digitalwizard wrote: »Death? Wow!
Some people take their gaming far too seriously. I am playing as a nightblade archer. I use no other weapon. I am presently level 34 and I can handle groups of mobs with ease. Granted, I have not tried PVP as I have not reached veteran ranks yet, but I'm sure that I will be able to hold my own there, as well, once I reach VR+. It's all about play style.
I use 5 med, 2 light. My attributes are magicka (75%), health (10%) and stamina (15%). I use mostly stamina glyphs for my armor. I sneak almost everywhere and at times it is extremely easy. Yes, there are serious bugs that need to be fixed, but for ***'s sake, give them a *** break. Unless you have ever been a developer, you have absolutely NO idea what it is like. I am a professional programmer and I get it. You set out to do something that you expect to take an hour or a day, then you run into a snag that requires something else to be done in order to get that written. The snag ends up taking twice as long, adding on time.
So, when I am asked by my employer how long a project will take me, I always throw out a number twice the size that I expect it will. Say a four hour fix, I would tell them 6, or even 8. Then, if I run into an unexpected issue, I can get it resolved and still be within time frame, but if I don't, I will have come in well under the deadline.
The devs do not want to say, "We can have this done in a week." In reality, they may not even have the slightest clue what the *** is wrong with it in the first place. It takes time to find a bug that isn't "persistent". In other words, a bug that is impossible or extremely difficult to duplicate. Bugs that can't be duplicated, can't be reverse engineered to find the cause. I've spent hours before working on something that I expected to take just a few minutes. It happens. It's part of being a developer. They know this and it's time that the cry babies in the game community know this, too. Then, it gets to quality control and they run tests against your new fix. ***, you broke something else when you fixed the new thing. Dammit. Square one.
It boils down to this. If you aren't happy with the product, you as a consumer have the right to no longer pay money for that product and can go elsewhere to get your fulfillment. I, personally, love the game and have been playing since early beta. The massive amount of fixes that ZOS has put out is amazing. They are ***' trying, but I GUARANTEE you one thing...all your bitching and moaning is not going to make them want to work any *** harder! As a programmer, I want to make sure my end user is satisfied (if not, beyond satisfied). However, if they were to insult me and my abilities, I would definitely put less effort into the "beyond" part.
Think about it, seriously. Do you seriously think that the devs want their product to be not working? Do you think that they spent years working on it just that you, the consumer, would hate it? No! They want you to enjoy their product, I guarantee it. In fact, truthfully, they are probably more frustrated than most of you b/c it's *not* working the way they wanted it to.
Just some food for thought. Chew on it.
davidetombab16_ESO wrote: »who cares about stupid pve? Eso has a horrible pve , I speak for pvp.
[Moderator Note: Edited per our rules on Flaming]
davidetombab16_ESO wrote: »
1) yeah, that would be OP. 6/12% would be realistic enough. As there are no abilities in that line worth using if you're not a melee, unless you take Impale, even though you know it's absolutely not worth using unless the target is already low enough to be finished off in one or two attacks anyway.
Reverse Slash is way better for this, as it's damage scales from 100% already.. it doesn't just "jump" to triple damage miraculously. And btw, 3x low damage is still pretty low. Just sayin'..
2) Impale really does micro damage. Not to mention it scales off magicka and spell damage, not stamina and weapon damage.. making it's damage even lower for most NBs. A bit of a buff couldn't hurt. Reverse Slash is mostly used by stamina guys, so they benefit from both stamina and weapon damage scaling. Mage's Wrath is generally used by casters, which again, benefit from both magicka and spell damage. Just Assassin's Blade has the worst scaling of the three, resulting in very low damage compared to the other two.
3) Penetration is currently a bit broken, as everyone in PvP has 800 armor (which is like what, 15% dmg reduction only? if that wasn't changed yet.. anyway, not worth a place on bar) and even in PvE it doesn't provide any good enough bonus to YOUR damage (though mobs hit A LOT harder on YOU). I've seen some NBs use it, but they use it in last possible moment before kill, just for heal.
Personally, I'd change the conditions on Master Assassin and Executioner from "While using assassination abilities" (which is helluva unclear and in Master Assassin's case doesn't even make sense - assassination abilities DON'T use weapon damage, so what does buffing weapon damage for abilities even mean?) to "With assassination ability slotted". Executioner's tooltip is also kinda unclear.. why they are using the word "with" (which may only state you need it slotted) instead of "by/using".
