Nerf Hireling Alts!

  • Soloeus
    Soloeus
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    DeLindsay wrote: »
    Soloeus wrote: »
    In PVP a level 30 has benefits over a level 10 based only on level and "what comes with level" (skill points, better gear).

    Same with hirelings. A hireling should give better things for higher level characters than lower level ones.

    The character level 30 in PvP did MORE WORK that the character level 10 did. If a character level 30 and a character level 10 both got to 9/9 (level 40+) in Clothing for example and had 3/3 talented in Hirelings they should receive exactly the same chance at items as the other, because they both did the SAME WORK to get there.

    Aha, so the level 35 with blacksmithing 50 and hireling 3 did more work than the level 7 with blacksmithing 35 and hireling 3. And so, should receive a better chance just as the lower level character should have a lower chance (on rng) of getting purple/gold crafting mats.

    And while they both did the same work to get "hireling 3" as a perk they did not do the same work because one of them put more effort in that character overall and should be rewarded for the extra effort the level 6 will NEVER invest in.

    Within; Without.
  • DeLindsay
    DeLindsay
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    Soloeus wrote: »
    DeLindsay wrote: »
    Soloeus wrote: »
    In PVP a level 30 has benefits over a level 10 based only on level and "what comes with level" (skill points, better gear).

    Same with hirelings. A hireling should give better things for higher level characters than lower level ones.

    The character level 30 in PvP did MORE WORK that the character level 10 did. If a character level 30 and a character level 10 both got to 9/9 (level 40+) in Clothing for example and had 3/3 talented in Hirelings they should receive exactly the same chance at items as the other, because they both did the SAME WORK to get there.

    Aha, so the level 35 with blacksmithing 50 and hireling 3 did more work than the level 7 with blacksmithing 35 and hireling 3. And so, should receive a better chance just as the lower level character should have a lower chance (on rng) of getting purple/gold crafting mats.

    And while they both did the same work to get "hireling 3" as a perk they did not do the same work because one of them put more effort in that character overall and should be rewarded for the extra effort the level 6 will NEVER invest in.

    Your logic is invalid. Lets say that level 35 you talk about gets his/her BS level 50 spammed by a VR12 that you have on that account. That level 35 sure didn't put the effort into that character that the VR12 did, and I'm sure you'd be upset if you didn't receive the same chance as other 3/3 Hireling BS's, especially if that level 35 happened to be your ONLY maxed BS. It makes zero difference what character level it is, if it has 3/3 Hireling, then that character did THE SAME AMOUNT OF WORK that any other level of character did to get to the same point.

    And lol at your 'aha' sentence, as you clearly didn't understand what I wrote.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Soloeus wrote: »
    For the better of the game, us players need to be
    forced into the economy for Crafting purposes.
    Only when there's a REAL economy and not this guild-based crap we have now would your point even be valid, I wouldn't agree with it even then but right now you don't have a point to argue on this subject.

    And, in spite of all your posts, you still haven't posted a VALID 'problem' you want to solve.
    Edited by fromtesonlineb16_ESO on July 4, 2014 7:38AM
  • Soloeus
    Soloeus
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    Likewise if I had both a level 35 Blacksmith and a V12 blacksmith I would want my V12 Blacksmith to have a higher chance than my level 35.

    Likewise a player who is a V12 blacksmith should have a better chance for Tempers than a level 6. The principle is about making throw away characters who will never do anything again once they reach hireling 3.

    Within; Without.
  • DeLindsay
    DeLindsay
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    Soloeus wrote: »
    Why do you care how others play the game anyway? Sometimes to progress you will have to engage a part of the game you don't like. Hopefully the game is designed to allow you to maximize character advancement while minimizing that content for you.

    The best way to achieve this is to create a large number of options that engage different playstyles.

    This is from another one of your posts. So it's apparently ok for you to question why another player would want something nerfed or changed that could be deemed to benefit them or force others to play like them, but here you think it's ok for YOU to force your opinion of how we should all play? Good to know man.
  • Kalann_Pander
    Kalann_Pander
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    You're asking that the character level be reflected in the effects of a crafting skill.

    However, the game itself seems to disprove a link between character level and crafting skill : You get 0 character exp when you engage in any sort of crafting activity. Also, you get no crafting exp when you gain character exp.

    So I believe the game's inner logic does intend crafting capacities and character level to be completely disconnected.

    In PvP, the level 30 put more effort in his Battle Capabilities (= character level) than the level 10 did. So the level 30 is better, quite naturally.

