So most are unhappy w/endgame, has Zenimax addressed what's coming next to fix it?

  • schroed360
    schroed360
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    Mablung wrote: »
    yodased wrote: »
    They haven't officially said anything other than they understand people aren't happy and they are doing things for reasons.

    More specific details have been asked for in multiple threads, but none to date I know of.

    ^ This.

    Probably means they are going to nerf the crap out of VR and give epic loot for everything you do in it.

    And that would rake in the money for them, but I doubt they do this and why anyone would think this is feasible is beyond me since they have done nothing in design to indicate that this is the path they have chosen.

    It should be quite obvious to everyone that they have their own vision about the direction of the game and no one is going to divert that vision.

    And that is fine in my opinion. I prefer a dev team who stay with is vision than one who change due to" whine ".Like that you know what to expect . After you like it or not .But you I m starting to hope that those dev won't use a "nerf difficulty philosophy " in the vet zone at least since they already nerf the main quest .
  • schroed360
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    People are upset about there being nothing at "End Game". Sorry roll credits bye bye. People get tired of hearing it and I get tired of saying it but if you skip over "The Game" just to reach "The End" and then get upset that it truly is "The End" for you well you're a cotton headed ninny-muggins. OP sounds like you're playing the game and enjoying it so just keep doing what you're doing. If you get to "The End" and it's not to your liking well on to the next game. If everyone does that it's just the end of a game not the end of the RW. If you don't like vet dungeons, trials, pvp, or RPing than just realize this game isn't for you and move on folks.

    You just forgot roll alt! the time requiered to lvl the 4 class could take 2years...Dont really know since in 3 month I m only Vet 3....
  • RazielSR
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    Are you aware, that you didn't say anything? I mean...Why is that difficult to just say to your customers, when and what are you going to do? Why should we have to wait to QuakeCon. Isn't enough to be paying and to be your clients?

    How can this be possible?
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Hi all VR8 here

    What i experience is in fact a low rate of good rewards on VR++ zones
    Killing bosses that only give 10g and much more that i wont get in details is frustrating

    As for the difficulty i like the challenge but in more than one occasion you need help and because of the lack of rewards there is almost no one around to group with

    As for Crag i still cant find help to do the quests as all of the chat screams grind grind. I don't blame people who want to grind from VR1 to 12 in Crag i mean its a play style but i believe more would change to VR++ zones is the rewards and unlocks were better.

    Another way to compensate this could be the implementation on points or items rewarded by completing solo and group dungeons content that could be traded for gear in spacial Vendors
    This is not a "i want everything easy" option but heck giving solo players and quest lovers an alternative way to get end game gear. Is not ESO about exploring

    Another way do please all in end game crafting . At this point for instance i can make all most all types of gear and enchants VR7-9 lv due to the huge amount of skill points available. So if anyone can do this with almost no challenge there is no sell value for crafting stuff. A choice to unlock special crafting in only 1 profession and grind VR++ places to find mats for this is an idea

    About PVP . Yes it should be another way for leveling from VR1 to 12. Again its a play style that allot of players do enjoy so more content could be added to the huge map that is Cyrodill. Things like timed events involving witch team kills more of certain thing or capture certain marked ruin in map first wins.
    I wont talk about PVE in PVP map but one or two small things could also be added to encourage small 4 man groups in Cyrodill and not just waiting for a zerg to be in place to play PVP.

    Faction content is also a way to provide more experience is playing other factions
    Certain quests or unlocks based on the amount of quests done in one specific faction. As you can go in the different alliance zones this can be done. Ofc daily quests needed to be implemented but again another idea.

    Again this is just the opinion of 1 player that certainly allot of you guys disagree but this is what the forum is for :)

    Regards
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
    And for what I suspect is the vast majority who won't be able to watch it, when do we get to read about and give feedback on it?
  • dcincali
    dcincali
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
    And for what I suspect is the vast majority who won't be able to watch it, when do we get to read about and give feedback on it?

    It's July 17th - 20th I believe from their website.. So not for another 2 weeks.
  • Anastasia
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    Tannakaobi wrote: »
    Mablung wrote: »

    It should be quite obvious to everyone that they have their own vision about the direction of the game and no one is going to divert that vision.

