
  • Fleymark
    Fleymark
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    Vahrokh wrote: »
    SFBryan18 wrote: »

    No. We should get much more loot and crafting supplies, period. If you can't understand what I'm writing, just stop trying and go away. I'm allowed to have my own opinion and that opinion is that this MMO bull *** reward system is too stingy.

    So, in your post above, you have complained it takes weeks to get a "golden set".

    Hey, a "golden set", in case it's not evident enough, it's something beyond epic, it's legendary.

    Even in dumb-easy-mode WoW, legendary items took to join a dedicated raiding guild. And even then, months and months of hard core grinding to get the required recipe and "ingots" to make the legendary... 1 (one) item!
    Those who raided up to (at least) original Naxxramas like me can immediately see what I am saying.

    And now, you find it preposterous to have to wait for some weeks for a whole set? What the hell are we going to see next, people screaming for whole legendary sets given running 1 daily quest? :o

    Probably. And they want to solo it too.

    These people really need to stick to single player games and stop ruining MMOs with their solo everything ez mode BS.
  • Fleymark
    Fleymark
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    Audigy wrote: »
    Opioid wrote: »
    I don't think that better rewards are the answer. A broader selection of things to do at max-level and an easier leveling curve in Veteran zones could be.

    This game is sorely lacking end-game activities. Cyrodiil, two Trials and one VR12 dungeon just isn't going to cut it.

    Trials seem to be built around the strategy of zerg-rushing as quickly as possible to place on the leader board. End-game PVE content which you can blow through in 15-20 minutes is silly. There is no sense of progression, no sense of accomplishment for refining strategy and learning encounter mechanics. It just turns into a speed-run to get it done as quickly as possible and that's it. The fact that there is no tiered difficulty levels leads to content either being stupid easy, or ridiculously hard with no middle ground to progress through.

    Only having a single VR12 Dungeon is a sad state of affairs. Granted, I think they are working on having dungeons level up based on the party leader's level so that may help somewhat.

    Personally, I'm starting to get bored with ESO. I really had high hopes for this game when it was announced, and I still hope that they will develop some more engaging, longer lasting content. I just fear that it may be too little, too late.

    Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.

    What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.

    With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.

    Lol yes, they do. And, yes, they are exactly what this game needs because what we have no isn't doing it. And, no, I don't play WoW or any other ez mode "MMO" except this one.

    This game being focused on solo play is where most of it problems start. There simply is no meaningful group or raid content, not with appropriate rewards at least. And that's why they've been getting the double hit with the vet ranks. The ez mode soloers hit that content and leave because it's too hard. The hardcore raider types hit that content and leave because it's not worth doing since there is no raiding to do when you hit top level.

    Now, apparently, they are going to reduce the difficulty of vet content. That should placate the masses for a bit because people won't hit a wall like they did but now they will get to top level with nothing to do faster.

    When you condition an entire player base into thinking that it can solo for an entire game this, frankly, is what happens. And this game is a classic example of why solo-centric MMOs will never work in the long haul.
  • Tannakaobi
    Tannakaobi
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    Here's the thing, End game content IS the loot!

    The only reason the majority would repeat content is for loot. Time trials just don't cut it, the reason? Because 95% of the player base are not going to be on the leader boards, so why bother if there is nothing in it for people.

    and just so you know, before your wrath, I am not an 'end game' player. I just recognize the reasons people bother raiding and what not.

    PVP is different, but loot is still important. People want something to show for there hours and hours in PVP!
  • kieso
    kieso
    ✭✭✭✭✭
    Vet changes will be a big part; I posted the link to ZOS's first post on the upcoming changes to a guild website and assuming it goes well two people off the bat expressed interest.
  • Durham
    Durham
    ✭✭✭✭✭
    Fix the lag and performance of the game and people will come back...
    People will need some time there are to many right now that are really upset...
    PVP DEADWAIT
    PVP The Unguildables
  • Cogo
    Cogo
    ✭✭✭✭✭
    Tannakaobi wrote: »
    Here's the thing, End game content IS the loot!

    The only reason the majority would repeat content is for loot. Time trials just don't cut it, the reason? Because 95% of the player base are not going to be on the leader boards, so why bother if there is nothing in it for people.

    and just so you know, before your wrath, I am not an 'end game' player. I just recognize the reasons people bother raiding and what not.