    In crafting, they both put in the effort to qualify for Hireling 3. The advantage of level 50 over 35 is receiving better base materials. I suppose you could argue that having a higher crafting level should warrant higher quality Hireling shipments, and I'd actually support that suggestion.

    You know, it's like arguing that someone should be good at maths because he's a good athlete. Sorry, it just doesn't add up, either here, or there.

    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • DeLindsay
    DeLindsay
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    @Kalann_Pander your "Spoiler" is awesome and on point so frequently on the internet it made me lol.
  • Origin
    Origin
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    Soloeus, I think that you should be focused more on playing the game and less on changing it in ways that affect other players, regardless of the change.
  • DeLindsay
    DeLindsay
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    I thought I should toss this out in case there are any confused players out there in regards to Crafting and Hirelings. These are how/what you get from Hirelings:

    Raw Materials = Rank of Metalworking, Tailoring, Potency Improvement and Woodworking from 1/9 through 9/9.

    Racial / Trait stones = Nothing effects the results whatsoever, as long as you have at least 1/3 Hireling.

    Improvement Materials = "Rank" of Hireling from 1/3 through 3/3.

    You can have level 50 in any of the 4 professions with 3/3 Hireling and still have 1/9 in that profession's Rank, though Enchanting would be a tall order to get 50 without ranking up. You will only receive raw materials based on Rank 1 which is Maple, Jute, Iron and Potency 1 Runes. If you spend points to Rank this up, you will receive the raw materials based on each progressing level. This Rank has no effect on Trait / Racial stones or improvement materials.

    Improvement materials recently got a slight buff in that 3/3 Hirelings now have a better chance of having at least Superior (blue) improvement mats, 1/3 and 2/3 were unaffected by this change. This change does not mean 3/3 Hirelings will ALWAYS have a blue or better improvement material, just a better chance of it. You can get any number of up to Legendary mats from any Hireling and even 2 in one mail, but being honest, you're still lucky to get 1-2 per day with all 32 Hirelings (not counting Kuta). Provision adds 8 more Hirelings but starts at level 28 Provisioning instead of level 3.

    Reading the above, I can't see how players think this is somehow an exploit or OP, etc. It takes a good amount of work to get any character to level 32 for 3/3 Hireling in said profession, especially Enchanting.
    Edited by DeLindsay on July 4, 2014 8:27AM
  • Gwarok
    Gwarok
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    Sadly...

    But, but, but thar be gold up in them thar hills to be made. Sadly people don't want to play...just make gooooooolllllllllllddddddd (and make it all themselves and no one else).

    )/sarcasm off(

    At least that's what I pretty much understood from this whole thread.
    When the scales tip to one side or the other, someone or something(s) gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...
    Edited by Gwarok on July 4, 2014 8:31AM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • AlexDougherty
    AlexDougherty
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    I have six hireling on three characters, I definately don't want them nerfed, they aren't the best source of mats, but they do give something for those points.

    The only change I want to see to my hirelings, is more mails, don't have the last mail repeating endlessly, give us new ones or allow us to reset the mail story.

    But I don't want Hrelings nerfed because some few people abuse them, they are a nice little boost to my mats/traits stones/tempers and I like them as they are.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Soloeus
    Soloeus
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    Soloeus wrote: »
    For the better of the game, us players need to be
    forced into the economy for Crafting purposes.
    Only when there's a REAL economy and not this guild-based crap we have now would your point even be valid, I wouldn't agree with it even then but right now you don't have a point to argue on this subject.

    And, in spite of all your posts, you still haven't posted a VALID 'problem' you want to solve.

    I also do support an Auction House. However there are several reasons for a lack of commerce and they must all be solved on different levels. Changing hirelings to interact with Character Level + Skill Level and an Auction House would go a long way to making the economy better.

    I have also argued many points in my last few posts. You might not like the points but I made them.

    Within; Without.
  • Kalann_Pander
    Kalann_Pander
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    Soloeus wrote: »
    I have also argued many points in my last few posts. You might not like the points but I made them.

    Indeed, but we have been able to disagree with each other with civility, which is quite an achievement in this forum ... That in itself could be considered a success.

    I have nothing more to add, so I'll leave it at that. :)
    DeLindsay wrote: »
    @Kalann_Pander your "Spoiler" is awesome and on point so frequently on the internet it made me lol.

    At one point, the tone here inspired me to pass around some flat-to-earth wisdom. o:)

    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
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