    Actually, that's not so obvious. What is though is that they lack experience in the mmo world.

    Having such poor grouping throughout the game and then making all the 'end game' content for group play does not 'shout out' vision. More a lack of imo.

    I don't think that it's all that bad, but they need to up their up their game over the next couple of months and really have something better when it launches on the consoles.

    If they work at it and ensure that the console version as well as the PC/mac versions are working well by then they can move forward into a bright future. There is a lot good about eso, but there is also a lot bad right now.


    "Actually, that's not so obvious. What is though is that they lack experience in the mmo world."

    Oh puleeese. The Zeni staff have folks involved with YEARS of industry-specific experience including MMO's. They have brought together amazing talent who have woven many different features, some common to other mmo's, others unique to TESO! Its still getting its legs. Adjustments are being made; fixes are being put in...they are paying attention and working hard at squaring things away.

    Perhaps their original design intent and their original target market is right the f on, and the players who are demanding their own special snowflake of an mmo without footing the funding are NOT the target market.

    Professional industry folks aren't going to come out and say it ever, but completely generalizing your genre is absolutely NOT the most lucrative approach; neither is niche; a balance is good though. *See the numerous mmo releases within the last few years and their straight and narrow path to F2P junk mainly because they tried to be 'everything to every player' to find supporting data on my premise. We'll see who stays and who grows this game as far as subscriptions go.

    For those staying, wooooooo hoooooo! Been waiting a long time for this, don't have any rose-colored glasses on, enjoy it for the MMO entertainment it provides me very closely aligned with the promotions which were set out well in advance describing the kind of game play experiences that would be part of TESO; thats WHY I bought it and subbed. Why did you?
    Edited by Anastasia on July 3, 2014 12:15PM
  • Hilgara
    Hilgara
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    Typical WoW-generation gamers assuming easy content and shiny loots = FUN.

    Then there is everyone else who like to feel a sense of accomplishment for completing difficult tasks.

    Maybe. The question is though - who are they going to make the most money from over the long term.

    Supply and demand. The market is flooded with facerollable MMO's That may make them popular but it also means the market is already saturated.

    Ferrari don't make cars for the masses because lots of other bigger companies already control that market. When you come in late you have to offer something that isn't already provided to gain a market share.
  • babylon
    babylon
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    Awesome they're listening...by listening I mean they'll translate our concerns into making crafting irrelevant and force dungeon grinding for gearing up.

    VR content and gameplay options: "oh let's give them more group dungeons to choose from!"...itemisation and end game progression: "oh they must want us to remove crafting as a way to get endgame gear and lock it all behind really hard bosses that require 30 people and months of grinding for any chance of a drop!".

    :|
    Edited by babylon on July 3, 2014 12:16PM
  • ThisOnePosts
    ThisOnePosts
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.


    While I'm okay with end-game, etc.. since I have so many alts to work on as well and involve with every type of crafting possible.... (keeps ya busy)... well all that and Cyrodiil mixed in. However, the fact that ZOS is aware of other outcries and looking into it, means one thing: NEW STUFF FOR US TO DO LATER ON!!!!!!!!! Thanks for the update Jessica, that's awesome.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Hilgara wrote: »
    Typical WoW-generation gamers assuming easy content and shiny loots = FUN.

    Then there is everyone else who like to feel a sense of accomplishment for completing difficult tasks.

    Maybe. The question is though - who are they going to make the most money from over the long term.

    Supply and demand. The market is flooded with facerollable MMO's That may make them popular but it also means the market is already saturated.

    Ferrari don't make cars for the masses because lots of other bigger companies already control that market. When you come in late you have to offer something that isn't already provided to gain a market share.
    Bad analogy.

    Ferrari make a very limited number of cars at whatever price they choose because they know they will sell.

    An MMO can't do that, they don't have the luxury of charging what they like, but what the market will bear and I suggest $100 monthly fees are not likely to be that, for example.

