Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

DKs get 6th nerfhammer. RIP Non-staff/non-light armor DKs. Dks lack uniqueness that other class has

  • SilverWF
    SilverWF
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    Zenimax have a very bad 'balancing' style - based on asshanded whiners.
    That's why this game will repeat the "Warhammer: Age of Reckoning" destiny...
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Blinks
    Blinks
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    Apparently ZOS are stealth nerfing molten whip with a global cooldown as well. This is getting quite stupid and sad ... Would atleast think they learned from the stealth nerf to biting jabs already, which they had to revert.


    Meanwhile Nightblades are reporting 2k single target dps after the patch....



    2k DPS after patch...MUSIC TO MY MOTHER (snip) EARS!!!

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_SilviaS on July 11, 2014 12:39AM
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • dafraorb16_ESO
    dafraorb16_ESO
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    yes 2k dps confirmed with proof
    tumblr_llu09eNVJt1qc9exr.gif

    another proof for an awesomeness shadow disguise
    Trying+to+avoid+my+ex+at+a+party.+sub+for_05663b_4296796.gif
  • williamburr2001b14_ESO
    aleister wrote: »
    Welcome to being a templar

    No, they are still better than Templars by a long shot. Sorry.

    I honestly don't see how people struggle so much with their templar. As a VR 12 templar myself, some things of the class is even a bit over the top IMO. Get your solid build together. The classes have each of their strong points. My vr 4 dk just got many of its strong points stripped away again.

    Templars are the best healers by far, and they are decent tanks too. They lacked a bit in competitive DPS before this patch, but now they will do much better because of the other class nerfs.

    I know many templars dont morph Solar Barrage for example, and lose a lot of dps from not having this. But I don't understand how I can feel the templar class is doing fine while some say its "useless". I dont buy it, unless you spam 2h and bow abilities.

    Bullhonkey. Templars are great healers yes. Tanks? No. Not even a little. Tanking is aggro and cc, and templars have the worst cc and all-around awful aoe. Their dps isn't just lacking in "competitiveness," it's just completely terrible. The very best Templars, with perfect gear and perfect build, can get close to 50% dps of a face-rolling DK. Templar is a broken class. DK is OP. The DK's complaining that they'll lose 30% of their DPS is pretty funny to the other classes, whose answer to that is "sounds like a good start."

    Also, you're probably lying about having a VR12 Templar. 2h and bow? Oh please. Even broken Templars know everything is staves. They're not stupid, just broken. It's all about the passives, baby. You got 'em, you big broken OP DK. Templars don't.
    Edited by williamburr2001b14_ESO on June 6, 2014 11:41AM
  • crislevin
    crislevin
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    Templars are on the top 10 leader board because they teamed up with dk. Lol
  • Zxaxz
    Zxaxz
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    Funny how the Rock class, want to be Scissors; And, still Be a Rock.. (Visa/Verse) ~Shakes head~
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
  • Maverick827
    Maverick827
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    aleister wrote: »
    Welcome to being a templar

    No, they are still better than Templars by a long shot. Sorry.

    I honestly don't see how people struggle so much with their templar. As a VR 12 templar myself, some things of the class is even a bit over the top IMO. Get your solid build together. The classes have each of their strong points. My vr 4 dk just got many of its strong points stripped away again.

    Templars are the best healers by far, and they are decent tanks too. They lacked a bit in competitive DPS before this patch, but now they will do much better because of the other class nerfs.

    I know many templars dont morph Solar Barrage for example, and lose a lot of dps from not having this. But I don't understand how I can feel the templar class is doing fine while some say its "useless". I dont buy it, unless you spam 2h and bow abilities.

    Bullhonkey. Templars are great healers yes. Tanks? No. Not even a little. Tanking is aggro and cc, and templars have the worst cc and all-around awful aoe. Their dps isn't just lacking in "competitiveness," it's just completely terrible. The very best Templars, with perfect gear and perfect build, can get close to 50% dps of a face-rolling DK. Templar is a broken class. DK is OP. The DK's complaining that they'll lose 30% of their DPS is pretty funny to the other classes, whose answer to that is "sounds like a good start."

    Also, you're probably lying about having a VR12 Templar. 2h and bow? Oh please. Even broken Templars know everything is staves. They're not stupid, just broken. It's all about the passives, baby. You got 'em, you big broken OP DK. Templars don't.
    At least one of the top trial guilds has a Templar tank.
  • bg22
    bg22
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    EvilEmpire wrote: »
    Shaun98ca2 wrote: »
    I already see people shouting for tanks and tanks saying too bad weve been nerfed too much in zone now, as a tank I agree, weve been destroyed as a viable style.

