Maintenance for the week of April 6:
• ESO Store and Account System for maintenance – April 8, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available.

Should ESO Remove the Class System? Yes No, Other?

Malpherian
Malpherian
✭✭✭✭✭
This Poll is for this thread here (Since I can't edit the thread and turn it into one): http://forums.elderscrollsonline.com/discussion/115543/why-eso-should-not-have-classes-and-how-classes-ruin-the-game#latest

But Once you've read that thread please vote and post why you agree or disagree or would like to see a change if any and what it would be.
Edited by Malpherian on June 29, 2014 9:52PM

Should ESO Remove the Class System? Yes No, Other? 362 votes

Yes - Remove entirely
29%
firstdecanPolskiBunny_ESOmw8472_ESOSalsadoomTopAce6Gilvothderekdew339_ESOliquid_wolfArtisLrdRahvinGeeYouWhyLawfulEvildannymcgr81b14_ESOMaleficusdmarkle70b14_ESODragonLane555e.jeffriesb14_ESOMalpherianJandoEbonwind 105 votes
No - It's fine like it is
29%
UdyrfrykteLywenVuronKewljag_66_ESONyxxItsMeTooKhastlekevlarto_ESOshanersimms_ESOtheyanceynerevarine1138Saint_JiubB14_ESOLtCrunchAlonzoEivarAzzuriaVibloOrangeTheCatc0rpGatlan 107 votes
Keep Classes, and Add more
31%
LazZOS_EdLynchWraithenLauraTremulousEatitapplebassetta_ESOAggelosbosmern_ESORoyMallisbgoldbeck21_ESOmilesrodneymcneely2_ESOGalendeathly809_ESOSG_Celerrimuswafant412b14a_ESOStxDarkstorn42IllumousErykGrimm 115 votes
Keep Classes But add the ability to change traits and trait lines.
9%
AnrikNorthernFuryRatatouilleDraehlreagen_lionelBeowulf_McCallumPhantaxKalecStromhirTazgdorsettub17_ESODarkeuskingzokyeb17_ESOstefanosbekrwb17_ESOTarrinttomaxneb18_ESOEddarusDragonsightSwordguyZrakieSangeet 35 votes
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Keep Classes, and Add more
    I play all the classes, and enjoy all but the nightblade, I like the feel of each class.

    And I would like to see more classes further down the line, but obviously not right now.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Yes - Remove entirely
    This game without classes would have been so much better in my opinion that i cant even compare it.

    ESO is only TES in lore , they could make some changes to be more than that atleast.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • zScars
    zScars
    ✭✭✭
    No - It's fine like it is
    Either go sorc or go home
    Founder of Incognito Merchants. Join us- head to our thread for more info. forums.elderscrollsonline.com/discussion/121613/official-trading-incognito-merchants#latest
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    Keep Classes, and Add more
    I'm honestly surprised ESO didn't take a more RIFT approach to classes, with each 'soul' being a 'skill' (conjuration, heavy armour, unarmed, etc etc) and of each 'skill' you can only have 4 major and 4 minor up at one time (the major can reach rank 100, the minor like 50 and the non-listed skills 25, or something). Each skill line can be further broken down e.g. Conjuration -> Necromancy / Daedric summoning, Destruction -> Frost / Fire / Shock etc etc.

    That being said, ultimately I don't mind. If more classes are introduced (looking at you Necromancer!) regularly there will be diversity.. but yes, was a bit disappointed with the whole class system, I can understand it though.. however given they've taken on the Elder Scrolls title they should have anticipated the fact people would be unhappy with the lack of flexibility.. despite claiming the game is extremely flexible.

    Classes are good, more classes are better and the concept of no class is the best, but would mean cookie cutter builds all across the board.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Malpherian
    Malpherian
    ✭✭✭✭✭
    Yes - Remove entirely
    There are too many traits and skill lines for cookie cutter builds. FOTM and Cookie cutter builds stem from limitation on options for how to build your character forceing you to choose the most "effective" build for your "class" and yes they stem from classes and the limitations set forth by such.

