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The Catch-22 of Easy-Mode Veteran Zones

  • KariTR
    KariTR
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    Hadria wrote: »
    I did 1-50 absolutely solo, didn't make any real friends that I'd play with daily or anything like that. Just hit v1 bout a week ago and have had no problem filing my friends list up with people that I now play with couple times a day. Almost v2 just from doing wb, dolmens and public dungeons. The zones I'm in are no where near dead. I think only the people that got to top zones so quickly are the ones complaining about it being empty.

    Give us who enjoy going at a steady pace to get there and they won't be. Cya in game

    I don't have any issues either, though I don't need to party to quest, working alongside others in the same area is just as effective as being physically partied.

    But I did see a funny thing today, which may explain some issues some players are having in game. This character by the name of xxx Irenicus was spamming zone chat looking for a group and getting no joy "Anyone?", "Is no one else here?" etc. No replies at all. Five minutes later, a guy with a lore-friendly character name shouted out for help at a wb and not only did I whisper him, but by the time I arrived another 5 had joined us.

    So maybe some players having difficulty with the whole social side of the game should consider a name change (only (half) joking).
  • Erlindur
    Erlindur
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    All these are nice in theory but what about practice? I'm on a V10 that has just finished Cadwell's gold, mostly solo. Where are the people I supposedly met and want to group with?

    I don't remember seeing any guild join requests in zone, except trading guilds and lately some Dutch and Norway (I think) ones.

    I see group requests in zone about world bosses and anchors. So what? Half of the times, I just show up and we do them, no group no nothing. Even if we group, most people don't even bother to say hi in /group. Finish the job, break group and go happily on our way. If we are in a social mood, we may simply stay grouped and do some other stuff on the map but that is all.

    The longest conversation I had in the game was with someone that we did a half an hour quest chain together. No group, just going together. I eventually lost him somewhere inside endless phases.

    OK, let's encourage grouping. I'm all in for that. That has nothing to do with how easy or hard is the content. It mostly has to do with the fact that most people act as if they play a solo game or don't bother to look outside their little groups.

    Edit: and before anyone point's that out, I am also guilty as hell.
    Edited by Erlindur on July 4, 2014 10:13PM
  • Celuwen
    Celuwen
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    I love grouping, I've spent hours and hours in MMO grind groups of various flavours. I love both PvE and PvP and I love Questing too. I'm not hardcore although I love theory-crafting and tweaking and learning. My favourite MMO times have been weekend (and it did take us all weekend) WoW raids and DAoC RvR. (Hibbies FTW!) I also like harvesting while listening to Podcasts or audiobooks to relax and kick back and chat in guild. (Thank you EQ2 ;) )

    The problem I have with VR is that grouping in this game for questing doesn't really work very well. A lot of people tried it in 1-50 and found it broken because of phasing or instances or whatever. I've never seen an MMO that makes it so difficult to group up properly and play with your friends/new friends.

    As such to do the VR content I've had to cookie cutter my character so I can solo. I'm not really bothered by that because I'm a long-term MMO player and I sort of expect there to be a streamlined build for high level content. I also don't have a massive issue killing things at VR, there are tweaks needed (*scowls at the flipping knife throws of ouch*), but mostly I find it all a bit meh.

    Some players are bothered by that though, mostly because of the harder difficulty that melee characters have overall is more apparent in VR. I know there are a lot of people who VR melee characters and find it fine, but you can't argue that it's harder than skirt and staff. Thus people like me who love grouping, but aren't perhaps a good enough player to play a melee character feel a bit lost if they don't cookie cutter. Not everyone wants to play a caster and I have had friends leave because they feel it's the only option open to them at VR. You can laugh and say they need to learn to play and/or group, but once again, grouping and questing doesn't work well.

    The learn to play is probably true and I've learned a lot playing VR, but I do get frustrated. More so than in any other MMO, because sometimes the trash NPC victories feel... cheap. I know it's partly because it needs balancing better and partly because the rewards are rubbish. Plus soloing group content is always going to be frustrating at times.

    I could just ignore the VR stuff and level alts and Quest, but I also want to PvP and do fun Craglorn stuff. I don't feel able to do either of those things until I'm at least V10. So I feel forced to solo group content to get to the end game that I want to play.

    MMOs are often grindy though, right? I've ground out factions and levels and factions for quests; to open a door to unlock a mini raid; to grind out craft-able items; to unlock a raid instance that needs 40 of your closest allies with carefully selected classes to do all the right things at the right time to defeat six bosses to get to the point where you have the opportunity to spend a month working out how to kill The Big Evil. You do so and get to hang that shiniest of shiny on the wall of your house. Best Time EVAH!

    Through all of that (EQ2 btw :P ) I had a blast. The rewards for the hard work were interesting, diverse and fun. The reward for clearing overly beefed up trash mobs? Not much.

