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Do you want new unique drop items which is better than crafted items on Trials and Vet Dungeons ?

kherzaheb17_ESO
kherzaheb17_ESO
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Simple question for those PvE End Game Players
Edited by kherzaheb17_ESO on July 4, 2014 3:07PM

Do you want new unique drop items which is better than crafted items on Trials and Vet Dungeons ? 163 votes

Yes , i want to see new unique items with good looking and good bonuses.
31%
TabbycatLauramw8472_ESOGwarokvicviper0_ESOkevlarto_ESOaltrego9920_ESOAzarulmichaelb14a_ESO2LtCrunchDarkstorn42deximasb14_ESOJandoOrangeTheCatgribsc0rpferdokerb16_ESOWodwouktitanb16_ESONeizir 51 votes
Yes , i'd love to see new items but they shouldn't be good as crafted items.
31%
DCGoth_OTGmanyrabidratsindytims_ESODevolusItsMeTook9mousealetad11_ESOaipex8_ESOdaryl.rasmusenb14_ESOEbonwindESOcrafterOberonshiva7663M.Ruttkowskib16_ESOCaduryntylarthb16_ESOrich_nicholsonb16_ESOVegarothCorewskoomatrait 51 votes
No , those items seems good enough for PvE End Game Content!
25%
adowen_ESOveneficusGilvothclayandaudrey_ESOMaverick827DragonLane555MoeCoastieXsorusphilip.ploegerb16_ESODrake81p_tsakirisb16_ESOTaffyIXYakidafiSome_Jerkpoodlemasterb16_ESObabylonlehereseb17_ESOBloodfangnan.jieb17_ESOsandschristierwb17_ESO 42 votes
I already canceled my sub because of this problem.
0%
I have different idea.
9%
joshua.e.goodwinb14_ESOMorduilPhantaxOjustabooShunravidemonlkojipub19_ESOAsawasaThe_Sadisttplink3r1Kalann_PanderjackydJoustSurinendarkmadman187Logan9a 15 votes
I am pvp player , i don't care
2%
hugo.keefeb16_ESOBashevMud_PuppyCifair 4 votes
  • deximasb14_ESO
    deximasb14_ESO
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    Yes , i want to see new unique items with good looking and good bonuses.
    Ya trials offer very little for my build as of now. Let's hope that later stuff moves up and has something that makes me wana do it
  • VagabondAngel
    VagabondAngel
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    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    There is no way dropped loot anywhere should be better than the crafted stuff with set bonuses that take months to learn the traits for.
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • Caduryn
    Caduryn
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    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    So allready 6 Players want to destroy crafting......what a shame...

    Just hope ZOS never listen to them.
    Edited by Caduryn on July 4, 2014 3:53PM
  • deximasb14_ESO
    deximasb14_ESO
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    Yes , i want to see new unique items with good looking and good bonuses.
    It does not have to be a huge buff for droped gear v crafted gear.but I have a crafter that can make all the best crafting gear now as most of the best is 6 trait. That being said I like the effects better than the drops so even if the drops are a bit better it would use crafted gear. I just want my v12 med gear to be something I could use as it is now just Guna vender it
  • Audigy
    Audigy
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    No , those items seems good enough for PvE End Game Content!
    Caduryn wrote: »
    So allready 6 Players want to destroy crafting......what a shame...

    Just hope ZOS never listen to them.

    Vocal minorities always win ;) so be prepared :D
  • Mud_Puppy
    Mud_Puppy
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    I am pvp player , i don't care
    I really don't "get" the new sets. I mean the mage hat looks hilarious don't get me wrong.
    As a tank I thought about getting the defending warrior set but I don't like the fact I have to settle for a certain style. Plus it's not that good.
    /kill
  • Kalann_Pander
    Kalann_Pander
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    I have different idea.
    There's an answer missing ::
    - Yes , i'd love to see new items but they should be equal to crafted items.

    Not stronger, not weaker, equal :)

    There's a truckload of unique items available in ES lore, and quite a few players (me for one) I'm sure, would be quite happy to put their hands on one of these artefacts.

    In Skyrim, there was a good balance between crafted and uniques. Crafting would satisfy most of your needs, but depending on your spec, there was usually at least a couple of uniques which could add an interesting twist to your playstyle.
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • KariTR
    KariTR
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    No , those items seems good enough for PvE End Game Content!
    Do you know how many months it takes to craft the best sets in game?

    There is no way someone should be able to run a few trials and get better than those of us who invested time into our craft.

