Veteran Faction Zones Going To Easy-Mode

  • Surinen
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    from the text posted by the developer I've learnt that difficulty level will be between 1-50 and 1-12v. in this case I think it will be still too much, in sense that I as a hero should be able to exterminate everything and everyone on my path. If there is a problem with killing 6 mudcrabs or one bossy crab then there is something very wrong with the game. it is not as if tougher mobs in mmo games challenge your wits in any special way, you are simply spending more time stabbing some cats or bears. ridiculous. it should be 1-50 like experience, with no difficulty increase.
  • flintstone
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    Audigy wrote: »
    Laura wrote: »
    Mud_Puppy wrote: »
    Casuals always win.

    it isn't casuals. I'm casual and I got through fine.

    BADS always win.

    I agree with what you said. I am a Casual as well and get along just fine. Sure I have my encounters where I wait a minute or two before I engage them with a passer bye, but to actually be able to heal someone or tank for them is a welcome change to my role as a support class in an MMO.

    It reminded me about the early days at WOW and SWTOR, where a support was actually a help and not a burden to questing people.

    I am quite worried what the future will bring for my role now. Will I be again be told to screw off as a healer or tank, just because AOE bombing doesn't work so well with me?

    Will I again not be able to actually learn how to heal or tank, but then be demanded to be a professional in my role upon my first dungeon or trial? The learning curve at ESO was great, I felt that I always got something back from a fight and I assure you my first dungeon was horrible at 15 ^^

    In my case I still have the bonus of 15 years MMO experience, but what about those who don't? What will happen to them at VR dungeons and trials? How much blame will they get for just being poor?

    I doubt that people will accept their poor performance and try to understand that they couldn't learn the game due the lack of challenges and groups in the open world. At least in WOW nobody respects or understand this, that's why it became such a mess over there and I am sadly very confident that the community at ESO will turn hostile as well to those that didn't had the chance to learn yet.


    History repeats itself, a company does promise a different game and then pulls the Blizzard out of their heads and risks going F2P as it loses all the loyal customers over the nerfs. I hope it wont come to this, but I would lie if I said I am positive about the future of ESO now and this is coming from a person that defended ESO for 3 months and more since the Beta invite came.

  • indytims_ESO
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    This just cracks me up.

    For weeks, the forum is filled with folks ranting about how hard VR zones are.

    Now, we're going to see people start ranting about how easy they are.

    The game is too easy. I think most folks realize that as they blast through levels. I am very curious what % of the population was at 50 in the first 2 weeks after launch.

    It's not just the end-game that is flawed, but the journey along the way. Zeni gave themselves literally ZERO time to work on end-game content by allowing folks to reach it in the blink of an eye.
  • LonePirate
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    Innocente wrote: »
    My static duo playing partner and I were looking forward to the increased difficulty of the veteran zones, since we pretty much decimate everything in the core 1-50 content.

    Your perceptions of what the game currently is and what it will be are way off base. Given how you are playing the game with a friend, the current Veteran content before any changes would have been easy for the two of you. The upcoming changes won't make a bit of difference to people who group. Except for the dolmens and some world bosses, Veteran zone quests and delves are a walk in the park right now for groups of two or more. Unless you are playing solo, you are not going to find a challenge in the current Veteran zones right now.

  • Innocente
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    LonePirate,

    Thanks for the info. Kind of makes me sad, actually. Not that it is going to matter anymore anyhow. Oh well.
  • steveb16_ESO46
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    Ragekniv wrote: »
    Great news for the solo players! Thank you Zenimax!

    Agreed. People who don't like it? Well, you know the answer. You were telling it to the rest of us often enough.
  • steveb16_ESO46
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    quests should be marked as "solo" and be "easy". quests or places like the open dungeons should be in the mixed category of "solo / group". they designed the entire VR content to be group oriented which is the most stupendous idea i've ever seen.

    I don't think that word means what you think it means.
  • Innocente
    Innocente
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    Never go in against a Sicilian when death is on the line!
  • Danisheraser
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    This issue most certainly made the playerbase stand up. Zenimax "thinks" they have listened to their players. No - they have listened to the minority who came to these forums, whining and crying because they could not handle the challenge VR content gave them. BUT NOW WE GIVE THEM BACK!

