LonePirate wrote: »My static duo playing partner and I were looking forward to the increased difficulty of the veteran zones, since we pretty much decimate everything in the core 1-50 content.
Your perceptions of what the game currently is and what it will be are way off base. Given how you are playing the game with a friend, the current Veteran content before any changes would have been easy for the two of you. The upcoming changes won't make a bit of difference to people who group. Except for the dolmens and some world bosses, Veteran zone quests and delves are a walk in the park right now for groups of two or more. Unless you are playing solo, you are not going to find a challenge in the current Veteran zones right now.
Arsenic_Touch wrote: »
There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,
They're calling it a middle ground but when have they ever done things down the middle? People are wondering why others are already jumping on the issue before they released all of the details? because history has shown us that we should be dreading these changes not welcoming them.
Why would players primarily interested in soloing their way through all content buy and sub to this game? And why is Zenimax changing this now, after attracting vet mmo players who specifically came here for the interesting, group-encouraged, challenging gameplay they could look forward to in higher levels????
While I certainly understand the hue and cry to make the faction veteran zones easier, I think it is a big mistake.
My static duo playing partner and I were looking forward to the increased difficulty of the veteran zones, since we pretty much decimate everything in the core 1-50 content. We will now have nothing to look forward to in ESO gameplay for a long time, if we last that long.
It is questionable as to whether we will stay on with ESO; this game is great as a single-player game. Not so great as a multiplayer game; and that is what we like to play.
I am sure lots of folks will be happy with the change (if they do not get mind numbingly bored from the easy-mode repetitive questing). To those folks, I wish you well.
Kind of sad. I suspect I know what my partner's response to this news is going to be.
LonePirate wrote: »Your perceptions of what the game currently is and what it will be are way off base. Given how you are playing the game with a friend, the current Veteran content before any changes would have been easy for the two of you. The upcoming changes won't make a bit of difference to people who group. Except for the dolmens and some world bosses, Veteran zone quests and delves are a walk in the park right now for groups of two or more. Unless you are playing solo, you are not going to find a challenge in the current Veteran zones right now.
EXCEPT...one wonders if alllll the players that WANT to play solo successfully in endgame content actually read the promo's on this game. TESO was very clearly promoted by descriptions of strong soloability in the early levels, followed by increased difficulty and encouraged-grouping for Vet content.
Why would players primarily interested in soloing their way through all content buy and sub to this game? And why is Zenimax changing this now, after attracting vet mmo players who specifically came here for the interesting, group-encouraged, challenging gameplay they could look forward to in higher levels????
Another thread was closed and directed here where a member told me I was referring to "cookie cutter" builds because I said some players will still complain because they built their character wrong.
Fact is, if I throw all my skill points into crafting, all my attributes in stamina, and then run around and try dropping magic spells, I am definitely doing something wrong. Choosing the right perks and skills to go with a good balance of attributes is part of character creation and some choices are going to be better than others.
This is a fact and has nothing to do with some "cookie cutter" cop out.
Damn, all the nah-sayers jumped onto this quickly enough...lol
•Firstly ZOS did not say VR would become easy-mode, they said it would be 'easier' to level. They may bring the difficulty down by an amount that is almost unnoticeable ! They may do something we didn't expect?
•Secondly, the forums have been filled with posts for ages now by people complaining about VR difficulty. There have been very few (almost none) posts where people have loved the whole VR experience. We (the general ESO population) have been moaning at ZOS for ages to 'fix' VR and now when they do, a mindless bandwagon all start moaning and complaining about it.
Lets at least wait till Monday, see what ZOS actually do to VR and then we can judge if it's a good or bad thing ! Any MMO is a living/on-going entity, it takes time to get it right and balance things. ZOS obviously have something in mind, lets at least wait to see if it works !
Damn, all the nah-sayers jumped onto this quickly enough...lol
•Firstly ZOS did not say VR would become easy-mode, they said it would be 'easier' to level. They may bring the difficulty down by an amount that is almost unnoticeable ! They may do something we didn't expect?