    PVP is different, but loot is still important. People want something to show for there hours and hours in PVP!

    End game is loot?

    I am sorry my friend, but maybe you have not been in raids for REAL end game.

    End game content is having the skills, team and organization to beat the hardest encounters. And do it before everyone else.

    Even in WoW they had this.

    Loot of course is an important part of end game.

    But until you felt the rush, of, with your team, progressing for a month or more, 5 days a week, on encounters, zones or big "dragon" mobs, that everyone else calls impossible to do.....and you NAIL it.

    Stating end game is loot, is 20% of what end game is.

    I have done "Server first" a few times. Done "impossible" raids who got nerfed after we and other guilds managed to get em down.

    Most enjoyable was Sleepers Tomb in EQ. Not only is it needed to be skillful, have a team to get all keyed to even enter that raid zone. But it droped the best gear in game, No where else to get em. And that zone had a .....twist.

    There was several dragons....but if you ONCE killed them all, you did what the world needed, since dragons is a big threat. Needed to kill them and close down the place, so they cant hurt the population anymore.

    The first raid, who killed ALL (they repoped once a week), closed down the zone, and saved lives.

    In raiding terms. No one on that server can enter sleepers Tomb anymore.

    So yes, those loot from there was important. But not as people think. By doing this, you are the heroes, wearing the treasures you EARNED, and HATED by every single raid team on the server...since the zone is not available any more.

    THAT rush....and REAL achievement. That is what end game is about.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Phantax
    Phantax
    ✭✭✭✭✭
    Simple solution to win back players

    It's a radical Idea but....

    How about giving away 3000 copies of the game AND offering FREE game time when you purchase something from the store ! ?

    Nah.. you're right, nobody with any sense would do that....lol

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Phantax wrote: »
    Simple solution to win back players

    It's a radical Idea but....

    How about giving away 3000 copies of the game AND offering FREE game time when you purchase something from the store ! ?

    Nah.. you're right, nobody with any sense would do that....lol

    ;)

    Really? You're complaining about promotional giveaways?
    ----
    Murray?
  • tino.antoninieb17_ESO
    Cogo wrote: »
    Tannakaobi wrote: »
    Here's the thing, End game content IS the loot!

    The only reason the majority would repeat content is for loot. Time trials just don't cut it, the reason? Because 95% of the player base are not going to be on the leader boards, so why bother if there is nothing in it for people.

    and just so you know, before your wrath, I am not an 'end game' player. I just recognize the reasons people bother raiding and what not.

    PVP is different, but loot is still important. People want something to show for there hours and hours in PVP!

    End game is loot?

    I am sorry my friend, but maybe you have not been in raids for REAL end game.

    End game content is having the skills, team and organization to beat the hardest encounters. And do it before everyone else.

    Even in WoW they had this.

    Loot of course is an important part of end game.

    But until you felt the rush, of, with your team, progressing for a month or more, 5 days a week, on encounters, zones or big "dragon" mobs, that everyone else calls impossible to do.....and you NAIL it.

    Stating end game is loot, is 20% of what end game is.

    I have done "Server first" a few times. Done "impossible" raids who got nerfed after we and other guilds managed to get em down.

    Most enjoyable was Sleepers Tomb in EQ. Not only is it needed to be skillful, have a team to get all keyed to even enter that raid zone. But it droped the best gear in game, No where else to get em. And that zone had a .....twist.

    There was several dragons....but if you ONCE killed them all, you did what the world needed, since dragons is a big threat. Needed to kill them and close down the place, so they cant hurt the population anymore.

    The first raid, who killed ALL (they repoped once a week), closed down the zone, and saved lives.

    In raiding terms. No one on that server can enter sleepers Tomb anymore.

    So yes, those loot from there was important. But not as people think. By doing this, you are the heroes, wearing the treasures you EARNED, and HATED by every single raid team on the server...since the zone is not available any more.

    THAT rush....and REAL achievement. That is what end game is about.

    Totally agree !!!!
  • mdaro
    mdaro
    Soul Shriven
    I'm not VR yet or any where close but why not have some sort of token drop in dungeons that can be used for high end mats or gear that is slightly less then crafted pieces?
  • cracker81
    cracker81
    ✭✭✭
    Wait till winter and you will have more but remember be careful what you wish for.
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