Actually they scale. I duo-ed one just a few days ago - 2 vet 8 us in vet 8 zone, worked pretty well even though it spawned Storm Atronachs. "Pretty well" doesn't mean we didn't die, it just mean they died more=PRage_Frost wrote: »You probably haven't done many Anchors in the VR zones yet. talk about a crazy time. and it does take a group of people and by group more then 4 players
Merlin13KAGL wrote: »Have to agree, something needs to be addded or adjusted...
There is not real sense of urgency in closing the anchor... Nothing more-bad happens if it remains open...the exception to this being once the anchor pins are dropped and the final summon takes place.
You shouldn't be able to leisurely walk about closing the pinions or not closing the pinions.
I understand they do not wish (especially unattended) anchors to become too overwhelming (though they should be, to a certain extent...it's a friggin' express lane from Coldharbor, after all), but they should scale in quantity and quality based on the number of people present...
Respawning anchor pins might be an alternative to this...
Don't drop all five in an adequate timeframe, and the four minor's return.
This would promote expeditious removal of the existing pins. Right now, there is no reason to rush.
Not trying to create a farming situation, but something more challenging and necessarily bothersome than what it currently is.
DMuehlhausen wrote: »It would be nice if they had a more last effect on the zone/world too. I loved the idea behind the Rifts in Rift...having a zone overrun for a few hours kinda sucked, but at the same time it the downfall if people didn't want to help stop the invasion.