    In a free spec open class game with 100s (if not 1000's) of options for customization of your characters skills. Cookie cutter builds are not only impossible, but a seriously invalid concern.
    Edited by Malpherian on June 29, 2014 10:36PM
  • Yakidafi
    Yakidafi
    ✭✭✭✭✭
    No - It's fine like it is
    "cookie cutter" builds are always possible, I think builds will be even more 'unbalanced' if all the trees went open for one char. (note, I do not think the classes are vastly unbalanced atm)

    I like the system and see no reason to change it, I feel I can make viable builds from any of the classes, healer, tank or dps.

    Moons and sands shall be your guide and path.
    PC EU/NA
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭
    Keep Classes But add the ability to change traits and trait lines.
    Out of all of my MMO experiences I think the most enjoyable system I have met was Final Fantasy 14, that is just the Final fantasy I am using as an example, where you could change between different classes by switching weapons. Obviously, with the way weapons are set up in ESO that system would not work but being able to change classes while out of combat and play all on one character would be exceptional. With the way the story line is set up I have no urge to play through the story line again at the moment after grinding through all 3 factions, although I would like to play a nightblade it is taking a back burner while I work up the willingness to play through the game all over again.
    Just my two cents, make it so people can change between different classes on one character and that may even break up a lot of the classist people complaining about one class being better or worse than the others.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Surinen
    Surinen
    ✭✭✭
    Yes - Remove entirely
    PURGE IT!
    this heresy must stop. no more oppression and senseless degradation of magick! classes are our enemies and those who advocate for their rights to be, are agents of limit.
    STOP LORKHAN 2E 582
  • Artis
    Artis
    ✭✭✭✭✭
    Yes - Remove entirely
    No classes. That breaks the logic and the feeling of the TES world.
    Or at least let us change the class easily.

    And of course, no more classes. More skill lines, different and awesome. But no more mutually excluding skill lines. That is SOO not elderscroll-sy.
    From the TES game we expect that we can try every single ability with just ONE character without leveling alts.
  • Paladin_echo1
    Paladin_echo1
    ✭✭✭
    Keep Classes But add the ability to change traits and trait lines.
    This game without classes would have been so much better in my opinion that i cant even compare it.

    ESO is only TES in lore , they could make some changes to be more than that atleast.

    This is the response I am looking for. Ignore the poll. At the moment its sorcerer scrolls online.
  • Auralia
    Auralia
    ✭✭✭
    Yes - Remove entirely
    Yes, I like what Archeage class system is like, you can learn all class lines and switch them when you like, so you never need to make more than one character. Each character can use a combo of 3 class lines. eg. archery, shadowplay, healing. And switch any out to something else like replace shadowplay with magic abilities or healing with warrior type etc.

    ESO should be more flexible.
  • pavelcherepanskyrwb17_ESO
    Keep Classes, and Add more
    This poll is like asking 'Should ZOS make an entirely new game?'. Class system is an integral part of the game and you can't remove it without really re-coding everything... and then testing... and then sorting out bugs... and then re-balancing and while doing that keep listening to more and more complaints from people who liked the system and also from people who just like to complain and will do so in any situation.

    I would rather we keep it and just wait for ZOS to do more and better balancing and probably add some more classes.
    Edited by pavelcherepanskyrwb17_ESO on June 30, 2014 1:28AM
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Malpherian
    Malpherian
    ✭✭✭✭✭
    Yes - Remove entirely
    This poll is like asking 'Should ZOS make an entirely new game?'. Class system is an integral part of the game and you can't remove it without really re-coding everything... and then testing... and then sorting out bugs... and then re-balancing and while doing that keep listening to more and more complaints from people who liked the system and also from people who just like to complain and will do so in any situation.

    I would rather we keep it and just wait for ZOS to do more and better balancing and probably add some more classes.

