Veteran Faction Zones Going To Easy-Mode

  • Anastasia
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    LonePirate wrote: »
    Innocente wrote: »
    My static duo playing partner and I were looking forward to the increased difficulty of the veteran zones, since we pretty much decimate everything in the core 1-50 content.

    Your perceptions of what the game currently is and what it will be are way off base. Given how you are playing the game with a friend, the current Veteran content before any changes would have been easy for the two of you. The upcoming changes won't make a bit of difference to people who group. Except for the dolmens and some world bosses, Veteran zone quests and delves are a walk in the park right now for groups of two or more. Unless you are playing solo, you are not going to find a challenge in the current Veteran zones right now.


    Given how Innocente and his/her partner are playing the game, you know duoing, GROUPING up and watching each others back, looks to me that they are the EXACT target market for the higher levels in particular that TESO was advertised to for content that was designed to be played that way. o-0

    Edited by Anastasia on July 5, 2014 2:38AM
  • Dayel
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    In line with I think means increases in difficulty arithmatically, instead of geometrically which is what we have now.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Stratti wrote: »

    There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,

    They're calling it a middle ground but when have they ever done things down the middle? People are wondering why others are already jumping on the issue before they released all of the details? because history has shown us that we should be dreading these changes not welcoming them.

    Also Keep in mind they said they are making it more Solo friendly. If they don't do that well enough, you can expect an army of angry post from all the same people saying it is still to difficult and they and all 9000 of their friends are quitting again. If it is still to hard for them, I imagine the 'Solo Friendly' will become the new 'play it your way'.
  • Phinix1
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    "Levels 80 to 90 are too hard. Make everything stay 80 while I level to 90 so I can faceroll without thinking or changing my abilities or developing any skill so I can pretend to be a hero."

    Welcome to World of Elder Scrolls Craft:

    The worst decision in ESO history.
  • Malpherian
    Malpherian
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    Loco_Mofo wrote: »
    Welcome to ESO, the single player MMO.

    No SWTOR holds that title.

  • Malpherian
    Malpherian
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    Why would players primarily interested in soloing their way through all content buy and sub to this game? And why is Zenimax changing this now, after attracting vet mmo players who specifically came here for the interesting, group-encouraged, challenging gameplay they could look forward to in higher levels????

    Because there is a difference in an area where groups can be formed and a group area where your forced to play solo because there is no one to group with because the content is not balanced or rewarding enough.

  • SFBryan18
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    I believe the game should not be easy, but at the same time, mudcrabs should not be hard. Enemies should scale a lot more based on what they are.
  • Cogo
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    I was worried, wrote one of the biggest post in history about it.
    We do not know yet

    I am not as worred about this, as I am about the next step.

    Lets see in august when players starts to pop in more. Looks good on EU already.

    The road ahead should shed some light as well. If he mentions keeping to their 5 year plan, then my worry is gone.
    (Cant have a 5 year plan with free to play)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • KariTR
    KariTR
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    On the bright side, the guys at SOE are probably heaving a huge sigh of relief.
  • Innocente
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    KT,

    Yeah. I think all the other studios are writing ESO off as any serious competition.

    I wonder if SOE / MS will even continue with a Console release at this stage.

    ESO does not seem to be up to the current standards of other AAA console titles.
  • xaraan
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    I honestly don't understand people complaining the game's vet areas being made a bit easier. One, you shouldn't feel less powerful at vet level than at 1-50 (I think they should have added more mobs instead of just upping their power level). Also, about to be on my third vet character, so it's not like I haven't played through the content well enough on my own previously.

    But, the game has a balance issue. There are three pulls of normal mobs that are harder than bosses many times. But in the end, if it's so hard that players are hitting a wall, there is a problem. If you think it's too easy, you can always make the game harder on yourself for the challenge (No ultimates, no potions, no gear upgrades, etc), but those having trouble can't make it easier.

    Personally, I don't think it's that players that have a problem with the change want it to be hard, they want to be able to say they didn't have a problem with content while listening to others talk about how hard it was.