    Zenimax is ruining the game by giving in to this. Instead balance the rewards and make it more worthwhile to group with other people. That way the content won't feel so tough. And yes it can be solo'ed, if you know what your doing.
    Edited by Danisheraser on July 4, 2014 8:52PM
  • Malpherian
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    I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.

    You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.

    So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.

    Thank you
    ~ Mal
    Edited by Malpherian on July 4, 2014 10:01PM
  • Alphashado
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    Malpherian wrote: »
    I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.

    You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.

    So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.

    Thank you
    ~ Mal

    Agreed. Welcome to overreaction theater. And the most interesting thing is that most of this is from the same people who just 2 days ago were still saying....

    Bub bye
    Can I have your stuff?
    L2P or leave
    Noob
    QQ more
    Your tears are delicious

    etc etc

    Reminds me of the movie "A Christmas Story" Bully laughed and laughed at all the kids he made cry. Then when one of the kids finally stood up to him, the bully ran away crying like a little baby. Unable to comprehend why the world was so mean to him.

  • KariTR
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    So when they say they are going to make it more in line with the 1-50 levels, what conclusions do you draw? Give me some ideas if you think we are wrong jumping to conclusions when we think that, well what can I say, they are going to make it more in line with the 1-50 levels.

    PS: I would love to be wrong.
  • Alphashado
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    KariTR wrote: »
    So when they say they are going to make it more in line with the 1-50 levels, what conclusions do you draw? Give me some ideas if you think we are wrong jumping to conclusions when we think that, well what can I say, they are going to make it more in line with the 1-50 levels.

    PS: I would love to be wrong.

    We just don't know yet. Since they are going to make it more in line with 1-50, then I suspect that means a reduction in health and damage for all the mobs. I doubt they will even touch the bosses because one thing almost everyone can agree on in VR is that the bosses always tend to be weak compared to the mobs surrounding them. 1-50 this was seldom the case. So if they were smart about it, they would leave all the bosses exactly the same and just tone down the trash mobs a bit.

    Just as an example, every other mob may not throw a puny dagger that hits for 800-900 damage every single time. Or perhaps they won't put that particular mob in a group with 2 others that do the exact same thing. It might only be a matter of restructuring the composition of existing mobs.

    Edited by Alphashado on July 4, 2014 10:29PM
  • hamon
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    Corew wrote: »
    As a duo you would have facerolled it anyway, just saying.

    exactly . he intends to duo it but can't see why it being challenging for his duo might mean extremelly hard for anyone not doing it as duo.... end thread for goodness sake

  • Dekkameron
    Dekkameron
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    My word! All this whining!

    No matter what Zenimax do peeps moan and whinge!

    They cannot win.
    - Veteran Combat Librarian -
  • Phinix1
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    Surinen wrote: »
    from the text posted by the developer I've learnt that difficulty level will be between 1-50 and 1-12v. in this case I think it will be still too much, in sense that I as a hero should be able to exterminate everything and everyone on my path. If there is a problem with killing 6 mudcrabs or one bossy crab then there is something very wrong with the game. it is not as if tougher mobs in mmo games challenge your wits in any special way, you are simply spending more time stabbing some cats or bears. ridiculous. it should be 1-50 like experience, with no difficulty increase.

    "As a pro basketball player I feel that I should be able to carry a step ladder with me and walk up to the basket unchallenged to rofl dunk every time. If I have ANY challenge whatsoever or have to put even the most minimal bit of thought into my opponent's reactions and strategy, there is something very wrong with the NBA."
  • Surinen
    Surinen
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    "As a pro basketball player I feel that I should be able to carry a step ladder with me and walk up to the basket unchallenged to rofl dunk every time. If I have ANY challenge whatsoever or have to put even the most minimal bit of thought into my opponent's reactions and strategy, there is something very wrong with the NBA."
    even if the magick and heroes of TES were to be part of *** sapiens reality then I would not accept this analogy because of the vehement differences between them. shouldn't it be 'tactics' anyway? well, I'm nitpicking. now, please, excuse me, I need to purge my mind off this lowbrow sport you brought to my attention. cricket is what gentleman play.

