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Do you think it would be better for the game to not have the name "Elder Scrolls" on it?

  • RazielSR
    RazielSR
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    YES
    DeLindsay wrote: »
    RazielSR wrote: »
    DeLindsay wrote: »
    RazielSR wrote: »
    DeLindsay wrote: »
    RazielSR wrote: »
    You know it. The brand Elder Scrolls means A LOT in rpg world and it weights a lot. It is almost impossible to handle the spiirt of TES universe inside an mmorpg, as you can clearly see.

    I think ZoS is doing just fine within the confines of an MMO.

    And regarding a TES game too?

    It isn't a TES game, it is an online variant of the ES franchise. It still amazes me that there are people out there who really, honestly thought ESO was Skyrim Online, or WoW 2.0, etc. I'm not saying you specifically do, but there is a HUGE amount of people who would swear they read, heard, saw something 1 or 2 years ago that stated for fact that ESO would be exactly like a single player TES game just with friends.

    And what did you expect from the masses when ZOS decided to label the game as Elder scrolls online and when they said in interviews it was like Skyrim with friends?
    Thats mainly why i ask about the name thing.

    I never have any expectations from other people, because that's just asking for disappointment. I came to ESO expecting exactly what I get from it now. I watched devlogs and read threads about it (from ZoS not some random guy on some game forum) and made up my own mind as to what it would be. ZoS has delivered the game that I expected and that's good enough for me.

    If you saw and read many interviews then you may have seen the ones where people from zos said it was like skyrim with friends or when they said it was like a coop elder scrolls. I remember in the previous eso forums many people talking about that words from zos.

    If the game is exactly what you expected,then good for you. Sadly you are the minority.
  • DeLindsay
    DeLindsay
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    NO
    GreySix wrote: »
    For single-player fans like yourself, ESO is a gaming paradise.

    For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.

    Indeed, although I group whenever I choose to and run with Guild members regularly. So imho, ESO is a Single player game with the benefit of Multiplayer, but at my discretion, exactly what I was looking for in an MMO at this moment in time.
  • RazielSR
    RazielSR
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    YES
    And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
  • GreySix
    GreySix
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    NO
    RazielSR wrote: »
    And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
    I like soloing too from time to time, and I solo my alternate characters.

    But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • RazielSR
    RazielSR
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    YES
    GreySix wrote: »
    RazielSR wrote: »
    And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
    I like soloing too from time to time, and I solo my alternate characters.

    But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.

    True. But again,it is impossible to have in mind a tes game without soloing. Thats why i thing this whole idea was a difficult one. It is not just to have tes lore and tes cities. It is that now you have too few tes and too few mmo.

    The game with another name and another lore would be a lot more easy to achieve.

    In short,the whole TES online idea was maybe impossible to concieve.

    I even made this topic http://forums.elderscrollsonline.com/discussion/113287/do-you-really-think-beteshda-agree-with-teso#latest
    Edited by RazielSR on June 28, 2014 10:25PM
  • DeLindsay
    DeLindsay
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    NO
    GreySix wrote: »
    RazielSR wrote: »
    And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
    I like soloing too from time to time, and I solo my alternate characters.

    But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.

    I've played WoW and Rift both from good old level 1 to various increasing level caps. I can say with 100% certainty that the VAST majority of the time I solo'd everything up to and much at level cap. I leveled solo most of the time, with a few PUGS in zone for 1 enemy kill then move on with my life. MOST people do it the exact same way. So to say ESO forces us to solo is erroneous. Yes there are a few solo main storyline quests and some of them are hard, but why should it all be easy? At level cap I solo most of my day away, s do many players. Unless I'm doing something with my Guild like Dungeons, Guild PvP, Raiding, etc, I'm playing hte game SOLO. Not sure how ESO has become this hating on solo play when all MMO's have the exact same thing.