    And really, when players can just not do the vet zones and level by grinding in Craglorn in a huge group with no danger, why does it matter if the quests are more manageable?
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • dsalter
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    personally i think it needs watering down slightly, many people left because of it's difficulty jump. as nice and refreshing as it is, it puts a block on the whole "play how you want" slogen, besides group dungeons are still tough, could even beef up the public ones slightly if needed
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Maximis_ESO
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    Innocente wrote: »
    While I certainly understand the hue and cry to make the faction veteran zones easier, I think it is a big mistake.

    My static duo playing partner and I were looking forward to the increased difficulty of the veteran zones, since we pretty much decimate everything in the core 1-50 content. We will now have nothing to look forward to in ESO gameplay for a long time, if we last that long.

    It is questionable as to whether we will stay on with ESO; this game is great as a single-player game. Not so great as a multiplayer game; and that is what we like to play.

    I am sure lots of folks will be happy with the change (if they do not get mind numbingly bored from the easy-mode repetitive questing). To those folks, I wish you well.

    Kind of sad. I suspect I know what my partner's response to this news is going to be.

    This is completely wrong...... they never said they are nerfing it... they said they are bring it more in line with 1-50 content. This could mean that maybe you get XP from exploring!?
  • Vahrokh
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    LonePirate wrote: »
    Your perceptions of what the game currently is and what it will be are way off base. Given how you are playing the game with a friend, the current Veteran content before any changes would have been easy for the two of you. The upcoming changes won't make a bit of difference to people who group. Except for the dolmens and some world bosses, Veteran zone quests and delves are a walk in the park right now for groups of two or more. Unless you are playing solo, you are not going to find a challenge in the current Veteran zones right now.

    I am basically "guildless" (yeah trading guilds don't help with content a lot, don't they?), in green drops, with a spec that is fun to me but it's considered crap, I solo everything I can... and I am going for VR 8 and have yet to see where all this difficulty is. If ZoS just made heavy armor actually heavy by taking away armor penetration, which in VR is given to mobs like candy, we'd already have a 200% survival rate boost.

    Sure, some rare encounters are royally screwed off and some combos of 3 mobs are lethal... but so what? Just fix those, not make the game "amoeba-dumb". I quit WoW in 2006 (and many other MMOs) when they became way too "tard friendly", I love ESO very much but I can't stand seeing every game being butchered for the sake of people unable to use a minimum of brains.

    Also, ZoS is lacking of foresight.

    They were unable to deliver the full game on time (I played GW2's closed beta months before release had more content and polish than ESO has now)... so they are stuck with scrambling making "something" for players to do at max level.

    What happens with the nerfs is that they'll let the gross mass of playerbase quickly get to VR12 and then what? They won't even get into a trial (they are bads after all) so all ZoS will achieve with this nerf is:

    - disgruntle those who actually worked to get to VR 12 (Craglorn farmers not included) and remove incentive to do further, dumbed down content.

    - buy a couple of months worth of subs by a number of people. That is, a quick, desperate cash grab.

    - flop grandiously, as now the unexisting content has been burned by everyone fast and there's simply nothing to do but some loldailies.
  • Vahrokh
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    Anastasia wrote: »
    EXCEPT...one wonders if alllll the players that WANT to play solo successfully in endgame content actually read the promo's on this game. TESO was very clearly promoted by descriptions of strong soloability in the early levels, followed by increased difficulty and encouraged-grouping for Vet content.

    Why would players primarily interested in soloing their way through all content buy and sub to this game? And why is Zenimax changing this now, after attracting vet mmo players who specifically came here for the interesting, group-encouraged, challenging gameplay they could look forward to in higher levels????

