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Nightblade Update

  • Kevinmon
    Kevinmon
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    Shadow Cloak still only lasts 0.1 seconds. Please fix this crap.
  • Grim13
    Grim13
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    Zxaxz wrote: »
    Guessing this was UNPINNED and MOVED to hide it from everyone? Still all of these issues after the "NB Patch"

    +4 Pinocchios

    Well, unless it hasn't already become abundantly clear... ZOS are completely incompetent.
  • Ilterendi
    Ilterendi
    ✭✭✭
    Nah... trust them. 1.X will be better and fix us! Lol...

    I find melee DK a ton of fun as an alternate class whilst waiting for ZoS to pull their heads from the sand. It's a shame really. NB shouldn't need a lot of tweaking but Assassination tree needs rework and all skills need to work 100% of the time. After stamina receives it's overdue and desperately needed buffs NBs may likely still be behind.
    Edited by Ilterendi on June 26, 2014 6:33AM
  • davidetombab16_ESO
    davidetombab16_ESO
    ✭✭✭
    this game is death, thanks zenimax, your incompetence is commendable
  • digitalwizard
    digitalwizard
    ✭✭
    Death? Wow!

    Some people take their gaming far too seriously. I am playing as a nightblade archer. I use no other weapon. I am presently level 34 and I can handle groups of mobs with ease. Granted, I have not tried PVP as I have not reached veteran ranks yet, but I'm sure that I will be able to hold my own there, as well, once I reach VR+. It's all about play style.

    I use 5 med, 2 light. My attributes are magicka (75%), health (10%) and stamina (15%). I use mostly stamina glyphs for my armor. I sneak almost everywhere and at times it is extremely easy. Yes, there are serious bugs that need to be fixed, but for ***'s sake, give them a *** break. Unless you have ever been a developer, you have absolutely NO idea what it is like. I am a professional programmer and I get it. You set out to do something that you expect to take an hour or a day, then you run into a snag that requires something else to be done in order to get that written. The snag ends up taking twice as long, adding on time.

    So, when I am asked by my employer how long a project will take me, I always throw out a number twice the size that I expect it will. Say a four hour fix, I would tell them 6, or even 8. Then, if I run into an unexpected issue, I can get it resolved and still be within time frame, but if I don't, I will have come in well under the deadline.

    The devs do not want to say, "We can have this done in a week." In reality, they may not even have the slightest clue what the *** is wrong with it in the first place. It takes time to find a bug that isn't "persistent". In other words, a bug that is impossible or extremely difficult to duplicate. Bugs that can't be duplicated, can't be reverse engineered to find the cause. I've spent hours before working on something that I expected to take just a few minutes. It happens. It's part of being a developer. They know this and it's time that the cry babies in the game community know this, too. Then, it gets to quality control and they run tests against your new fix. ***, you broke something else when you fixed the new thing. Dammit. Square one.

    It boils down to this. If you aren't happy with the product, you as a consumer have the right to no longer pay money for that product and can go elsewhere to get your fulfillment. I, personally, love the game and have been playing since early beta. The massive amount of fixes that ZOS has put out is amazing. They are ***' trying, but I GUARANTEE you one thing...all your bitching and moaning is not going to make them want to work any *** harder! As a programmer, I want to make sure my end user is satisfied (if not, beyond satisfied). However, if they were to insult me and my abilities, I would definitely put less effort into the "beyond" part.

    Think about it, seriously. Do you seriously think that the devs want their product to be not working? Do you think that they spent years working on it just that you, the consumer, would hate it? No! They want you to enjoy their product, I guarantee it. In fact, truthfully, they are probably more frustrated than most of you b/c it's *not* working the way they wanted it to.

    Just some food for thought. Chew on it.
    Edited by digitalwizard on June 26, 2014 4:50PM
    "My name is digitalwizard and I am an ESO addict!"
  • Grim13
    Grim13
    ✭✭✭✭✭
    ^

    Facepalm.
  • dafraorb16_ESO
    dafraorb16_ESO
    ✭✭✭
    Death? Wow!

