The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Did the Devs lie to me in this thread?

  • crislevin
    crislevin
    ✭✭✭✭✭
    zgrssd wrote: »
    IKilled007 wrote: »
    Where are the patch noted about the wolf respawn rates in Crow's Wood being reduced, effectively destroying it as a farm/grind? Credibility is important to me. Did I miss this patch note? If so, I will apologize profusely. If I did not, WTF devs?
    Wait. Something was not noted explcitly in the patchnotes and your first thought is "Liar, liar pants on fire?"

    Could it not be that they are just fallible humans like me and you?
    Could it not have been a oversight? Like it happened a dozen times already.
    Could it not have been a entirely unintentional side effect? You know that MMO are more complex then your average operating system.

    Do you really think you are so important that Zenimax would intentionally lie to you?
    Are you really thinking you are infallible and would never have made such a mistake?
    Because if you do, that is mighty arrogant of you.

    i would believe that if its once or twice, its been like this like forever.
  • Swordguy
    Swordguy
    ✭✭✭
    MMO's have always had, and will always have ninja patches/nerfs/pancakes.
    IN SOVIET RUSSIA, GUN LOADS YOU!

    Do you Troll bait?

    Support Soundcloud, its' artists and listen to millions of free tracks...
    Like Mine! ---> https://soundcloud.com/swordguy/party-in-the-dui
    Or This Brilliant Track ----> https://soundcloud.com/teknolog1st/cstriker
  • IKilled007
    IKilled007
    ✭✭✭✭
    zgrssd wrote: »
    Snit wrote: »
    It's interesting that you assume they are lying -- to you personally -- rather than simply assuming that a new developer's patch note/ internal documentation process is not bulletproof.
    zgrssd wrote: »
    IKilled007 wrote: »
    Where are the patch noted about the wolf respawn rates in Crow's Wood being reduced, effectively destroying it as a farm/grind? Credibility is important to me. Did I miss this patch note? If so, I will apologize profusely. If I did not, WTF devs?
    Wait. Something was not noted explcitly in the patchnotes and your first thought is "Liar, liar pants on fire?".

    May I suggest you read the quote in the Op from ZoS, it does say they include every single change, no matter how small.

    That's what the OP is getting at, the implied they cover everything and would continue to do so, then miss things. That was misleading.
    They document everything, even the stuff they have forgotten to document?
    How can you write something down you forgot to write down?
    And if they had written it down, that would mean they had not forgotten it.

    Also, you should perhaps read to OP again. Especialyl the cite:
    "If you think that something changed without being listed in the patch-note, feel free to share that with us, so we can review it :)"

    This thread is not sharing. It is "naming and shaming" towards "the devs". And I think I just going to reprot it as such.

    OK, so to be clear, you're calling Zenimax employees incompetent, forgetful, and inattentive to detail.
    The only substitute for victory is overkill.
  • Loco_Mofo
    Loco_Mofo
    ✭✭✭✭✭
    No lie, they just bent the truth.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.

    In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.

    Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Cogo
    Cogo
    ✭✭✭✭✭
    Thank you, and its perfectly understandable that every changed code, fix or whatever isnt in the patch notes, as long as we get the notes and the game improves, I care very little for human error.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    I'm not sure whoever writes patch notes is even reliably in touch with whoever makes changes. They don't do half the stuff they list and do a bunch of random s...stuff instead. I mean, I know of human error, but there're just so many examples...they said in patch notes, I think about a month ago or more by now, that Impulse was getting nerfed and its skillpoints returned.
    Impulse is still where it was before that patch - believe me, I'd notice a nerf. I'm not actually complaining - hey, *I* use Impulse, more power to me! - but it has been posted and never done.

    Annulment, Light armor ulti, was said to be tweaked to shield against 100% spell damage instead of 50. I don't actually use it so maybe it's just a display error, but tooltip still says 50%.

    I'm sure there're many more examples I'm forgetting/missing.

    Motif droprates nerfs/buffs never make it to patch notes, so do a lot of other things. I guess those are to prevent exploit or something(I'm not sure how telling people farming for motifs is hopeless now could be used to exploit though, far as nerfs go). Some others may be just forgotten/bugged.

    Much as I'd like to say something positive, at this point I read patch notes, then go to game with scary little feeling inside - what if I can't log in? What if my quest is stuck? What if I got accidentally banned again? What else did they break this time?
    Edited by Magdalina on July 3, 2014 12:20PM
  • crislevin
    crislevin
    ✭✭✭✭✭
    Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.

    In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.

    Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.

    It would be the right thing to do to put these in the patch note and people wouldn't have to find out themselves.