    Here's the catch: you don't spend > $200M into an AAA MMO, planning to have 350k subs. Because THOSE are the numbers for any mildly challenging / skilled player oriented MMO.
    Either ZoS were totally WRONG at estimating the percentage of decent players they'd get out of the total OR they squared lied in our face, well knowing that aiming at millions of subs is incompatible with having a skilled players based MMO.
    In either case, the $200M have been spent, so they need the "big masses" to pay back the investment so they'll crawl down to the worst, lowest denominator just to get any possible money back.
    Also, don't forget this project has not been made with true "self" money but with debt (towards a fund) so they REALLY have to pay back and by certain deadlines.
    Edited by Vahrokh on July 5, 2014 7:47AM
  • Dayel
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    In response to those who insist an MMO needs or requires groups, I provide the following:

    An MMO is a massive game in which multiple players can take part. However, that does not indicate that all the players in it want or need to form groups and romp through the scenery. A lot of players wish to enjoy the whole "massive" world alone in their own good company, without having to group with a bunch of strangers.
  • adino
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    apples to oranges folks. I just don't see the need for it now. The game is near unplayable for many people due to FPS and we still have broken quests, broken eq sets, broken skills, really bad balance issues...

    While we are on the balance issues... Here is a solution to VR levels being too easy or too hard or solo vs. need to group.

    If you want to go solo and make it easy go light armor/staff. Super easy mode, go light armor/staff/dk.

    If you want a challenge and in certain situations require grouping, go stamina build and do not use a staff or use light armor.

    Seriously, why change stuff when your game is broke? Fix the game then we can see about making additions. It is like your car engine light is on and it won't start and you decide to put in a new exhaust first and some fancy rims. WHY THE FRAK WOULD YOU PUT ON NEW RIMS IF THE CAR WON'T START?!

    Cancel sub folks. Vote with your pocketbook. Even if you resub right before time runs out, seeing thousands cancel sub will tell them a message you just cannot due by raging/whining on the forums.
  • SFBryan18
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    Another thread was closed and directed here where a member told me I was referring to "cookie cutter" builds because I said some players will still complain because they built their character wrong.

    Fact is, if I throw all my skill points into crafting, all my attributes in stamina, and then run around and try dropping magic spells, I am definitely doing something wrong. Choosing the right perks and skills to go with a good balance of attributes is part of character creation and some choices are going to be better than others.

    This is a fact and has nothing to do with some "cookie cutter" cop out.
    Edited by SFBryan18 on July 5, 2014 9:29AM
  • Ojustaboo
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    SFBryan18 wrote: »
    Another thread was closed and directed here where a member told me I was referring to "cookie cutter" builds because I said some players will still complain because they built their character wrong.

    Fact is, if I throw all my skill points into crafting, all my attributes in stamina, and then run around and try dropping magic spells, I am definitely doing something wrong. Choosing the right perks and skills to go with a good balance of attributes is part of character creation and some choices are going to be better than others.

    This is a fact and has nothing to do with some "cookie cutter" cop out.

    Yep but it's Zenimax's fault for how they sold the game. They implied you could choose whatever 5 random skills you like and be able to do all the content.

    You know thats impossible, I know that's impossible but that is how it was sold.

    Depending on the mobs I'm facing depends on which wespon I use and whether I need to change any skills. A lot of people do not expect to have to do this and many simply refuse to try.

    At vet level you need to choose your skills carefully, I completely respeced and went from finding it impossible to loving it.

    That said, I used to have a bow as my 2nd wespon and summoned on my first one. I had to stop summoning and switch the bow to a res staff, whether that was me not understanding my bow skills properly I don't know, but run of the mill vet content should be doable using whatever weapon or skill line you choose.

    Obviously you will still need additional skills etc but it should be doable. I found it impossible using pets or a bow hence I completely changed my build. Sure some mobs/areas I might have found the bow useless or the pets a pain, but for the majority of it, they should still have been a viable option (along side other carefully chosen skills), but for me they weren't

    I think certain skill lines needed balancing but nerfing the content is not the solution and I would be extremely surprised if this didnt cause more problems than it solves.
    Edited by Ojustaboo on July 5, 2014 10:08AM
  • Phantax
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    Damn, all the nah-sayers jumped onto this quickly enough...lol

    •Firstly ZOS did not say VR would become easy-mode, they said it would be 'easier' to level. They may bring the difficulty down by an amount that is almost unnoticeable ! They may do something we didn't expect?

