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Do you want new unique drop items which is better than crafted items on Trials and Vet Dungeons ?

  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    No , those items seems good enough for PvE End Game Content!
    It is *** easy to make the highest crafted gear right now. .

    Easy? You haven't touch crafting, that is why you say so.

    To make Shalidor's Curse (8 trait) needs to research 2 months per ITEM.

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I have different idea.
    ZoS had a video of crafting in tamriel, and stated within that video (and probably elsewhere) that crafters will make the best gear. I expect them to hold to that and not have dungeons and trials dropping better gear. If anything, they should instead drop recipes, either piece by piece or just set bonus recipes, that take 7 or 8 traits researched, and even that recipe has to be researched.
  • deximasb14_ESO
    deximasb14_ESO
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    Yes , i want to see new unique items with good looking and good bonuses.
    It is *** easy to make the highest crafted gear right now. .

    Easy? You haven't touch crafting, that is why you say so.

    To make Shalidor's Curse (8 trait) needs to research 2 months per ITEM.

    Shals curse is a crap set if you want a good crafted set for dps get a 6 trait that you can make with no problems now and of you want to tank there are better sets also. So again crafting is ez if you want a useful set
  • aipex8_ESO
    aipex8_ESO
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    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    Unique looks and stats that are as good as crafted would be a good place to start. There needs to be drops that are desirable, that's the bottom line. That's what will get people to repeat content which is what makes a successful PvE end-game. To keep crafting viable, what about drops that modify your existing equipment. Special glyphs that allow you to add a secondary enchant to your existing armor or weapon. Or, how about unique motif conversion kits that allow you to change your current armor or weapon's style to something unique for that dungeon (one kit would convert one piece, so you'd have to repeat if you wanted your whole outfit converted). Dyes, pets, mounts, etc. would also give people incentive.
  • ESOcrafter
    ESOcrafter
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    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    Main reason I decided to start playing this game was because of the promise Devs made that crafting would be worth the investment you made leveling it up.
    That it wouldn't be like other MMOs where crafting went to the wayside for dropped loot.

    Please ZOS honor you earlier statements and allow crafting to remain important to the ESO experience.
  • Tabbycat
    Tabbycat
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    Yes , i want to see new unique items with good looking and good bonuses.
    As much as I absolutely love crafting gear, I think there needs to be a motivation for completing Trials. It doesn't need to be overwhelmingly better than crafted gear. Certainly not so much better that it gates players from content. But it should be aesthetically more pleasing than crafted items and it should have unique enchantments or set bonuses that are more desirable than their crafted counterparts. The base stats, however, should be equal to their crafted counterparts of the same quality.
    Edited by Tabbycat on July 4, 2014 8:50PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Wifeaggro13
    Wifeaggro13
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    Yes , i want to see new unique items with good looking and good bonuses.
    Why in the world would any one want crafted to he better. It devalues the actual content there is no skill or challenge involved . Its just time sink crafting . If they are gonna go the route of best crafted . Then all rare mats should be dropped inend game boss loot tables. As well as 8 trait sets being one use reciepes dropped from end game encounters. That way truly skilled pve players have value to thier time . They can sell their unwanted mats and reciepies to Pvp'rs and money grubbing market dominators.
  • Yakidafi
    Yakidafi
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    No , those items seems good enough for PvE End Game Content!
    No, not when they lower the difficulty :)
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Some_Jerk
    Some_Jerk
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    No , those items seems good enough for PvE End Game Content!
    There should be special items that are EQUAL to end-game crafted items, thus giving us a choice to grind for "special" gear or if we don't care and just want to PvP we can gear up with crafted and be good to go. No one is forced to grind for gear drops this way and PvEr's should be happier.
  • Joust
    Joust
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    I have different idea.
    let some special crafting material drop, to craft such better armor, instead of letting a breastplate drop.
  • Gwarok
    Gwarok
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    Yes , i want to see new unique items with good looking and good bonuses.
    ^ Mis-clicked^

    It's always been the 'norm' (IMO) that crafted gear/weapons should be far superior to anything that is dropped as "end game" gear/weapons, Elder Scroll wise.
    Edited by Gwarok on July 4, 2014 10:01PM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Wifeaggro13
    Wifeaggro13
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    Yes , i want to see new unique items with good looking and good bonuses.
    Gwarok wrote: »
    ^ Mis-clicked^

    It's always been the 'norm' (IMO) that crafted gear/weapons should be far superior to anything that is dropped as "end game" gear/weapons, Elder Scroll wise.