    In ESO you can PUG dungeon, just like other MMO's. You can group up in Zones for various content, even without actually being in a group, much unlike other MMO's where you HAVE to be in a group to heal someone, etc. You can PvP in groups, actually it's almost hard to solo PvP here in ESO. It's also pretty hard to solo Dolmens post 1.2 as well. Trials are done as a group, grinding is done with a group. In fact besides the normal leveling solo that everyone does in every MMO and the few solo main story quests, ESO is just as group oriented as any other MMO, it just doesn't force you to literally form a group.
    Edited by DeLindsay on June 28, 2014 10:32PM
  • Shagreth
    Shagreth
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    NO
    Some people expected this to be Skyrim with co-op mode it seems. In reality, it was clear from the beginning that this was going to be a mmo-rpg set in the Elder Scrolls universe. Lot's of the bashing comes from them, then there's those that are addicted to cynicism and are just incapable of being happy with anything. Hopefully both types will be gone soon, and those that actually care and see potential in the game will stay -- all while trying to be constructive and provide feedback.
  • nerevarine1138
    nerevarine1138
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    NO
    GreySix wrote: »
    DeLindsay wrote: »
    GreySix wrote: »
    DeLindsay wrote: »
    RazielSR wrote: »
    You know it. The brand Elder Scrolls means A LOT in rpg world and it weights a lot. It is almost impossible to handle the spiirt of TES universe inside an mmorpg, as you can clearly see.

    I think ZoS is doing just fine within the confines of an MMO.

    ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.

    Never.

    Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.

    For single-player fans like yourself, ESO is a gaming paradise.

    For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.

    Please. Stop.

    Every thread doesn't have to be about the solo missions. You don't like them. You've made your opinion clear.
    ----
    Murray?
  • Surinen
    Surinen
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    YES
    Shagreth wrote: »
    Some people expected this to be Skyrim with co-op mode it seems. In reality, it was clear from the beginning that this was going to be a mmo-rpg set in the Elder Scrolls universe. Lot's of the bashing comes from them, then there's those that are addicted to cynicism and are just incapable of being happy with anything. Hopefully both types will be gone soon, and those that actually care and see potential in the game will stay -- all while trying to be constructive and provide feedback.
    mmo-rpg? and? is an 'mmo-rpg' itself a form that cuts its roots and puts limits? if yes, then this 'mmo-rpg' is not a genre of games but masochism.
    'we are going to turn your favourite single player rpg into an mmo-rpg! whip comes gratis! <erotic whisper> and the plug'

    no. mmo-rpg has no rules set in stone. it was up to developers how they want to proceed with the game. they have chosen limits and restrictions over TES that we knew.

    Edited by Surinen on June 28, 2014 10:51PM
  • GreySix
    GreySix
    ✭✭✭✭✭
    NO
    DeLindsay wrote: »
    GreySix wrote: »
    RazielSR wrote: »
    And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
    I like soloing too from time to time, and I solo my alternate characters.

    But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.

    I've played WoW and Rift both from good old level 1 to various increasing level caps. I can say with 100% certainty that the VAST majority of the time I solo'd everything up to and much at level cap.
    Were at any time any of the main story quests in those two MMOs forced-solo instances, or were you as the player provided the choice whether or not to solo said quests?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • GreySix
    GreySix
    ✭✭✭✭✭
    NO
    GreySix wrote: »
    DeLindsay wrote: »
    GreySix wrote: »
    DeLindsay wrote: »
    RazielSR wrote: »
    You know it. The brand Elder Scrolls means A LOT in rpg world and it weights a lot. It is almost impossible to handle the spiirt of TES universe inside an mmorpg, as you can clearly see.

    I think ZoS is doing just fine within the confines of an MMO.

    ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.

    Never.

    Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.

    For single-player fans like yourself, ESO is a gaming paradise.

    For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.

    Please. Stop.
    No. Don't like it? Don't read it. If you comment on it, you can bet your ass I'll respond.
    Every thread doesn't have to be about the solo missions.
    It isn't.
    You don't like them. You've made your opinion clear.
    Walling off a major chunk of the game behind forced-solo questing in an MMO is nothing short of asinine.