Also, if bow NB is ever going to be viable, they MUST change Drain Power from player centered AoE to target centered AoE. Ranged NB has NO ranged AoEs, and only very little ranged spells (of which 1 is disorient and 1 is DoT, just Strife deals instant damage)
Yeah, I don't think a passive should give you that much crit. It would be too much, really.
Impale does a lot of damage for targets under 25%. If you increase it because non-magicka builds need more damage, magicka builds will pull an obscene damage from it.
If you change drain power to target you'll destroy melees and casters in order to benefit bow users. Seriously, it would be like trying to spam volcanic rune, too slow and make a very good skill useless. You do have resources for distance though, like volcanic rune.
I am a vr5 lvl nightblade, I can not do any pve area alone, I am killed by the mobs, constantly in the vr areas. I am currently playing in Deshan, which is vr2 can't complete quest, which is very frustrating. I do not crunch numbers nor do I want too. I came from skyrim, trying to play and this part of the game is way to hard for solo running, which is how I want to do the pve area. Maybe my build is imperfect, but it is the way I want to play the game. Any suggestions, my frustration lvl is high and thinking about leaving the game. It appears the only way I will lvl is through pvp which is not what I want to do. I had no problem through lvl 50, after that the mobs are just to hard. Very disappointing!!!
matprzewlokaeb17_ESO wrote: »Haste is useless like it was before. Im have softcaped stamina regen so Focused Attacks give me 9 stamina regen, and second morph is waste of time, because heavy attacks sucks especially in PvP.
Path of Darkness on the other hand is just too op right now. This skill does so much damage and healing is just great, no more resto staff needed. My group of 3 NB with that skill can use Path and just laugh at mobs and bosses in CoH. I think it need nerfing because too many NB using it right now.
matprzewlokaeb17_ESO wrote: »Haste is useless like it was before. Im have softcaped stamina regen so Focused Attacks give me 9 stamina regen, and second morph is waste of time, because heavy attacks sucks especially in PvP.
Path of Darkness on the other hand is just too op right now. This skill does so much damage and healing is just great, no more resto staff needed. My group of 3 NB with that skill can use Path and just laugh at mobs and bosses in CoH. I think it need nerfing because too many NB using it right now.
I am a vr5 lvl nightblade, I can not do any pve area alone, I am killed by the mobs, constantly in the vr areas. I am currently playing in Deshan, which is vr2 can't complete quest, which is very frustrating. I do not crunch numbers nor do I want too. I came from skyrim, trying to play and this part of the game is way to hard for solo running, which is how I want to do the pve area. Maybe my build is imperfect, but it is the way I want to play the game. Any suggestions, my frustration lvl is high and thinking about leaving the game. It appears the only way I will lvl is through pvp which is not what I want to do. I had no problem through lvl 50, after that the mobs are just to hard. Very disappointing!!!
I am a vr5 lvl nightblade, I can not do any pve area alone, I am killed by the mobs, constantly in the vr areas. I am currently playing in Deshan, which is vr2 can't complete quest, which is very frustrating. I do not crunch numbers nor do I want too. I came from skyrim, trying to play and this part of the game is way to hard for solo running, which is how I want to do the pve area. Maybe my build is imperfect, but it is the way I want to play the game. Any suggestions, my frustration lvl is high and thinking about leaving the game. It appears the only way I will lvl is through pvp which is not what I want to do. I had no problem through lvl 50, after that the mobs are just to hard. Very disappointing!!!
I am vr5 nightblade and i have been killing vr5 mobs since i was vr2 (probably could at vr1 but i never tried).
Facing 3 mobs. Identify the most dangerous one(a healer, or if you're a vamp anything that does fire damage, etc.). Put an assassin's mark on it. Attack it from stealth with concealed weapon, followed by heavy attack+impale(at the same time). Dead. Now there are only 2 mobs, and they just about noticed you. Cloak. Attack one with concealed weapon, followed by heavy attack. It will be knocked down. Block incoming heavy attack from 3rd, this will put him out of fight for a few seconds. Cloak. Conc weapon the 2nd one, followed by heavy attack and impale. Now it's just a 1v1. Proceed at your leisure.
So today I'm on a "new armor" test ride. I approach 2 v8 mobs. One healer and one melee. Typical, I approach from behind and concealed on the healer. Nice, he is stunned, thus the attack was from stealth. Guess what. He is stunned but with no damage taken. He is with a full bar. Bug???? Okie, *** happens. Two rapid strikes and an impale on him to go down because if he starts healing, bye bye.
