There is a lot of misunderstanding regarding what scales from what in this game.
ambush, surprise attack, killers blade etc use magicka as a resource but the damage is scaled magicka and weapon power. ...
Class melee abilities scale off of Spell Damage stat but weapon crit.
Stamina has no bearing on them.
My class skills have the exact same damage with 127 weapon damage stat as they have with no weapon equipped at all.
By contrast, a 10 Spell Damage necklace adds about 20-30 damage (90 on sneak attacks).
You can talk about theorycraft, supporting evidence and and spread sheets until you are blue in the face but you can just log on to your character and change equipment and see the results, which are damage increasing with Magicka but not Stamina or weapon damage.
Same exact test but with a ring that adds both 61 stamina and 8 Weapon Damage .. 407 Concealed Weapon.
Its not that simple. Concealed weapon is a magicka based ability. It uses magicka as a resource and if you have a lot of magicka it will do less damage if you remove some magicka from your pool but it also scaled off weapon damage. If you do the same attack with two different weapons each having a different weapon damage rating you will also see a difference in damage. Also the crit of that attack is not based off you spell crit it is based off your weapon crit so having high weapon crit will do more damage than having a high magicka crit for that particular attack.
I just put everything into health on all classes.
sfradenb14_ESO wrote: »I am doing a NB with bows and stealth, that's the idea behind the class. I keep having issues with the class, feeling vastly underpowered, unable to complete quests, like im wearing a wal-mart shopping bag as armor. (Im wearing blue medium armor) Everyone kept saying to use this skill, or that skill and you would be awesome, so I waited till the so-called 'NB update patch' occurred, saving 14 skill points so I could choose my class path post-patch.
That's when I noticed the problem: I am stam based, my bow line is stam based, my armor is stam based, thus I dumped the bulk of my points into stam and not a single point into magika. All the flippin 3 skill lines are MAGIKA based and I cannot use them now. No wonder the couple skills I did choose early on don't work for ****. I have a mana pool size of a baby bottle!
This really sucks as I also am a werewolf, which needs a good stam build to operate (WW is currently unuseable and broken, but one day it might be fixed) so to be an effective fighter and dps I need the stam, but to survive I need magika, cant have both or I would truly be averagely ineffective.
I have given up attempting to play the NB. I think I'll play something else.
It would be objectively better. That build would die less and kill faster for any player with the stamina points divided between health and magicka.Can't offer bow advice, but as a dual dagger NB i have no problems. My attribute spread is 1magicka and 1 stamina for every 2 health (so at level 50 that's 12 mag, 25 hp, 12 sta). Armor (medium) has magicka enchants up to magicka pool cap, then rest hp enchants. I use magicka skills only. Stamina goes to blocks/dodges.
concealed weapon/dark cloak/piercing mark/impale/ambush
Your build would actually be much better if you didn't have any points in stamina.
Better for who?
If its working for him who's to judge?
1, Kill faster: Stamina affects the damage of light and heavy attacks. I am using those a lot.
2, Die less: Having more stamina allows me for one more roll dodge/CC break/etc. where someone without it would have to take damage.
3, Since i am a Redguard, i actually get a % based increase to stamina. The higher the base, the better the effect of this passive.
1.If you are using them a lot without siphoning attacks you are just reducing your dps no mater how high your weapon damage you will not compensate.
2. You would be surprised I think . Especially since you have Medium armor,Redguard and the new permanent stamina regen from NB. You shouldn't have much of a problem with 0 investment in stamina.
3.Since you do not have any magicka bonus it is even more important to go more magicka. I run Dunmer with 9%magick and 6% stamina and I used a very similar build in Vr2-7. Worked very nice with 0 stamina.
In the end play as you wish .
Targanwolf wrote: »My main is a bow/dw nb.
I definitely feel underpowered when I see Sorcs and Dragonknights blow through content that seems too easy for them.
Lord_Draevan wrote: »I have a question: are people referring to Vet Zones when they talk about these NB problems? Because I play a a Bow/Siphoning/Medium armor NB and I breeze through every zone, about to enter Coldharbour and have only died twice. So far it's been much easier than when I played through as my melee DK... but I see all these threads/posts about NB problems and am somewhat concerned since I'm about to enter the Vet Zones.
It would be objectively better. That build would die less and kill faster for any player with the stamina points divided between health and magicka.Can't offer bow advice, but as a dual dagger NB i have no problems. My attribute spread is 1magicka and 1 stamina for every 2 health (so at level 50 that's 12 mag, 25 hp, 12 sta). Armor (medium) has magicka enchants up to magicka pool cap, then rest hp enchants. I use magicka skills only. Stamina goes to blocks/dodges.
concealed weapon/dark cloak/piercing mark/impale/ambush
Your build would actually be much better if you didn't have any points in stamina.
Better for who?
If its working for him who's to judge?
1, Kill faster: Stamina affects the damage of light and heavy attacks. I am using those a lot.
2, Die less: Having more stamina allows me for one more roll dodge/CC break/etc. where someone without it would have to take damage.
