I did 1-50 absolutely solo, didn't make any real friends that I'd play with daily or anything like that. Just hit v1 bout a week ago and have had no problem filing my friends list up with people that I now play with couple times a day. Almost v2 just from doing wb, dolmens and public dungeons. The zones I'm in are no where near dead. I think only the people that got to top zones so quickly are the ones complaining about it being empty.
Give us who enjoy going at a steady pace to get there and they won't be. Cya in game
The_Sadist wrote: »A lot of people fail to understand this is an MMO and grouping should be encouraged.
* Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that Veteran Zone content is 'to hard'.
* Zenimax lowers content in Veteran Zones for easy-mode solo play.
* Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that VR11 -VR12 content is to hard.
* Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.
I did 1-50 absolutely solo, didn't make any real friends that I'd play with daily or anything like that. Just hit v1 bout a week ago and have had no problem filing my friends list up with people that I now play with couple times a day. Almost v2 just from doing wb, dolmens and public dungeons. The zones I'm in are no where near dead. I think only the people that got to top zones so quickly are the ones complaining about it being empty.
Give us who enjoy going at a steady pace to get there and they won't be. Cya in game
I don't have any issues either, though I don't need to party to quest, working alongside others in the same area is just as effective as being physically partied.
But I did see a funny thing today, which may explain some issues some players are having in game. This character by the name of xxx Irenicus was spamming zone chat looking for a group and getting no joy "Anyone?", "Is no one else here?" etc. No replies at all. Five minutes later, a guy with a lore-friendly character name shouted out for help at a wb and not only did I whisper him, but by the time I arrived another 5 had joined us.
So maybe some players having difficulty with the whole social side of the game should consider a name change (only (half) joking).
* Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that Veteran Zone content is 'to hard'.
* Zenimax lowers content in Veteran Zones for easy-mode solo play.
* Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that VR11 -VR12 content is to hard.
* Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.
LonePirate wrote: »Malpherian wrote: »As others have said, having to adapt is one thing, being forced to entirely respec your class to one of a very few set of very specific rotations builds and gear sets utterly destroys the point of the customizable play as you want system which ESO touts.
So either way the current VR system is utterly broken, and this change is undoubtedly a good one..
When you have healers regenerating 70-80% of their health in one or two seconds and when other mobs deal 800-1000 damage with their regular attacks which cannot be avoided, then there is a serious problem with VR zones. The hardcore players seem to ignore these facts while they stroke their fragile egos.
I did 1-50 absolutely solo, didn't make any real friends that I'd play with daily or anything like that. Just hit v1 bout a week ago and have had no problem filing my friends list up with people that I now play with couple times a day. Almost v2 just from doing wb, dolmens and public dungeons. The zones I'm in are no where near dead. I think only the people that got to top zones so quickly are the ones complaining about it being empty.
Give us who enjoy going at a steady pace to get there and they won't be. Cya in game
I don't have any issues either, though I don't need to party to quest, working alongside others in the same area is just as effective as being physically partied.
But I did see a funny thing today, which may explain some issues some players are having in game. This character by the name of xxx Irenicus was spamming zone chat looking for a group and getting no joy "Anyone?", "Is no one else here?" etc. No replies at all. Five minutes later, a guy with a lore-friendly character name shouted out for help at a wb and not only did I whisper him, but by the time I arrived another 5 had joined us.
So maybe some players having difficulty with the whole social side of the game should consider a name change (only (half) joking).
interesting about the name thing, I haven't really paid any attention to names mostly. whenever someone says they need help with something I usually just say invite then after we do it I ask if they want to go do more and most of the time we do. some break off and we get new people and I add them to my list of buddies for the next time I go out.
Actually, there was the Legendary difficulty in TES V: Skyrim.Malpherian wrote: »3. Your assumption that Hell Mode, and "Inferno Mode", has any place in a TES game.
* TES as a franchise is not and never has been about Supper difficult Elitest content. It "HAS" always been about RP, Exploration, Immersion, Lore, and Character development.
The_Sadist wrote: »A lot of people fail to understand this is an MMO and grouping should be encouraged.
If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.
I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.
* Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that Veteran Zone content is 'to hard'.
* Zenimax lowers content in Veteran Zones for easy-mode solo play.
* Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that VR11 -VR12 content is to hard.
* Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.
The_Sadist wrote: »A lot of people fail to understand this is an MMO and grouping should be encouraged.
If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.
I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.
The_Sadist wrote: »A lot of people fail to understand this is an MMO and grouping should be encouraged.
If they nerf future content because a minority want to play with / by themselves and not communicate with anyone outside of the odd instanced dungeon I'd rather said individuals up and go back to single player gaming, because ultimately that's what they want.
I'm all for solo friendly content and whatnot, and aside from a few odd public dungeons / hard quests I found my veteran rank 1-5 zones experience relatively solo friendly. Requesting help with world bosses and dolmens isn't a bad thing.
Agree with you The_Sadist...and I like choice, so more solo friendly content is something I support. Not by taking away other existing content, but by adding new.
>>>"A lot of people fail to understand this is an MMO and grouping should be encouraged." <<<
I do not believe a lot of people do not 'understand that grouping was being encouraged', I fully believe that people bought this game and subbed without informing themselves about their purchase and now they are/have/continue to initiate and demand it be changed to what they want - viable soloability in ALL zones and ALL content...irregardless of the affects of said changes.
Apparently, Zeni really is okay with that, despite the two years-plus of advertising to vet MMO players that endgame content in THIS mmo was gonna be group-encouraged, and you know, different than most other recent mmo releases. I await the exact changes taking place over these next few weeks, not only what starts on July 7th.
who built their character wrong.
all of which could be fixed with a better grouping tool. no looking for group feature = less people to group with* Population plays 1-50 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran Zone content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that Veteran Zone content is 'to hard'.
* Zenimax lowers content in Veteran Zones for easy-mode solo play.
* Population plays VR1 - VR10 pretty much solo, makes no grouping friends. Gains no grouping skills.
* Population reaches very hard Veteran VR11-V12 content, needs friends, does not have any. Has no grouping skills.
* Population raises hue and cry that VR11 -VR12 content is to hard.
* Zenimax realizes it has replicated the WoW leveling experience, not in 10 years, but in three to six months. Prepares to make VR11-VR12 content single player friendly.