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Auction House, is this a possibility?

NerosCinema
Hello! The Elder Scrolls Online is an amazing game. I've just hit VR3 on my Khajiit Dragon Knight, and decided to start doing things differently to keep things fresh. Before, I would just play quest to quest, trying to level up.

I've been playing PVP a lot lately, with my guild (Royal Aldmeri Guard) playing a huge role in the Dominion's victory at the Celarus campaign. I've also been farming mats, and trying to earn as much gold as possible as a change of pace.

In the experience I have, guild stores don't work out very well. Seems like most players just dump awful items there, for way more than they are worth, and forget about it. I haven't played WoW, as ESO is my first MMO, but I hear the Auction House was a fantastic way to earn gold, buy items and mats, and sell what you don't need.

Here's to hoping ESO gets an Auction House! To even continue with the "Us vs Them" feel, they can even make it so only alliance members can buy/sell from each other. Or not, just a thought though. I like the idea of the Auction House.
  • jelliedsoup
    jelliedsoup
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    I was hoping ESOloot was going to get off of the ground. Any one know?
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Zorrashi
    Zorrashi
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    The debate over an auction house is a very popular topic. But be warned, the debates can get heated. That being said, there has been no word on any planned changes to the guild stores.

    http://forums.elderscrollsonline.com/discussion/70211/auction-house-is-a-must/p1
  • seanolan
    seanolan
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    How many times must the devs and the mods on here state, clearly, there are NO plans for an auction house, before threads like these stop showing up? Like it or not, the directors of this game decided, consciously, NOT to have an auction house, because it is on a megaserver. They felt that it would break the game completely to allow everyone to be on the same sales floor, so to speak. They have not indicated any inclination to change their minds on this matter. No amount of whining is going to change that, so these threads serve no purpose.
  • Ser Lobo
    Ser Lobo
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    While I understand that the mods have been clear, I will say this: I'm not going to stop asking for player housing, either. And during beta, devs were quite clear they had absolutely no plans.

    I'm personally against an auction house, unless it comes with 'bind on pickup' looted gear, so that crafted gear remains important and a real tradeable commodity, and looted special gear sets (which are in many ways superior to crafted) remain extremely rare.

    Both types of players need to be protected, not just the casual 'I've got gold to spend' buyer. Crafters, and those players who enjoy the reward of doing difficult content.

    It is my belief (and apparently ZOS', if you check out the 'Ask Us Anything: 14' dev blog), that auction houses do more to harm the rarity of dropped items than help.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • someuser
    someuser
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    seanolan wrote: »
    Like it or not, the directors of this game decided, consciously, NOT to have an auction house, because it is on a megaserver.

    The problem isn't that we have a "megaserver". Games like EvE Online have megaservers with economies that are not fragmented like ESO.

    Don't get me wrong, I think the way ESO is set-up atm, a global auction house would be problematic and would likely destroy the economy as rare loot drops would quickly become common.

    However, the problem with the way things are set-up now is the markets tend to be limited. It's not always easy or convenient for players to rely on the market to purchase the things they need. Personally, there have been several times in which, despite being part of five large and active trading guilds, I could not find a resource that I needed.

    Anyhow, it's a complicated issue and I'm not proclaiming to have the answers. Nevertheless, the situation is sub par, IMO, and a lot of players are dissatisfied with the way the economy works. Frankly, I don't care about what the original design decisions were. What matters is a wiliness to re-examine game designs and mechanics as to adapt to the realities of a MMO that has gone live and has potentially hundreds of thousands of players. Sometimes what seems like a great idea on paper, in practice, needs to be re-thought-out.

    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Ser Lobo
    Ser Lobo
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    someuser wrote: »
    seanolan wrote: »
    Like it or not, the directors of this game decided, consciously, NOT to have an auction house, because it is on a megaserver.

    The problem isn't that we have a "megaserver". Games like EvE Online have megaservers with economies that are not fragmented like ESO.

    I actually agree with many of your points, @Someuser. But I had to point out a flaw here: EvE's economy is fragmented by region and system, according to how many days/hours/weeks of training you've put into place.

    The diversity that made EvE's economy work so well, is partly because they have segmented and fragmented the world so well. Certain crafting materials you need, simply cannot be found in your area, and you HAVE to trade with other players (or try and do it yourself).

    Trade between systems/regions has no bottom dollar, no set price amount. Price gouging occurs in nulsec/losec, while in hisec underbidding is very popular. There is no protection for the buyer, or the seller, and both abuse the economic system to their means.

    And outside very rare (and costly) officer modules or some trade materials/skill books, EVERYTHING is crafted by the playerbase.

    In contradiction would be the economic system of World of Warcraft, which most MMO players are more familiar with. Bottom dollar reigns. There is much to say for customer supports protection of players against scam and theft. There is more available items, at reasonable prices, and very little crafting requirement in the economy.

    Many players will use EvE as an example, but want WoW instead.



    All that said, the 'megaserver' isn't the argument against auction houses that everyone seems to think it is. It's not really the coding, as PWE shows us with NeverWinter Online and Star Trek Online, a megaserver can have an auction house.