3, Since i am a Redguard, i actually get a % based increase to stamina. The higher the base, the better the effect of this passive.
1.If you are using them a lot without siphoning attacks you are just reducing your dps no mater how high your weapon damage you will not compensate.
2. You would be surprised I think . Especially since you have Medium armor,Redguard and the new permanent stamina regen from NB. You shouldn't have much of a problem with 0 investment in stamina.
3.Since you do not have any magicka bonus it is even more important to go more magicka. I run Dunmer with 9%magick and 6% stamina and I used a very similar build in Vr2-7. Worked very nice with 0 stamina.
In the end play as you wish .
3, I have ~2000 magicka pool anyway. I'm over the cap. Putting those 12 points from stamina into magicka, i would be trading 2 stamina for 1 magicka. Lose 120 stamina(more, because of the redguard bonus) to gain 60 magicka? I don't think it is worth it.
I do that is free damage and I have never run out of stamina dodging and blocking with no points in as a Khajit, but if that is your preference then I have no problem with it.
I do that is free damage and I have never run out of stamina dodging and blocking with no points in as a Khajit, but if that is your preference then I have no problem with it.
If you never ran out of stamina for dodging then you simply haven't been exposed to a situation that requires lots of dodging.
Even with all my bonuses i am often out of stamina when for example trying to avoid a talon-spamming DK in PvP.
ExiledKhallisi wrote: »
A stamina build sorc would still get use out of critical surge, lightning form (in melee), CCs, negate, etc. Where as a NB has... Haste (kind of sucks, even after being "fixed" unless they make it speed up overall animation, this skill is a waste), Shadow Cloak is ok (if it works) for defense sometimes, Siphoning Strikes (too much of a hit to DPS to be truly useful in serious DPS vet grinds), Agony (CC is broken by ANY damage, which makes it much less useful than some other class CC and will do less damage in a stamina build vs magicka build and useless now that mobs CC break instantly), Mark Target (good if you are going to be able to take someone out fast, not so good if it will be a real back and forth fight), Aspect of Terror (ok, but very situational). Those are the class powers that would work nearly as well even on a stamina build. After playing a sorc and NB up to vet with exact same builds (and now working on a DK as well), those two classes have much more going on for them to work with a possible stamina build (though would still be more powerful with magicka build).
It would be objectively better. That build would die less and kill faster for any player with the stamina points divided between health and magicka.Can't offer bow advice, but as a dual dagger NB i have no problems. My attribute spread is 1magicka and 1 stamina for every 2 health (so at level 50 that's 12 mag, 25 hp, 12 sta). Armor (medium) has magicka enchants up to magicka pool cap, then rest hp enchants. I use magicka skills only. Stamina goes to blocks/dodges.
concealed weapon/dark cloak/piercing mark/impale/ambush
Your build would actually be much better if you didn't have any points in stamina.
Better for who?
If its working for him who's to judge?
1, Kill faster: Stamina affects the damage of light and heavy attacks. I am using those a lot.
2, Die less: Having more stamina allows me for one more roll dodge/CC break/etc. where someone without it would have to take damage.
3, Since i am a Redguard, i actually get a % based increase to stamina. The higher the base, the better the effect of this passive.
1.If you are using them a lot without siphoning attacks you are just reducing your dps no mater how high your weapon damage you will not compensate.
2. You would be surprised I think . Especially since you have Medium armor,Redguard and the new permanent stamina regen from NB. You shouldn't have much of a problem with 0 investment in stamina.
3.Since you do not have any magicka bonus it is even more important to go more magicka. I run Dunmer with 9%magick and 6% stamina and I used a very similar build in Vr2-7. Worked very nice with 0 stamina.
In the end play as you wish .
1, if you do not interweave basic attacks in between your abilities, you are giving up a large source of free damage. If i attack the same mob with just spamming concealed weapon, and doing heavy attack+concealed weapon repeatedly, i end up killing just as fast in both cases, but the first drains my magicka completely, while the second leaves me with 50% magicka left. (tested on a v2 strangler)
2, Its not a question of having 'problem' with stamina. More stamina is more stamina. Someone with more stamina will be able to roll dodge where someone without it won't. And having the redguard skill means i benefit more from higher base stamina than other races.
3, I have ~2000 magicka pool anyway. I'm over the cap. Putting those 12 points from stamina into magicka, i would be trading 2 stamina for 1 magicka. Lose 120 stamina(more, because of the redguard bonus) to gain 60 magicka? I don't think it is worth it.
ExiledKhallisi wrote: »
Lol this is one of the funniest post I have seen. You can reach soft cap on any ability with no points invested with glyphs and food. I guess using your logic it is pointless to put points in any thing.
Putting points in health allows you to use you glyphs for magica and not worry about health if you have not figured that out and it sounds like you have not.
I point in health equals 15 health. 1 point in magica equals 10 magica. One could argue putting in health gives you more bang for the buck
ExiledKhallisi wrote: »...Enchants for Stamina or Magicka do not modify the spell/skill damage like direct attribution does.