    •Secondly, the forums have been filled with posts for ages now by people complaining about VR difficulty. There have been very few (almost none) posts where people have loved the whole VR experience. We (the general ESO population) have been moaning at ZOS for ages to 'fix' VR and now when they do, a mindless bandwagon all start moaning and complaining about it.

    Lets at least wait till Monday, see what ZOS actually do to VR and then we can judge if it's a good or bad thing ! Any MMO is a living/on-going entity, it takes time to get it right and balance things. ZOS obviously have something in mind, lets at least wait to see if it works !

    :expressionless:
    Edited by Phantax on July 5, 2014 10:08AM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Cogo
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    The problem isnt players complaining its hard at vet areas. The "problem" is all the rest who enjoy the game as it is.

    I am curious. If not the majority of those who complain are lower then vet 8, who tries to solo in Graglorn.

    I am NOT that good of a player, and in daggerfall I have no problem soloing.

    Tweak Graglorn or whatever...fine! Keep the rest as is.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Ojustaboo
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    Phantax wrote: »
    Damn, all the nah-sayers jumped onto this quickly enough...lol

    •Firstly ZOS did not say VR would become easy-mode, they said it would be 'easier' to level. They may bring the difficulty down by an amount that is almost unnoticeable ! They may do something we didn't expect?

    •Secondly, the forums have been filled with posts for ages now by people complaining about VR difficulty. There have been very few (almost none) posts where people have loved the whole VR experience. We (the general ESO population) have been moaning at ZOS for ages to 'fix' VR and now when they do, a mindless bandwagon all start moaning and complaining about it.

    Lets at least wait till Monday, see what ZOS actually do to VR and then we can judge if it's a good or bad thing ! Any MMO is a living/on-going entity, it takes time to get it right and balance things. ZOS obviously have something in mind, lets at least wait to see if it works !

    :expressionless:

    While I don't disagree with your post as such, I don't thini it's as straight forward.

    Happy players rarely post, I've only been posting non stop as I'm away from my PC, unhappy players are always very vocal.

    It could be that while 2000 odd people say they find the current vet content too hard, for for every 2000 saying that, 10,000 have no problem with it.

    So the complaints might not be the majority it seems it is, likewise it could be the majority thinking that and I might be in a minority not wanting it made easier.

    While we do need to wait and see, Zenimax anounced plans and that will cause discussion.

    Thing is, there's two logical scenarios

    If they bring the difficulty down just a tiny bit (I suspect even if they bring it down a good fair bit) the vast majority of those pleased with the announcement will find themselves very disappointed

    If they bring it down enough to please those players, chances are they will ruin it for many currently enjoying it.

    I know decisions aren't made just on forum posts but I would be very surprised if the devs didn't read player responses to announcements. If no one had posted anything since the announcement I think that would probably bother the devs more.

    They knew announcing it would cause this sort of debate, they could have waited 5 more days and announce it on patch day

    For all we know they still haven't decided exactly how much to alter things and made the anouncement so that they could see what the community thinks.
    Edited by Ojustaboo on July 5, 2014 10:27AM
  • Phantax
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    Ojustaboo wrote: »
    Phantax wrote: »
    Damn, all the nah-sayers jumped onto this quickly enough...lol

    •Firstly ZOS did not say VR would become easy-mode, they said it would be 'easier' to level. They may bring the difficulty down by an amount that is almost unnoticeable ! They may do something we didn't expect?

    •Secondly, the forums have been filled with posts for ages now by people complaining about VR difficulty. There have been very few (almost none) posts where people have loved the whole VR experience. We (the general ESO population) have been moaning at ZOS for ages to 'fix' VR and now when they do, a mindless bandwagon all start moaning and complaining about it.

    Lets at least wait till Monday, see what ZOS actually do to VR and then we can judge if it's a good or bad thing ! Any MMO is a living/on-going entity, it takes time to get it right and balance things. ZOS obviously have something in mind, lets at least wait to see if it works !