    I appreciate your explanation, but lets just work together to make sure future patch note are accurate and comprehensive, so we don't have to discuss this type of topics ever again.

    I would suggest:

    1. list ALL changes, however small it may be.
    2. list accurate changes, rather than "we changed this" "... is increased", offer details, such as "this skill now deals 10% more damage", "increased drop rate of xxx to 0.0128", etc.
    3. offer skill refund when the skill is significantly changed.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.

    In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.

    Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.

    There is an entire thread here and on reddit (your favorite!) about lists of stuff that was changed in the last patch and not documented so far as I can tell no one on the staff has commented on any of those undocumented changes.

    There is one for basically every patch you add something and you guys always ignore them.

    1.2.3
    http://forums.elderscrollsonline.com/discussion/comment/1036023/#Comment_1036023

    http://www.reddit.com/r/elderscrollsonline/comments/290ksh/changes_not_listed_in_patch_notes/

    1.1.2

    http://forums.elderscrollsonline.com/discussion/101806/1-1-2-patch-changes-they-didn-t-tell-you-about

    http://www.reddit.com/r/elderscrollsonline/comments/26a3j9/lets_compile_all_the_unlisted_changes_from_the/

  • Arsenic_Touch
    Arsenic_Touch
    ✭✭✭✭✭
    This is what the third or fourth time they've said "Oh we don't leave anything out" and yet they continue to leave things out and continue to post vague patch notes that make it difficult for players to actually discern what has changed. /shakes head.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Anastasia
    Anastasia
    ✭✭✭✭
    IKilled007 wrote: »
    In this thread I asked specifically:
    Does Zenimax share all the patches it makes in the patch notes?

    Or does Zenimax make some changes they do not share with us? And I'm not talking about minor changes like cleaning up some code here and there -- I'm talking about substantive changes to our abilities or mob/npc abilities or to difficulty or to armor and weapons or armor sets, etc.

    If they do make stealth changes, why do they do this? Why wouldn't they want us to know about substantive changes?


    ZOS_HugoP admin replied unambiguously:
    Greetings folks!

    Please be sure that the patch-notes contain every change we made to the game, even the smallest one.

    If you think that something changed without being listed in the patch-note, feel free to share that with us, so we can review it :)

    Thank you!


    Where are the patch noted about the wolf respawn rates in Crow's Wood being reduced, effectively destroying it as a farm/grind? Credibility is important to me. Did I miss this patch note? If so, I will apologize profusely. If I did not, WTF devs?

    "effectively destroying it as a farm/grind?"

    Paused right here at this statement. Even if they did change it without publication of said action, perhaps that would be included under the umbrella of original design plans NOT including encouragement for players to SKIP quest-centric content so they could QUICKLY mob-farm e-x-p on their way to endcap.

    Seems to me that Zeni has done that in other unintended groups of mobs which get used as 'mob farming' --
    also seems like they are being pretty damned consistent ^-^.
  • Anastasia
    Anastasia
    ✭✭✭✭
    Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.

    In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.

    Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.

    Lovely information Gina, thank you.

    "It's just a different type of monster to provide more of a challenge."

    Null and void those repetitive, e x p-farm types of mobbies which create convenience for skipping the quest-centric content.

    *Nods with approval and understanding ^-^
    Edited by Anastasia on July 3, 2014 12:50PM
  • tino.antoninieb17_ESO
    Looking at this thread it seams that one group is "attacking" ZOS but actually wanting better game, other group is "defending" ZOS regardless of game.

    I belong in first group.

    Actually game is in bad shape and people would like to know where game is going. Present level of communication is not sufficient obviously but still better then process which converts needs to the game itself,
    Still nothing is changing coz i havent saw ZOS is introducing process improvements in structured way, and if so how changes could happen.

    Second group is defending ZOS representatives and treat them as friends coz of some, to me unknown, reason

    Answer we are looking from ZOS is - "Ball stops with me ! This is the way how we will improve things and stop this and this from happening". When i look at statements made by ZOS representatives it sounds more like most of stuff just happens and thats the way how life is. We dont need that - tell us how u will improve things. We dont need sympathy and u will not get any from most of people coz like i said for most of people u already crossed that thin line.

    ZOS u really should get your priorities right. Instead of counting wolfs and wolf leaders u should make us trust u again, fix deal breaking bugs and introduce balance to the classes and stamina / magic builds.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_LeroyW on July 3, 2014 1:34PM
  • IKilled007
    IKilled007
    ✭✭✭✭
    Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.

    In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.

    Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.