    But in a game with, as an example, one million players, an item with a 1% drop rate would still show up 10,000 times.

    There's no real way to enforce rarity of loot, without either implementing strict 'bind-on' rules (which discourages player interaction), or reducing the capability of players to sell items in some way.

    And loot is the biggest competitor to crafters, as there are far more adventurers in the world with 'of the Warlock' sets dropping off random mobs, than there are crafters producing 'Nightmothers Embrace' sets.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Kulthax
    Kulthax
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    I am for an Auction House. Many of the arguments against one as stated seemed to founded on flawed logic where technology limitations seem to be the reason.

    One way to ensure an efficient and working economy revolving around a Auction House would be to slightly increase the drop rates for green/blue items and making purple items bind on pick up. This only for items dropped in the world.

    My reasoning for increasing the drop rates is to allow those items to be sold on an AH for deconstruction purposes solely. If the market is flooded with those items the use for them will be limited simply because there will be more blue/green improvement reagents for crafters.

    Having a larger, cheaper supply of reagents for item upgrading would foster crafting and help establish the economy based on crafted set pieces instead of dropped loot. My thought is that crafted item pricing would be dictated by rarity, number of traits to craft, level of improvement, and style.

    Crafters would then have one place to compete with each other and the economy would revolve around mats more than actual weapons and armor. I believe this would be fair as no one person could monopolize the market since everyone can deconstruct items and farm base materials.

    Having a centralized auction house would then flatten out the economy and give players something else to spend gold on. :)

    My reasoning for purple item drops to be BOP is simple. They would only be needed for their mats and would not force prices to skyrocket for crafted purple items.

    Thats my thought. :)
  • Ser Lobo
    Ser Lobo
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    It's not purple that would need to be BOP. It's certain sets altogether. Due to the fact that improvements to armor can be made by any character, regardless of whether that character has training in crafting or not, regardless of the level of the item, and can be met at 100% efficiency with simply using more mats (which this AH would also provide), it then becomes necessary to block the drop of even standard, white and green and blue loot of that set.

    So you apply BOP to dropped sets, and this defeats this argument. But this causes a hiccup in what many really are wanting when they claim a want for auction houses, and that's the ability to buy better sets of armor without trying to find a crafter, grinding the armor themselves, or finding a good trading guild.

    Or, do what many crafters suggested in beta, and make item improvement limited to crafter skill investment and item level, thus making the whole system more robust and giving it a gateway. Thus, if a player wants purple or gold items, they need to invest in crafting themselves, or invest in getting to know a crafting player.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • jelliedsoup
    jelliedsoup
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    I was hoping ESOloot was going to get off of the ground. Any one know?

    Anyone?
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
    jelliedsoup
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    Don't make me Google it, cos i will
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • NerosCinema
    I had never heard of ESOloot before, googled it for myself and it looks like a great idea. It would be more limited than an in game AH, but it sounds like just what I wanted.

    Unfortunately, it doesn't appear to be up and working yet.
  • Blackwidow
    Blackwidow
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    I want an AH.
  • jelliedsoup
    jelliedsoup
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    I had never heard of ESOloot before, googled it for myself and it looks like a great idea. It would be more limited than an in game AH, but it sounds like just what I wanted.

    Unfortunately, it doesn't appear to be up and working yet.
    I think because of the unannounced api changes and zos' lack of help in releasing the new code the developers might have stopped. I hope not. But can't blame them if they did.

    Why dedicate your time if this could happen? Zos needs to realise this.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • seanolan
    seanolan
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    Yes, everything should be changed for the sole purpose of giving you an auction house, because, when it all comes down to it, when all excuses are boiled down to their essence, you are too lazy to put effort into selling, yet you feel entitled to an easy method to obtain gold for your luck with a RNG. Nothing you can say, no reason you can give, will deny this. You want it easy and automated so you don't need to put in any effort in the process.

    And the developers have categorically stated "no". How dare they? After all, you are entitled! You should definitely keep badgering them. I'm sure self important spoiled entitlement is a force for positive change. Never surrender.
  • jelliedsoup
    jelliedsoup
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    Shh now, you'll get yourself all excited again and we don't want a repeat of last time do we?
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • AngryWolf
    AngryWolf
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    Im finding the guilds hit and miss myself. Some weeks I sell a lot, some I sell nothing. With these trading guilds at 500 players, I wonder if an auction house would be any better. Another thought is that this is a mega server, maybe competition would be too tough and drive prices too far down to worth it.

    I, personally, believe trading guilds are better, for this game only due to how it's setup, and you just need to ensure the members of the guild you belong too are diverse enough in levels so that whatever you try to sell as you level up has a good shot at being interesting to someone else.

    Just my gut feeling, that an AH, would be a negative thing for ESO. Any other game I would be rallying for one. I'm far from any kind of MMO economic wiz though, just my 2 cents.
  • Faustes
    Faustes
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    Another argument for global AH: Less trade spam in zone chat. I have to disable zone chat because 99% of it is just trading
  • DivZero
    DivZero
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    Auction House: fees and taxes like guild stores where at the beginning (or even higher)
    Guild Stores: leave fees and taxes as they are.
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