    So, somewhere there's a price point at which even dedicated hardcore players .. who are the only type able to play CoH and whatever comes next .. cease to be interested, so ZOS probably don't have the luxury of creating content solely usable by such small numbers at a price that makes it viable.
    Edited by fromtesonlineb16_ESO on July 3, 2014 12:24PM
  • Dayv
    Dayv
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    So what's the guess that at QuakeCon there'll be some vague mention about VR content with some suggestion about vague improvements that they'll give more details about at a later date.
  • simontheriault1b16_ESO
    have to agree with Tannakaobi about VR.

    it's all very well a vocal minority complaining that they want to make just ONE! character evar and no, they wont roll alts, so make a way for us to have teh hole game on one char!

    but the problem there is, it was supposed to be an Option
    not a mandatory requirement.
    they were supposed to have the *option* to do the other two faction storylines. while the rest of us (alt users, and alt-oholics) carried on with our normal playstyle and made alts to see the other faction content.

    there are very few games with factions, which dont turn about and say, ya know what? you want to play <opposing faction>? roll another character. some wont even let you do that on a server, they lock you into red or blue on each server. so to have a red AND a blue, you have to roll em on seperate servers.

    the best way to give the *option* to the 1%ers with 1char, would have been to simply let them play the other factions with no exp gain. rep gain, fine. explore persentage fine.

    the rest of us could then have the *option* NOT to do that on one character. (instead of now having the *option* to not do veteran content AT ALL, becasue there simply isnt a way to do it. sure, you will say 'oh, go do PvP' what about those of us that wont be seen dead [literaly lol because we would be seen dead everywhere. in 1 second flat. because we hate pvp and we sux bals at it] in a pvp zone...so where is the non faction grind, non pvp and non cheaty *option* for the folks like us?)

    make VR1 be craglorn. make the map itself exploreable in solo (defalt). keep the dungeons and delves and main quests prety much 4man groups. give us a single questline that can be done solo so that will move you thru the craglorn map. and then add the *option* (there is that nice word again) to crank up the difficulty to 4man explore for moar exp and then the seccond crank up, to uber group, where its at the standard difficulty of faction grind level version. for those that just have to be spitting blood and crawling on broken glass to feel epic.

    You spoke what I was thinking pretty accuratly about playing the opposite factions and what I hope that will get implemented in the future. I'm happy that I'm not the only one thinking like that
    I just love chaos!
  • Gremlis
    Gremlis
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    Its almost as if those that are VR12's that don't want some people to catch up to them so they can keep their own sense of self imposed superiority. I wonder how many of those VR12's were botted. I am on the VR grind with 2 toons atm and I can confidently tell you It sucks.
    Edited by Gremlis on July 3, 2014 1:04PM
  • hamon
    hamon
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    Hilgara wrote: »
    Typical WoW-generation gamers assuming easy content and shiny loots = FUN.

    Then there is everyone else who like to feel a sense of accomplishment for completing difficult tasks.

    Maybe. The question is though - who are they going to make the most money from over the long term.

    Supply and demand. The market is flooded with facerollable MMO's That may make them popular but it also means the market is already saturated.

    Ferrari don't make cars for the masses because lots of other bigger companies already control that market. When you come in late you have to offer something that isn't already provided to gain a market share.

    your analogy is stupid. If you see ferrarri as an example. lets examine it .. ferrarri while being extremely good cars. are hugely expensive and account for maybe 1% of all cars sold.

    they sell on being very very high performance and reliability.( see how your analogy is failing already?) ESO is neither high performance or high quality. its full of bugs and flaws that you would not accept when buying a $150,000 car.

    it might have the looks of a ferrrari but pop the hood and its a shopping trolley.

    the only part of your analogy that fits is that we are paying the premium price to play it. I also think you must be nuts if you think that they would be allowed to use such a huge IP and invest the budget they did to create a niche game for folk like you . I think its folk like you who assume your special snowflakes that such resources would be pumped into a game for such a small demographic.

    AAA titles are aimed at mass market appeal, if they end up only pleasing a niche. it's a symptom of failure not of design intent.

    Edited by hamon on July 3, 2014 12:41PM
  • smokes
    smokes
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    quakecon is July 17-20, 2014
  • Xnemesis
    Xnemesis
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    We have a great community at TesoElite and these guys dig for any info they can, this is what they have found so far.

    http://www.tesoelite.com/2014/06/new-vr-content-information-released/
  • Animal_Mother
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    Maybe end-game ought to be retirement.