The healer is dead. I got one hit from the melee, lucky it didn't one shot me, hit a potion to fill my half health bar and move to him. He just started a heavy attack, so dark cloak and move behind him. I do a concealed on him. Funny, no stun and he lands that heavy attack on me. ***, lag. Cloak and run away. LOL I'm invisible and he is still chasing me. Sprint to go away. As long as I'm visible again I throw another cloak. He is like 10 meters away from me preparing another heavy. I use the last cloak to get in a big arc behind him. Not a chance. His attack hits me from a mile away and finishes me off.
The death recap said I should use 1h and shield to block attacks.
I know, I must L2P.
Seriously? There is ABSOLUTELY no difference between player targeted AoE and enemy targeted AoE for melee or casters. Unless you want to just run around crazy and mash the button without having a target under your cursor..
Rune is a *** spell that requires to be ground targeted. I seriously hate those. Having to do TWO (since neither rune nor volley deal enough damage on their own to create a usable AoE spec) AoEs (or more) is a waste of bar space and resources.
Since Bombard (and every CC-breakable CC) is now next to useless on mobs because they can easily break out (unlimited mob resources ftw) and become immune to them, EVERYONE now needs heavy AoE damage to deal with crap.
There IS Arrow Spray.. BUT for some reason that skill needs TWICE as much resources than any other AoE. That's a load more than even most AoE CCs that deal damage as well. It's the single most expensive ability in game..
I still think making Drain Power a ranged, target-centered AoE instead of player-centered is one of the best ways to deal with this problem.
Though dunno if devs are actually reading this topic, or there's just that one moderator cleaning up PvP whinner's war on anything related to PvE..
mathias.botheb16_ESO wrote: »Wrong
Duel wield NB with light armour works great. You have enough magicka to spam the cloak so you can just keep repeating the heavy burst damage from stealth again and again. You opponent is stun locked for the whole fight. I've levelled through vet content with this too. Soloed world bosses no problem
Theres no "heavy burst" from stealth once you are in combat.
Its the hidden state that makes us do alot of dmg, which you cant enter again once you are in combat.
.
Sorry but you are wrong, They have even changed the tool tip to reflect this. The bonus damage is applied from stealth or hidden. You are hidden if you are cloaked. I have tested this extensively. If you sneak attack from the back you get bonus damage, If you then cloak and move to the back you get bonus damage. if you cloak and just stand in front of the mob you do not get bonus damage. You still have to be behind, and cloaked to get the bonus and you can repeat that as many times as you have magicka for. I can two or 3 shot a normal vet mob doing this but If I just stand in front and attack (even spamming the cloak) it takes ages.
Having said that this isn't how I would fight in a dungeon against a boss. Ranged is always to way to go for N in boss fights.
tried this for the last 20 minutes.It does not work.You get the ~2k crit only from pure stealth (or stealth+cloak,doesnt matter). However, using cloak infight and concealed weapon in the back of an enemy does the same damage as stabbing its stomach, around 700 crit.https://www.youtube.com/watch?v=TtDC3GFidIU&feature=youtu.be
edwardspruitb16_ESO wrote: »First of all, that is not an ordinary mob, it's a troll. Off course it's not going to drop dead after three hits. Other mobs do and you can surprise attack them to death in three hits or less. You could see that the first hit did over 1900 dmg. After that first hit, you're no longer in stealth, so off course the enemy knows you're out there somewhere even if you cloak (agreed that this may have a bit of bonus damage but not 2000k again). Also, the guy in the video hardly uses any health regen or debuffs on the enemy, YET HE STILL WINS by artful dodging, stuns and the like. Probably because he DOESN'T NEED TO, he stays alive, he didn't even use any of the health pots ready in the quickslot. In other words: L2P.
Not to meantion that he's not even using the secondary bar which you could stack with defense skills, health regen from siphon tree or a resto staff for healing. If you're in a group, you have a healer, so it only makes sense that if you're solo-ing, you at least have some kind of self-healing going on.
Yes, there is currently an inbalance between classes, between staffs and melee and between cloth and med/heavy armor, but it doesn't make the game unplayable. We need some more buffs to dual wield, other melee, med/heavy armor, better mitigation for NB and some debuffs to OP skills, but overall it's not that bad, and it continues to get better over time.