Dungeons, Anchors, Trials, PvP, Raids (if we had any) and open world Bosses should be an MMO's grouping content.
Questing and Storyline should be solo content (group if you want though)
That's the way it was, the way it is and the way it should be !
gwenael_raguinb16_ESO wrote: »I had no problem going from v1 to v12 solo. Yes mobs are harder to kill, but roflstomping everything isn't that fun either. And i totally agree with the OP that no one is going to get grouping skills and friends and people will complain at v10.
Dungeons, Anchors, Trials, PvP, Raids (if we had any) and open world Bosses should be an MMO's grouping content.
Questing and Storyline should be solo content (group if you want though)
That's the way it was, the way it is and the way it should be !
The_Sadist wrote: »A lot of people fail to understand this is an MMO and grouping should be encouraged.
If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.
I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.
aipex8_ESO wrote: »
I had no problems either, but it's pretty obvious from all the forum feedback and the fact that the zones are dead, that we are in the minority. They've got to do what's best for the life of the game, and I think this was the right decision.
[. I wish you new kids that grew up with WOTLK would had actually played other MMO´s including Vanilla to understand this better.
especially for older gamers who know what a real game should look like.
aipex8_ESO wrote: »Dungeons, Anchors, Trials, PvP, Raids (if we had any) and open world Bosses should be an MMO's grouping content.
Questing and Storyline should be solo content (group if you want though)
That's the way it was, the way it is and the way it should be !
This. Grouping for quests is just too inconvenient. I get what ZOS was going for, but it just doesn't work. Hopefully they keep the delves, dolmens, world bosses, etc. at a more challenging level either for people who like the solo challenge or for the casuals to group for.
* Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that Veteran Zone content is 'to hard'.
* Zenimax lowers content in Veteran Zones for easy-mode solo play.
* Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that VR11 -VR12 content is to hard.
* Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.
Arsenic_Touch wrote: »They need to start by addressing the experience gains and giving more levels to the zones. 1-50 had a great pace but terrible rewards, vr 1-10 did not have a great pace or great rewards. Then they need to work on addressing the rewards. They have a perfectly fine stick, a line that needs work and no carrot. Where's the carrot in this game? that's what people want.
Granted some veteran mobs need to be tweaked. Harvesters and gargoyles are ridiculous by yourself. Archers are a problem too(it's a shame that an npc archer out performs a player archer by leaps and bounds and they're scripted)
But to nerf difficulty before addressing the issues with class, weapon, armor imbalances, CC breaks and interrupts is equal to throwing the baby out with the bath water and then running the baby over.
* Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that Veteran Zone content is 'to hard'.
* Zenimax lowers content in Veteran Zones for easy-mode solo play.
* Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that VR11 -VR12 content is to hard.
* Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.
Haha, Great post. Although I don't agree with the objection to the nerf, you have highlighted the main reason that Vet-Content is too hard. No grouping skills.
I am not afraid to admit that I somehow fall into this category, but I contend that it is the ridiculous difficulty of finding another player that wants to play the same quests as you, and happens to be phased.
1. I have tried grouping with the randoms running around me while I quest. (Denied)
2. I have tried grouping from my guildes (Not many Vets online, those that were were not frequently even in my zone let alone close to my progression in it)
3. I have tried helping a guildie who was close to me in progression catch up, but after an hour I got really F'n bored and said screw it.
The Vet difficulty in ESO was a beautiful thing, as encounters were challenging and rewarding, however the oddly insane difficulty of grouping in this game made many encounters unplayable if you have a latency that isn't amazing. So if one more person tells me to block or dodge when I see red, I will find where you live and paint red all over your damned windows!!
Arsenic_Touch wrote: »aipex8_ESO wrote: »
I had no problems either, but it's pretty obvious from all the forum feedback and the fact that the zones are dead, that we are in the minority. They've got to do what's best for the life of the game, and I think this was the right decision.
If it's so obvious, why has pretty much every poll on the subject gone in the other direction? where is this feedback that no one can cite? the fact of the matter is that the people with the problem are in fact in the minority of the people that actually provide feedback.
The zones being dead is due to the fact that players always seek out the path of least resistance and better reward (that right now is craglorn when you can grind out massive amounts of experience and rewards in a short time) no other content in this game compares.
If they were really interested in what's best for the life of the game, they wouldn't be making the same mistake that every other mmo that has hemorrhaged subscribers has done.
They need to start by addressing the experience gains and giving more levels to the zones. 1-50 had a great pace but terrible rewards, vr 1-10 did not have a great pace or great rewards. Then they need to work on addressing the rewards. They have a perfectly fine stick, a line that needs work and no carrot. Where's the carrot in this game? that's what people want.
If veteran zones actually encompassed more levels, it would feel less of a grind and more of actually progressing. Each zone should've been at least 5 levels and I say that loosely.
They need to do the same for pvp. Because pvp experience and rewards are a joke as well. They have no stick or carrot in pvp, just a line to hang yourself with.
Granted some veteran mobs need to be tweaked. Harvesters and gargoyles are ridiculous by yourself. Archers are a problem too(it's a shame that an npc archer out performs a player archer by leaps and bounds and they're scripted)
But to nerf difficulty before addressing the issues with class, weapon, armor imbalances, CC breaks and interrupts is equal to throwing the baby out with the bath water and then running the baby over.
"...this constant whine that an MMO has to be done in groups."
ROFLMAO
Sorry, just too classic.
The_Sadist wrote: »A lot of people fail to understand this is an MMO and grouping should be encouraged.
If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.
I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.
The_Sadist wrote: »A lot of people fail to understand this is an MMO and grouping should be encouraged.
If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.
I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.
* Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that Veteran Zone content is 'to hard'.
* Zenimax lowers content in Veteran Zones for easy-mode solo play.
* Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that VR11 -VR12 content is to hard.
* Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.
Malpherian wrote: »As others have said, having to adapt is one thing, being forced to entirely respec your class to one of a very few set of very specific rotations builds and gear sets utterly destroys the point of the customizable play as you want system which ESO touts.
So either way the current VR system is utterly broken, and this change is undoubtedly a good one..