    REALLY....This sounds petty to me. How have tanks been destroyed. Reach soft cap for armor, apply a taunt, apply some survivability your a tank.

    Did they take away your tank? Did they take away your soft cap? Did they take away your survivability?

    People just need to learn to play the game. This mean not exploiting every single little thing you can. NOT using OP broken build. Maybe play the game the way its intended. CANT figure out how its intended try using a little common sense.

    Tanks do low damage and have high survival. If you were playing any other way you were doing it wrong.



    You aren't playing a tank, so wtf do you know?


    The truth is, unless you're a FoTM DK with a staff and light armor, you aren't *** as a DK. There are plenty of us that played a DK with stamina and hvy armor, often becoming tanks to fill that role, or like me, I played mostly solo in pve, so relied heavily on this until that big patch that destroyed this type of build.

    And if I hear one more *** say 'learn to play', when they clearly don't know a *** thing about anything other than their own class, I'm going to scream. Just because you couldn't kill a DK in pvp doesn't mean they're OP and need to be nerfed.

    And who the *** are you to tell him he's doing it wrong? What happened to 'play how you want'?

    The truth is, tanks are dead. The survivalbility of a tank char is gone. And if you say any different, then you clearly don't play a tank type char so just keep your *** mouth shut about it.

    So you mean you want to play like this?

    http://forums.elderscrollsonline.com/discussion/108170/dk-doesn-t-feel-broken-to-me-i-rolled-one-on-the-pts-and-made-a-short-video#latest
  • williamburr2001b14_ESO
    aleister wrote: »
    Welcome to being a templar

    No, they are still better than Templars by a long shot. Sorry.

    I honestly don't see how people struggle so much with their templar. As a VR 12 templar myself, some things of the class is even a bit over the top IMO. Get your solid build together. The classes have each of their strong points. My vr 4 dk just got many of its strong points stripped away again.

    Templars are the best healers by far, and they are decent tanks too. They lacked a bit in competitive DPS before this patch, but now they will do much better because of the other class nerfs.

    I know many templars dont morph Solar Barrage for example, and lose a lot of dps from not having this. But I don't understand how I can feel the templar class is doing fine while some say its "useless". I dont buy it, unless you spam 2h and bow abilities.

    Bullhonkey. Templars are great healers yes. Tanks? No. Not even a little. Tanking is aggro and cc, and templars have the worst cc and all-around awful aoe. Their dps isn't just lacking in "competitiveness," it's just completely terrible. The very best Templars, with perfect gear and perfect build, can get close to 50% dps of a face-rolling DK. Templar is a broken class. DK is OP. The DK's complaining that they'll lose 30% of their DPS is pretty funny to the other classes, whose answer to that is "sounds like a good start."

    Also, you're probably lying about having a VR12 Templar. 2h and bow? Oh please. Even broken Templars know everything is staves. They're not stupid, just broken. It's all about the passives, baby. You got 'em, you big broken OP DK. Templars don't.
    At least one of the top trial guilds has a Templar tank.

    Yeah, and when people try to justify huge game imbalances, they keep referring to "this Templar friend of mine" who pulls huge deeps. It's starting to sound like "I have *black* friends!"

    Trials are traditional tanking, Warcraft style. Very different from dungeon encounters.
  • Catches_the_Sun
    Catches_the_Sun
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    I'm sorry, but I think this is ridiculous. DKs are extremely powerful and the upcoming changes won't do much to change that. As to your comments on DPS relying solely on keeping standard up, I would say change your tactics. I only bring up the standard in PvP or on a boss fight in PvE as it is complete overkill any other time.

    As far as the "non-staff", "non-light armor" guys getting hit harder, I don't buy it. They're hurt across the board as it is, but these changes won't contribute much to that existing problem.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • IceDread
    IceDread
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    I'm sorry, but I think this is ridiculous. DKs are extremely powerful and the upcoming changes won't do much to change that. As to your comments on DPS relying solely on keeping standard up, I would say change your tactics. I only bring up the standard in PvP or on a boss fight in PvE as it is complete overkill any other time.

    As far as the "non-staff", "non-light armor" guys getting hit harder, I don't buy it. They're hurt across the board as it is, but these changes won't contribute much to that existing problem.

    What abilities do you use then against a pack for 3-4 mobs in vr content?
    Edited by IceDread on June 28, 2014 10:09PM
  • Asava
    Asava
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    As the DK's told us Sorcs, L2P......
  • Wifeaggro13
    Wifeaggro13
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    Asava wrote: »
    As the DK's told us Sorcs, L2P......