    Actually, not only are there fewer wolves, but you didn't address the reduction in their spawn rate, which is the critical factor. See? This is what I'm talking about. Just be straight with us. If you don't want us grinding, if you don't want us farming, JUST SAY SO. Or, alternatively, if you don't want to say so and simply stealth nerf the grinds and farms, that's fine, too; but, don't tell us you don't make stealth changes and that everything gets put in the patch notes if you opt to go this route. It's really simple: BE STRAIGHT WITH US. I will adapt to the intended game play if it's something different than how I normally play, but what I have a problem with is sneaky, mendacious trickery by the developers.
    The only substitute for victory is overkill.
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    zgrssd wrote: »
    Snit wrote: »
    It's interesting that you assume they are lying -- to you personally -- rather than simply assuming that a new developer's patch note/ internal documentation process is not bulletproof.
    zgrssd wrote: »
    IKilled007 wrote: »
    Where are the patch noted about the wolf respawn rates in Crow's Wood being reduced, effectively destroying it as a farm/grind? Credibility is important to me. Did I miss this patch note? If so, I will apologize profusely. If I did not, WTF devs?
    Wait. Something was not noted explcitly in the patchnotes and your first thought is "Liar, liar pants on fire?".

    May I suggest you read the quote in the Op from ZoS, it does say they include every single change, no matter how small.

    That's what the OP is getting at, the implied they cover everything and would continue to do so, then miss things. That was misleading.
    They document everything, even the stuff they have forgotten to document?
    How can you write something down you forgot to write down?
    And if they had written it down, that would mean they had not forgotten it.

    Also, you should perhaps read to OP again. Especialyl the cite:
    "If you think that something changed without being listed in the patch-note, feel free to share that with us, so we can review it :)"

    This thread is not sharing. It is "naming and shaming" towards "the devs". And I think I just going to reprot it as such.
    You don't miss things in patch notes, you intentionally miss them out or just have bad communication or management between the two departments during document transfer.

    Please remember that while it may just be a patch note, a list of amendments to us players, it's a list of to-do and objectives to the developer team and could be used to assess KPI.

    If you spent 18 hours to code something and test it so dedicatedly, would you miss that out in your report to your superiors and customers?

    If so, you deserve to never be promoted.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    Anyone notice that they only fix patch notes when they are caught ninja nerfing?
  • crislevin
    crislevin
    ✭✭✭✭✭
    Their "fixing patch note" is also frustrating, why not just add to the bottom "missed changes"?

    Instead, they took old patch note down, then post a new one, so I have to re read the whole thing and still hard to figure out what changed in the patch note, because the old one I read is gone.
  • Arsenic_Touch
    Arsenic_Touch
    ✭✭✭✭✭
    crislevin wrote: »
    Their "fixing patch note" is also frustrating, why not just add to the bottom "missed changes"?

    Instead, they took old patch note down, then post a new one, so I have to re read the whole thing and still hard to figure out what changed in the patch note, because the old one I read is gone.

    I have a copy of the one you're talking about if you want it :p
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Xexpo
    Xexpo
    ✭✭✭✭✭
    IKilled007 wrote: »
    *useful info provided by mod *

    but what I have a problem with is sneaky, mendacious trickery by the developers.
    Get dem pitchforks! Got us one of dem mendacious varmints on da run !
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • kewl
    kewl
    ✭✭✭✭✭
    kitsinni wrote: »

    I was embarrassed by this. And I'm not even collecting a ZOS paycheck. Mistakes happen...but DAMN!
    Edited by kewl on July 3, 2014 5:45PM
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    IKilled007 wrote: »
    Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.

    In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.

    Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.

    Actually, not only are there fewer wolves, but you didn't address the reduction in their spawn rate, which is the critical factor. See? This is what I'm talking about. Just be straight with us. If you don't want us grinding, if you don't want us farming, JUST SAY SO. Or, alternatively, if you don't want to say so and simply stealth nerf the grinds and farms, that's fine, too; but, don't tell us you don't make stealth changes and that everything gets put in the patch notes if you opt to go this route. It's really simple: BE STRAIGHT WITH US. I will adapt to the intended game play if it's something different than how I normally play, but what I have a problem with is sneaky, mendacious trickery by the developers.

    She expressed it beautifully and completely avoided the topic while misleading people like @Anastasia‌

    It's a common PR practice, avoiding the question by providing info or excuses which would garner support from other player types who believe in what the developers say but has no idea of the impact of change.

