I've never played a MMO with a difficulty slider; seems kinda counterintuitive to the genre.
I've never played a MMO with a difficulty slider; seems kinda counterintuitive to the genre.
CoH had one. Was despite being slammed, one of the better MMOs out there. No one needed x class or Y class to do most of the content, the game was mostly instanced, meaning your difficulty slider, increased the mob levels a bit by each level up from the level you were when you got it. It added more mobs in each mission according to how many were in the group when you got in the door.
Was not in any way counter intuitive at all. Don't see how it could ever be considered. Unless you are of the mind MMOs should or should not be a certain something.
Good!Alphashado wrote: »You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase.
Understand it? We want it!Alphashado wrote: »Not sure why so many people can't understand this.
NO, it would simply give an unfair advantage to some players (or just lazy players). Zenimax should just get the game balanced properly. Yes that will take time and they will get things wrong, but one overall fair/balanced system is better !
Jealousy is a terrible thing. How would it adversely impact your gameplay if others chose an easier mode in PvE?
... other than perhaps harming your ego?
Good!Alphashado wrote: »You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase.Understand it? We want it!Alphashado wrote: »Not sure why so many people can't understand this.
Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.NO, it would simply give an unfair advantage to some players (or just lazy players). Zenimax should just get the game balanced properly. Yes that will take time and they will get things wrong, but one overall fair/balanced system is better !
Jealousy is a terrible thing. How would it adversely impact your gameplay if others chose an easier mode in PvE?
... other than perhaps harming your ego?
Nice to see an ass-umption ! I never said it would impact 'my' game. Frankly I'm not bothered either way.
Good!Alphashado wrote: »You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase.Understand it? We want it!Alphashado wrote: »Not sure why so many people can't understand this.
Yeah, well show me a single-player co-op TES game, and I'll purchase it today.Good!Alphashado wrote: »You cannot put a difficulty slider in an MMO. It would require everyone on the setting to be in a seperate phase.Understand it? We want it!Alphashado wrote: »Not sure why so many people can't understand this.
That would then be a single player co-op game not an MMO
isengrimb16_ESO wrote: »I've never played a MMO with a difficulty slider; seems kinda counterintuitive to the genre.
CoH had one. Was despite being slammed, one of the better MMOs out there. No one needed x class or Y class to do most of the content, the game was mostly instanced, meaning your difficulty slider, increased the mob levels a bit by each level up from the level you were when you got it. It added more mobs in each mission according to how many were in the group when you got in the door.
Was not in any way counter intuitive at all. Don't see how it could ever be considered. Unless you are of the mind MMOs should or should not be a certain something.
Behold WoW's recent introduction of Flex technology - if people drop out of your raid, you'll no longer have to wait around picking your butt until another tank/healer pops in; the raid will automatically scale to the size of the current group, on the fly, like public games do in Diablo 3.
Sounds like a sort of difficulty slider to me, albeit an automatic one that you don't have direct control over.
[Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.
[Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.
I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)
[Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.
I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)
You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?
Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?
nerevarine1138 wrote: »[Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.
I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)
You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?
Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?
Or the alternative could always be that ZO stands their ground and says, "This is the game we wanted to make. If you want something easier, Hello Kitty: Island Adventure is still available."
[Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.
I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)
You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?
Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?
[Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.
I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)
You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?
Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?
Games? I was referring to ESO - this MMO. And the trend has certainly been to nerf content. Would you deny that?[Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.
I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)
You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?
Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?
You're making this crap up. The trend in NOT to make games easier.
Games? I was referring to ESO - this MMO. And the trend has certainly been to nerf content. Would you deny that?[Then why on earth should you care, since you admit it wouldn't bother you either way? Yet obviously you do, or you'd have not bothered opposing the choice.
I opposed the choice because I don't think it would be good for ESO in general. I'd rather do/choose what I think is best for the community, not what's best for me ! (if everybody thought that way this would be without question the best gaming community of any MMO)
You're certainly welcome to that opinion, but can you not see that the current trend is further nerfing of all content for all players - including you?
Is that good for ESO? Wouldn't a better alternative be a toggle that players could choose, vice the almighty nerf-hammer for your beloved difficult content?
You're making this crap up. The trend in NOT to make games easier.
Sorry it is so difficult for you to follow.Debating with you is like trying to herd cats.
... as the evidence in ESO since its launch clearly indicates, or will you assert that content has become more difficult over time?our whole supposition a minute ago was that the demand is for easier content and that ESO is following that demand.
Then why on earth would you not support a difficulty slider, vice having the game nerf-hammered overall - for everyone, as has been the case to date?My supposition is that the demand in not for easier content and any further dumbing down would destroy the game especially if it is dumbed down to the point that you can get your character through quests that the vast majority breezed through.
It's simple: We face two choices (assuming the developers allow the first one):Doesn't that fact alone make you think "maybe I'm doing something wrong"?
Sorry it is so difficult for you to follow.Debating with you is like trying to herd cats.... as the evidence in ESO since its launch clearly indicates, or will you assert that content has become more difficult over time?our whole supposition a minute ago was that the demand is for easier content and that ESO is following that demand.Then why on earth would you not support a difficulty slider, vice having the game nerf-hammered overall - for everyone, as has been the case to date?My supposition is that the demand in not for easier content and any further dumbing down would destroy the game especially if it is dumbed down to the point that you can get your character through quests that the vast majority breezed through.It's simple: We face two choices (assuming the developers allow the first one):Doesn't that fact alone make you think "maybe I'm doing something wrong"?
- Allow players to choose difficulty
- Watch the game overall continue to get nerfed.
Which do you prefer?
This is 2014, and it is certainly technically possible.The technically possible one. Would you rather have a new car or a flying unicorn?
Incorrect. The developers would need, at most, three separate instances for three separate difficulty settings. It would be a relatively simple algorithm.
No its not. Every single player who had the bar incremental different from any other player would need to be in their own instance.
Incorrect. The developers would need, at most, three separate instances for three separate difficulty settings. It would be a relatively simple algorithm.
No its not. Every single player who had the bar incremental different from any other player would need to be in their own instance.
Incorrect. The developers would need, at most, three separate instances for three separate difficulty settings. It would be a relatively simple algorithm.
No its not. Every single player who had the bar incremental different from any other player would need to be in their own instance.
Except that the main complaint isn't the bosses are too hard its that the trash it to hard. If you had been following this debate you would have realised that most people accept that the bosses are SUPPOSED to be hard but that the trash shouldn't be. If you are struggling to get past Molag Bol the skeever in vet are gonna hand you your arse on a plate when you eventually get there.