    P.S. magick is

  • Laura
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    I don't think many people would have said that VR was perfect. It wasn't fun and it was grindy but it DID teach me how to play the game.

    I don't see why some people have such an issue with learning how to play or trial and error.

    Was the right answer really to just make it so you can get through it without using your brain? Do people seriously just want to drone through these games?

    Why? where is the fun in being able to literally roll your face over your keyboard and never having to consider how you approach something? Do people seriously play skyrim with the difficulty cranked all the way down to the point they can one shot dragons by throwing a damp sock at them?

  • Sihnfahl
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    Laura wrote: »
    I don't think many people would have said that VR was perfect. It wasn't fun and it was grindy but it DID teach me how to play the game.
    Which is generally what is supposed to happen when you level up. Good game design gradually ramps up the difficulty as people gain abilities. By level 50, someone should know how to play the game.

    VR content lets people multi-spec a lot easier, though.
  • Loco_Mofo
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    Welcome to ESO, the single player MMO.
  • LonePirate
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    Innocente wrote: »
    LonePirate,

    Thanks for the info. Kind of makes me sad, actually. Not that it is going to matter anymore anyhow. Oh well.

    You can still enjoy the content, the lore, the quests and the characters. However, it sounds like you are expecting a Dark Souls type of difficulty in the Veteran zones and that simply does not exist if you experience all content grouped with another player. The closest challenge you will find would be if the two of you tackle the group dungeons in Craglorn as a duo instead of with two other players. You will not like the questing in the VR1-10 zones if you need a challenge to play the game and you only play while grouped with a friend.
  • Blud
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    I think ZOS is making the correct decision. They want people to have fun and enjoy the game. That's smart. They want more subscribers. That's smart. I want that too, because I want AvA to live long and prosper. Need people for that.

    I am VR12, so I don't have to care, but leveling through VR++ zones not not fun as a Templar. I unsubbed because of the fps fiasco in AvA. However, this decision shows me ZoS is capable of doing something right and I will re-sub because of it.

    Well done, ZoS!
  • Stratti
    Stratti
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    Malpherian wrote: »
    I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.

    You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.

    So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.

    Thank you
    ~ Mal

    There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,
  • Tamanous
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    Loco_Mofo wrote: »
    Welcome to ESO, the single player MMO.

    What several here are clueless about is that this change is supposed to allow solo play. Currently you hit Vet ranks and hit a wall in difficulty and grind unless you are a DK, Sorc or a gimp class abusing staff/light armor OP'ness.

    There are still group dungeons, adventure zones and several other group mechanics at end game and more to come. The ONLY thing missing is the ability for solo play to continue through Vet Ranks. So basically what you are suggesting is to f*** over the majority of the player base who enjoyed a certain play style up until 50 and grant them ZERO ability to play without aoe facerolling everything in groups ... which will go on anyway with little difference.

    Nearly all content patches that add additional combat based content is group based from here on out. Give solo players a break here. There is no possible way that even the so called "anti-carebear" crowd (a complete joke considering this is a pve adjustment with zero connection to pvp ... carebear is a pvp term for pve players) actually want Vet levels to stay the same way as they are with itemization and grind issues.

    The cast majority of those with negative responses post in order to inflate their epeen. They have no concept as to what they actually want, what actually affects them and what is better for the game. So you don't solo play in Vet? THEN YOU DO NOT HAVE THE ISSUE OTHERS ARE HAVING BECAUSE YOU BYPASSED THE ISSUE!!! If you played an OP build you bypassed the issue. If you did nothing but grind group content you bypassed the issue.

    Clue up peeps. These people are whining about allowing solo play ... and they don't even solo play!
    Edited by Tamanous on July 5, 2014 12:30AM
  • traigusb14_ESO2
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    Stratti wrote: »
    Malpherian wrote: »
    I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.

    You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.

    So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.

    Thank you
    ~ Mal

    There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,

    incorrect.

    They said they will be making it harder than 1-50 but easier then currently.

  • Loco_Mofo
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    Tamanous wrote: »
    Loco_Mofo wrote: »
    Welcome to ESO, the single player MMO.