    Just to clarify, Crow's Wood is not a good exp farm, it's a gold farm. Why is that so?
    - Wolves are in groups of 3 to 5, they have spawn points closely placed to each other, hence allows players with high DPS and survivability to pull, kite and AOE them down.
    - What they provide is foul hide, equipments, glyphs, raw top grain hides. These could be sold for gold to either NPC or players. Should player invested skill points in Clothing line's extraction, raw materials such as top grain is invaluable as they provide good chances of extracting the much needed tempers which are also of high value to players.
    - The repawn of mobs are generally fast, allowing multiple groups to farm at the same time.

    The problem in the change is this.
    - Summoned wolves are not real wolves. They do not provide VP, they also do not provide loot.
    - Making it more challenging is pure BS. Why? These summoned wolves are of lower stats, they die easily. If you CC the main wolf without giving him a chance to retaliate, he wouldn't even be able to summon.
    - It makes the killing of that particular mob at that moment feel tedious. Not only is that VR content and the mobs may be resource depleting, the summoned wolves provide totally zero rewards to your work of killing them. Killed 10 wolves and made it through? Good, you are only entitled to looting 3 of them. Satisfaction? Zero. Time wasted which doesn't even grant virtual loot? You know it.
    - Slower respawn time? It doesn't even make it challenging in any sense. This means player A who has just gone through the content before player B does, experiences the content as intended. Player B is just walking through and finding corpses all over the place. Is it challenging for Player B? Definitely not.

    Wake up guys and girls, these are all corporate PR skills to mislead you. Get a job and wear a suit, you'll understand what's going on then.

    Why are they doing this?
    - In game economy will have commodity prices starting to go up as more gold is generated from farming and the inflow causes inflation. It's just like when a country prints more money, the currency value dips lower.
    - Is that bad? Yes, player who progress without gold farming will have tougher time to purchase items.
    - Will the inflation be global or exist throughout Tamriel? No, because there is no AH and it's a player driven economy. So people still pay what the item's worth or what they have regardless of inflation or however much the seller want's for it.
    - Is that the main reason they did it? No. They probably received some negative reports and are just trying to satisfy these pests who send them tickets constantly.
    - Does this nerf bear any impact? It's not the only place for gold farming, I can tell you that. Farming isn't the only way as well. And gold is generated everyday within the game, the in game economy will definitely not be effected, even without the player driven system. Not to mention the gold sinks are massive, and seriously, what can you do with gold in this game? Respec ten times? Max out all alt's bag space? Buy 100 horses? Stash up stacks of mats? Then what? Gold has little to no value in this game. Hence the action taken is merely a move to calm the raging whiners, and produce a new batch of raging gold hoarders who already has millions in bank.

    Such an action is redundant. Please focus on doing something more constructive such as fixing bugs and improving game performance. Fix the memory leak for christ's sake, it's been so long people are getting used to their computers humming and crashing.
    Edited by Aeradon on July 3, 2014 5:55PM
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • IKilled007
    IKilled007
    ✭✭✭✭
    Aeradon wrote: »
    IKilled007 wrote: »
    Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.

    In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.

    Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.

    Actually, not only are there fewer wolves, but you didn't address the reduction in their spawn rate, which is the critical factor. See? This is what I'm talking about. Just be straight with us. If you don't want us grinding, if you don't want us farming, JUST SAY SO. Or, alternatively, if you don't want to say so and simply stealth nerf the grinds and farms, that's fine, too; but, don't tell us you don't make stealth changes and that everything gets put in the patch notes if you opt to go this route. It's really simple: BE STRAIGHT WITH US. I will adapt to the intended game play if it's something different than how I normally play, but what I have a problem with is sneaky, mendacious trickery by the developers.

    She expressed it beautifully and completely avoided the topic while misleading people like @Anastasia‌

    It's a common PR practice, avoiding the question by providing info or excuses which would garner support from other player types who believe in what the developers say but has no idea of the impact of change.

    Just to clarify, Crow's Wood is not a good exp farm, it's a gold farm. Why is that so?
    - Wolves are in groups of 3 to 5, they have spawn points closely placed to each other, hence allows players with high DPS and survivability to pull, kite and AOE them down.
    - What they provide is foul hide, equipments, glyphs, raw top grain hides. These could be sold for gold to either NPC or players. Should player invested skill points in Clothing line's extraction, raw materials such as top grain is invaluable as they provide good chances of extracting the much needed tempers which are also of high value to players.
    - The repawn of mobs are generally fast, allowing multiple groups to farm at the same time.

