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Would you support a difficulty slider?

  • Alphashado
    Alphashado
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    ✭✭
    No
    You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase. Not sure why so many people can't understand this.
  • Lodestar
    Lodestar
    ✭✭✭✭
    Yes
    xPuppetx wrote: »
    I've never played a MMO with a difficulty slider; seems kinda counterintuitive to the genre.

    CoH had one. Was despite being slammed, one of the better MMOs out there. No one needed x class or Y class to do most of the content, the game was mostly instanced, meaning your difficulty slider, increased the mob levels a bit by each level up from the level you were when you got it. It added more mobs in each mission according to how many were in the group when you got in the door.

    Was not in any way counter intuitive at all. Don't see how it could ever be considered. Unless you are of the mind MMOs should or should not be a certain something.
  • isengrimb16_ESO
    isengrimb16_ESO
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    Yes
    Lodestar wrote: »
    xPuppetx wrote: »
    I've never played a MMO with a difficulty slider; seems kinda counterintuitive to the genre.

    CoH had one. Was despite being slammed, one of the better MMOs out there. No one needed x class or Y class to do most of the content, the game was mostly instanced, meaning your difficulty slider, increased the mob levels a bit by each level up from the level you were when you got it. It added more mobs in each mission according to how many were in the group when you got in the door.

    Was not in any way counter intuitive at all. Don't see how it could ever be considered. Unless you are of the mind MMOs should or should not be a certain something.

    Behold WoW's recent introduction of Flex technology - if people drop out of your raid, you'll no longer have to wait around picking your butt until another tank/healer pops in; the raid will automatically scale to the size of the current group, on the fly, like public games do in Diablo 3.

    Sounds like a sort of difficulty slider to me, albeit an automatic one that you don't have direct control over.
  • GreySix
    GreySix
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    Yes
    Alphashado wrote: »
    You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase.
    Good!
    Alphashado wrote: »
    Not sure why so many people can't understand this.
    Understand it? We want it!
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Phantax
    Phantax
    ✭✭✭✭✭
    No
    GreySix wrote: »
    Phantax wrote: »
    NO, it would simply give an unfair advantage to some players (or just lazy players). Zenimax should just get the game balanced properly. Yes that will take time and they will get things wrong, but one overall fair/balanced system is better !

    :)

    Jealousy is a terrible thing. How would it adversely impact your gameplay if others chose an easier mode in PvE?

    ... other than perhaps harming your ego?

    Nice to see an ass-umption ! I never said it would impact 'my' game. Frankly I'm not bothered either way. But (and I'd put money on this) the moment you implement a slider with an easier option people would complain about others getting more than their fair share !
    (funny how you quickly point the finger and yet I don't see the words 'me' mine' or 'my' anywhere in my comment !

    In future don't assume. If all you can do is make incorrect accusations based on you're interpretation of a persons comment... better to keep your mouth shut I'd say !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Alphashado
    Alphashado
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    No
    GreySix wrote: »
    Alphashado wrote: »
    You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase.
    Good!
    Alphashado wrote: »
    Not sure why so many people can't understand this.
    Understand it? We want it!

    If this game had a gigantic population (several million) then your suggestion might be viable. But with a smaller population it would be almost impossible to create groups for any of the group content if everyone was phased to a different difficulty setting. Not only that, but there would have to be a separate phase for each individual zone based purely on slider setting. I'm not sure if this kind of technology even exists for MMOs. What you are suggesting would be a massive undertaking that would require years to develop. I understand why you guys are asking for this, but it's simply not reasonable at this time.

  • GreySix
    GreySix
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    Yes
    Phantax wrote: »
    GreySix wrote: »
    Phantax wrote: »
    NO, it would simply give an unfair advantage to some players (or just lazy players). Zenimax should just get the game balanced properly. Yes that will take time and they will get things wrong, but one overall fair/balanced system is better !

    :)

    Jealousy is a terrible thing. How would it adversely impact your gameplay if others chose an easier mode in PvE?

    ... other than perhaps harming your ego?

    Nice to see an ass-umption ! I never said it would impact 'my' game. Frankly I'm not bothered either way.
    Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    It is interesting to see the usual excuses thrown in by those who oppose gamer choice, tossing out hypotheticals left and right - while ironically ignoring that what you really don't want WILL HAPPEN if we don't find a middle ground:

    Your precious MMO will be beaten into Oblivion by a nerfball bat.

    Is that what you prefer?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Yes
    I like this. The rewards would also have to slide as appropriate too (xp gold and items). Those that take the "cake-walk" in PVE will have a rude awakening when going PVP.
    I don't comment here often but when I do, I get [snip]
  • Hilgara
    Hilgara
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    No
    GreySix wrote: »
    Alphashado wrote: »
    You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase.
    Good!
    Alphashado wrote: »
    Not sure why so many people can't understand this.
    Understand it? We want it!

    That would then be a single player co-op game not an MMO
  • GreySix
    GreySix
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    Yes
    Hilgara wrote: »
    GreySix wrote: »
    Alphashado wrote: »
    You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase.
    Good!
    Alphashado wrote: »
    Not sure why so many people can't understand this.
    Understand it? We want it!

