Don't worry the game will continue, and ZoS will continue improving it and bringing out new content (not just for VR either). But all of this takes time. It seems in today's society everyone wants everything RIGHT MEOW! Unfortunately the real world doesn't work the way their fantasy world (in their head) does. ZoS has a VERY long term plan for the game, years in fact, so no worries.
i lvl my alt from 1 to 50 3 fays and 3 days from V1to V12 , and i see how my friends lvl up 1-v12 for 2 days.Doctoruniverse wrote: »Every character can reach VR12 in 2 days playtime. It has nothing to do with skill as you just need a farming group of 2 people from 1-50 and then 4 people for grinding vr1-12.
Its just very boring.
Don't think that's even close to possible, even if you stayed up 48 hour straight.
williamburr2001b14_ESO wrote: »Pedigree: muds to ultima to wow to etc. yes done it, plenty of it, who cares.
I was explaining this to my wife on our walk today, and what's here, and what I would definitely like to see preserved is the FEEL of the game. You pull your two-hander back, and then it swings, and it hits an enemy, and there's a WHOMP. I just feels right. Same with an uppercut. Same with a sorceror bomb spell, same with a Templar jab. The graphic hits, the sound hits, right in line with what's happening, and that's a very rare thing for even a console-triple-AAA game, let alone a PC MMO. A great job was done, and continues to be done, with the feeling of in-game physics.
Current dissastisfactions: I've played Templar and Sorc. I have a V12 (that exploited the hell out of Craglorn, in the interest of full-disclosure). Templar is GARBAGE and Sorceror is FUN AS HELL. I really do believe that the gulf between early DK/Sorc and early NB/Temp has informed most players' opinions on what the game is like. Everybody loved it to level 50. When VR hit is when people starting hitting walls, and thus got frustrated, and thus either quit or hit the forums.
We earn points and badges here...is this the meta-meta-game?
Fuzzylumpkins wrote: »Could you imagine giving a child an ice lolli, waiting until they had a few licks then punching them in the ear while taking it away? That's what this has sort of felt like.
williamburr2001b14_ESO wrote: »Fuzzylumpkins wrote: »Could you imagine giving a child an ice lolli, waiting until they had a few licks then punching them in the ear while taking it away? That's what this has sort of felt like.
Well look on the bright side: You get to watch time destroy this game, just ruin everyone involved.The plan was to observe this with horror, like watching soil erosion wear down a beautiful cliff. But now it's more like watching a poisonous flower slowly wilt away in a drought. Actually, it's more like watching a boat full of jerks sink. Listen to them argue loudly about relative hull strength and lifeboat capacity as their heads disappear beneath the waves!
I've never been one for Schadenfreude, but in this case I think it's worth an exception. Grab some popcorn!
https://www.youtube.com/watch?v=d8IBnfkcrsM Wifeaggro13 wrote: »williamburr2001b14_ESO wrote: »Pedigree: muds to ultima to wow to etc. yes done it, plenty of it, who cares.
I was explaining this to my wife on our walk today, and what's here, and what I would definitely like to see preserved is the FEEL of the game. You pull your two-hander back, and then it swings, and it hits an enemy, and there's a WHOMP. I just feels right. Same with an uppercut. Same with a sorceror bomb spell, same with a Templar jab. The graphic hits, the sound hits, right in line with what's happening, and that's a very rare thing for even a console-triple-AAA game, let alone a PC MMO. A great job was done, and continues to be done, with the feeling of in-game physics.
Current dissastisfactions: I've played Templar and Sorc. I have a V12 (that exploited the hell out of Craglorn, in the interest of full-disclosure). Templar is GARBAGE and Sorceror is FUN AS HELL. I really do believe that the gulf between early DK/Sorc and early NB/Temp has informed most players' opinions on what the game is like. Everybody loved it to level 50. When VR hit is when people starting hitting walls, and thus got frustrated, and thus either quit or hit the forums.
We earn points and badges here...is this the meta-meta-game?
I'm at 327 agrees 35 insightful, 70 awesome,27 lol . And zero dev pretty sure there not happy with my opinion
williamburr2001b14_ESO wrote: »Pedigree: muds to ultima to wow to etc. yes done it, plenty of it, who cares.
I was explaining this to my wife on our walk today, and what's here, and what I would definitely like to see preserved is the FEEL of the game. You pull your two-hander back, and then it swings, and it hits an enemy, and there's a WHOMP. I just feels right. Same with an uppercut. Same with a sorceror bomb spell, same with a Templar jab. The graphic hits, the sound hits, right in line with what's happening, and that's a very rare thing for even a console-triple-AAA game, let alone a PC MMO. A great job was done, and continues to be done, with the feeling of in-game physics.
Current dissastisfactions: I've played Templar and Sorc. I have a V12 (that exploited the hell out of Craglorn, in the interest of full-disclosure). Templar is GARBAGE and Sorceror is FUN AS HELL. I really do believe that the gulf between early DK/Sorc and early NB/Temp has informed most players' opinions on what the game is like. Everybody loved it to level 50. When VR hit is when people starting hitting walls, and thus got frustrated, and thus either quit or hit the forums.
We earn points and badges here...is this the meta-meta-game?
xsorusb14_ESO wrote: »NB is actually top tier right now, and Templar is great for groups while also having the best 1v1 build in the game.