    Not true. Nightengale 'windshear, several irems were far superior to what you coyld craft. I would be for crafted be best if crafting required skill knowledge and was not just f fest of time sinks. Had crafting been a slick system like eq2 that required actually playing the game. This game is dancing the line dangerously so.
  • ESOcrafter
    ESOcrafter
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    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    That's not true.....I could after mastering the necessary crafting skills in Skyrim make the Windshear look like a child's toy. Even in it's glitched form that allowed you to KD 100% of the time.

    In Skyrim if you wanted the very best gear in the game you crafted it. Also this is not Skyrim this a game that advertised the importance of crafted gear.

    Edited by ESOcrafter on July 5, 2014 3:18AM
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    Yes , i want to see new unique items with good looking and good bonuses.
    This poll thread succeed. :p -- Thanks for voting.!
  • Zorrashi
    Zorrashi
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    No , those items seems good enough for PvE End Game Content!
    All of those skill points, and all of the deconstructing, all of the researching....I wouldn't want all of that to be for naught just because they want to cater to the 'fighting-style' player.

    I'll admit, people need to get rewarded with something more when they get to end game bosses and whatnot, but I don't want it to be at the expense of crafters. Give them more money, soul gems or even unique pieces of gear that look cool and/or have unique enchants, but I don't want it to be superior to crafted items.
  • Evergnar
    Evergnar
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    Yes , i want to see new unique items with good looking and good bonuses.
    Yes. However I don't want them to be so good that it dilutes the value of crafted gear. Just something new, different, and unique. Crafted gear should also have new stuff added to it occasionally to keep things balanced.
  • darkmadman187
    darkmadman187
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    I have different idea.
    I think that unique materials should be used that make better items than normal mats for that zone level instead of gear as this would keep crafting alive in the game & still give players an incentive to run dungeons/trials. If you don't want to craft the mats could then be sold on for a premium price like purple motifs & if you don't want to run end game you can buy mats again for a premium price to craft gear that will sell for more like imperial motif. This way it creates a better economy, keeps crafting superior & also make dungeons/trials appealing to re-run. If you like to craft & do end game you'd be on a winner no cost 100% profit plus best gear
  • SirAndy
    SirAndy
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    Simple question for those PvE End Game Players
    Can't vote since you didn't provide an option for me ...
    ;-)
    Edited by SirAndy on July 19, 2014 7:02PM
  • k9mouse
    k9mouse
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    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    As ZOS promised, crafted items should be the best gear in game. I am holding ZOS to their word on that.
  • Zabus
    Zabus
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    They should be equal in my opinion. Crafted takes forever to research, and they deserve to be worthwhile. With the announcement of a new trait being implemented this will only introduce longer research times.

    I also do believe players should be rewarded with better loot, so that everyone who doesn't want to be a crafter or pay for sets be left out. This is where Trials and Delves come in to balance that out.

    Just my 2c.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Shunravi
    Shunravi
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    I have different idea.
    I want trials, dungeons, world bosses, and random drops to drop items (like trophies) that can be used to make sets. Not sets themselves. They have really backed themselves into a corner with the philosophy that crafted items will always be better, because they gave no incentive to run the content due to the rewards being inferior. If they actually made the crafting system have value for motivating content runs, it would remedy their problem. (I believe a few things were mentioned in this regard during the panel)
    As it is, you can craft something with very easy to find stuff, or you can upgrade a set. That's pretty much it. the concept feels hollow. Where's the motivation? Players feel their dropped sets are inferior, even if they have good bonuses, because frankly they are in several respects. And there is no real rarity or incentive with crafted sets.
    Now say we found a 'gem' or 'shard' or any sort of item of say, the warlock set, which we would then use to craft a set piece using those items. It could even have requisites like number of traits researched to use. It would give incentive to do the content, while still having crafting be on top.
    As long as sets and crafting remain as they are I see many things fall off in terms of lategame content and motivation. Especially of they chose to stick with their crafting philosophy.
    Edited by Shunravi on July 20, 2014 7:03AM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Vahrokh
    Vahrokh
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    No , those items seems good enough for PvE End Game Content!
    This poll thread succeed. :p -- Thanks for voting.!

    It's a very loaded and unfair poll.

    The "choices" template, despite somewhat deceiving wording, looks like:

    Yes!
    Yes, because
    (No) - almost hidden
    Yes, I even quit because...
    Yes, yes and more yes
    I am a PvPer therefore I don't care, so I am irrelevant and consider this a yes.

    Besides the biased-ness, it also assumes that PvPer = don't care. Whereas PvPers are very influenced by the fact best sets would drop only for hard core PvE-ers. This is an endless argument in other MMOs (including current ones like SWTOR).
  • Ojustaboo
    Ojustaboo
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    I have different idea.
    I thought Zenimax always said it would be a combination of both?

    You get unique drops but those drops can be further enhanced by people who have maxed out their crafting.
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