    That you and so many others so readily defend that bit of stupidity is also nothing short of asinine. Its as though you want this MMO to fail or go F2P.

    I and others don't.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • nerevarine1138
    nerevarine1138
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    ✭✭✭✭✭
    NO
    GreySix wrote: »
    GreySix wrote: »
    DeLindsay wrote: »
    GreySix wrote: »
    DeLindsay wrote: »
    RazielSR wrote: »
    You know it. The brand Elder Scrolls means A LOT in rpg world and it weights a lot. It is almost impossible to handle the spiirt of TES universe inside an mmorpg, as you can clearly see.

    I think ZoS is doing just fine within the confines of an MMO.

    ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.

    Never.

    Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.

    For single-player fans like yourself, ESO is a gaming paradise.

    For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.

    Please. Stop.
    No. Don't like it? Don't read it. If you comment on it, you can bet your ass I'll respond.
    Every thread doesn't have to be about the solo missions.
    It isn't.
    You don't like them. You've made your opinion clear.
    Walling off a major chunk of the game behind forced-solo questing in an MMO is nothing short of asinine.

    That you and so many others so readily defend that bit of stupidity is also nothing short of asinine. Its as though you want this MMO to fail or go F2P.

    I and others don't.

    Have you noticed that in this thread (so far), no one else is agreeing with you? No one.

    I'm sure that your opinion is shared by someone, somewhere. But it definitely appears that the vast majority of people are just fine with the solo missions.
    ----
    Murray?
  • GreySix
    GreySix
    ✭✭✭✭✭
    NO
    GreySix wrote: »
    GreySix wrote: »
    DeLindsay wrote: »
    GreySix wrote: »
    DeLindsay wrote: »
    RazielSR wrote: »
    You know it. The brand Elder Scrolls means A LOT in rpg world and it weights a lot. It is almost impossible to handle the spiirt of TES universe inside an mmorpg, as you can clearly see.

    I think ZoS is doing just fine within the confines of an MMO.

    ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.

    Never.

    Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.

    For single-player fans like yourself, ESO is a gaming paradise.

    For casuals who like cooperative play, not so much. And alienating such folks (many who already left without a word) is not a wise business decision for developers of an MMO.

    Please. Stop.
    No. Don't like it? Don't read it. If you comment on it, you can bet your ass I'll respond.
    Every thread doesn't have to be about the solo missions.
    It isn't.
    You don't like them. You've made your opinion clear.
    Walling off a major chunk of the game behind forced-solo questing in an MMO is nothing short of asinine.

    That you and so many others so readily defend that bit of stupidity is also nothing short of asinine. Its as though you want this MMO to fail or go F2P.

    I and others don't.

    Have you noticed that in this thread (so far), no one else is agreeing with you? No one.
    Most who agree with me have already unsubscribed. I'm well aware that most remaining oppose player choice.

    Will you still be here when the game goes F2P, stoutly defending gross incompetence?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    NO
    GreySix wrote: »
    DeLindsay wrote: »
    GreySix wrote: »
    RazielSR wrote: »
    And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
    I like soloing too from time to time, and I solo my alternate characters.

    But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.

    I've played WoW and Rift both from good old level 1 to various increasing level caps. I can say with 100% certainty that the VAST majority of the time I solo'd everything up to and much at level cap.
    Were at any time any of the main story quests in those two MMOs forced-solo instances, or were you as the player provided the choice whether or not to solo said quests?

    There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests. There are a few other solo only quests but these are the only in the game that are required to advance to Veteran Ranks. All of the Harbourage quests are meant to challenge the player but not be impossible. I completed them ALL with a Bow NB in Medium armor before they fixed ANYTHING with NB's and back before the Jabs nerf to Templars.

    I'm sorry for you if 9 solo quests are what make you determine an entire game is forcing solo play on everyone but for the majority we don't see it that way. In fact there's just as many people complaining that ESO is too group oriented and not enough solo oriented.
    Edited by DeLindsay on June 28, 2014 11:03PM
  • GreySix
    GreySix
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    NO
    DeLindsay wrote: »
    There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests.
    Yeah, know that ... and they wall off most of the remaining content ... i.e. if you don't complete the forced-solo instances, you cannot experience veteran content, or experience the "end-game" pre-veteran content.