    Maybe I need to ditch the Questing and just grind in Craglorn. Yet I love TES and questing and stories too. I don't know that the VR nerf is the answer, but the VR levels are so segmented and not fun that they have to do something about them.

    TL;DR: I don't know if the nerf is the right idea, but hopefully it will bring back the vibrancy of the community so future fun times happen.
  • Malpherian
    Malpherian
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    Honestly the game is missing the RP guilds that make all that possible. Because the game does not currently , really have any RP support (Guild Housing) for example. Or restrictions or difficulty n becomming a vampire or were wolf besides the 1 turn a week. (Both of which should be something special with not a lot of people being them, and both the WW and Vamp factions should be classes of their own (once you unlock them) and have Class SKills that are Overpowered as ***).

    Just like the Jedi from the "Original" SWG.

    Want to be a vamp or Www? Well you better look for someone to turn you or get ready to spend MONTHS, unlocking that Class for the Character creation Screen. is how it should be.
    Edited by Malpherian on July 4, 2014 10:21PM
  • Svann
    Svann
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    The_Sadist wrote: »
    A lot of people fail to understand this is an MMO and grouping should be encouraged.

    Yes but you dont encourage grouping in empty vet zones simply by making the content unsoloable. Finding an empty zone with mostly group only content just encourages people to skip it.
  • hamon
    hamon
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    Innocente wrote: »
    * Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.

    * Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.

    * Population raises hue and cry that Veteran Zone content is 'to hard'.

    * Zenimax lowers content in Veteran Zones for easy-mode solo play.

    * Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.

    * Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.

    * Population raises hue and cry that VR11 -VR12 content is to hard.

    * Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.

    have you even read catch 22 or understand what it means ? nothing in your post reflects a catch 22 scenario to me.. its just a whine about how you dont want vet mode rebalanced

  • Tabbycat
    Tabbycat
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    I don't think that VR zones going from being tuned for 2 players to being tuned for 1.5 players makes it easy-mode.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Hadria
    Hadria
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    KariTR wrote: »
    Hadria wrote: »
    I did 1-50 absolutely solo, didn't make any real friends that I'd play with daily or anything like that. Just hit v1 bout a week ago and have had no problem filing my friends list up with people that I now play with couple times a day. Almost v2 just from doing wb, dolmens and public dungeons. The zones I'm in are no where near dead. I think only the people that got to top zones so quickly are the ones complaining about it being empty.

    Give us who enjoy going at a steady pace to get there and they won't be. Cya in game

    I don't have any issues either, though I don't need to party to quest, working alongside others in the same area is just as effective as being physically partied.

    But I did see a funny thing today, which may explain some issues some players are having in game. This character by the name of xxx Irenicus was spamming zone chat looking for a group and getting no joy "Anyone?", "Is no one else here?" etc. No replies at all. Five minutes later, a guy with a lore-friendly character name shouted out for help at a wb and not only did I whisper him, but by the time I arrived another 5 had joined us.

    So maybe some players having difficulty with the whole social side of the game should consider a name change (only (half) joking).

    interesting about the name thing, I haven't really paid any attention to names mostly. whenever someone says they need help with something I usually just say invite then after we do it I ask if they want to go do more and most of the time we do. some break off and we get new people and I add them to my list of buddies for the next time I go out.
  • Soloeus
    Soloeus
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    Innocente wrote: »
    * Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.

    * Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.

    * Population raises hue and cry that Veteran Zone content is 'to hard'.

    * Zenimax lowers content in Veteran Zones for easy-mode solo play.

    * Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.

    * Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.

    * Population raises hue and cry that VR11 -VR12 content is to hard.

    * Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.

    Good, I want to be able to solo all content and minimize my reliance on others. "Others" aren't very helpful anyway. All of my friends have pretty much left ESO and I am not Mister Socialite, I am not looking for more.

    Want a good activity in groups? Go PVP.

    That was how I learned to group up and perform well. I was forced to learn it.

    Within; Without.
  • Soloeus
    Soloeus
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    LonePirate wrote: »
    Malpherian wrote: »
    As others have said, having to adapt is one thing, being forced to entirely respec your class to one of a very few set of very specific rotations builds and gear sets utterly destroys the point of the customizable play as you want system which ESO touts.

    So either way the current VR system is utterly broken, and this change is undoubtedly a good one..

    When you have healers regenerating 70-80% of their health in one or two seconds and when other mobs deal 800-1000 damage with their regular attacks which cannot be avoided, then there is a serious problem with VR zones. The hardcore players seem to ignore these facts while they stroke their fragile egos.

    Because they don't accept themselves as elites, they call themselves "normal." Their goal isn't to be on a pedestal. They aren't trying to be worshiped. They just want to bully you. They just want to attack you. It is no different than when a person with $600k income tells a person with $18k income "Oh, money isn't all that, har har..."