    Actually no it isn't. It's not difficult at all, World of Warcraft changes their class system almost entirely, almost every expansion (Warlords of Draenor they are actually revamping the entire thing including removing stats from your character, and changing removing, adding new racial stats). They do not seem to have an issue with it.

    The class system "Only" effects the player, all it would do is make the player re-spend all their skill points. That's it. The only effect it would have on the game is a "Free Respec" Basically. It would not effect any other part of the game as the game does not rely on the class system to function, the only thing in the game that uses the class system is "The Player".

    And I am pretty sure no one would care if they got a free re-spec.....
  • Malpherian
    Malpherian
    ✭✭✭✭✭
    Yes - Remove entirely
    Votes are looking pretty even so far, well see where they are in a week.
  • Animus0724
    Animus0724
    ✭✭✭
    Yes - Remove entirely
    *** yea its broken, doesn't work...get rid of it
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Keep Classes, and Add more
    I feel I should point out this poll is purely for fun, because there is no way Zos is changing a key aspect of the game over a poll.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • sevcik.miroslaveb17_ESO
    Yes - Remove entirely
    This game without classes would have been so much better in my opinion that i cant even compare it.

    ESO is only TES in lore , they could make some changes to be more than that atleast.

    Completely agree on this.

    ESO is ordinary MMO with ordinary class system. If you choose to become archer for example and spend only skills into medium armor and bow you would cripple yourself if you would not combine it with class pasives and actives.

    TES games are far superior over ESO.
    It is decent game, but it wasted opportunity to create TES experience online.

    They decided to make MMO with few features from TES instead of making TES game online experience with minor tweaks for MMO purpose. There could have been minor tweeks like current targeting system. It would be way too hard to hit someone with normal FPS mechanic and with lags. But if they left combat mechanic as is in TES only with targering help it would be perfect.

    Classes robbed players for freedom of creating character they truly wanted.


    But with further development it may come closer to TES game. Justice system, dark brotherhood may improve it by a lot.

    If I go back classes, we should be able to learn every single skill which is in the game. There is absolutely no excusse for current class lockdown.
  • sevcik.miroslaveb17_ESO
    Yes - Remove entirely
    Malpherian wrote: »
    Votes are looking pretty even so far, well see where they are in a week.

    Yeah, I suppose it's TES "against" MMO fans.
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    No - It's fine like it is
    Why not ask for a less violent Grand Theft Auto?
    Its part of the game and has been from the start.
    Adapt and overcome.
  • Requiemslove
    Requiemslove
    ✭✭✭
    Yes - Remove entirely
    Honestly, I feel classes in this MMO were a mistake. Why? Because of the success of a "lack" of classes in Skyrim. I know the arguments for why people say they cant do it like skyrim already, and I honestly think those arguments BS, as unlike with Skyrim it would not have been a problem simply for the designers to limit the amount of levels you can have. [as they have anyway] I feel the class system, and overall levelling system in this game is too basic, and not nuanced enough.
  • sevcik.miroslaveb17_ESO
    Yes - Remove entirely
    Why not ask for a less violent Grand Theft Auto?
    Its part of the game and has been from the start.
    Adapt and overcome.

    This is poor argument.

    If you know TES games you must understand that classes are nonsence.
    But you are with last sentence. Only it need minor correction: adapt or leave and play TES.
    :-)
  • FlinkeKlinge
    FlinkeKlinge
    ✭✭✭
    No - It's fine like it is
    Malpherian wrote: »
    There are too many traits and skill lines for cookie cutter builds. FOTM and Cookie cutter builds stem from limitation on options for how to build your character forceing you to choose the most "effective" build for your "class" and yes they stem from classes and the limitations set forth by such.

    In a free spec open class game with 100s (if not 1000's) of options for customization of your characters skills. Cookie cutter builds are not only impossible, but a seriously invalid concern.