    Some people take their gaming far too seriously. I am playing as a nightblade archer. I use no other weapon. I am presently level 34 and I can handle groups of mobs with ease. Granted, I have not tried PVP as I have not reached veteran ranks yet, but I'm sure that I will be able to hold my own there, as well, once I reach VR+. It's all about play style.

    I use 5 med, 2 light. My attributes are magicka (75%), health (10%) and stamina (15%). I use mostly stamina glyphs for my armor. I sneak almost everywhere and at times it is extremely easy. Yes, there are serious bugs that need to be fixed, but for ***'s sake, give them a *** break. Unless you have ever been a developer, you have absolutely NO idea what it is like. I am a professional programmer and I get it. You set out to do something that you expect to take an hour or a day, then you run into a snag that requires something else to be done in order to get that written. The snag ends up taking twice as long, adding on time.

    So, when I am asked by my employer how long a project will take me, I always throw out a number twice the size that I expect it will. Say a four hour fix, I would tell them 6, or even 8. Then, if I run into an unexpected issue, I can get it resolved and still be within time frame, but if I don't, I will have come in well under the deadline.

    The devs do not want to say, "We can have this done in a week." In reality, they may not even have the slightest clue what the *** is wrong with it in the first place. It takes time to find a bug that isn't "persistent". In other words, a bug that is impossible or extremely difficult to duplicate. Bugs that can't be duplicated, can't be reverse engineered to find the cause. I've spent hours before working on something that I expected to take just a few minutes. It happens. It's part of being a developer. They know this and it's time that the cry babies in the game community know this, too. Then, it gets to quality control and they run tests against your new fix. ***, you broke something else when you fixed the new thing. Dammit. Square one.

    It boils down to this. If you aren't happy with the product, you as a consumer have the right to no longer pay money for that product and can go elsewhere to get your fulfillment. I, personally, love the game and have been playing since early beta. The massive amount of fixes that ZOS has put out is amazing. They are ***' trying, but I GUARANTEE you one thing...all your bitching and moaning is not going to make them want to work any *** harder! As a programmer, I want to make sure my end user is satisfied (if not, beyond satisfied). However, if they were to insult me and my abilities, I would definitely put less effort into the "beyond" part.

    Think about it, seriously. Do you seriously think that the devs want their product to be not working? Do you think that they spent years working on it just that you, the consumer, would hate it? No! They want you to enjoy their product, I guarantee it. In fact, truthfully, they are probably more frustrated than most of you b/c it's *not* working the way they wanted it to.

    Just some food for thought. Chew on it.


    i can't wait to see you in veteran content and AvA
  • Selodaoc
    Selodaoc
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    "I can kill enemies, but only 1/4 as fast as a Sorc or DK, im fine"
  • digitalwizard
    digitalwizard
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    @dafraorb16_ESO‌
    You're absolutely right. I haven't played veteran levels and I have heard from many players that it is much harder for stamina builds. I'm not a stamina build, fortunately. However, I have noticed that going from 30 to 35 the difficulty has increased somewhat, making it harder and harder to deal with multiple mobs.

    I am not saying that the devs at ZOS are innocent. All that I am trying to point out is that they are doing the best that they can. Developing an application (game) of this magnitude is monumental in scope. If you aren't happy with the results, unsub for a while (or for good, whatever). Continuing to beat a dead horse isn't going to bring it back to life. It will likely attract more flies. Instead, if you bury the horse, it will fertilize the ground and eventually sprout plant life.

    As much complaining as the community does, believe me, ZOS are quite aware of everyone's unhappiness. Telling them that they suck, or they are incompetent or should kill themselves is not accomplishing anything. *** everyone thinks that they are entitled today--entitled to have whatever the *** they want when they *** want it.