    :expressionless:

    While I don't disagree with your post as such, I don't thini it's as straight forward.

    Happy players rarely post, I've only been posting non stop as I'm away from my PC, unhappy players are always very vocal.

    It could be that while 2000 odd people say they find the current vet content too hard, for for every 2000 saying that, 10,000 have no problem with it.

    So the complaints might not be the majority it seems it is, likewise it could be the majority thinking that and I might be in a minority not wanting it made easier.

    While we do need to wait and see, Zenimax anounced plans and that will cause discussion.

    Thing is, there's two logical scenarios

    If they bring the difficulty down just a tiny bit (I suspect even if they bring it down a good fair bit) the vast majority of those pleased with the announcement will find themselves very disappointed

    If they bring it down enough to please those players, chances are they will ruin it for many currently enjoying it.

    I know decisions aren't made just on forum posts but I would be very surprised if the devs didn't read player responses to announcements. If no one had posted anything since the announcement I think that would probably bother the devs more.

    They knew announcing it would cause this sort of debate, they could have waited 5 more days and announce it on patch day

    For all we know they still haven't decided exactly how much to alter things and made the anouncement so that they could see what the community thinks.

    Yes, it has to be a balancing act and trying to keep everybody happy is a task I don't envy them. I'd rather see little-and-often tweeks until the 'balance' feels right.
    Personally I'm on the side that thinks VR questing was too hard, but that doesn't mean I want to see it become a /faceroll, it has to still be challenging.
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Pele
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    This is the longest I've seen any good-bye thread open.
  • habbahen
    habbahen
    Content is already too easy. Please increase difficulty.
  • AreoHotah
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    These god damn casuals are destroyng every game...
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Anastasia
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    xaraan wrote: »
    I honestly don't understand people complaining the game's vet areas being made a bit easier. One, you shouldn't feel less powerful at vet level than at 1-50 (I think they should have added more mobs instead of just upping their power level). Also, about to be on my third vet character, so it's not like I haven't played through the content well enough on my own previously.

    But, the game has a balance issue. There are three pulls of normal mobs that are harder than bosses many times. But in the end, if it's so hard that players are hitting a wall, there is a problem. If you think it's too easy, you can always make the game harder on yourself for the challenge (No ultimates, no potions, no gear upgrades, etc), but those having trouble can't make it easier.

    Personally, I don't think it's that players that have a problem with the change want it to be hard,

    And really, when players can just not do the vet zones and level by grinding in Craglorn in a huge group with no danger, why does it matter if the quests are more manageable?


    xaraan wrote: »
    I honestly don't understand people complaining the game's vet areas being made a bit easier. One, you shouldn't feel less powerful at vet level than at 1-50 (I think they should have added more mobs instead of just upping their power level). Also, about to be on my third vet character, so it's not like I haven't played through the content well enough on my own previously.

    But, the game has a balance issue. There are three pulls of normal mobs that are harder than bosses many times. But in the end, if it's so hard that players are hitting a wall, there is a problem. If you think it's too easy, you can always make the game harder on yourself for the challenge (No ultimates, no potions, no gear upgrades, etc), but those having trouble can't make it easier.

    Personally, I don't think it's that players that have a problem with the change want it to be hard, they want to be able to say they didn't have a problem with content while listening to others talk about how hard it was.

    And really, when players can just not do the vet zones and level by grinding in Craglorn in a huge group with no danger, why does it matter if the quests are more manageable?

    1.) "But, the game has a balance issue."

    Yes, yes it does. But correcting/replacing the Stam/Magic ratio FIRST would go the farthest in balance along with continuing attention to base-class skills. NOT deleveling and thinning out the mobs in an ENTIRE piece of content/zone/area.
    Instituting a larger bonus on e x p for those who GROUP or, making the loot a bit more interesting, or offering some sort of whole faction reward. There are lots of player suggestions and ideas that have been submitted which I hope will also be considered going forward. But I believe those should have been attended to first, before creating more headaches in content down the road by making the Vet+ areas 'easier'.