    I have no objection to unique cosmetics designs for PvE drops, but stats wise, crafting should offer the best sets, even if only by a smidgeon, otherwise the whole crafting system is wasted.
  • VagabondAngel
    VagabondAngel
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    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    In Skyrim, there was a good balance between crafted and uniques. Crafting would satisfy most of your needs, but depending on your spec, there was usually at least a couple of uniques which could add an interesting twist to your playstyle.
    In Skyrim it didn't take nearly 26 days to research a trait for crafted pieces... and that's after the previous 3 weeks to learn the first 7. There are 7 armour pieces to learn traits for (or 14 if you're doing clothing) and only 3 research slots to do it in... and this presumes you have maxed out the passives necessary to do this. Aside, of course, from all the time spent levelling the skill and farming the materials.

    Or, you could do a quest or dungeon that takes less than 1 hour and pick up something of equivalent standard?

    Just "no".
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • Gilvoth
    Gilvoth
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    No , those items seems good enough for PvE End Game Content!
    crafted gear and weapons should allways be better then droped gear from bosses and mobbs same goes for found gear in the world. crafted gear and weapons should allways be better.
    Edited by Gilvoth on July 4, 2014 4:39PM
  • The_Sadist
    The_Sadist
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    I have different idea.
    I wouldn't mind seeing legendary daedric weapons and armour / artifacts making an appearance in ESO, however lore junkies will complain about the fact they're no longer unique. Adding some incentive to farm that extremely hard boss a billion times mightn't be a bad thing and given the extremely low drop chance it could work, but eh, we'll have to see.

    I think a healthy balance should be reached, I personally use both crafted and dropped sets and they both have equal uses, granted some are better comparatively. As someone mentioned have bosses drop specific things which can be crafted into normal weapons / armour and provide bonus stuff, be it a unique set or just a flat damage / armour increase.

    So all in all they should add more of both, I like the fact crafting is endorsed and promoted in ESO, but an equilibrium could be reached.
    Edited by The_Sadist on July 4, 2014 5:05PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • deximasb14_ESO
    deximasb14_ESO
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    Yes , i want to see new unique items with good looking and good bonuses.
    Crafted sets are there for you to mix and match how you want and it's not hard to be a crafter and learn that stuff I do it on a alt. and what I can't make I know prolly 15 that can and most will for free. A good fix would be a buff window where crafters can change the traits and style of an item by a change window poof your crafting is useful
  • KariTR
    KariTR
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    No , those items seems good enough for PvE End Game Content!
    No one said it was 'hard' but it does take an investment of time to make the best sets in game that need you to know all 8 traits on an item before you can make a set piece from it.

    You won't find many people who can do that for you yet, let alone 15. Of course if you take a piece or two from each one....
  • deximasb14_ESO
    deximasb14_ESO
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    Yes , i want to see new unique items with good looking and good bonuses.
    KariTR wrote: »
    No one said it was 'hard' but it does take an investment of time to make the best sets in game that need you to know all 8 traits on an item before you can make a set piece from it.

    You won't find many people who can do that for you yet, let alone 15. Of course if you take a piece or two from each one....

    Thing is most of your 6 trait sets are better than the 8 so that is really pointless. But yes If they add a 8 trait worth a damn I can see your issue
  • nan.jieb17_ESO
    No , those items seems good enough for PvE End Game Content!
    Actually I am pvp player but pve guys like to vote in pvp topics and I was bored. :)
  • Vahrokh
    Vahrokh
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    No , those items seems good enough for PvE End Game Content!
    Imo crafted sets should stay as is and drops should provide a cool look and / or different set bonuses that can be applied on to a crafted set.

    That way, even if the devs introduced some killer bonus that is better than crafted set ones, players would still need to acquire a crafted set as "basic canvas" to apply such killer bonus.
    Edited by Vahrokh on July 4, 2014 5:02PM
  • tplink3r1
    tplink3r1
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    I have different idea.
    i want dungeons to drop rare material that will be used to craft end-game gear.
    VR16 Templar
    VR3 Sorcerer
  • indytims_ESO
    indytims_ESO
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    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    While I think crafting should offer the best sets in the game, I also think crafting should be more difficult than it is.

    But yeah - making drops superior to crafted items would render crafting pretty pointless, pretty fast.
  • Morduil
    Morduil
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    I have different idea.
    There's an answer missing ::
    - Yes , i'd love to see new items but they should be equal to crafted items.

    Not stronger, not weaker, equal :)

    There's a truckload of unique items available in ES lore, and quite a few players (me for one) I'm sure, would be quite happy to put their hands on one of these artefacts.

    In Skyrim, there was a good balance between crafted and uniques. Crafting would satisfy most of your needs, but depending on your spec, there was usually at least a couple of uniques which could add an interesting twist to your playstyle.

    This
  • Surinen
    Surinen
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    I have different idea.
    no! the best items should be obtained through epic solo questlines (with an option to invite friend).

    it is not a difficulty of the quest that should matter but its lore importance!