When I quit a couple weeks ago I had the feeling the game was already dead. No chatting, no players in the veteran areas (with the exception of Craglorn), waiting at boss sites and dolmens for help that hardly ever comes, sneaking though zillions of npc mobs that are all healthier and do way more damage than my characters. It felt more and more like a solo game, just way harder.
When I quit a couple weeks ago I had the feeling the game was already dead. No chatting, no players in the veteran areas (with the exception of Craglorn), waiting at boss sites and dolmens for help that hardly ever comes, sneaking though zillions of npc mobs that are all healthier and do way more damage than my characters. It felt more and more like a solo game, just way harder.
Sadly nothing has changed.
When I quit a couple weeks ago I had the feeling the game was already dead. No chatting, no players in the veteran areas (with the exception of Craglorn), waiting at boss sites and dolmens for help that hardly ever comes, sneaking though zillions of npc mobs that are all healthier and do way more damage than my characters. It felt more and more like a solo game, just way harder.
Sadly nothing has changed.
Doctoruniverse wrote: »Every character can reach VR12 in 2 days playtime. It has nothing to do with skill as you just need a farming group of 2 people from 1-50 and then 4 people for grinding vr1-12.
Its just very boring.
Don't think that's even close to possible, even if you stayed up 48 hour straight.
I could get 2,4 million VP per hour thats About 2 hours per vet lvl so 24 hour should almost be enough already
2.4 million an hr eh?
Lets say you kill a 3 pack every 15 seconds, that's a fairly quick pace. Lets say for sake of argument that each gives 300 exp, round up to 1000 total for simplicity.
(2,400,000 exp / 1000 exp) * 15 seconds = 36,000 seconds
That's 600 minutes or 10 hours to get 2.4 million.
To get 2.4 million per hour you would have to kill a 3 pack every 1.5 seconds.
Except, you kill a 20 pack and a Boss worth 35+ K each pull; In Craglorn AoE Boss farming. {Just an example, not a totally accurate number, just an approximation}
Depending on the Bala run, and your level you can make 10-20% a run.
Don't worry the game will continue, and ZoS will continue improving it and bringing out new content (not just for VR either). But all of this takes time. It seems in today's society everyone wants everything RIGHT MEOW! Unfortunately the real world doesn't work the way their fantasy world (in their head) does. ZoS has a VERY long term plan for the game, years in fact, so no worries.
Anyone that uses that meme needs a cat launched at them, pointy end first.
Right to the face.
Sturmwaffel wrote: »It's new. Come back in six months if that bothers you too much.
I know that you mean well but this type of statement is not helpful. Advice should not be to leave. Advice should be stick with it, its getting better and then list what facts about improvements you have.
Catches_the_Sun wrote: »Sturmwaffel wrote: »It's new. Come back in six months if that bothers you too much.
Yea, it might even be F2P then. Might save some $$$.
Care to make a wager on that? Going F2P before console release wouldn't be a wise business move.
Game will survive. There are enough of us that love the game and are willing to support it through the early stages.
jbroin1619_ESO wrote: »It is amazing to hear how much everyone complains that an MMO was launched "unfinished" MMOs are NEVER finished!
Your vr 12 communityWifeaggro13 wrote: »williamburr2001b14_ESO wrote: »Pedigree: muds to ultima to wow to etc. yes done it, plenty of it, who cares.
I was explaining this to my wife on our walk today, and what's here, and what I would definitely like to see preserved is the FEEL of the game. You pull your two-hander back, and then it swings, and it hits an enemy, and there's a WHOMP. I just feels right. Same with an uppercut. Same with a sorceror bomb spell, same with a Templar jab. The graphic hits, the sound hits, right in line with what's happening, and that's a very rare thing for even a console-triple-AAA game, let alone a PC MMO. A great job was done, and continues to be done, with the feeling of in-game physics.
Current dissastisfactions: I've played Templar and Sorc. I have a V12 (that exploited the hell out of Craglorn, in the interest of full-disclosure). Templar is GARBAGE and Sorceror is FUN AS HELL. I really do believe that the gulf between early DK/Sorc and early NB/Temp has informed most players' opinions on what the game is like. Everybody loved it to level 50. When VR hit is when people starting hitting walls, and thus got frustrated, and thus either quit or hit the forums.
We earn points and badges here...is this the meta-meta-game?
I'm at 327 agrees 35 insightful, 70 awesome,27 lol . And zero dev pretty sure there not happy with my opinion
193 insightful, 1.1k agree, 180 awesome and 264 lol.
Since were sharing ststs.
Sturmwaffel wrote: »It's new. Come back in six months if that bothers you too much.
When I quit a couple weeks ago I had the feeling the game was already dead. No chatting, no players in the veteran areas (with the exception of Craglorn), waiting at boss sites and dolmens for help that hardly ever comes, sneaking though zillions of npc mobs that are all healthier and do way more damage than my characters. It felt more and more like a solo game, just way harder.
Sadly nothing has changed.
This is what worries me more than anything. Me and the wife are V9 and it's rare to run across someone else questing. I'm trying to stay optimistic ( even though I'm normally a pessimistic person) that they are going to come up with a way (soon) that will pump some life into veteran zones.
Since the consoles will be on their own servers, none of us will be playing with 5 year olds on our xboxes unless we choose to port our characters.
Personally, I'm still excited for updates 3 and 4 to come, and I hope things start to stabilize for the game. Just hit VR1 a few days ago, I'm not in any sort of rush to get to end game.
MMO game hoppers will leave. TES fans will stay. I'm looking forward to it.
How do we be proactive? Do I pick up a broom and help sweep up the ***?