    The problem in the change is this.
    - Summoned wolves are not real wolves. They do not provide VP, they also do not provide loot.
    - Making it more challenging is pure BS. Why? These summoned wolves are of lower stats, they die easily. If you CC the main wolf without giving him a chance to retaliate, he wouldn't even be able to summon.
    - It makes the killing of that particular mob at that moment feel tedious. Not only is that VR content and the mobs may be resource depleting, the summoned wolves provide totally zero rewards to your work of killing them. Killed 10 wolves and made it through? Good, you are only entitled to looting 3 of them. Satisfaction? Zero. Time wasted which doesn't even grant virtual loot? You know it.
    - Slower respawn time? It doesn't even make it challenging in any sense. This means player A who has just gone through the content before player B does, experiences the content as intended. Player B is just walking through and finding corpses all over the place. Is it challenging for Player B? Definitely not.

    Wake up guys and girls, these are all corporate PR skills to mislead you. Get a job and wear a suit, you'll understand what's going on then.

    Why are they doing this?
    - In game economy will have commodity prices starting to go up as more gold is generated from farming and the inflow causes inflation. It's just like when a country prints more money, the currency value dips lower.
    - Is that bad? Yes, player who progress without gold farming will have tougher time to purchase items.
    - Will the inflation be global or exist throughout Tamriel? No, because there is no AH and it's a player driven economy. So people still pay what the item's worth or what they have regardless of inflation or however much the seller want's for it.
    - Is that the main reason they did it? No. They probably received some negative reports and are just trying to satisfy these pests who send them tickets constantly.
    - Does this nerf bear any impact? It's not the only place for gold farming, I can tell you that. Farming isn't the only way as well. And gold is generated everyday within the game, the in game economy will definitely not be effected, even without the player driven system. Not to mention the gold sinks are massive, and seriously, what can you do with gold in this game? Respec ten times? Max out all alt's bag space? Buy 100 horses? Stash up stacks of mats? Then what? Gold has little to no value in this game. Hence the action taken is merely a move to calm the raging whiners, and produce a new batch of raging gold hoarders who already has millions in bank.

    Such an action is redundant. Please focus on doing something more constructive such as fixing bugs and improving game performance. Fix the memory leak for christ's sake, it's been so long people are getting used to their computers humming and crashing.

    100% this.
    The only substitute for victory is overkill.
  • Mud_Puppy
    Mud_Puppy
    ✭✭✭
    Swordguy wrote: »
    MMO's have always had, and will always have ninja patches/nerfs/pancakes.


    Pancakes naow or riiiiiot
    /kill
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    We're really reaching for things to whine about, aren't we?

    The harder they make this game for people to grind, the happier I will be. Might actually make people in Craglorn group up for the content.
    ----
    Murray?
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    We're really reaching for things to whine about, aren't we?

    The harder they make this game for people to grind, the happier I will be. Might actually make people in Craglorn group up for the content.

    I like how your throw whining in to your post complaining about people whining! OMG people are playing a way I don't like NERFNERFENERF/whine
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    We're really reaching for things to whine about, aren't we?

    The harder they make this game for people to grind, the happier I will be. Might actually make people in Craglorn group up for the content.
    Good, here you are again. I'm starting to wonder if you are receiving a pay check from ZOS.

    I don't care if they do these ninja nerfs. But they have more important stuff on hand rather than these BS that they chose to hide from us.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Arsenic_Touch
    Arsenic_Touch
    ✭✭✭✭✭
    We're really reaching for things to whine about, aren't we?

    The harder they make this game for people to grind, the happier I will be. Might actually make people in Craglorn group up for the content.

    Pointing out yet another ninja nerf change to the game is reaching? you must have short arms.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Slash8915
    Slash8915
    ✭✭✭✭✭
    Pretty much every patch to date has had some sort of stealth nerf. I highly doubt they are just "forgetting" to add those notes in every time.
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    Mablung wrote: »
    It is a lie. Whether intentional or not will never be known.

    This isn't a case of semantics: to lie one must know they are presenting a falsehood; otherwise it is just speaking from ignorance.
    lie
    noun
    1.
    a false statement made with deliberate intent to deceive; an intentional untruth; a falsehood. Synonyms: prevarication, falsification. Antonyms: truth.
    - http://dictionary.reference.com/browse/lying

    More likely, the person(s) answering the question(s) are doing so to the best of their ability; having worked as a Software Developer I can attest that omissions can occur for a variety of reasons.
    Edited by Gedalya on July 3, 2014 6:54PM
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • amadoth
    amadoth
    A lot of you (you know who you are) bash this game every chance you get. This was done wrong, this didn't get communicated to me, they nerfed my farming ability on such and such mob...the question I ask is this:

    Why are you folks even playing this game?
Sign In or Register to comment.