    It will be exactly the opposite of what you are predicting.
    Before i started playing TESO, i was playing an indie arpg, that took exactly that approach to skills.
    The forums over there are full of people complaining about cookie cutter builds.
    The problem isn´t with the class system, it´s with the players.
    Some people care all about what is (currently and largely subjective) the best way to build a character.
    It´s partly lazyness to to try different things for yourself, partly pack behavior and largely due to the fact that people have to "re-learn" playing MMORPG´s after what that other major mmorpg, have done to the genre.
    It´s pretty obvious to me, that alot of people ( the same people complaining mostly) just don´t like rpg games, but feel entitled that the dev´s change the game to their liking.
    Edited by FlinkeKlinge on June 30, 2014 12:40PM
    "When you die, it just instantly robs life of many pleasures."
    random guy in pub
  • Requiemslove
    Requiemslove
    ✭✭✭
    Yes - Remove entirely
    The major problem with this argument is some players would be fine with the classes in this game if what they are supposed to be, was ACTUALLY the case. Case in point, when a skill says it does a specific thing, it has to do EXACTLY WHAT IT SAYS ON THE TIN. Otherwise its not right, is broken and needs fixing. I will agree that some just want things as you say, but some of us just want things as they are advertised to ACTUALLY be that way.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Keep Classes But add the ability to change traits and trait lines.
    I feel level locked zones are more immersion breaking.
  • Theosis
    Theosis
    ✭✭✭✭
    Keep Classes, and Add more
    Most people have an idea of what they want to play but they don't know how to get there. Having a baseline to start is perfect. I would like more diversity to what we can play but it is doing pretty well already.

    There should be a another style of starting healer though. Could call it a priest that can go toward Necromancy.
    This is were my signature would be if I was allowed one.
  • ForTheRealm
    ForTheRealm
    ✭✭✭
    Yes - Remove entirely
    The good point about a class-less system there is no class balancing issues. Beside that, it would allow "play as you want" statement become a reality ;-)
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    Keep Classes, and Add more
    The good point about a class-less system there is no class balancing issues. Beside that, it would allow "play as you want" statement become a reality ;-)

    True, but there will be skill balance issues, archetype issues, combination issues and a whole list of other issues associated with being able to select x or y at a whim.

    Like I previously said, would have been nice to have major/minor skills which can be levelled to a cap and each skill is broken down further into categories.. But alas, I don't see the classes going any time soon.

    I am hoping new classes are introduced semi periodically.. Though I can see myself waiting years for a Necromacer :c!
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • e.jeffriesb14_ESO
    Yes - Remove entirely
    Being able to learn any and all abilities regardless of 'class' is a signature element of Elder Scrolls. I was highly disappointed to see locked class abilities.
  • Requiemslove
    Requiemslove
    ✭✭✭
    Yes - Remove entirely
    Being able to learn any and all abilities regardless of 'class' is a signature element of Elder Scrolls. I was highly disappointed to see locked class abilities.

    Strictly speaking that is not true. ES only made character development completely free with skyrim, and until specific added content was released [being the ability to re-roll skills back to 0] character development was limited. In oblivion, you STILL had basic arch-type builds. Granted, much less limiting than we have with this game, and sort of half way to what Skyrim started out as, but oblivion still had class arch-types and arch-type stats and skills.

  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    Keep Classes, and Add more
    Being able to learn any and all abilities regardless of 'class' is a signature element of Elder Scrolls. I was highly disappointed to see locked class abilities.

    I'm inclined to agree, however given the nature of an MMO this would have been extremely game breaking. I was disappointed with the lack of raw flexibility myself and I still am, but I can understand it from an MMO point of view.

    I would have a loved a major/minor skill mix and match (See RIFT character creation, but replace souls with skills) with each skill being further broken down and explored... The game is graphically similar to Elder Scrolls and utilises lore and whatnot.. but it ultimately falls short in terms of characterisation and it will always be an issue. Hopefully adding more classes and more guild / world / miscellaneous skill lines (Daedric Prince worship, spell crafting, world skill lines and more weapon skill lines etc etc.) may help rectify the issue.. but who knows.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
Sign In or Register to comment.