    Now were this a single-player game, that would be expected.

    In an MMO, it's insane.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • nerevarine1138
    nerevarine1138
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    ✭✭✭✭✭
    NO
    GreySix wrote: »
    DeLindsay wrote: »
    There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests.
    Yeah, know that ... and they wall off most of the remaining content ... i.e. if you don't complete the forced-solo instances, you cannot experience veteran content, or experience the "end-game" pre-veteran content.

    Now were this a single-player game, that would be expected.

    In an MMO, it's insane.

    If you're having trouble completing a main story mission, you can check out the New Player Questions forum.
    ----
    Murray?
  • GreySix
    GreySix
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    NO
    GreySix wrote: »
    DeLindsay wrote: »
    There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests.
    Yeah, know that ... and they wall off most of the remaining content ... i.e. if you don't complete the forced-solo instances, you cannot experience veteran content, or experience the "end-game" pre-veteran content.

    Now were this a single-player game, that would be expected.

    In an MMO, it's insane.

    If you're having trouble completing a main story mission, you can check out the New Player Questions forum.

    Forced-solo instances should not exist in this MMO. That is the point. This is a Massive Multi-Player Online game, not a Massive Single-Player Online game.

    Want to solo an instance? Then the choice should be yours to do so.

    Want to co-op an instance? Then the choice should be yours to do so.

    Why are you so vehemently opposed to player choice? Please explain that.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Rosveen
    Rosveen
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    NO
    DeLindsay wrote: »
    GreySix wrote: »
    DeLindsay wrote: »
    GreySix wrote: »
    RazielSR wrote: »
    And dont get me wrong. I like a lot the soloing in this game because im more a solo player than anything. Problem comes with the lazy vr design and the lack of balance with melee and tanks.
    I like soloing too from time to time, and I solo my alternate characters.

    But let's face it: Soloing in an MMO should never be forced, especially if its part of the MMO's main story, and forcing the solo-play walls off most of the game's content.

    I've played WoW and Rift both from good old level 1 to various increasing level caps. I can say with 100% certainty that the VAST majority of the time I solo'd everything up to and much at level cap.
    Were at any time any of the main story quests in those two MMOs forced-solo instances, or were you as the player provided the choice whether or not to solo said quests?

    There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests. There are a few other solo only quests but these are the only in the game that are required to advance to Veteran Ranks. All of the Harbourage quests are meant to challenge the player but not be impossible. I completed them ALL with a Bow NB in Medium armor before they fixed ANYTHING with NB's and back before the Jabs nerf to Templars.

    I'm sorry for you if 9 solo quests are what make you determine an entire game is forcing solo play on everyone but for the majority we don't see it that way. In fact there's just as many people complaining that ESO is too group oriented and not enough solo oriented.
    So you think that forcing solo play in three major questlines, with two more coming, is a minor problem?

    I don't understand why anyone defends forced soloing in ESO. You don't mind soloing or maybe even like it, it's okay, I get it. But other people don't. They bought a multiplayer game to play with friends, how shocking. They want to group. Sometimes they simply can't complete a quest because they're bad players or have medical conditions making certain actions difficult for them, but they'd still like to finish the story. Why not let them? It doesn't take anything away from you. Finishing the MQ is not a competition. Do you really dislike these people so much that you want to wall off content just on principle?
  • DeLindsay
    DeLindsay
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    NO
    Rosveen wrote: »
    I don't understand why anyone defends forced soloing in ESO. You don't mind soloing or maybe even like it, it's okay, I get it. But other people don't. They bought a multiplayer game to play with friends, how shocking. They want to group. Sometimes they simply can't complete a quest because they're bad players or have medical conditions making certain actions difficult for them, but they'd still like to finish the story. Why not let them? It doesn't take anything away from you. Finishing the MQ is not a competition. Do you really dislike these people so much that you want to wall off content just on principle?