    I Already Re rolled a sorc a long time ago. DK needed its DPs brought in line never its utility or survivability. this game is done , unfortunately it had a really good chance of retaining high. it was much different then TOR with probably the same budget. only TOR's engine sucked was visualy unappealing and really had no business being an MMO .with its overly linear design and completely Candy land itemization.

    This was never a L2P issue , Everyone was pretty balanced in the Stick in dress spec unfortunately they were broken everywhere else.Zenimax made a game with no direction for its end game. trials are a joke VR dungeons can be a bit fun but they have no value past the skill point. Balancing your PVE game around PVP is completely dumb. I Will never play another theme park MMO with a focus on PVP again its always a mess . Ill stick to sandbox MMO's from now on .
  • Vis
    Vis
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    Shield, spam gdb and scales, charge and talons... You are welcome.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Malmai
    Malmai
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    Vis wrote: »
    Shield, spam gdb and scales, charge and talons... You are welcome.

    Exactly and then your out of resources, your saying like you can do that combo 100 times.
  • monkeymystic
    monkeymystic
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    Malmai wrote: »
    Vis wrote: »
    Shield, spam gdb and scales, charge and talons... You are welcome.

    Exactly and then your out of resources, your saying like you can do that combo 100 times.

    That seems to be the main problem with people getting the wrong idea, players who have absolutely zero knowledge of DKs just throw out "they can do this and that!" without realising that you can only do some things at a time because of the limited 5 hotbars, not to mention crappy magicka regen, expensive abilities and some that are bugged (like dk reflect draining resources to zero, yay).

    After all the buffs, NBs still complain about those times when they can't kill a player in 3 seconds during their unbreakable stun (a VR 12 NB still usually kills another player in 2-3 seconds with a good build).
    Never happy, not even when they have the best burst in the entire game COMBINED with invisibility/a way to escape.
    Players have started to whine a lot about NBs in pvp lately, it's a reason for it.


    Sorcerers complain when their own OP spells with 36-40 meter range gets reflected back at them. And complain reflect is too good.

    NEWSFLASH: It's your own spells dealing that much damage! Learn to not nuke people blindfolded, and watch for big flapping wings! It's not hard.
    They have to spend more magicka than you on it too.
    Imagine how it is for the rest to get critted by your instant spells for up to 1000 damage a pop, while you stand on a mountain 40 meters away.


    Templars don't whine as much anymore, simply because they have gotten very good pvp buffs and become the hardest class to kill in pvp currently.
    I feel we are in a very good spot with blazing shield, nova buff, remembarence cc immunity, puncturing sweep heals, passive fixes, sun fire and dark flare buff. We also have spell reflect that lasts longer than the dk reflect, and it does not suffer from the resource loss bug.



    Take a look at your build, your playstyle, how the mechanics of skills actually work, and try to learn from it instead of rushing and saying "omg nerfff" because a player killed you because he was simply better than you, and you basically killed yourself because you didnt know what reflect is (you have had 50 levels + veteran to learn that already, just like dodge).

    If they nerfed DK reflect because of bad players, they would have to nerf Templar reflect too, along with the spell absorb from sorcerer ball of lightning (an ability that already does 2 other things, stun + escape, as well).

    You want to remove everything in the game so we all are left with light attacks only, because players actually die from abilities?

    Edited by monkeymystic on June 29, 2014 1:17AM
  • IceDread
    IceDread
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    Asava wrote: »
    As the DK's told us Sorcs, L2P......

    You know you can be very powerful, more powerful than dk. 50% crit rate, auto heal on crit, spam cc / aoe.
  • monkeymystic
    monkeymystic
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    IceDread wrote: »
    Asava wrote: »
    As the DK's told us Sorcs, L2P......

    You know you can be very powerful, more powerful than dk. 50% crit rate, auto heal on crit, spam cc / aoe.

    Now the new Overload buff to sorcerers have made them more insane than before in terms of damage and burst.

    Meanwhile, they destroyed Fiery Grip completely in an attempt to fix the pull through walls bug.

    Fiery Grip no longer works and is added to the list of DK abilities made useless.
    The target needs to stay 100% flat in front (not on a slight hill or small rock) for it to actually work. Destroyed. Completely.
    Nobody with a brain would want to slot this ability anymore.


    This is just added to the list of:
    Magma armor STILL bugged and not working 50% of the time in cyrodiil.
    Reflective scales bug that drains resources to zero on reflect (templar reflect does not have this bug, and it last longer)
    DK ultimates animations still bugs out, and sometimes doesn't work.

