I want to beat the game and meet the challenge set by the developers. I want the content to require me to be optimal or close to. The challenge of finding what is optimal is an enormous part of the fun of the game.
I want to beat the game and meet the challenge set by the developers. I want the content to require me to be optimal or close to. The challenge of finding what is optimal is an enormous part of the fun of the game.
Fair enough, and you should be able to experience that.
On the other hand, I want to experience the game and explore the game-world cooperatively with another person. I want the content to be both challenging and fun. I like some fun entertainment after a grinding day of work, having put out various fires, dealing with buttpain from subordinates and bosses, and coming home tired and ready to unwind.
Why can the developers not accommodate both gaming styles?
Fair enough, and you should be able to experience that.
On the other hand, I want to experience the game and explore the game-world cooperatively with another person. I want the content to be both challenging and fun. I like some fun entertainment after a grinding day of work, having put out various fires, dealing with buttpain from subordinates and bosses, and coming home tired and ready to unwind.
Why can the developers not accommodate both gaming styles?
Okay, so, I am a VR8 Sword and Board Templar. I never use buffs ...
I want to beat the game and meet the challenge set by the developers. I want the content to require me to be optimal or close to. The challenge of finding what is optimal is an enormous part of the fun of the game.
Fair enough, and you should be able to experience that.
On the other hand, I want to experience the game and explore the game-world cooperatively with another person. I want the content to be both challenging and fun. I like some fun entertainment after a grinding day of work, having put out various fires, dealing with buttpain from subordinates and bosses, and coming home tired and ready to unwind.
Why can the developers not accommodate both gaming styles?
Surely if you are playing with a buddy its not too difficult for you? The way you describe it we are now moving away from what was your ideal solution.
Actually, all of the main-story instances are still forced-solo, so that particular mechanic remains broken.
Actually, all of the main-story instances are still forced-solo, so that particular mechanic remains broken.
No they're not (or at least none I found) They only appear to be. The ones in vet are the cadewell silver/gold quests. You enter the instance and find the boss is a real handfull. So you go out and wait for someone else to show up. Along comes someone and you follow him in only to find he's not there. Its instanced. But if you had grouped with him before entering you would both be in the same instance.
Those will not be changing. The changes only apply to vet content. And to be honest neither should they change, You have to draw the line somewhere. Most people are getting through 1 to 50 fine. If you scale the difficulty for the few that can't the game really is heading for the pan
Was referring to the main-story quests prior to veteran levels.
And we can add to that all Fighers Guild and Mages Guild quests.
All of those remain forced-solo, unless they changed it in the latest update.
Those will not be changing. The changes only apply to vet content. And to be honest neither should they change, You have to draw the line somewhere. Most people are getting through 1 to 50 fine. If you scale the difficulty for the few that can't the game really is heading for the pan
Was referring to the main-story quests prior to veteran levels.
And we can add to that all Fighers Guild and Mages Guild quests.
All of those remain forced-solo, unless they changed it in the latest update.
... and that is why this game will continue to be nerfed into Oblivion.
Know that your dogged opposition to player choice is what helped bring it.
... and that is why this game will continue to be nerfed into Oblivion.
Know that your dogged opposition to player choice is what helped bring it.
FlinkeKlinge wrote: »
nerevarine1138 wrote: »... and that is why this game will continue to be nerfed into Oblivion.
Know that your dogged opposition to player choice is what helped bring it.
You do realize that you are literally the only person on these forums who keeps asking for the main story quests to stop being solo instances, right?
And that has nothing to do with VR difficulty.
FlinkeKlinge wrote: »
History.
Have the game mechanics become harder ... or easier with time?
It really isn't that difficult to understand: Either allow something like a difficulty slider, or watch the game continue to get nerfed.
Only WoW I've played is their starter edition, so I can't really use them as a basis of comparison.FlinkeKlinge wrote: »
History.
Have the game mechanics become harder ... or easier with time?
It really isn't that difficult to understand: Either allow something like a difficulty slider, or watch the game continue to get nerfed.
You are comparing everything to WOW.
Yes, still play SWTOR.Have you played anything more recent?
How is that anything other than a reinforcement of my own position? If the developers don't enable customer choice, then the alternative will be further nerfing of content.Try Secret World or any of the survivalist MMO's like RUST or Day Z They have realised that easy = quick turnover of customers. People dont become invested in their characters when no effort is required to reach their goals. The MMO world has moved on from WOW
Only WoW I've played is their starter edition, so I can't really use them as a basis of comparison.FlinkeKlinge wrote: »
History.
Have the game mechanics become harder ... or easier with time?
It really isn't that difficult to understand: Either allow something like a difficulty slider, or watch the game continue to get nerfed.
You are comparing everything to WOW.Yes, still play SWTOR.Have you played anything more recent?How is that anything other than a reinforcement of my own position? If the developers don't enable customer choice, then the alternative will be further nerfing of content.Try Secret World or any of the survivalist MMO's like RUST or Day Z They have realised that easy = quick turnover of customers. People dont become invested in their characters when no effort is required to reach their goals. The MMO world has moved on from WOW
Is that what you prefer?
Sorry, dont follow. They are making games harder to cater for a growing customer base that demands harder content. How does that support your position?
I'm referring to ESO, not other games. I don't care about other games. I care about ESO.Sorry, dont follow. They are making games harder to cater for a growing customer base that demands harder content. How does that support your position?
FlinkeKlinge wrote: »
Pretty easy for some of us to follow
FlinkeKlinge wrote: »FlinkeKlinge wrote: »
Pretty easy for some of us to follow
Would you care to explain it to me then, please?
Because, i honestly don´t get what he wants.
FlinkeKlinge wrote: »FlinkeKlinge wrote: »
Pretty easy for some of us to follow
Would you care to explain it to me then, please?
Because, i honestly don´t get what he wants.
Is English not your primary language?
Actually, all of the main-story instances are still forced-solo, so that particular mechanic remains broken.
No they're not (or at least none I found) They only appear to be. The ones in vet are the cadewell silver/gold quests. You enter the instance and find the boss is a real handfull. So you go out and wait for someone else to show up. Along comes someone and you follow him in only to find he's not there. Its instanced. But if you had grouped with him before entering you would both be in the same instance.