    Life doesn't work that way--at least not in my 35 years of experience. Realistically, I think that ZOS are doing a damn good job. Everyone should stop and smell the roses instead of skipping by all of the beauty to get to the boring hotel at the end of the road trip.

    Whatever. In the end, people are going to do what they are going to do. So, knock yourselves out. Instead of thanking ZOS for what they've done and are doing, continue to gripe about what they haven't. See how that works out for you. In my opinion, it's your loss.
    Edited by digitalwizard on June 26, 2014 7:17PM
    "My name is digitalwizard and I am an ESO addict!"
  • Lunawarlu
    Lunawarlu
    Soul Shriven
    I am a vr5 lvl nightblade, I can not do any pve area alone, I am killed by the mobs, constantly in the vr areas. I am currently playing in Deshan, which is vr2 can't complete quest, which is very frustrating. I do not crunch numbers nor do I want too. I came from skyrim, trying to play and this part of the game is way to hard for solo running, which is how I want to do the pve area. Maybe my build is imperfect, but it is the way I want to play the game. Any suggestions, my frustration lvl is high and thinking about leaving the game. It appears the only way I will lvl is through pvp which is not what I want to do. I had no problem through lvl 50, after that the mobs are just to hard. Very disappointing!!!
    Edited by Lunawarlu on June 26, 2014 9:10PM
  • davidetombab16_ESO
    davidetombab16_ESO
    ✭✭✭
    who cares about stupid pve? Eso has a horrible pve , I speak for pvp.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_SilviaS on June 27, 2014 12:23AM
  • zhevon
    zhevon
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    Well some of us like pve ... so there.
  • davidetombab16_ESO
    davidetombab16_ESO
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    zhevon wrote: »
    Well some of us like pve ... so there.
    eso has the worst ever pve I ve see. If u like pve eso is not u game.
  • OkieDokie
    OkieDokie
    ✭✭✭
    who cares about stupid pve? Eso has a horrible pve , I speak for pvp.

    [Moderator Note: Edited per our rules on Flaming]

    I do.

    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Enderman_Slayer
    Well let's put it this way....Anyone who is committed to playing a night blade should theoretically, once fixed, be better than DK's others with OP classes that don't have to fight so hard just to get by because NB's have been put through fire to get to where they are now. Please excuse the pun.
    Edited by Enderman_Slayer on June 27, 2014 9:19AM
    Just finished my new signature......Images are not allowed in signatures. Remove them and save to keep the changes.
  • Erlindur
    Erlindur
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    zhevon wrote: »
    Well some of us like pve ... so there.
    eso has the worst ever pve I ve see. If u like pve eso is not u game.

    Take a look at PvP campaign populations. If PvErers leave, that populations is what's left to support the game. Are you sure the PvP crowd can sustain the game? Is it viable? Or are you going to complain next about the game going F2P?
  • ArRashid
    ArRashid
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    OkieDokie wrote: »
    ArRashid wrote: »

    1) yeah, that would be OP. 6/12% would be realistic enough. As there are no abilities in that line worth using if you're not a melee, unless you take Impale, even though you know it's absolutely not worth using unless the target is already low enough to be finished off in one or two attacks anyway.
    Reverse Slash is way better for this, as it's damage scales from 100% already.. it doesn't just "jump" to triple damage miraculously. And btw, 3x low damage is still pretty low. Just sayin'..

    2) Impale really does micro damage. Not to mention it scales off magicka and spell damage, not stamina and weapon damage.. making it's damage even lower for most NBs. A bit of a buff couldn't hurt. Reverse Slash is mostly used by stamina guys, so they benefit from both stamina and weapon damage scaling. Mage's Wrath is generally used by casters, which again, benefit from both magicka and spell damage. Just Assassin's Blade has the worst scaling of the three, resulting in very low damage compared to the other two.

