ers101284b14_ESO wrote: »They haven't officially said anything other than they understand people aren't happy and they are doing things for reasons.
More specific details have been asked for in multiple threads, but none to date I know of.
^ This.
Probably means they are going to nerf the crap out of VR and give epic loot for everything you do in it.
And that would rake in the money for them, but I doubt they do this and why anyone would think this is feasible is beyond me since they have done nothing in design to indicate that this is the path they have chosen.
It should be quite obvious to everyone that they have their own vision about the direction of the game and no one is going to divert that vision.
talon_vib14_ESO wrote: »People are upset about there being nothing at "End Game". Sorry roll credits bye bye. People get tired of hearing it and I get tired of saying it but if you skip over "The Game" just to reach "The End" and then get upset that it truly is "The End" for you well you're a cotton headed ninny-muggins. OP sounds like you're playing the game and enjoying it so just keep doing what you're doing. If you get to "The End" and it's not to your liking well on to the next game. If everyone does that it's just the end of a game not the end of the RW. If you don't like vet dungeons, trials, pvp, or RPing than just realize this game isn't for you and move on folks.
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
And for what I suspect is the vast majority who won't be able to watch it, when do we get to read about and give feedback on it?ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
fromtesonlineb16_ESO wrote: »And for what I suspect is the vast majority who won't be able to watch it, when do we get to read about and give feedback on it?ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
Tannakaobi wrote: »
It should be quite obvious to everyone that they have their own vision about the direction of the game and no one is going to divert that vision.
Actually, that's not so obvious. What is though is that they lack experience in the mmo world.
Having such poor grouping throughout the game and then making all the 'end game' content for group play does not 'shout out' vision. More a lack of imo.
I don't think that it's all that bad, but they need to up their up their game over the next couple of months and really have something better when it launches on the consoles.
If they work at it and ensure that the console version as well as the PC/mac versions are working well by then they can move forward into a bright future. There is a lot good about eso, but there is also a lot bad right now.
steveb16_ESO46 wrote: »NerfEverything wrote: »Typical WoW-generation gamers assuming easy content and shiny loots = FUN.
Then there is everyone else who like to feel a sense of accomplishment for completing difficult tasks.
Maybe. The question is though - who are they going to make the most money from over the long term.
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
Bad analogy.steveb16_ESO46 wrote: »NerfEverything wrote: »Typical WoW-generation gamers assuming easy content and shiny loots = FUN.
Then there is everyone else who like to feel a sense of accomplishment for completing difficult tasks.
Maybe. The question is though - who are they going to make the most money from over the long term.
Supply and demand. The market is flooded with facerollable MMO's That may make them popular but it also means the market is already saturated.
Ferrari don't make cars for the masses because lots of other bigger companies already control that market. When you come in late you have to offer something that isn't already provided to gain a market share.
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
rayeab16_ESO wrote: »have to agree with Tannakaobi about VR.
it's all very well a vocal minority complaining that they want to make just ONE! character evar and no, they wont roll alts, so make a way for us to have teh hole game on one char!
but the problem there is, it was supposed to be an Option
not a mandatory requirement.
they were supposed to have the *option* to do the other two faction storylines. while the rest of us (alt users, and alt-oholics) carried on with our normal playstyle and made alts to see the other faction content.
there are very few games with factions, which dont turn about and say, ya know what? you want to play <opposing faction>? roll another character. some wont even let you do that on a server, they lock you into red or blue on each server. so to have a red AND a blue, you have to roll em on seperate servers.
the best way to give the *option* to the 1%ers with 1char, would have been to simply let them play the other factions with no exp gain. rep gain, fine. explore persentage fine.
the rest of us could then have the *option* NOT to do that on one character. (instead of now having the *option* to not do veteran content AT ALL, becasue there simply isnt a way to do it. sure, you will say 'oh, go do PvP' what about those of us that wont be seen dead [literaly lol because we would be seen dead everywhere. in 1 second flat. because we hate pvp and we sux bals at it] in a pvp zone...so where is the non faction grind, non pvp and non cheaty *option* for the folks like us?)
make VR1 be craglorn. make the map itself exploreable in solo (defalt). keep the dungeons and delves and main quests prety much 4man groups. give us a single questline that can be done solo so that will move you thru the craglorn map. and then add the *option* (there is that nice word again) to crank up the difficulty to 4man explore for moar exp and then the seccond crank up, to uber group, where its at the standard difficulty of faction grind level version. for those that just have to be spitting blood and crawling on broken glass to feel epic.
steveb16_ESO46 wrote: »NerfEverything wrote: »Typical WoW-generation gamers assuming easy content and shiny loots = FUN.