    That would then be a single player co-op game not an MMO
    Yeah, well show me a single-player co-op TES game, and I'll purchase it today.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Riptide
    Riptide
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    No
    Just go naked and weaponless for ultra hard mode. Add a weapon for hard mode. Add jewelry for difficult. Add the rest for normal. All done :)
    Esse quam videri.
  • Lodestar
    Lodestar
    ✭✭✭✭
    Yes
    Lodestar wrote: »
    xPuppetx wrote: »
    I've never played a MMO with a difficulty slider; seems kinda counterintuitive to the genre.

    CoH had one. Was despite being slammed, one of the better MMOs out there. No one needed x class or Y class to do most of the content, the game was mostly instanced, meaning your difficulty slider, increased the mob levels a bit by each level up from the level you were when you got it. It added more mobs in each mission according to how many were in the group when you got in the door.

    Was not in any way counter intuitive at all. Don't see how it could ever be considered. Unless you are of the mind MMOs should or should not be a certain something.

    Behold WoW's recent introduction of Flex technology - if people drop out of your raid, you'll no longer have to wait around picking your butt until another tank/healer pops in; the raid will automatically scale to the size of the current group, on the fly, like public games do in Diablo 3.

    Sounds like a sort of difficulty slider to me, albeit an automatic one that you don't have direct control over.

    Yes, it does sound like something akin to it. Odd though this is 10 years or so after CoH.
  • Hilgara
    Hilgara
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    No
    Riptide wrote: »
    Just go naked and weaponless for ultra hard mode. Add a weapon for hard mode. Add jewelry for difficult. Add the rest for normal. All done :)

    The repair costs would be cheaper.....actually......
  • Phantax
    Phantax
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    No
    GreySix wrote: »
    [Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • GreySix
    GreySix
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    Yes
    Phantax wrote: »
    GreySix wrote: »
    [Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)

    You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?

    Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • nerevarine1138
    nerevarine1138
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    No
    GreySix wrote: »
    Phantax wrote: »
    GreySix wrote: »
    [Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)

    You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?

    Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?

    Or the alternative could always be that ZO stands their ground and says, "This is the game we wanted to make. If you want something easier, Hello Kitty: Island Adventure is still available."
    ----
    Murray?
  • GreySix
    GreySix
    ✭✭✭✭✭
    Yes
    GreySix wrote: »
    Phantax wrote: »
    GreySix wrote: »
    [Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)

    You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?

    Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?

    Or the alternative could always be that ZO stands their ground and says, "This is the game we wanted to make. If you want something easier, Hello Kitty: Island Adventure is still available."

    We have seen absolutely no indication that ZO will do so.

    None.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Hilgara
    Hilgara
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    No
    GreySix wrote: »
    Phantax wrote: »
    GreySix wrote: »
    [Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)

    You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?

    Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?

    You're making this crap up. The trend in NOT to make games easier. As I have already mentioned there is a rash of really tough survivalist MMO's now being launched and doing well specifically because todays audience WANT HARD
  • Phantax
    Phantax
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    No
    GreySix wrote: »
    Phantax wrote: »
    GreySix wrote: »
    [Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)

    You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?

    Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?

    Finally you ask my opinion (kind of) rather than just assuming it.
    Anyway... personally I feel no, it would not be better. I'm of the opinion that a better balanced game in itself would be a better option.
    As it goes I'm not overly happy with Zenimax's new "lets dumb it down" option. But if that's what the majority want, then so be it.
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • GreySix
    GreySix
    ✭✭✭✭✭
    Yes
    Hilgara wrote: »
    GreySix wrote: »
    Phantax wrote: »
    GreySix wrote: »
    [Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)

    You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?

    Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?

    You're making this crap up. The trend in NOT to make games easier.
    Games? I was referring to ESO - this MMO. And the trend has certainly been to nerf content. Would you deny that?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Hilgara
    Hilgara
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    No
    GreySix wrote: »
    Hilgara wrote: »
    GreySix wrote: »
    Phantax wrote: »
    GreySix wrote: »
    [Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.

    I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)

    You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?

    Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?

    You're making this crap up. The trend in NOT to make games easier.
    Games? I was referring to ESO - this MMO. And the trend has certainly been to nerf content. Would you deny that?

    Debating with you is like trying to herd cats. Your whole supposition a minute ago was that the demand is for easier content and that ESO is following that demand. My supposition is that the demand in not for easier content and any further dumbing down would destroy the game especially if it is dumbed down to the point that you can get your character through quests that the vast majority breezed through. Doesn't that fact alone make you think "maybe I'm doing something wrong"?
  • GreySix
    GreySix
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    Yes
    Hilgara wrote: »
    Debating with you is like trying to herd cats.
    Sorry it is so difficult for you to follow.
    Hilgara wrote: »
    our whole supposition a minute ago was that the demand is for easier content and that ESO is following that demand.
    ... as the evidence in ESO since its launch clearly indicates, or will you assert that content has become more difficult over time?
    Hilgara wrote: »
    My supposition is that the demand in not for easier content and any further dumbing down would destroy the game especially if it is dumbed down to the point that you can get your character through quests that the vast majority breezed through.
    Then why on earth would you not support a difficulty slider, vice having the game nerf-hammered overall - for everyone, as has been the case to date?
    Hilgara wrote: »
    Doesn't that fact alone make you think "maybe I'm doing something wrong"?
    It's simple: We face two choices (assuming the developers allow the first one):
    1. Allow players to choose difficulty
    2. Watch the game overall continue to get nerfed.

