Wait. Something was not noted explcitly in the patchnotes and your first thought is "Liar, liar pants on fire?"IKilled007 wrote: »Where are the patch noted about the wolf respawn rates in Crow's Wood being reduced, effectively destroying it as a farm/grind? Credibility is important to me. Did I miss this patch note? If so, I will apologize profusely. If I did not, WTF devs?
Could it not be that they are just fallible humans like me and you?
Could it not have been a oversight? Like it happened a dozen times already.
Could it not have been a entirely unintentional side effect? You know that MMO are more complex then your average operating system.
Do you really think you are so important that Zenimax would intentionally lie to you?
Are you really thinking you are infallible and would never have made such a mistake?
Because if you do, that is mighty arrogant of you.
They document everything, even the stuff they have forgotten to document?AlexDougherty wrote: »It's interesting that you assume they are lying -- to you personally -- rather than simply assuming that a new developer's patch note/ internal documentation process is not bulletproof.Wait. Something was not noted explcitly in the patchnotes and your first thought is "Liar, liar pants on fire?".IKilled007 wrote: »Where are the patch noted about the wolf respawn rates in Crow's Wood being reduced, effectively destroying it as a farm/grind? Credibility is important to me. Did I miss this patch note? If so, I will apologize profusely. If I did not, WTF devs?
May I suggest you read the quote in the Op from ZoS, it does say they include every single change, no matter how small.
That's what the OP is getting at, the implied they cover everything and would continue to do so, then miss things. That was misleading.
How can you write something down you forgot to write down?
And if they had written it down, that would mean they had not forgotten it.
Also, you should perhaps read to OP again. Especialyl the cite:
"If you think that something changed without being listed in the patch-note, feel free to share that with us, so we can review it"
This thread is not sharing. It is "naming and shaming" towards "the devs". And I think I just going to reprot it as such.
ZOS_GinaBruno wrote: »Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.
In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.
Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.
ZOS_GinaBruno wrote: »Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.
In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.
Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.
IKilled007 wrote: »In this thread I asked specifically:Does Zenimax share all the patches it makes in the patch notes?
Or does Zenimax make some changes they do not share with us? And I'm not talking about minor changes like cleaning up some code here and there -- I'm talking about substantive changes to our abilities or mob/npc abilities or to difficulty or to armor and weapons or armor sets, etc.
If they do make stealth changes, why do they do this? Why wouldn't they want us to know about substantive changes?
ZOS_HugoP admin replied unambiguously:Greetings folks!
Please be sure that the patch-notes contain every change we made to the game, even the smallest one.
If you think that something changed without being listed in the patch-note, feel free to share that with us, so we can review it
Thank you!
Where are the patch noted about the wolf respawn rates in Crow's Wood being reduced, effectively destroying it as a farm/grind? Credibility is important to me. Did I miss this patch note? If so, I will apologize profusely. If I did not, WTF devs?
ZOS_GinaBruno wrote: »Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.
In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.
Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.
ZOS_GinaBruno wrote: »Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.
In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.
Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.
You don't miss things in patch notes, you intentionally miss them out or just have bad communication or management between the two departments during document transfer.They document everything, even the stuff they have forgotten to document?AlexDougherty wrote: »It's interesting that you assume they are lying -- to you personally -- rather than simply assuming that a new developer's patch note/ internal documentation process is not bulletproof.Wait. Something was not noted explcitly in the patchnotes and your first thought is "Liar, liar pants on fire?".IKilled007 wrote: »Where are the patch noted about the wolf respawn rates in Crow's Wood being reduced, effectively destroying it as a farm/grind? Credibility is important to me. Did I miss this patch note? If so, I will apologize profusely. If I did not, WTF devs?
May I suggest you read the quote in the Op from ZoS, it does say they include every single change, no matter how small.
That's what the OP is getting at, the implied they cover everything and would continue to do so, then miss things. That was misleading.
How can you write something down you forgot to write down?
And if they had written it down, that would mean they had not forgotten it.
Also, you should perhaps read to OP again. Especialyl the cite:
"If you think that something changed without being listed in the patch-note, feel free to share that with us, so we can review it"
This thread is not sharing. It is "naming and shaming" towards "the devs". And I think I just going to reprot it as such.
Their "fixing patch note" is also frustrating, why not just add to the bottom "missed changes"?
Instead, they took old patch note down, then post a new one, so I have to re read the whole thing and still hard to figure out what changed in the patch note, because the old one I read is gone.
Get dem pitchforks! Got us one of dem mendacious varmints on da run !IKilled007 wrote: »ZOS_GinaBruno wrote: »*useful info provided by mod *
but what I have a problem with is sneaky, mendacious trickery by the developers.
IKilled007 wrote: »ZOS_GinaBruno wrote: »Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.
In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.
Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.
Actually, not only are there fewer wolves, but you didn't address the reduction in their spawn rate, which is the critical factor. See? This is what I'm talking about. Just be straight with us. If you don't want us grinding, if you don't want us farming, JUST SAY SO. Or, alternatively, if you don't want to say so and simply stealth nerf the grinds and farms, that's fine, too; but, don't tell us you don't make stealth changes and that everything gets put in the patch notes if you opt to go this route. It's really simple: BE STRAIGHT WITH US. I will adapt to the intended game play if it's something different than how I normally play, but what I have a problem with is sneaky, mendacious trickery by the developers.