    2.) "Personally, I don't think it's that players that have a problem with the change want it to be hard, they want to be able to say they didn't have a problem with content while listening to others talk about how hard it was. (

    Really? (*Not pointed specifically at you xaraan).So the experienced players who are coming in here trying to share perspectives and offer suggestions should all be swiped with a blanket of:
    "You're jelly cuz we are getting something cool and you aren't..."???????

    How about from now on, individuals who post something you/they/anyone doesn't like get rebuttal posts on THEIR comments rather than including me as a blood sister of theirs.

    There are wise, interesting, viable, fun, doable ideas being proffered that would provide a boon for higher levels solo'rs right now in many threads on these forums. I've only seen a very few "L2P - you're a loser" posts. There were also the same sorts of discussions occurring BEFORE yesterdays announcement of the incoming Vet+ nerf. If you are offended by someone who is being infantile, get into their shizz, not mine or the next guy who is trying to have his ideas be included in this discussion.

    I've friends who absolutely love soloing. I know there is a desire for it by some of the population and that is important to consider, though if that were my preferred style of playing an mmo I def would not have bought this particular game, since the forward promo's about it were clear that early levels would be more solo friendly and later content would be most viable when duoing, trioing or full on grouping.

    My urgent consideration is to put the responsibility of CREATING what is ADDITIONALLY now wanted by those players ON ZENI's plate. This isn't within our power - aside from input, we have no direct line of authority.

    TLDR: Many players who participate in these forums love this game and want the best going forward and are trying to give tips and suggestions to help other people. No one is going to be totally hunky-dory with every single change/adjustment/deletion/addition, but inclusion in voices and opinions should continue to be important to all of us so we can communicate with ZOS.

    If you get insulted by someone's post, give them some shizz back to THAT person, don't blame me for all the world's sputnum. This ain't no 'kumbaya' circle, but presumably MOST of us have the same goal: to continue to get enjoyment from a very cool MMO we've waited years on and which we want to continue to support if that is possible.

    My ideas, o:) are, of course, some of the best...but you are perfectly free to refuse to concur with that!

    Good journeys~

    Edited by Anastasia on July 5, 2014 12:29PM
  • Alphashado
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    AreoHotah wrote: »
    These god damn casuals are destroyng every game...

    Yes, you have said that exact same thing in several threads. Just for the sake of logic... has it ever occurred to you that if there was money to be made by developing a game with nothing but hardcore combat that someone would have done it by now?
  • Ojustaboo
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    Alphashado wrote: »
    AreoHotah wrote: »
    These god damn casuals are destroyng every game...

    Yes, you have said that exact same thing in several threads. Just for the sake of logic... has it ever occurred to you that if there was money to be made by developing a game with nothing but hardcore combat that someone would have done it by now?

    While arguably true, if Zenimax had simply wanted to go just for the biggest return, they would simply have copied the same old EQ/WOW format.

    They said from the start that they weren't following the crowd, the crowd currently caters mainly for casual.

    I think many people underestimate the amount of people that will not like end contend being dumbed down, I also think most of those thinking they will now like the end content, still wont.
    .
  • c0rp
    c0rp
    ✭✭✭✭✭
    Innocente wrote: »
    Alien, I agree that choice would be better. Sadly, Zenimax did not write the game engine code (it is Hero Engine; same as SWTOR), so they really have no skill onboard to make such in-depth changes. Modifying the difficulty is about the best they can do. I mean, look at their solution to phase excluded groups: notification that the instance is 'solo'?!?! What use is that to anyone.

    In an effort to stop you from posting misinformation (since no one else has in 3 pages worth of content) I will correct you.

    ESO does not use Hero. ESO uses a custom in house engine.

    Hero was used on very early pre alpha builds of the game while the current engine was being developed.

    If you have even played swtor, you would know there is no way in hell ESO is running on Hero.

    There, now you are informed!
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
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