•Secondly, the forums have been filled with posts for ages now by people complaining about VR difficulty. There have been very few (almost none) posts where people have loved the whole VR experience. We (the general ESO population) have been moaning at ZOS for ages to 'fix' VR and now when they do, a mindless bandwagon all start moaning and complaining about it.
Lets at least wait till Monday, see what ZOS actually do to VR and then we can judge if it's a good or bad thing ! Any MMO is a living/on-going entity, it takes time to get it right and balance things. ZOS obviously have something in mind, lets at least wait to see if it works !
While I don't disagree with your post as such, I don't thini it's as straight forward.
Happy players rarely post, I've only been posting non stop as I'm away from my PC, unhappy players are always very vocal.
It could be that while 2000 odd people say they find the current vet content too hard, for for every 2000 saying that, 10,000 have no problem with it.
So the complaints might not be the majority it seems it is, likewise it could be the majority thinking that and I might be in a minority not wanting it made easier.
While we do need to wait and see, Zenimax anounced plans and that will cause discussion.
Thing is, there's two logical scenarios
If they bring the difficulty down just a tiny bit (I suspect even if they bring it down a good fair bit) the vast majority of those pleased with the announcement will find themselves very disappointed
If they bring it down enough to please those players, chances are they will ruin it for many currently enjoying it.
I know decisions aren't made just on forum posts but I would be very surprised if the devs didn't read player responses to announcements. If no one had posted anything since the announcement I think that would probably bother the devs more.
They knew announcing it would cause this sort of debate, they could have waited 5 more days and announce it on patch day
For all we know they still haven't decided exactly how much to alter things and made the anouncement so that they could see what the community thinks.
I honestly don't understand people complaining the game's vet areas being made a bit easier. One, you shouldn't feel less powerful at vet level than at 1-50 (I think they should have added more mobs instead of just upping their power level). Also, about to be on my third vet character, so it's not like I haven't played through the content well enough on my own previously.
But, the game has a balance issue. There are three pulls of normal mobs that are harder than bosses many times. But in the end, if it's so hard that players are hitting a wall, there is a problem. If you think it's too easy, you can always make the game harder on yourself for the challenge (No ultimates, no potions, no gear upgrades, etc), but those having trouble can't make it easier.
Personally, I don't think it's that players that have a problem with the change want it to be hard,
And really, when players can just not do the vet zones and level by grinding in Craglorn in a huge group with no danger, why does it matter if the quests are more manageable?
I honestly don't understand people complaining the game's vet areas being made a bit easier. One, you shouldn't feel less powerful at vet level than at 1-50 (I think they should have added more mobs instead of just upping their power level). Also, about to be on my third vet character, so it's not like I haven't played through the content well enough on my own previously.
But, the game has a balance issue. There are three pulls of normal mobs that are harder than bosses many times. But in the end, if it's so hard that players are hitting a wall, there is a problem. If you think it's too easy, you can always make the game harder on yourself for the challenge (No ultimates, no potions, no gear upgrades, etc), but those having trouble can't make it easier.
Personally, I don't think it's that players that have a problem with the change want it to be hard, they want to be able to say they didn't have a problem with content while listening to others talk about how hard it was.
And really, when players can just not do the vet zones and level by grinding in Craglorn in a huge group with no danger, why does it matter if the quests are more manageable?
These god damn casuals are destroyng every game...
Alphashado wrote: »These god damn casuals are destroyng every game...
Yes, you have said that exact same thing in several threads. Just for the sake of logic... has it ever occurred to you that if there was money to be made by developing a game with nothing but hardcore combat that someone would have done it by now?
Alien, I agree that choice would be better. Sadly, Zenimax did not write the game engine code (it is Hero Engine; same as SWTOR), so they really have no skill onboard to make such in-depth changes. Modifying the difficulty is about the best they can do. I mean, look at their solution to phase excluded groups: notification that the instance is 'solo'?!?! What use is that to anyone.