    The goal is to perform mockery. So instead of calling yourself "Top Tier" and them "Average" you call yourself Average so you can then call them "Crap" and this is the technique of the trolls.

    Within; Without.
  • traigusb14_ESO2
    traigusb14_ESO2
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    Hadria wrote: »
    KariTR wrote: »
    Hadria wrote: »
    I did 1-50 absolutely solo, didn't make any real friends that I'd play with daily or anything like that. Just hit v1 bout a week ago and have had no problem filing my friends list up with people that I now play with couple times a day. Almost v2 just from doing wb, dolmens and public dungeons. The zones I'm in are no where near dead. I think only the people that got to top zones so quickly are the ones complaining about it being empty.

    Give us who enjoy going at a steady pace to get there and they won't be. Cya in game

    I don't have any issues either, though I don't need to party to quest, working alongside others in the same area is just as effective as being physically partied.

    But I did see a funny thing today, which may explain some issues some players are having in game. This character by the name of xxx Irenicus was spamming zone chat looking for a group and getting no joy "Anyone?", "Is no one else here?" etc. No replies at all. Five minutes later, a guy with a lore-friendly character name shouted out for help at a wb and not only did I whisper him, but by the time I arrived another 5 had joined us.

    So maybe some players having difficulty with the whole social side of the game should consider a name change (only (half) joking).

    interesting about the name thing, I haven't really paid any attention to names mostly. whenever someone says they need help with something I usually just say invite then after we do it I ask if they want to go do more and most of the time we do. some break off and we get new people and I add them to my list of buddies for the next time I go out.

    Can't help everyone in the zone with everything and still get my own crap done, so I have little rules. It is one of the ways I triage help requests. Yeah, i'll help people with more normal names and pass over people with leetlolballz names. I also don't help people that fast spam requests every 2 secs.

    As for a general point, not in response to your post. Everyone jumping ship to Craiglorn and doing grind groups doesn't teach them about their characters, how to play, or how to really group either, just how to AOE spam.
  • charles_crowe
    charles_crowe
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    my 2 septims:

    i went from 1-v10 largely solo. occassionally, i had to put out a help wanted ad, and gained a relatively competent within the space of 10 minutes. VR was a challenge for me on my nightblade ONLY when it was group oriented dungeons, world bosses, or quest-based NPCs scaled to world boss proportions.

    craglorn: i can solo some of the overworld content, but definitely need at least 2 more folks for dungeons and instanced areas. due to the nature of craglorn overworld grinds, it's nearly impossible to find a questing group because grind XP is superior. i say remove vet level XP from overworld grind spots, and encourage questing in crag.


    Record:

    V12 Nightblade, mag/stam/health hybrid, medium/heavy/light hybrid, DW/Resto.
  • Vunter
    Vunter
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    Malpherian wrote: »
    3. Your assumption that Hell Mode, and "Inferno Mode", has any place in a TES game.

    * TES as a franchise is not and never has been about Supper difficult Elitest content. It "HAS" always been about RP, Exploration, Immersion, Lore, and Character development.
    Actually, there was the Legendary difficulty in TES V: Skyrim.
    It was quite hard... But it was an option, not like the current VR zones' difficulty.

    Anyway, if elitists want a challenge, they just need to wear a medium or heavy armor instead of their light one.
  • Innocente
    Innocente
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    Hamon,

    Catch-22 : You cannot get out unless you submit yourself as being crazy. But, if you submit yourself as being crazy to get out, you obviously are not crazy and cannot get out.

    Catch-22 ESO : You cannot do VR1-10 content without having friends and/or skill. So you make it so you don't need friends or skill to do VR1-10 content so you can get to VR10-12 content. When you get to VR10-12 content, you cannot do it because you still have no friends or skill. So you make it so you don't need friends or skill to do VR10-12 content. And so it goes.

    Perhaps not an exact parallel, but close enough, I think.
  • SFBryan18
    SFBryan18
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    I doubt they'll drop the difficulty very much. You'll still hear complaints from players who built their character wrong.
  • reggielee
    reggielee
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    really, just relax and see how much of a change happens. Its probably not going to be that much of a decrease and why do you worry so much about other players since you already have your friends and groups already, doubt that you would deem to pug with strangers. frankly, how many times are you going to run vet content? so how on earth does this affect you?

    I've queue for the last week for group dungeons, waiting forever to even get one bite let alone a full group and having to abort. about as much fun as going to the dentist and a waste of my time. group play sucks big time, the very few times I get a fun group we never seem to be able to continue past that one day as we are all on diff schedules and quests even if we friend and join each others guilds. no fun. I want to play when i want how i want where i want and group up now and then. i dont understand the mentality of those who need to group up for every moment of game play
    Mama always said the fastest way to a man's heart is through his chest.
  • Anastasia
    Anastasia
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    The_Sadist wrote: »
    A lot of people fail to understand this is an MMO and grouping should be encouraged.

