I agree with what you said. I am a Casual as well and get along just fine. Sure I have my encounters where I wait a minute or two before I engage them with a passer bye, but to actually be able to heal someone or tank for them is a welcome change to my role as a support class in an MMO.
It reminded me about the early days at WOW and SWTOR, where a support was actually a help and not a burden to questing people.
I am quite worried what the future will bring for my role now. Will I be again be told to screw off as a healer or tank, just because AOE bombing doesn't work so well with me?
Will I again not be able to actually learn how to heal or tank, but then be demanded to be a professional in my role upon my first dungeon or trial? The learning curve at ESO was great, I felt that I always got something back from a fight and I assure you my first dungeon was horrible at 15 ^^
In my case I still have the bonus of 15 years MMO experience, but what about those who don't? What will happen to them at VR dungeons and trials? How much blame will they get for just being poor?
I doubt that people will accept their poor performance and try to understand that they couldn't learn the game due the lack of challenges and groups in the open world. At least in WOW nobody respects or understand this, that's why it became such a mess over there and I am sadly very confident that the community at ESO will turn hostile as well to those that didn't had the chance to learn yet.
History repeats itself, a company does promise a different game and then pulls the Blizzard out of their heads and risks going F2P as it loses all the loyal customers over the nerfs. I hope it wont come to this, but I would lie if I said I am positive about the future of ESO now and this is coming from a person that defended ESO for 3 months and more since the Beta invite came.
My static duo playing partner and I were looking forward to the increased difficulty of the veteran zones, since we pretty much decimate everything in the core 1-50 content.
tordr86b16_ESO wrote: »quests should be marked as "solo" and be "easy". quests or places like the open dungeons should be in the mixed category of "solo / group". they designed the entire VR content to be group oriented which is the most stupendous idea i've ever seen.
Malpherian wrote: »I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.
You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.
So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.
Thank you
~ Mal
So when they say they are going to make it more in line with the 1-50 levels, what conclusions do you draw? Give me some ideas if you think we are wrong jumping to conclusions when we think that, well what can I say, they are going to make it more in line with the 1-50 levels.
PS: I would love to be wrong.
from the text posted by the developer I've learnt that difficulty level will be between 1-50 and 1-12v. in this case I think it will be still too much, in sense that I as a hero should be able to exterminate everything and everyone on my path. If there is a problem with killing 6 mudcrabs or one bossy crab then there is something very wrong with the game. it is not as if tougher mobs in mmo games challenge your wits in any special way, you are simply spending more time stabbing some cats or bears. ridiculous. it should be 1-50 like experience, with no difficulty increase.
even if the magick and heroes of TES were to be part of *** sapiens reality then I would not accept this analogy because of the vehement differences between them. shouldn't it be 'tactics' anyway? well, I'm nitpicking. now, please, excuse me, I need to purge my mind off this lowbrow sport you brought to my attention. cricket is what gentleman play.AlienDiplomat wrote: »"As a pro basketball player I feel that I should be able to carry a step ladder with me and walk up to the basket unchallenged to rofl dunk every time. If I have ANY challenge whatsoever or have to put even the most minimal bit of thought into my opponent's reactions and strategy, there is something very wrong with the NBA."
Which is generally what is supposed to happen when you level up. Good game design gradually ramps up the difficulty as people gain abilities. By level 50, someone should know how to play the game.I don't think many people would have said that VR was perfect. It wasn't fun and it was grindy but it DID teach me how to play the game.
LonePirate,
Thanks for the info. Kind of makes me sad, actually. Not that it is going to matter anymore anyhow. Oh well.
Malpherian wrote: »I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.
You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.
So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.
Thank you
~ Mal
Welcome to ESO, the single player MMO.
Malpherian wrote: »I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.
You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.
So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.
Thank you
~ Mal
There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,
Welcome to ESO, the single player MMO.
What several here are clueless about is that this change is supposed to allow solo play. Currently you hit Vet ranks and hit a wall in difficulty and grind unless you are a DK, Sorc or a gimp class abusing staff/light armor OP'ness.
There are still group dungeons, adventure zones and several other group mechanics at end game and more to come. The ONLY thing missing is the ability for solo play to continue through Vet Ranks. So basically what you are suggesting is to f*** over the majority of the player base who enjoyed a certain play style up until 50 and grant them ZERO ability to play without aoe facerolling everything in groups ... which will go on anyway with little difference.
Nearly all content patches that add additional combat based content is group based from here on out. Give solo players a break here. There is no possible way that even the so called "anti-carebear" crowd (a complete joke considering this is a pve adjustment with zero connection to pvp ... carebear is a pvp term for pve players) actually want Vet levels to stay the same way as they are with itemization and grind issues.
The cast majority of those with negative responses post in order to inflate their epeen. They have no concept as to what they actually want, what actually affects them and what is better for the game. So you don't solo play in Vet? THEN YOU DO NOT HAVE THE ISSUE OTHERS ARE HAVING BECAUSE YOU BYPASSED THE ISSUE!!! If you played an OP build you bypassed the issue. If you did nothing but grind group content you bypassed the issue.
Clue up peeps.
traigusb14_ESO2 wrote: »Malpherian wrote: »I should state that everything in this and other threads concerning what ZOS is planning to do with VR content is.. Conjecture at best and Paranoia assumption at worst.
You all HAVE NO CLUE, what is going to be done to fix VR content, because they are not releasing any official information on it until JULY 7TH in the Road Ahead post.
So.. Until this day, and until you actually have "VALID" information, please cease your complaints, and stop making assumptions on information which does not currently exist.
Thank you
~ Mal
There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,
incorrect.
They said they will be making it harder than 1-50 but easier then currently.
There is post which specifically states a rebalancing back to similar difficulty as 1-50 . So we do have a clue we know what they are doing and you need more research prior to getting here and raging,
If you are playing as a duo the content will obviously be easy for you - if this is the case it is hardly fair to ask all the players that play solo to put up with a difficulty level that is too hard for them so that 2 players doing it get a reasonable level of difficulty.
If you are not playing as a duo - simply playing as 2 solo players on different maps - then please reply as I have misread your post.
Btw I often play as a duo on the veteran levels (which judging by the last post by the devs suggests that was what the vet areas were tweaked for) and they are really good fun - personally I love the vet areas - but as a solo player they are a lot slower and less forgiving of mistakes and sub optimal builds so I can understand why many players wanted them made easier.
BTW If you are worried content is too easy - take some armor off / don't use pots or food / and keep healing spells off your skill bar to increase it - increasing difficulty is easy for an individual player to do.