In PVP a level 30 has benefits over a level 10 based only on level and "what comes with level" (skill points, better gear).
Same with hirelings. A hireling should give better things for higher level characters than lower level ones.
The character level 30 in PvP did MORE WORK that the character level 10 did. If a character level 30 and a character level 10 both got to 9/9 (level 40+) in Clothing for example and had 3/3 talented in Hirelings they should receive exactly the same chance at items as the other, because they both did the SAME WORK to get there.
In PVP a level 30 has benefits over a level 10 based only on level and "what comes with level" (skill points, better gear).
Same with hirelings. A hireling should give better things for higher level characters than lower level ones.
The character level 30 in PvP did MORE WORK that the character level 10 did. If a character level 30 and a character level 10 both got to 9/9 (level 40+) in Clothing for example and had 3/3 talented in Hirelings they should receive exactly the same chance at items as the other, because they both did the SAME WORK to get there.
Aha, so the level 35 with blacksmithing 50 and hireling 3 did more work than the level 7 with blacksmithing 35 and hireling 3. And so, should receive a better chance just as the lower level character should have a lower chance (on rng) of getting purple/gold crafting mats.
And while they both did the same work to get "hireling 3" as a perk they did not do the same work because one of them put more effort in that character overall and should be rewarded for the extra effort the level 6 will NEVER invest in.
Only when there's a REAL economy and not this guild-based crap we have now would your point even be valid, I wouldn't agree with it even then but right now you don't have a point to argue on this subject.For the better of the game, us players need to be
forced into the economy for Crafting purposes.
Why do you care how others play the game anyway? Sometimes to progress you will have to engage a part of the game you don't like. Hopefully the game is designed to allow you to maximize character advancement while minimizing that content for you.
The best way to achieve this is to create a large number of options that engage different playstyles.
When the scales tip to one side or the other, someone or something(s) gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...
fromtesonlineb16_ESO wrote: »Only when there's a REAL economy and not this guild-based crap we have now would your point even be valid, I wouldn't agree with it even then but right now you don't have a point to argue on this subject.For the better of the game, us players need to be
forced into the economy for Crafting purposes.
And, in spite of all your posts, you still haven't posted a VALID 'problem' you want to solve.
I have also argued many points in my last few posts. You might not like the points but I made them.
@Kalann_Pander your "Spoiler" is awesome and on point so frequently on the internet it made me lol.