    And I don't understand why anyone wouldn't be able to deal with a few solo quests found in ESO. I'm not at all against ZoS putting in a "choice" of solo/due/group/raid for a quest designed for 1 player to complete, but why should they be FORCED to hold your hand to play the game? You and the other guy opened that door. You two are saying it's crazy that Zos is forcing you to solo 9 main story quests (required) and 2 other chains (optional). So why exactly should ZoS be forced to give you the option of anything other than solo? It's a fair question.
    Edited by DeLindsay on June 28, 2014 11:32PM
  • nerevarine1138
    nerevarine1138
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    NO
    GreySix wrote: »
    GreySix wrote: »
    DeLindsay wrote: »
    There are 9 quests in the game that are solo only starting with level 5 and ending with level 45+ and these are the Harbourage quests.
    Yeah, know that ... and they wall off most of the remaining content ... i.e. if you don't complete the forced-solo instances, you cannot experience veteran content, or experience the "end-game" pre-veteran content.

    Now were this a single-player game, that would be expected.

    In an MMO, it's insane.

    If you're having trouble completing a main story mission, you can check out the New Player Questions forum.

    Forced-solo instances should not exist in this MMO. That is the point. This is a Massive Multi-Player Online game, not a Massive Single-Player Online game.

    Want to solo an instance? Then the choice should be yours to do so.

    Want to co-op an instance? Then the choice should be yours to do so.

    Why are you so vehemently opposed to player choice? Please explain that.

    I'm vehemently opposed to pointless battles. The quests are solo quests. They're quite easy to complete. If you're having trouble, get advice from the forums. If you aren't having trouble, then there's no problem.
    ----
    Murray?
  • badmojo
    badmojo
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    NO
    No, I think it's the 'online' part that attracts the wrong kind of attention.
    [DC/NA]
  • GreySix
    GreySix
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    NO
    DeLindsay wrote: »
    Rosveen wrote: »
    I don't understand why anyone defends forced soloing in ESO. You don't mind soloing or maybe even like it, it's okay, I get it. But other people don't. They bought a multiplayer game to play with friends, how shocking. They want to group. Sometimes they simply can't complete a quest because they're bad players or have medical conditions making certain actions difficult for them, but they'd still like to finish the story. Why not let them? It doesn't take anything away from you. Finishing the MQ is not a competition. Do you really dislike these people so much that you want to wall off content just on principle?

    And I don't understand why anyone wouldn't be able to deal with a few solo quests found in ESO. I'm not at all against ZoS putting in a "choice" of solo/due/raid for a quest designed for 1 player to complete, but why should they be FORCED to hold your hand to play the game? You and the other guy opened that door. You two are saying it's crazy that Zos is forcing you to solo 9 main story quests (required) and 2 other chains (optional). So why exactly should ZoS be forced to give you the option of anything other than solo? It's a fair question.
    If it in no way, shape, or form adversely affects YOUR game-play, why on earth should you be opposed to the choice for others to co-op dungeons you could solo?

    Just give us one logical reason for your opposition ... Just one. Call it a dare if you will, since I'm firmly convinced a logical reason doesn't exist.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • DeLindsay
    DeLindsay
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    NO
    GreySix wrote: »
    If it in no way, shape, or form adversely affects YOUR game-play, why on earth should you be opposed to the choice for others to co-op dungeons you could solo?

    Just give us one logical reason for your opposition ... Just one. Call it a dare if you will, since I'm firmly convinced a logical reason doesn't exist.

    The one logical reason is exactly what your type won't admit to. That you want to FORCE ZoS to change the game for YOU. You are complaining that ZoS is forcing you to solo 9 quests and that somehow is hurting your gameplay. I would say it's fairly obvious you are of the minority here for that complaint. As I said in the paragraph that you quoted but probably didn't read, I have no issue with ZoS offering a toggle or "choice" of doing any/all quests with any number of players. But they shouldn't be FORCED to do so all because a few people don't like having to solo anything.
  • GreySix
    GreySix
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    NO
    DeLindsay wrote: »
    GreySix wrote: »
    If it in no way, shape, or form adversely affects YOUR game-play, why on earth should you be opposed to the choice for others to co-op dungeons you could solo?