    My character retires. Opens a mine and sends some of the goods to a new character. Kind of like a hireling, but with more direction. Or maybe I'll open a stable and send exotic mounts to the new characters.
  • firstdecan
    firstdecan
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    I see a lot of threads about the VR content being horrible, and I have responded in a few. What I don't understand is what people expect. I see a lot of complaints with little constructive criticism.

    What I haven't liked
    + When I first got to VR content, it was a shock to the system. It was a lot harder, and a lot less rewarding (comparatively). Maybe if ZOS did a better job explaining that VR content was intended this way, that it was meant to be long term playable content, people wouldn't be so surprised or frustrated by it.
    + The VR questing content is the only way to get your VR levels. I know they've increased the experience in Cyrodiil, but there should be a grind path as well. There are players who enjoy grinding, they enjoy doing the same repeatable content over and over. There should be an option for them as well. Let them pay their fees, grind to their hearts content, get bored, and leave. As long as they've paid their subs, who are they hurting?
    + The VR quests do get boring after a while. There's so much storyline and so much content that it becomes overwhelming, and you shut it out. The quests then just become "run here and kill this" or "run here and press E." If there was a way to progress through 1-2 quests at a time instead of having 15 overlapping quests all open at once it would be easier to keep my attention in the content.

    What I do like
    + I don't need to create an alt to go to the other zones. I can keep playing with a character I like and am not forced to create a new one to see the other content.
    + While the increased difficulty was a shock, I have come to enjoy it. At VR12, I can go to any zone, with VR1 zones and dungeons being relatively easy and VR10 zones \ dungeons being quite a challenge. It's not exactly a difficulty slider, but it works. You can only run the quests once, but you can kill boss mobs over and over or do dungeons over and over.
    + At VR levels, the zones feel less like a theme park and more like explorable TES content. All the mobs are of roughly equal difficulty so you can explore the entire zone and not have to worry about being over challenged. The non-VR zones (especially the first) felt like a "theme-park" because if you wandered to far outside of quest progression, monster were a lot more challenging.

    What I think is missing
    + Randomly generated dungeon instances. I think this would improve the replayability for many people, as there would be repeatable content that didn't all feel the same.
    + Quest resetting. A mechanic that would allow a player to replay a quest they liked would be good, some of the quests and boss fights are entertaining.
    + Longer \ more involved public dungeons - Most of the public dungeons just feel like a big circle, having more complex \ maze like dungeons to explore could be fun.
    + More instanced dungeons \ single player instances. Single player instanced dungeons would give the TES gamers the feel of a traditional TES dungeon crawl. Right now most dungeon crawls lose some of that immersion because of the interaction with other players.
    + Instanced dungeons that scale to the number of people in the instance. These dungeons could be soloed for people who want to play by themselves, they could group with a friend or two, or they could make a guild event out of it.


  • Cogo
    Cogo
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    Maybe they didn't say anything because they already did.

    Here, just because am such a nice guy.

    http://www.elderscrollsonline.com/en-us/news/post/2014/06/19/creating-eso-veteran-dungeons

    http://tamrieljournal.com/updates-2-3-release-schedule-long-term-update-plans/

    http://elderscrollsotr.mymiddleearth.com/2014/06/26/justice-system-in-elder-scrolls-online-update/
    Longer-Term Updates

    We have lots more planned for ESO beyond the above—Update 3 is scheduled to arrive sometime in July. It will focus on player customization systems like armor dyeing, guild insignias and tabards, and it will also be the start of the rework of our delves (smaller dungeons) to make them much larger and give them more worth exploring.

    We’re also starting to re-work many quests in the game so we can greatly reduce the chances of you being separated from your party in different "layers" as you explore Tamriel. This is an ongoing effort, but you’ll see the problem alleviated over the course of the summer. We’ll also introduce more Veteran Dungeons, another area of Craglorn with an all-new Trial, and much, much more. Stay tuned for details.