    3) Penetration is currently a bit broken, as everyone in PvP has 800 armor (which is like what, 15% dmg reduction only? if that wasn't changed yet.. anyway, not worth a place on bar) and even in PvE it doesn't provide any good enough bonus to YOUR damage (though mobs hit A LOT harder on YOU). I've seen some NBs use it, but they use it in last possible moment before kill, just for heal.



    Personally, I'd change the conditions on Master Assassin and Executioner from "While using assassination abilities" (which is helluva unclear and in Master Assassin's case doesn't even make sense - assassination abilities DON'T use weapon damage, so what does buffing weapon damage for abilities even mean?) to "With assassination ability slotted". Executioner's tooltip is also kinda unclear.. why they are using the word "with" (which may only state you need it slotted) instead of "by/using".

    Also, if bow NB is ever going to be viable, they MUST change Drain Power from player centered AoE to target centered AoE. Ranged NB has NO ranged AoEs, and only very little ranged spells (of which 1 is disorient and 1 is DoT, just Strife deals instant damage)

    Yeah, I don't think a passive should give you that much crit. It would be too much, really.

    Impale does a lot of damage for targets under 25%. If you increase it because non-magicka builds need more damage, magicka builds will pull an obscene damage from it.

    If you change drain power to target you'll destroy melees and casters in order to benefit bow users. Seriously, it would be like trying to spam volcanic rune, too slow and make a very good skill useless. You do have resources for distance though, like volcanic rune.

    Seriously? There is ABSOLUTELY no difference between player targeted AoE and enemy targeted AoE for melee or casters. Unless you want to just run around crazy and mash the button without having a target under your cursor..

    Rune is a *** spell that requires to be ground targeted. I seriously hate those. Having to do TWO (since neither rune nor volley deal enough damage on their own to create a usable AoE spec) AoEs (or more) is a waste of bar space and resources.

    Since Bombard (and every CC-breakable CC) is now next to useless on mobs because they can easily break out (unlimited mob resources ftw) and become immune to them, EVERYONE now needs heavy AoE damage to deal with crap.

    There IS Arrow Spray.. BUT for some reason that skill needs TWICE as much resources than any other AoE. That's a load more than even most AoE CCs that deal damage as well. It's the single most expensive ability in game..

    I still think making Drain Power a ranged, target-centered AoE instead of player-centered is one of the best ways to deal with this problem.

    Though dunno if devs are actually reading this topic, or there's just that one moderator cleaning up PvP whinner's war on anything related to PvE..
    Edited by ArRashid on June 27, 2014 10:06AM
  • Selodaoc
    Selodaoc
    ✭✭✭
    Lunawarlu wrote: »
    I am a vr5 lvl nightblade, I can not do any pve area alone, I am killed by the mobs, constantly in the vr areas. I am currently playing in Deshan, which is vr2 can't complete quest, which is very frustrating. I do not crunch numbers nor do I want too. I came from skyrim, trying to play and this part of the game is way to hard for solo running, which is how I want to do the pve area. Maybe my build is imperfect, but it is the way I want to play the game. Any suggestions, my frustration lvl is high and thinking about leaving the game. It appears the only way I will lvl is through pvp which is not what I want to do. I had no problem through lvl 50, after that the mobs are just to hard. Very disappointing!!!

    Against group enemies. Run in, kill one enemy spamming stealth, then die and repeat
  • Matuzes
    Matuzes
    ✭✭✭
    Haste is useless like it was before. Im have softcaped stamina regen so Focused Attacks give me 9 stamina regen, and second morph is waste of time, because heavy attacks sucks especially in PvP.

    Path of Darkness on the other hand is just too op right now. This skill does so much damage and healing is just great, no more resto staff needed. My group of 3 NB with that skill can use Path and just laugh at mobs and bosses in CoH. I think it need nerfing because too many NB using it right now.
    Matuzes - Imperial Nightblade
    Headhunters
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Haste is useless like it was before. Im have softcaped stamina regen so Focused Attacks give me 9 stamina regen, and second morph is waste of time, because heavy attacks sucks especially in PvP.

