And regarding a TES game too?
It isn't a TES game, it is an online variant of the ES franchise. It still amazes me that there are people out there who really, honestly thought ESO was Skyrim Online, or WoW 2.0, etc. I'm not saying you specifically do, but there is a HUGE amount of people who would swear they read, heard, saw something 1 or 2 years ago that stated for fact that ESO would be exactly like a single player TES game just with friends.
And what did you expect from the masses when ZOS decided to label the game as Elder scrolls online and when they said in interviews it was like Skyrim with friends?
Thats mainly why i ask about the name thing.
I never have any expectations from other people, because that's just asking for disappointment. I came to ESO expecting exactly what I get from it now. I watched devlogs and read threads about it (from ZoS not some random guy on some game forum) and made up my own mind as to what it would be. ZoS has delivered the game that I expected and that's good enough for me.
For single-player fans like yourself, ESO is a gaming paradise.
For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.
I like soloing too from time to time, and I solo my alternate characters.And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
I like soloing too from time to time, and I solo my alternate characters.And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.
I like soloing too from time to time, and I solo my alternate characters.And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.
ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.
Never.
Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.
For single-player fans like yourself, ESO is a gaming paradise.
For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.
mmo-rpg? and? is an 'mmo-rpg' itself a form that cuts its roots and puts limits? if yes, then this 'mmo-rpg' is not a genre of games but masochism.Some people expected this to be Skyrim with co-op mode it seems. In reality, it was clear from the beginning that this was going to be a mmo-rpg set in the Elder Scrolls universe. Lot's of the bashing comes from them, then there's those that are addicted to cynicism and are just incapable of being happy with anything. Hopefully both types will be gone soon, and those that actually care and see potential in the game will stay -- all while trying to be constructive and provide feedback.
Were at any time any of the main story quests in those two MMOs forced-solo instances, or were you as the player provided the choice whether or not to solo said quests?I like soloing too from time to time, and I solo my alternate characters.And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.
I've played WoW and Rift both from good old level 1 to various increasing level caps. I can say with 100% certainty that the VAST majority of the time I solo'd everything up to and much at level cap.
No. Don't like it? Don't read it. If you comment on it, you can bet your ass I'll respond.nerevarine1138 wrote: »
ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.
Never.
Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.
For single-player fans like yourself, ESO is a gaming paradise.
For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.
Please. Stop.
It isn't.nerevarine1138 wrote: »Every thread doesn't have to be about the solo missions.
Walling off a major chunk of the game behind forced-solo questing in an MMO is nothing short of asinine.nerevarine1138 wrote: »You don't like them. You've made your opinion clear.
No. Don't like it? Don't read it. If you comment on it, you can bet your ass I'll respond.nerevarine1138 wrote: »
ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.
Never.
Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.
For single-player fans like yourself, ESO is a gaming paradise.
For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.
Please. Stop.It isn't.nerevarine1138 wrote: »Every thread doesn't have to be about the solo missions.Walling off a major chunk of the game behind forced-solo questing in an MMO is nothing short of asinine.nerevarine1138 wrote: »You don't like them. You've made your opinion clear.
That you and so many others so readily defend that bit of stupidity is also nothing short of asinine. Its as though you want this MMO to fail or go F2P.
I and others don't.
Most who agree with me have already unsubscribed. I'm well aware that most remaining oppose player choice.nerevarine1138 wrote: »No. Don't like it? Don't read it. If you comment on it, you can bet your ass I'll respond.nerevarine1138 wrote: »
ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.
Never.
Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.
For single-player fans like yourself, ESO is a gaming paradise.
For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.
Please. Stop.It isn't.nerevarine1138 wrote: »Every thread doesn't have to be about the solo missions.Walling off a major chunk of the game behind forced-solo questing in an MMO is nothing short of asinine.nerevarine1138 wrote: »You don't like them. You've made your opinion clear.
That you and so many others so readily defend that bit of stupidity is also nothing short of asinine. Its as though you want this MMO to fail or go F2P.
I and others don't.
Have you noticed that in this thread (so far), no one else is agreeing with you? No one.
Were at any time any of the main story quests in those two MMOs forced-solo instances, or were you as the player provided the choice whether or not to solo said quests?I like soloing too from time to time, and I solo my alternate characters.And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.
I've played WoW and Rift both from good old level 1 to various increasing level caps. I can say with 100% certainty that the VAST majority of the time I solo'd everything up to and much at level cap.
Yeah, know that ... and they wall off most of the remaining content ... i.e. if you don't complete the forced-solo instances, you cannot experience veteran content, or experience the "end-game" pre-veteran content.There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests.
Yeah, know that ... and they wall off most of the remaining content ... i.e. if you don't complete the forced-solo instances, you cannot experience veteran content, or experience the "end-game" pre-veteran content.There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests.
Now were this a single-player game, that would be expected.
In an MMO, it's insane.
nerevarine1138 wrote: »Yeah, know that ... and they wall off most of the remaining content ... i.e. if you don't complete the forced-solo instances, you cannot experience veteran content, or experience the "end-game" pre-veteran content.There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests.
Now were this a single-player game, that would be expected.
In an MMO, it's insane.
If you're having trouble completing a main story mission, you can check out the New Player Questions forum.
So you think that forcing solo play in three major questlines, with two more coming, is a minor problem?Were at any time any of the main story quests in those two MMOs forced-solo instances, or were you as the player provided the choice whether or not to solo said quests?I like soloing too from time to time, and I solo my alternate characters.And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.
I've played WoW and Rift both from good old level 1 to various increasing level caps. I can say with 100% certainty that the VAST majority of the time I solo'd everything up to and much at level cap.