    Just give us one logical reason for your opposition ... Just one. Call it a dare if you will, since I'm firmly convinced a logical reason doesn't exist.

    The one logical reason is exactly what your type won't admit to. That you want to FORCE ZoS to change the game for YOU. You are complaining that ZoS is forcing you to solo 9 quests and that somehow is hurting your gameplay.
    Incorrect. I want them to use common sense in their development of a game that was advertised as "play as you want" vice "play as a solo-player in our MMO"

    But as you've agreed that a toggle would be a viable alternative to the status quo, we appear to have reached an accord.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Rosveen
    Rosveen
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    NO
    DeLindsay wrote: »
    GreySix wrote: »
    If it in no way, shape, or form adversely affects YOUR game-play, why on earth should you be opposed to the choice for others to co-op dungeons you could solo?

    Just give us one logical reason for your opposition ... Just one. Call it a dare if you will, since I'm firmly convinced a logical reason doesn't exist.

    The one logical reason is exactly what your type won't admit to. That you want to FORCE ZoS to change the game for YOU. You are complaining that ZoS is forcing you to solo 9 quests and that somehow is hurting your gameplay. I would say it's fairly obvious you are of the minority here for that complaint. As I said in the paragraph that you quoted but probably didn't read, I have no issue with ZoS offering a toggle or "choice" of doing any/all quests with any number of players. But they shouldn't be FORCED to do so all because a few people don't like having to solo anything.
    We aren't in any position to force ZOS to do anything. They are in full control of the game. All we can do is decide if we want to play it or not, and voice our concerns. It's up to ZOS to decide which ones are important. The more options are available in the game, the more accommodating it is to different playstyles, the higher chance that people will stay subscribed. Perhaps the number of people leaving specifically because of forced solo quests is so insignificant that spending time on changing it is unreasonable. I don't know, I don't have this kind of information and I understand if that is the case. But I still believe that ESO would be a better game if we could play these three questlines with a friend. That's all. I'm not going to rage quit over it or anything.
    Edited by Rosveen on June 29, 2014 12:00AM
  • Malpherian
    Malpherian
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    YES
    The only thing this game has in common with the other Elder Scrolls games, is the Lore, and the Maps.

    But maybe that was the point.

  • AngryWolf
    AngryWolf
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    0cb2185984_anigif-enhanced-26471-1400773637-1.gif
  • Volkodav
    Volkodav
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    I will be happy when they add Vvardenfell.THEN it will feel like an Elder Scrolls game to me,and live up to that title.If I wanted to play Skyrim,I'll go to Steam and play it.I am hoping to see Seyda Neen and Balmora,Vivac,and other beloved places show up in ESO.
  • nerevarine1138
    nerevarine1138
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    NO
    I will be happy when they add Vvardenfell.THEN it will feel like an Elder Scrolls game to me,and live up to that title.If I wanted to play Skyrim,I'll go to Steam and play it.I am hoping to see Seyda Neen and Balmora,Vivac,and other beloved places show up in ESO.

    Just to clarify: every Elder Scrolls game without Vvardenfell hasn't been an Elder Scrolls game?
    ----
    Murray?
  • Volkodav
    Volkodav
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    I will be happy when they add Vvardenfell.THEN it will feel like an Elder Scrolls game to me,and live up to that title.If I wanted to play Skyrim,I'll go to Steam and play it.I am hoping to see Seyda Neen and Balmora,Vivac,and other beloved places show up in ESO.

    Just to clarify: every Elder Scrolls game without Vvardenfell hasn't been an Elder Scrolls game?

    As I said, it will feel like an Elder Scrolls game TO ME,..maybe not to you.
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