Then there is everyone else who like to feel a sense of accomplishment for completing difficult tasks.
Maybe. The question is though - who are they going to make the most money from over the long term.
Supply and demand. The market is flooded with facerollable MMO's That may make them popular but it also means the market is already saturated.
Ferrari don't make cars for the masses because lots of other bigger companies already control that market. When you come in late you have to offer something that isn't already provided to gain a market share.
Longer-Term Updates
We have lots more planned for ESO beyond the above—Update 3 is scheduled to arrive sometime in July. It will focus on player customization systems like armor dyeing, guild insignias and tabards, and it will also be the start of the rework of our delves (smaller dungeons) to make them much larger and give them more worth exploring.
We’re also starting to re-work many quests in the game so we can greatly reduce the chances of you being separated from your party in different "layers" as you explore Tamriel. This is an ongoing effort, but you’ll see the problem alleviated over the course of the summer. We’ll also introduce more Veteran Dungeons, another area of Craglorn with an all-new Trial, and much, much more. Stay tuned for details.
We've been looking closely at the Veteran system, and we want it to be more exciting to get to level 50. In order to take on the Veteran system, we have to use an approach that addresses several key components:
- Itemization – we’ll add gear that’s harder to acquire but more worthwhile. We're looking at gear that will make others envious when you’re wearing or wielding it—both in appearance and in stat boosts. To do this, we’ll adjust soft caps so that they don't kick in quite as quickly. We have to be very careful about how much we adjust numbers, because the greater the variance, the more people can hurt their intended builds.
- Veteran Ranks - we're looking at giving you more "points" to spend when you hit a Veteran Rank. This is at a very, very early stage, but essentially, we want to keep the great customization you have for your character from 1-50 and allow you to continue augmenting it in meaningful ways. Our goal is to let you have many more fun character development decisions post level 50.
- More content - We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc. Further, we’re going to allow dungeons to level to the group leader. This means you'll be able to go back and play any dungeon to get rewards appropriate for your group leader’s level.
That’s all for this Road Ahead. Once again, thank you all for your enthusiasm and support. There’s a lot to look forward to in the coming months, and we’ll continue providing updates like this one so you know what’s ahead! See you online!
brandon.coker101_ESO wrote: »I have not hit endgame yet but it sounds like people are pretty unimpressed.
brandon.coker101_ESO wrote: »I have not hit endgame yet but it sounds like people are pretty unimpressed.
If your main source of information is the forums or Reddit, you should realize that there is insufficient data to support such a conclusion otherwise. Just enjoy the game. If you want to know what their plans are, there are already sources where you can find that info... and then there's Quakecon. Another player's opinion about what they might do is worth exactly nothing.
Sooo... ETA ? Next year after it goes free 2 play..A panel is just talk, something needs to be done to retain players as you guys continue to hold panels and write road ahead letters......
fromtesonlineb16_ESO wrote: »
Ferrari don't make cars for the masses because lots of other bigger companies already control that market. When you come in late you have to offer something that isn't already provided to gain a market share.
Bad analogy.
Ferrari make a very limited number of cars at whatever price they choose because they know they will sell.
An MMO can't do that, they don't have the luxury of charging what they like, but what the market will bear and I suggest $100 monthly fees are not likely to be that, for example.
So, somewhere there's a price point at which even dedicated hardcore players .. who are the only type able to play CoH and whatever comes next .. cease to be interested, so ZOS probably don't have the luxury of creating content solely usable by such small numbers at a price that makes it viable.
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
Are you aware, that you didn't say anything? I mean...Why is that difficult to just say to your customers, when and what are you going to do? Why should we have to wait to QuakeCon. Isn't enough to be paying and to be your clients?
How can this be possible?
Archeage will need to offer more then what it is offering.right now its pure sandbox with no gear progression and its end game is strictly pvp and crafting.typically that game design does horrible in the western market.just ask sony and lucas arts.they will need some traditional pve elements to keep western market mmo populations playing past 20steveb16_ESO46 wrote: »No - most FTP games started out thinking they were going to be top of the market. And then they found they weren't and they could make more money by selling up or moving to FTP.
ESO might have started out thinking it was going to be a AAA MMO but it's not. Even compared to old stuff like Rift, LOTRO, STO or SWTOR - ESO is a very basic MMO. It is actually missing a lot of features of an MMO.
It looks good and it's hard. If that's enough to make something a AAA MMO that can thrive on a sub I'd be very surprised.
If enough of you hardcore types stick with it once ArcheAge and E-Next etc roll around I'd be even more surprised. (I'd bet ArcheAge, with it's good action combat system and great PvP will be right up your alley0. And then where will ESO be?
But who knows.