    Which do you prefer?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    No
    GreySix wrote: »
    Hilgara wrote: »
    Debating with you is like trying to herd cats.
    Sorry it is so difficult for you to follow.
    Hilgara wrote: »
    our whole supposition a minute ago was that the demand is for easier content and that ESO is following that demand.
    ... as the evidence in ESO since its launch clearly indicates, or will you assert that content has become more difficult over time?
    Hilgara wrote: »
    My supposition is that the demand in not for easier content and any further dumbing down would destroy the game especially if it is dumbed down to the point that you can get your character through quests that the vast majority breezed through.
    Then why on earth would you not support a difficulty slider, vice having the game nerf-hammered overall - for everyone, as has been the case to date?
    Hilgara wrote: »
    Doesn't that fact alone make you think "maybe I'm doing something wrong"?
    It's simple: We face two choices (assuming the developers allow the first one):
    1. Allow players to choose difficulty
    2. Watch the game overall continue to get nerfed.

    Which do you prefer?

    The technically possible one. Would you rather have a new car or an imaginary flying unicorn?
    Edited by Hilgara on July 4, 2014 3:46PM
  • GreySix
    GreySix
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    Yes
    Hilgara wrote: »
    The technically possible one. Would you rather have a new car or a flying unicorn?
    This is 2014, and it is certainly technically possible.

    But I see you chose Number 2. That being the case, please don't waste time posting complaints in the future, when you get your wish.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Digiman
    Digiman
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    No
    No would rather a difficulty for all. Believe me you don't want an ES difficulty slider as it won't affect combat just the damage you get and inflict.
  • Hilgara
    Hilgara
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    No
    GreySix wrote: »
    Hilgara wrote: »
    The technically possible one. Would you rather have a new car or a flying unicorn?
    This is 2014, and it is certainly technically possible.

    .

    No its not. Every single player who had the bar incremental different from any other player would need to be in their own instance. It would no longer be an MMO. It would be lots of single player game all on the same server and that would be much easer done by just making another TES game.
    Edited by Hilgara on July 4, 2014 3:52PM
  • GreySix
    GreySix
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    Yes
    Hilgara wrote: »
    GreySix wrote: »
    Hilgara wrote: »
    The technically possible one. Would you rather have a new car or a flying unicorn?
    This is 2014, and it is certainly technically possible.

    .

    No its not. Every single player who had the bar incremental different from any other player would need to be in their own instance.
    Incorrect. The developers would need, at most, three separate instances for three separate difficulty settings. It would be a relatively simple algorithm.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Hilgara
    Hilgara
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    No
    GreySix wrote: »
    Hilgara wrote: »
    GreySix wrote: »
    Hilgara wrote: »
    The technically possible one. Would you rather have a new car or a flying unicorn?
    This is 2014, and it is certainly technically possible.

    .

    No its not. Every single player who had the bar incremental different from any other player would need to be in their own instance.
    Incorrect. The developers would need, at most, three separate instances for three separate difficulty settings. It would be a relatively simple algorithm.

    Except that the main complaint isn't the bosses are too hard its that the trash it to hard. If you had been following this debate you would have realised that most people accept that the bosses are SUPPOSED to be hard but that the trash shouldn't be. If you are struggling to get past Molag Bol the skeever in vet are gonna hand you your arse on a plate when you eventually get there.
    Edited by Hilgara on July 4, 2014 3:58PM
  • Corew
    Corew
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    No
    Molag was an anticlimax tbh, VR Magistrate Vox on the other hand.. *shudder*
  • GreySix
    GreySix
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    Yes
    Hilgara wrote: »
    GreySix wrote: »
    Hilgara wrote: »
    GreySix wrote: »
    Hilgara wrote: »
    The technically possible one. Would you rather have a new car or a flying unicorn?
    This is 2014, and it is certainly technically possible.

    .

    No its not. Every single player who had the bar incremental different from any other player would need to be in their own instance.
    Incorrect. The developers would need, at most, three separate instances for three separate difficulty settings. It would be a relatively simple algorithm.

    Except that the main complaint isn't the bosses are too hard its that the trash it to hard. If you had been following this debate you would have realised that most people accept that the bosses are SUPPOSED to be hard but that the trash shouldn't be. If you are struggling to get past Molag Bol the skeever in vet are gonna hand you your arse on a plate when you eventually get there.

    lol, got it. The one part you seem to be missing in all of this is that my stance is, and has always been, facilitating player-choice, in all aspects of this game.

    And if player choice isn't facilitated, we'll see what we've seen to date: Universal nerfing of content.

    And then predictably the elitists will come here to bellyache about it, oblivious to the fact that they brought it on themselves by opposing player choice at all costs.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
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