Now just about everybody that has played ESO knows what a disappointment Dark Anchors have been. Way to easy, rubbish rewards, no teamplay required (probably everything zeni
didn't want them to be). So... here is a possible solution AND the best part is almost everything needed is
already in the game so the cost/time needed for zeni to implement would be minimal !
A few basic changes would be needed-
Firstly, better loot incentive. Nothing mega, but a definite blue drop and other bits (basically what we get from dungeon bosses)
Second, increase in mobs HP, nothing too drastic, say 15-20% just so its a bit of a challenge
Third, every 30sec a new mob will spawn at the anchor, minor mobs are fine (up to a max of 12(maybe 15) mobs. Giving those who reach the anchor a
real fight !
Forth, changes to the spawn format-
Dark Anchor opens, nothing new, basically same as before
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Stage 2- 60sec after the Anchor has opened 2 Dark Fissures spawn (doesn't have to be in the positions I have put them as long as they are on opposite sides of the Anchor) And close enough to the anchor that you
cannot sneak between them without pulling the mobs!
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Stage 3- 90sec after the first fissures spawn, another 2 spawn at equal spacing to the first. This effectively seals of the anchor meaning that people will have to fight the fissures before reaching the anchor and to be more effective attacking from opposite sides
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Stage 4 / Stage 5 (90sec after Stage 3) are basically rinse/repeats of stage 3. The only difference is that they are placed a little further out making it more difficult for players to reach the anchor and now impossible for players to sneak past without engaging the fissures.
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Stage 6 90sec after Stage 5, is a little different as in it doesn't spawn fissures. I'm sure most of you have by now seen those little portals that get opened by some Daedric worshiper. Well during Stage 6 there will be four of those portals opening around the Anchor. (outside of the fissures but with less of a gap)
VR mode could always replace these with fissures for more challenge)
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Visually it will be quite stunning because you are just going to see mobs, fissures and battles everywhere. Mentally it will be much better as even when you are fighting you will still have to be aware of where you are standing (don't want to be stood around when another fissure opens on top of you). There is going to be a sense of urgency as players will know mobs are constantly pouring through the anchor as times passes making that battle even harder ! There is also going to be a greater need for healers, something that outside of dungeons ESO was lacking in. Now healers are going to be an integral part of open world PvE !
Now what we have is Anchors that have a dynamic effect on the surroundings. They are themselves more challenging due to the increase in mob HP and the constant spawning of additional mobs.
Ultimately (and more importantly) the players are supplied with a challenge. Increase in mobs, spawning of fissures will require thought, timing and teamplay
IF the Anchor is to be closed.
And as I said at the start of this post everything here is
already in the game !
all Zeni would need to do is add some spawn points/locations, timers and adjust the HP levels of the mobs !
Simple solution.. with dramatic effects... sorted !