    Auri-El, my Lord, please bless me with your Bow!
  • jackyd
    jackyd
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    I have different idea.
    tplink3r1 wrote: »
    i want dungeons to drop rare material that will be used to craft end-game gear.

    This is exactly what I want to, make new crafted sets that require resources gained from trials.

    Do the same for cyrodiil and make those sets require both resources.
  • Phantax
    Phantax
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    I have different idea.
    I'd be happy to see some uber-rare items with the highest stats in game. These however would/could only be found in random chests around the game world. (I'm talking like Imperial motif kind of rare)

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
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  • Laura
    Laura
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    Yes , i want to see new unique items with good looking and good bonuses.
    Caduryn wrote: »
    So allready 6 Players want to destroy crafting......what a shame...

    Just hope ZOS never listen to them.

    crafting is already garbage. Everyone I know makes there own stuff.

    It would be one thing if crafting was actually an accomplishment, but the fact of the matter is it feels kind of cheap when you do these dungeons and all the gear that drops is just destroyed because you can make better gear with absolutely no effort (and don't pretend that the log off and forget it trait research is difficult)


    There are ways they could keep crafting relevant but they would have to do an overhaul. Fact of the matter is loot drops are 99% useless now for end game and that is a serious SERIOUS problem.
  • Darkstorn42
    Darkstorn42
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    Yes , i want to see new unique items with good looking and good bonuses.
    I would love to see unique findable AND craftable items. Both of equal difficulty to obtain.
  • Asawasa
    Asawasa
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    I have different idea.
    since you didn't put an option for crafted gear must always be better i'll go with this. the trend however in many other games is to make the dungeon gear better and make crafting a worthless thing to do. fortunately in this game they have moved away from that. if getting a shiny new piece of gear that makes you feel superior from a dungeon instead of a crafting profession is a deal breaker for you then go play something else.

    having rare mats drop in dungeons is the same thing as farming/raiding for gear essentially. SWTOR and WoW did this just to name a couple games.

    if you need some kind of incentive to do the content then have something that augments your crafted gear so that its only useful in those dungeons/raids much like pvp gear is good in a pvp setting only.
  • Donut_Legend
    Donut_Legend
    Soul Shriven
    Yes , i'd love to see new items but they shouldn't be good as crafted items.
    Crafted gear should ALWAYS be better because it takes so much time and effort to get your crafting maxed out so you can have the best gear. Adding better weapons in vet dungeons and trials will ruin crafting and there will no longer be a point to pursue crafting and everyone will just grind for gear
  • deximasb14_ESO
    deximasb14_ESO
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    Yes , i want to see new unique items with good looking and good bonuses.
    Asawasa wrote: »
    since you didn't put an option for crafted gear must always be better i'll go with this. the trend however in many other games is to make the dungeon gear better and make crafting a worthless thing to do. fortunately in this game they have moved away from that. if getting a shiny new piece of gear that makes you feel superior from a dungeon instead of a crafting profession is a deal breaker for you then go play something else.

    having rare mats drop in dungeons is the same thing as farming/raiding for gear essentially. SWTOR and WoW did this just to name a couple games.

    if you need some kind of incentive to do the content then have something that augments your crafted gear so that its only useful in those dungeons/raids much like pvp gear is good in a pvp setting only.

    Thing is crafted gear is far to ez to get. I mean in 30 mins I can buy all the mats and have someone make me the very best gear I can get in the game. And it will cost at max for a full set 500k
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    No , those items seems good enough for PvE End Game Content!
    Crafted gear should be always better than drop loot, full stop.


    Or else the whole crafting part of this game it will be worthless, and there are many people who have invested already months and going to invest the next year, to learn all the traits per individual line.

    And I am surprised that we do not have more options for crafted traits.
  • deximasb14_ESO
    deximasb14_ESO
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    Yes , i want to see new unique items with good looking and good bonuses.
    And that's all legend gear mind you
  • altrego9920_ESO
    Yes , i want to see new unique items with good looking and good bonuses.
    I really dont understand the logic of the having crafted gear being better than any and all dropped gear. It is *** easy to make the highest crafted gear right now. What your saying is that everyone is the same, there were absolutely NO legendary sword makers or armor smiths EVER. As all that gear is complete garbage to what you can take 2 minutes to have someone craft for you. I would say have a low drop rate of some truly legendary items, problem is even if you did the *** caps in the game would screw this over just as much. With crafted gear you can mix and match to get what you want in whatever you want. ohh light armor that gives *insert awsome skill here* why make heavy that gives it to you.... ohh why make a sword to use that killer proc force it to be on a staff so every cookie cutter build in the game can use it..... I would love to see stuff like nightingale armor dropable with unique and not craftable sets, or dark brotherhood gear. how many people actually use any dropped gear? when leveling sure, because its all garbage anyway and way to expensive to repair, just craft some new stuff for 1/20 the price and boom your good to go.
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