    And of course the lack of escape abilities, lack of range, lack of mobility, and getting kited by any other class with a brain (if you use reflective scales you end up with zero magicka, since you are dependant on an armor set that is soon changed for it to even work).
    Edited by monkeymystic on July 10, 2014 7:46PM
  • Tremulous
    Tremulous
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    wait... you can't make a warrior DK?
    dancing-banana-warrior-smiley-emoticon.gif
    let me quickly delete mine >.>
  • Maverick827
    Maverick827
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    Tremulous wrote: »
    wait... you can't make a warrior DK?
    dancing-banana-warrior-smiley-emoticon.gif
    let me quickly delete mine >.>
    You might as well, because it's terrible.
  • Malpherian
    Malpherian
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    This is why us Beta testers said the entire class system is a bad idea, because of the way the traits are set up for each class, weapon and armor, when you "balance" something for one, you screw up something on another, especially with the multi class traits such as guild,weapon,armor,vamo,and ww trait lines etc.

    WE TOLD ZOS in beta this would happen and tried to explain to them why a Class system rather then the Skyrim character development platform was a HUGE mistake and was going to cause them NO END of headaches and issues and problems.

    But they don't listen.

    The problem is not with the classes, the traits, or any of that other stuff, the issue is with the entire Class/Trait system as a whole. It AS A WHOLE is a broken mess.

    And ditiing and fixing one tiny thing at a time is NEVER going to fix it, because it is BROKEN AS A Whole.

    The only way to fix it, is to replace it entirely with something else. Whether that be full restricted classes like other MMO's or a Stat Based system like Skyrim (Which is preferable).

    This system will also NOT work on a Console, as the Controller does not have the 12 key functionality the PC version does (Conveniently or fluently). And the Controller would need to be mapped so inconveniently (to support the functionality of your entire skill bar quick slots looting, selecting NpCs to talk to etc) that no one would play the game.

    The ONLY solution is to nuke the entire thing, and copy/paste Skyrims Character development system into ESO. We told them this from the beginning and they did not listen, now we get to tell them "We told you so".
  • yelloweyedemon
    yelloweyedemon
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    anakaki wrote: »
    And anonther nerf on the way judging by pts patch notes. Now let's see which class all the fotmers will pick as their "main"

    DK?

    Donkey Kong

    abilities_01_donkey_kong.png

    This guy! He's way too OP it gets stupid.
  • monkeymystic
    monkeymystic
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    Tremulous wrote: »
    wait... you can't make a warrior DK?
    dancing-banana-warrior-smiley-emoticon.gif
    let me quickly delete mine >.>
    You might as well, because it's terrible.

    All the other classes have unique factors that makes them better at melee than DKs. Difference is that the other classes all have range abilities, and some escape/cloak abilities or other unique stuff as well!

    The ONLY class stuck in melee range with zero range dps and zero escape options is the one being a bottom feeder at exactly that, melee...!

    That some DKs use reflective scales (which drains resources and is bugged) as their only defense against the OP range spells from other classes atm, doesn't change the fact a DK playing melee with nonstaff/non light armor is mediocre compared to the rest.

    ZOS overnerfed abilities like Inhale to completely useless
  • ExiledKhallisi
    ExiledKhallisi
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    DK still easiest class to play in PVE and pvp.... QFT
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Wifeaggro13
    Wifeaggro13
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    DK still easiest class to play in PVE and pvp.... QFT

    Ya you just out live the mobs till they fall over from boredom in Heavy armor. Light your pretty viable.
  • SirJesto
    SirJesto
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    This doesn't force me to do anything. I play a heavy armor Sword & Board Stamina DK and I'm doing just fine tyvm.
  • zScars
    zScars
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    you all have reflective scale shad ap.
    Founder of Incognito Merchants. Join us- head to our thread for more info. forums.elderscrollsonline.com/discussion/121613/official-trading-incognito-merchants#latest
  • Wifeaggro13
    Wifeaggro13
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    SirJesto wrote: »
    This doesn't force me to do anything. I play a heavy armor Sword & Board Stamina DK and I'm doing just fine tyvm.

    Ya you can tank VR dungeons like that sure. But trials Pffff .
  • NadiusMaximus
    NadiusMaximus
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    Hmm... Baskin Robins changed the flavor of the month to something different uh...
  • SirJesto
    SirJesto
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    SirJesto wrote: »
    This doesn't force me to do anything. I play a heavy armor Sword & Board Stamina DK and I'm doing just fine tyvm.

    Ya you can tank VR dungeons like that sure. But trials Pffff .

    You're just lazy.
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