nerevarine1138 wrote: »I love when people who clearly only played Skyrim or Oblivion comment as though they understand what makes an Elder Scrolls game, or as though their pet features have been consistent throughout the series.
What makes an Elder Scrolls game is the level-through-use skill system and the lore. Everything else has changed from game to game.
Tannakaobi wrote: »AlexDougherty wrote: »It is Elder Scrolls, of course it was never going to be Skyrim with friends, anyone expecting that was always going to be disappointed.
I have to ask, but why? If they knew that they wouldn't be able to make an online game that looks and feels like a TES game, why did they not wait a couple of years?
yelloweyedemon wrote: »8/10 "players" are not familiar with the ES franchise. All they know is Skyrim (which was far worse and far more childish than both Morrowind and Oblivion)
So yeah when they heard ESO has no dragons, Skyrim is only a small part of it, and a monthly sub they bashed the game without having played it.
To the point, ESO IS an ES game. No matter how much the whiny little gamers with a youtube channel or the propaganda websites want to bash it, it is still the ONLY ES game where you can see more than 1 place of Tamriel, see all race civilizations, and play with your friends.
The quests (most of them) are ES quests and not typical MMO quests, and they are not boring at all if you follow the story.
AlexDougherty wrote: »Tannakaobi wrote: »AlexDougherty wrote: »It is Elder Scrolls, of course it was never going to be Skyrim with friends, anyone expecting that was always going to be disappointed.
I have to ask, but why? If they knew that they wouldn't be able to make an online game that looks and feels like a TES game, why did they not wait a couple of years?
No MMO is going to feel like a single player game, no as MMOs go this has something on the feel of the TES games. It has something of the Oblivion feel, something of the Skyrim feel, and something of Morrowind Feel. Thus to me it is a TES MMO.
I also played Swtor and that had similar issues with the Kotor games that it was based on, the pureness is lost in the MMOisation process.
Nox_Aeterna wrote: »the TES franchise.
R1ckyDaMan wrote: »The way mobs are all static, everything is static, predictable.
The game needs random bandit attacks where they come running at you from nowhere etc, also needs some form of quest system to take us back to previous towns etc.
R1ckyDaMan wrote: »The way mobs are all static, everything is static, predictable.
The game needs random bandit attacks where they come running at you from nowhere etc, also needs some form of quest system to take us back to previous towns etc.
AlexDougherty wrote: »R1ckyDaMan wrote: »The way mobs are all static, everything is static, predictable.
The game needs random bandit attacks where they come running at you from nowhere etc, also needs some form of quest system to take us back to previous towns etc.
Not sure I would be happy if random bandits kept killing me just as I attempt to attack a boss or finish a mission. Because you know that the laws of unintended results would mean that would end up happening for some poor so&so. Probably me.
R1ckyDaMan wrote: »The way mobs are all static, everything is static, predictable.
The game needs random bandit attacks where they come running at you from nowhere etc, also needs some form of quest system to take us back to previous towns etc.
yelloweyedemon wrote: »R1ckyDaMan wrote: »The way mobs are all static, everything is static, predictable.
The game needs random bandit attacks where they come running at you from nowhere etc, also needs some form of quest system to take us back to previous towns etc.
Yeah the bandit thing... I imagine the bandits talking to each other at Skyrim: "Hey this is the dude that just killed a dragon and devoured his soul! Let's go robb him"
...
We might see the "coming back to old towns for quests" in the future though. (Dark Brotherhood, Thieves Guild etc)
And regarding a TES game too?
ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.
Never.
And regarding a TES game too?
It isn't a TES game, it is an online variant of the ES franchise. It still amazes me that there are people out there who really, honestly thought ESO was Skyrim Online, or WoW 2.0, etc. I'm not saying you specifically do, but there is a HUGE amount of people who would swear they read, heard, saw something 1 or 2 years ago that stated for fact that ESO would be exactly like a single player TES game just with friends.
And regarding a TES game too?
It isn't a TES game, it is an online variant of the ES franchise. It still amazes me that there are people out there who really, honestly thought ESO was Skyrim Online, or WoW 2.0, etc. I'm not saying you specifically do, but there is a HUGE amount of people who would swear they read, heard, saw something 1 or 2 years ago that stated for fact that ESO would be exactly like a single player TES game just with friends.
And what did you expect from the masses when ZOS decided to label the game as Elder scrolls online and when they said in interviews it was like Skyrim with friends?
Thats mainly why i ask about the name thing.
AlexDougherty wrote: »It is Elder Scrolls, of course it was never going to be Skyrim with friends, anyone expecting that was always going to be disappointed.
ZoS is doing just fine within the confines of a Massive Single-Player Online game. Never have I seen so much forced-solo content in an MMO, especially forced-solo content that effectively walls off so much higher-level content.
Never.
Cool man, that's your opinion, and MY opinion is that ZoS is doing just fine. I pay for the game with MY money so in regards to my specific response, it is the only response that matters to me.