    We've been looking closely at the Veteran system, and we want it to be more exciting to get to level 50. In order to take on the Veteran system, we have to use an approach that addresses several key components:
    1. Itemization – we’ll add gear that’s harder to acquire but more worthwhile. We're looking at gear that will make others envious when you’re wearing or wielding it—both in appearance and in stat boosts. To do this, we’ll adjust soft caps so that they don't kick in quite as quickly. We have to be very careful about how much we adjust numbers, because the greater the variance, the more people can hurt their intended builds.
    1. Veteran Ranks - we're looking at giving you more "points" to spend when you hit a Veteran Rank. This is at a very, very early stage, but essentially, we want to keep the great customization you have for your character from 1-50 and allow you to continue augmenting it in meaningful ways. Our goal is to let you have many more fun character development decisions post level 50.
    1. More content - We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc. Further, we’re going to allow dungeons to level to the group leader. This means you'll be able to go back and play any dungeon to get rewards appropriate for your group leader’s level.

    That’s all for this Road Ahead. Once again, thank you all for your enthusiasm and support. There’s a lot to look forward to in the coming months, and we’ll continue providing updates like this one so you know what’s ahead! See you online!

    Coming in Future Updates

    Along with fixing bugs, combatting black market gold farmers, and balance tweaks, we have a long list of features and updates we’re working on that will be coming throughout 2014 and beyond. Here’s a sneak peek at what’s coming up. For most of these, we don’t know yet which update they’ll be in, but they’re under active development right now:
    1. A system that allows grouped players to see each other even when they’re in different phases
    2. A justice system—steal from and kill NPCs and deal with the consequences if you are caught
    3. Migration of European Megaserver to our European datacenter.
    4. Field of View (FOV) adjustment
    5. Armor dyeing and tinting
    6. Two new Veteran Dungeons: Crypt of Hearts and City of Ash
    7. New region of Craglorn with a new Trial (the Serpent)
    8. Increased ability to pick up items in the world
    9. Thieves Guild and Dark Brotherhood storyline and quests.
    10. Spellcrafting
    11. Horse Racing
    12. Dragonstar Arena—similar to Trials, but built for a group of four
    13. Improvements to fishing
    14. Crafting system improvements
    15. Improved Looking for Group system
    16. Better NPC facial animations
    17. Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
    18. Auto-leveling dungeons that level to your group leader
    19. Awards when you repeat dungeons
    20. Imperial City PvP dungeon


    Edited by Cogo on July 3, 2014 1:32PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Dayv
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    1 paragraph about veteran ranks several weeks ago is not very much. They'd be doing themselves a favour if they fleshed the details out a bit more.
  • Srugzal
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    I have not hit endgame yet but it sounds like people are pretty unimpressed.

    If your main source of information is the forums or Reddit, you should realize that there is insufficient data to support such a conclusion otherwise. Just enjoy the game. If you want to know what their plans are, there are already sources where you can find that info... and then there's Quakecon. Another player's opinion about what they might do is worth exactly nothing.
  • Cogo
    Cogo
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    I am only speculating, because I'd like to know too.

    Maybe they are only 99% sure, and if changed 0.5%, the mob would screaming RESPEC! I would keep my fact until Patch for Cyro, that works at least.

    We have not really been very pleasant. Frustration, I do share. The rest, I dont.

    Note: Thanks my little friend who keeps giving me a lol =)
    Edited by Cogo on July 3, 2014 1:40PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Srugzal wrote: »
    I have not hit endgame yet but it sounds like people are pretty unimpressed.

    If your main source of information is the forums or Reddit, you should realize that there is insufficient data to support such a conclusion otherwise. Just enjoy the game. If you want to know what their plans are, there are already sources where you can find that info... and then there's Quakecon. Another player's opinion about what they might do is worth exactly nothing.

    The data you can find here, except the 2 ESO community sites, other then Reddit. There are several interviews as well, along with lots of videos and podcasts.

    I understand why you ask, because there is so much unfounded information going around here.

    All info can be found here and from Zenimax only.

    Quakecon. You do realize why big companies goes there? To inform, present, answer questions and highlight their product in an event where journalists, clients and businesses are present?

    In short: It brings more players, which is great for us!
    Edited by Cogo on July 3, 2014 1:51PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Wifeaggro13
    Wifeaggro13
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    Bolsh wrote: »
    Sooo... ETA ? Next year after it goes free 2 play.. :( A panel is just talk, something needs to be done to retain players as you guys continue to hold panels and write road ahead letters......