    If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.

    I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.

    Agree with you The_Sadist...and I like choice, so more solo friendly content is something I support. Not by taking away other existing content, but by adding new.

    >>>"A lot of people fail to understand this is an MMO and grouping should be encouraged." <<<

    I do not believe a lot of people do not 'understand that grouping was being encouraged', I fully believe that people bought this game and subbed without informing themselves about their purchase and now they are/have/continue to initiate and demand it be changed to what they want - viable soloability in ALL zones and ALL content...irregardless of the affects of said changes.

    Apparently, Zeni really is okay with that, despite the two years-plus of advertising to vet MMO players that endgame content in THIS mmo was gonna be group-encouraged, and you know, different than most other recent mmo releases. I await the exact changes taking place over these next few weeks, not only what starts on July 7th.





  • flintstone
    flintstone
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    Innocente wrote: »
    * Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.

    * Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.

    * Population raises hue and cry that Veteran Zone content is 'to hard'.

    * Zenimax lowers content in Veteran Zones for easy-mode solo play.

    * Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.

    * Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.

    * Population raises hue and cry that VR11 -VR12 content is to hard.

    * Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.

    Population?......what population? are you blind?......They either make changes or this game is GONE.
  • Sakiri
    Sakiri
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    The_Sadist wrote: »
    A lot of people fail to understand this is an MMO and grouping should be encouraged.

    If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.

    I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.

    Sorry, levelling quest content = solo content. You want ot any other way go play a game that does it that way from day one.

    Veteran ranks = leveling. Until the numbers stop getting higher, youre levelling.
  • Mortosk
    Mortosk
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    Player base: OMG, veteran content is too hard! Please nerf it!

    Zenimax: We read your concerns about veteran content being too hard, so we are going to nerf it.

    Player base: OMG, veteran content is not too hard! Please don't nerf it!
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Malpherian
    Malpherian
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    Anastasia wrote: »
    The_Sadist wrote: »
    A lot of people fail to understand this is an MMO and grouping should be encouraged.

    If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.

    I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.

    Agree with you The_Sadist...and I like choice, so more solo friendly content is something I support. Not by taking away other existing content, but by adding new.

    >>>"A lot of people fail to understand this is an MMO and grouping should be encouraged." <<<

    I do not believe a lot of people do not 'understand that grouping was being encouraged', I fully believe that people bought this game and subbed without informing themselves about their purchase and now they are/have/continue to initiate and demand it be changed to what they want - viable soloability in ALL zones and ALL content...irregardless of the affects of said changes.

    Apparently, Zeni really is okay with that, despite the two years-plus of advertising to vet MMO players that endgame content in THIS mmo was gonna be group-encouraged, and you know, different than most other recent mmo releases. I await the exact changes taking place over these next few weeks, not only what starts on July 7th.

    Apparently Vet MMO players were not the ones who decided to buy the game though as we make up only about 10% of the population.

    ZOS is a business and must make money, unless the 10% can afford to fund their entire game and servers, they have to go with the majority population's desires, while attempting to retain content which gives veteran MMO players what they desire as well.

    Everyone will never be happy, and the best compromises are when both parties leave pissed off, but grudgingly satisfied with the results.

    The best business decisions for profitability, are to go with the majority. Not the Minority. Sure people will leave, but the majority will grow larger. And new content to facilitate the "Minority can be added once the game is stabilized. Thus satisfying both sides.

  • Phantax
    Phantax
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    SFBryan18 wrote: »
    who built their character wrong.

    "Built their character wrong" ?
    Funny I didn't realise there was a wrong, or a right way to build a character. Oh I see.. you mean a cookie cutter build, one-build-for-all type thing.
    This game wasn't advertised on that premise.' Play the Way you Want' means exactly that. Not play the way that is pre-decided for you, or struggle with the game !

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • dsalter
    dsalter
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    Innocente wrote: »
    * Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.

    * Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.

    * Population raises hue and cry that Veteran Zone content is 'to hard'.

    * Zenimax lowers content in Veteran Zones for easy-mode solo play.

    * Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.

    * Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.

    * Population raises hue and cry that VR11 -VR12 content is to hard.

    * Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.
    all of which could be fixed with a better grouping tool. no looking for group feature = less people to group with
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • ZOS_MichelleA
    ZOS_MichelleA
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    Hello there, all! There is a currently active discussion on this topic, which you can find here: http://forums.elderscrollsonline.com/discussion/117342/veteran-faction-zones-going-to-easy-mode/. In order to help ensure that the conversation stays consolidated, we are going to ask everyone to please head on over to the above linked thread. Thanks!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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