    What several here are clueless about is that this change is supposed to allow solo play. Currently you hit Vet ranks and hit a wall in difficulty and grind unless you are a DK, Sorc or a gimp class abusing staff/light armor OP'ness.

    There are still group dungeons, adventure zones and several other group mechanics at end game and more to come. The ONLY thing missing is the ability for solo play to continue through Vet Ranks. So basically what you are suggesting is to f*** over the majority of the player base who enjoyed a certain play style up until 50 and grant them ZERO ability to play without aoe facerolling everything in groups ... which will go on anyway with little difference.

    Nearly all content patches that add additional combat based content is group based from here on out. Give solo players a break here. There is no possible way that even the so called "anti-carebear" crowd (a complete joke considering this is a pve adjustment with zero connection to pvp ... carebear is a pvp term for pve players) actually want Vet levels to stay the same way as they are with itemization and grind issues.

    The cast majority of those with negative responses post in order to inflate their epeen. They have no concept as to what they actually want, what actually affects them and what is better for the game. So you don't solo play in Vet? THEN YOU DO NOT HAVE THE ISSUE OTHERS ARE HAVING BECAUSE YOU BYPASSED THE ISSUE!!! If you played an OP build you bypassed the issue. If you did nothing but grind group content you bypassed the issue.

    Clue up peeps.

    The guy you quoted (me), yeah I'm a solo NB player that plays a variety of builds, but do enjoy to group every now n then (it's a MMO).

    Plz clue up.
    Edited by Loco_Mofo on July 5, 2014 12:33AM
  • born2beagator
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    Stratti wrote: »
    Malpherian wrote: »
    I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.

    You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.

    So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.

    Thank you
    ~ Mal

    There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,

    incorrect.

    They said they will be making it harder than 1-50 but easier then currently.

    stop trying to present facts. These people are ranting here!
  • Arsenic_Touch
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    Stratti wrote: »

    There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,

    They're calling it a middle ground but when have they ever done things down the middle? People are wondering why others are already jumping on the issue before they released all of the details? because history has shown us that we should be dreading these changes not welcoming them.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Innocente
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    My reason for coming forward with a position on this is because if we wait until it is announced, it will be way, way to late. And all the fan-boyz will be saying "You should of said something back then if you did not like it!". Well, I am saying something. Probably won't do any good for having the type of game I like to play.

    I am happy for those players that are looking forward to an additional two faction's zones worth of easy questing and such. Although I think the having is not going to be as good for them as the wanting.

    Far better would have been to up the rewards so that more players would actually want to go through the harder questing content in the VR zones. And, to up the rewards for grouping.
  • Anastasia
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    MKLS wrote: »
    If you are playing as a duo the content will obviously be easy for you - if this is the case it is hardly fair to ask all the players that play solo to put up with a difficulty level that is too hard for them so that 2 players doing it get a reasonable level of difficulty.

    If you are not playing as a duo - simply playing as 2 solo players on different maps - then please reply as I have misread your post.

    Btw I often play as a duo on the veteran levels (which judging by the last post by the devs suggests that was what the vet areas were tweaked for) and they are really good fun - personally I love the vet areas - but as a solo player they are a lot slower and less forgiving of mistakes and sub optimal builds so I can understand why many players wanted them made easier.

    BTW If you are worried content is too easy - take some armor off / don't use pots or food / and keep healing spells off your skill bar to increase it - increasing difficulty is easy for an individual player to do.



    MKLS said: ****If you are playing as a duo the content will obviously be easy for you - if this is the case it is hardly fair to ask all the players that play solo to put up with a difficulty level that is too hard for them so that 2 players doing it get a reasonable level of difficulty.****

    EXCEPT...one wonders if alllll the players that WANT to play solo successfully in endgame content actually read the promo's on this game. TESO was very clearly promoted by descriptions of strong soloability in the early levels, followed by increased difficulty and encouraged-grouping for Vet content.

    Why would players primarily interested in soloing their way through all content buy and sub to this game? And why is Zenimax changing this now, after attracting vet mmo players who specifically came here for the interesting, group-encouraged, challenging gameplay they could look forward to in higher levels????
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