    Just fyi. The game clearly was not ready for release.it will not have any significant changes until 2015. They cant even balance classes let alone perform regular maitenance with out screwing it up.unforyunately with this tech on the server and a brand new engine there is a huge learning curve
  • Digiman
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    The end game is basically the more of the same you did when leveling. It would of been okay if say there were more interesting ways to keep going through that content. But its straight forward plow through these much higher difficulty zones like you did when you were leveling to 50 burned out most and bored them.

    The only ones doing it were the driven and there wasn't any attractive rewards for doing it even if you cleared the whole area and reached the end of your VR level.

    And for what? Oh now you can go do this zone but it required you to have 4 other players to clear the whole thing? Not like you would come across legendary ingredients to improve you gear or fantastic spells that were a sight to behold or better chances at finding rare motifs and stuff or you being a god when fighting other players. No its just 3 costumes and keep grinding.
  • Hilgara
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    Ferrari don't make cars for the masses because lots of other bigger companies already control that market. When you come in late you have to offer something that isn't already provided to gain a market share.
    Bad analogy.

    Ferrari make a very limited number of cars at whatever price they choose because they know they will sell.

    An MMO can't do that, they don't have the luxury of charging what they like, but what the market will bear and I suggest $100 monthly fees are not likely to be that, for example.

    So, somewhere there's a price point at which even dedicated hardcore players .. who are the only type able to play CoH and whatever comes next .. cease to be interested, so ZOS probably don't have the luxury of creating content solely usable by such small numbers at a price that makes it viable.

    Actually its a very good analogy. ESO is one of a very few subscription MMOS nowadays. The majority are FTP. So by charging a sub they are already aligning themselves with the top end of the market. This is a premium product in their eyes. So much so that in a world of FTP games they feel they can demand a sub for the game. They may have less players overall than a popular FTP game but they aren't aiming to steel market share from an already saturated market. They are trying to offer something different at a premium to calve out their own market share.

    Are they succeeding? time will tell
    Edited by Hilgara on July 3, 2014 2:06PM
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    No - most FTP games started out thinking they were going to be top of the market. And then they found they weren't and they could make more money by selling up or moving to FTP.

    ESO might have started out thinking it was going to be a AAA MMO but it's not. Even compared to old stuff like Rift, LOTRO, STO or SWTOR - ESO is a very basic MMO. It is actually missing a lot of features of an MMO.

    It looks good and it's hard. If that's enough to make something a AAA MMO that can thrive on a sub I'd be very surprised.

    If enough of you hardcore types stick with it once ArcheAge and E-Next etc roll around I'd be even more surprised. (I'd bet ArcheAge, with it's good action combat system and great PvP will be right up your alley0. And then where will ESO be?

    But who knows.
    Edited by steveb16_ESO46 on July 3, 2014 2:52PM
  • kassandratheclericb14_ESO
    RazielSR wrote: »
    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    Are you aware, that you didn't say anything? I mean...Why is that difficult to just say to your customers, when and what are you going to do? Why should we have to wait to QuakeCon. Isn't enough to be paying and to be your clients?

    How can this be possible?

    You do realize that this is not the person that has all the answers? They are a go between who gets the joy of listening to all the forum people complain and yell at them...and then the satisfaction of not having the answers and being yelled at again.

    They can only tell us what they have been told by the devs and those in-charge types. If you are gonna be angry about not getting answers then don't blame Jessica or any of the forum "mods."
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    No - most FTP games started out thinking they were going to be top of the market. And then they found they weren't and they could make more money by selling up or moving to FTP.

    ESO might have started out thinking it was going to be a AAA MMO but it's not. Even compared to old stuff like Rift, LOTRO, STO or SWTOR - ESO is a very basic MMO. It is actually missing a lot of features of an MMO.

    It looks good and it's hard. If that's enough to make something a AAA MMO that can thrive on a sub I'd be very surprised.

    If enough of you hardcore types stick with it once ArcheAge and E-Next etc roll around I'd be even more surprised. (I'd bet ArcheAge, with it's good action combat system and great PvP will be right up your alley0. And then where will ESO be?

    But who knows.
    Archeage will need to offer more then what it is offering.right now its pure sandbox with no gear progression and its end game is strictly pvp and crafting.typically that game design does horrible in the western market.just ask sony and lucas arts.they will need some traditional pve elements to keep western market mmo populations playing past 20
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