IKilled007 wrote: »ZOS_GinaBruno wrote: »Just to provide some clarification, we never intend to leave information out of the patch notes. That said, mistakes do happen, and there have been times when we've accidentally missed something. We've always updated the patch notes (including a reply so it's not snuck in) with anything we edit after they're published. We are continually working on our patch note process to ensure important fixes aren't missed, but please understand that we never intentionally leave things out.
In regards to the wolves in Crow's Wood, we did recently increase the difficulty slightly in all public dungeons (this is something that should have been in the patch notes when it was implemented). One of the things we did to support this effort was replace these individual wolves with the wolves that call their pack for backup, so even though there are technically less wolf mobs, there are more wolves when you include their pack members. It's just a different type of monster to provide more of a challenge.
Hope this helps explain a few things, and thanks for understanding. If you ever have a question about something that appears to be missing from the patch notes, please bring it to our attention and we'll be happy to look into it.
Actually, not only are there fewer wolves, but you didn't address the reduction in their spawn rate, which is the critical factor. See? This is what I'm talking about. Just be straight with us. If you don't want us grinding, if you don't want us farming, JUST SAY SO. Or, alternatively, if you don't want to say so and simply stealth nerf the grinds and farms, that's fine, too; but, don't tell us you don't make stealth changes and that everything gets put in the patch notes if you opt to go this route. It's really simple: BE STRAIGHT WITH US. I will adapt to the intended game play if it's something different than how I normally play, but what I have a problem with is sneaky, mendacious trickery by the developers.
She expressed it beautifully and completely avoided the topic while misleading people like @Anastasia
It's a common PR practice, avoiding the question by providing info or excuses which would garner support from other player types who believe in what the developers say but has no idea of the impact of change.
Just to clarify, Crow's Wood is not a good exp farm, it's a gold farm. Why is that so?
- Wolves are in groups of 3 to 5, they have spawn points closely placed to each other, hence allows players with high DPS and survivability to pull, kite and AOE them down.
- What they provide is foul hide, equipments, glyphs, raw top grain hides. These could be sold for gold to either NPC or players. Should player invested skill points in Clothing line's extraction, raw materials such as top grain is invaluable as they provide good chances of extracting the much needed tempers which are also of high value to players.
- The repawn of mobs are generally fast, allowing multiple groups to farm at the same time.
The problem in the change is this.
- Summoned wolves are not real wolves. They do not provide VP, they also do not provide loot.
- Making it more challenging is pure BS. Why? These summoned wolves are of lower stats, they die easily. If you CC the main wolf without giving him a chance to retaliate, he wouldn't even be able to summon.
- It makes the killing of that particular mob at that moment feel tedious. Not only is that VR content and the mobs may be resource depleting, the summoned wolves provide totally zero rewards to your work of killing them. Killed 10 wolves and made it through? Good, you are only entitled to looting 3 of them. Satisfaction? Zero. Time wasted which doesn't even grant virtual loot? You know it.
- Slower respawn time? It doesn't even make it challenging in any sense. This means player A who has just gone through the content before player B does, experiences the content as intended. Player B is just walking through and finding corpses all over the place. Is it challenging for Player B? Definitely not.
Wake up guys and girls, these are all corporate PR skills to mislead you. Get a job and wear a suit, you'll understand what's going on then.
Why are they doing this?
- In game economy will have commodity prices starting to go up as more gold is generated from farming and the inflow causes inflation. It's just like when a country prints more money, the currency value dips lower.
- Is that bad? Yes, player who progress without gold farming will have tougher time to purchase items.
- Will the inflation be global or exist throughout Tamriel? No, because there is no AH and it's a player driven economy. So people still pay what the item's worth or what they have regardless of inflation or however much the seller want's for it.
- Is that the main reason they did it? No. They probably received some negative reports and are just trying to satisfy these pests who send them tickets constantly.
- Does this nerf bear any impact? It's not the only place for gold farming, I can tell you that. Farming isn't the only way as well. And gold is generated everyday within the game, the in game economy will definitely not be effected, even without the player driven system. Not to mention the gold sinks are massive, and seriously, what can you do with gold in this game? Respec ten times? Max out all alt's bag space? Buy 100 horses? Stash up stacks of mats? Then what? Gold has little to no value in this game. Hence the action taken is merely a move to calm the raging whiners, and produce a new batch of raging gold hoarders who already has millions in bank.
Such an action is redundant. Please focus on doing something more constructive such as fixing bugs and improving game performance. Fix the memory leak for christ's sake, it's been so long people are getting used to their computers humming and crashing.
nerevarine1138 wrote: »We're really reaching for things to whine about, aren't we?
The harder they make this game for people to grind, the happier I will be. Might actually make people in Craglorn group up for the content.
Good, here you are again. I'm starting to wonder if you are receiving a pay check from ZOS.nerevarine1138 wrote: »We're really reaching for things to whine about, aren't we?
The harder they make this game for people to grind, the happier I will be. Might actually make people in Craglorn group up for the content.
nerevarine1138 wrote: »We're really reaching for things to whine about, aren't we?
The harder they make this game for people to grind, the happier I will be. Might actually make people in Craglorn group up for the content.
It is a lie. Whether intentional or not will never be known.
lie
noun
1.
a false statement made with deliberate intent to deceive; an intentional untruth; a falsehood. Synonyms: prevarication, falsification. Antonyms: truth.
- http://dictionary.reference.com/browse/lying