There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests. There are a few other solo only quests but these are the only in the game that are required to advance to Veteran Ranks. All of the Harbourage quests are meant to challenge the player but not be impossible. I completed them ALL with a Bow NB in Medium armor before they fixed ANYTHING with NB's and back before the Jabs nerf to Templars.
I'm sorry for you if 9 solo quests are what make you determine an entire game is forcing solo play on everyone but for the majority we don't see it that way. In fact there's just as many people complaining that ESO is too group oriented and not enough solo oriented.
I don't understand why anyone defends forced soloing in ESO. You don't mind soloing or maybe even like it, it's okay, I get it. But other people don't. They bought a multiplayer game to play with friends, how shocking. They want to group. Sometimes they simply can't complete a quest because they're bad players or have medical conditions making certain actions difficult for them, but they'd still like to finish the story. Why not let them? It doesn't take anything away from you. Finishing the MQ is not a competition. Do you really dislike these people so much that you want to wall off content just on principle?
nerevarine1138 wrote: »Yeah, know that ... and they wall off most of the remaining content ... i.e. if you don't complete the forced-solo instances, you cannot experience veteran content, or experience the "end-game" pre-veteran content.There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests.
Now were this a single-player game, that would be expected.
In an MMO, it's insane.
If you're having trouble completing a main story mission, you can check out the New Player Questions forum.
Forced-solo instances should not exist in this MMO. That is the point. This is a Massive Multi-Player Online game, not a Massive Single-Player Online game.
Want to solo an instance? Then the choice should be yours to do so.
Want to co-op an instance? Then the choice should be yours to do so.
Why are you so vehemently opposed to player choice? Please explain that.
If it in no way, shape, or form adversely affects YOUR game-play, why on earth should you be opposed to the choice for others to co-op dungeons you could solo?I don't understand why anyone defends forced soloing in ESO. You don't mind soloing or maybe even like it, it's okay, I get it. But other people don't. They bought a multiplayer game to play with friends, how shocking. They want to group. Sometimes they simply can't complete a quest because they're bad players or have medical conditions making certain actions difficult for them, but they'd still like to finish the story. Why not let them? It doesn't take anything away from you. Finishing the MQ is not a competition. Do you really dislike these people so much that you want to wall off content just on principle?
And I don't understand why anyone wouldn't be able to deal with a few solo quests found in ESO. I'm not at all against ZoS putting in a "choice" of solo/due/raid for a quest designed for 1 player to complete, but why should they be FORCED to hold your hand to play the game? You and the other guy opened that door. You two are saying it's crazy that Zos is forcing you to solo 9 main story quests (required) and 2 other chains (optional). So why exactly should ZoS be forced to give you the option of anything other than solo? It's a fair question.
If it in no way, shape, or form adversely affects YOUR game-play, why on earth should you be opposed to the choice for others to co-op dungeons you could solo?
Just give us one logical reason for your opposition ... Just one. Call it a dare if you will, since I'm firmly convinced a logical reason doesn't exist.
Incorrect. I want them to use common sense in their development of a game that was advertised as "play as you want" vice "play as a solo-player in our MMO"If it in no way, shape, or form adversely affects YOUR game-play, why on earth should you be opposed to the choice for others to co-op dungeons you could solo?
Just give us one logical reason for your opposition ... Just one. Call it a dare if you will, since I'm firmly convinced a logical reason doesn't exist.
The one logical reason is exactly what your type won't admit to. That you want to FORCE ZoS to change the game for YOU. You are complaining that ZoS is forcing you to solo 9 quests and that somehow is hurting your gameplay.
We aren't in any position to force ZOS to do anything. They are in full control of the game. All we can do is decide if we want to play it or not, and voice our concerns. It's up to ZOS to decide which ones are important. The more options are available in the game, the more accommodating it is to different playstyles, the higher chance that people will stay subscribed. Perhaps the number of people leaving specifically because of forced solo quests is so insignificant that spending time on changing it is unreasonable. I don't know, I don't have this kind of information and I understand if that is the case. But I still believe that ESO would be a better game if we could play these three questlines with a friend. That's all. I'm not going to rage quit over it or anything.If it in no way, shape, or form adversely affects YOUR game-play, why on earth should you be opposed to the choice for others to co-op dungeons you could solo?
Just give us one logical reason for your opposition ... Just one. Call it a dare if you will, since I'm firmly convinced a logical reason doesn't exist.
The one logical reason is exactly what your type won't admit to. That you want to FORCE ZoS to change the game for YOU. You are complaining that ZoS is forcing you to solo 9 quests and that somehow is hurting your gameplay. I would say it's fairly obvious you are of the minority here for that complaint. As I said in the paragraph that you quoted but probably didn't read, I have no issue with ZoS offering a toggle or "choice" of doing any/all quests with any number of players. But they shouldn't be FORCED to do so all because a few people don't like having to solo anything.
WhiskeyRiver.AZub17_ESO wrote: »I will be happy when they add Vvardenfell.THEN it will feel like an Elder Scrolls game to me,and live up to that title.If I wanted to play Skyrim,I'll go to Steam and play it.I am hoping to see Seyda Neen and Balmora,Vivac,and other beloved places show up in ESO.
nerevarine1138 wrote: »WhiskeyRiver.AZub17_ESO wrote: »I will be happy when they add Vvardenfell.THEN it will feel like an Elder Scrolls game to me,and live up to that title.If I wanted to play Skyrim,I'll go to Steam and play it.I am hoping to see Seyda Neen and Balmora,Vivac,and other beloved places show up in ESO.
Just to clarify: every Elder Scrolls game without Vvardenfell hasn't been an Elder Scrolls game?