    Path of Darkness on the other hand is just too op right now. This skill does so much damage and healing is just great, no more resto staff needed. My group of 3 NB with that skill can use Path and just laugh at mobs and bosses in CoH. I think it need nerfing because too many NB using it right now.

    No! Bad! You said Nerf. Dont make me slap your hand.
  • ArRashid
    ArRashid
    ✭✭✭✭
    Haste is useless like it was before. Im have softcaped stamina regen so Focused Attacks give me 9 stamina regen, and second morph is waste of time, because heavy attacks sucks especially in PvP.

    Path of Darkness on the other hand is just too op right now. This skill does so much damage and healing is just great, no more resto staff needed. My group of 3 NB with that skill can use Path and just laugh at mobs and bosses in CoH. I think it need nerfing because too many NB using it right now.

    Haste has always been useless. At least to me, as bows don't even benefit from it.

    Oh, and, how exactly is 30 (might be 40-60 on VR12, my NB is vr2) damage per second OP? EVERY SINGLE ABILITY in this game deals more damage than Path of Darkness..
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lunawarlu wrote: »
    I am a vr5 lvl nightblade, I can not do any pve area alone, I am killed by the mobs, constantly in the vr areas. I am currently playing in Deshan, which is vr2 can't complete quest, which is very frustrating. I do not crunch numbers nor do I want too. I came from skyrim, trying to play and this part of the game is way to hard for solo running, which is how I want to do the pve area. Maybe my build is imperfect, but it is the way I want to play the game. Any suggestions, my frustration lvl is high and thinking about leaving the game. It appears the only way I will lvl is through pvp which is not what I want to do. I had no problem through lvl 50, after that the mobs are just to hard. Very disappointing!!!

    I am vr5 nightblade and i have been killing vr5 mobs since i was vr2 (probably could at vr1 but i never tried).

    Facing 3 mobs. Identify the most dangerous one(a healer, or if you're a vamp anything that does fire damage, etc.). Put an assassin's mark on it. Attack it from stealth with concealed weapon, followed by heavy attack+impale(at the same time). Dead. Now there are only 2 mobs, and they just about noticed you. Cloak. Attack one with concealed weapon, followed by heavy attack. It will be knocked down. Block incoming heavy attack from 3rd, this will put him out of fight for a few seconds. Cloak. Conc weapon the 2nd one, followed by heavy attack and impale. Now it's just a 1v1. Proceed at your leisure.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Not impressed. Not at all. Been trying to be positive about seeing what the NB class could be changed into and we really didnt get anything we asked for or suggested.

    I understand the need for updating abilities that are not popular, but the NB seems to have the mot abilities that are unpopular and the changes that are being made are not making them that much more lucrative.

    We still got what, Vield Strike, Impale, Teleport strike as the most used abilities? Shadow cloak STILL has issues with remaining invisible, and im still hearing dark cloaks isnt taking away dots?

    Nerfing Siphoning Strikes too? I wish i knew what your vision was for this class. Templars got a huge HUGE overhaul this past patch. Lets see the outstanding issues that are still outstanding:


    Outstanding Known Issues
    Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.

    General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch. <---Still happens

    Dark Cloak (Shadow Cloak morph): Dark Cloak is not currently removing damage-over-time (DoT) debuffs as it should be. We’re currently investigating this issue to determine which DoTs are not being removed by Dark Cloak. <--- Still happens

    Haste: Haste is not currently applying the 30% attack speed increase to ranged weapons as it should be. We are working on a fix for this issue. <--- Believe this still happens

    Mark Target: Mark Target currently allows you to see and attack targets that are sneaking, but not ones that are invisible. We are working on a fix for this issue. <---no mention if this was fixed btu what the stacking was changed?

    Path of Darkness: The PFX for Path of Darkness and its morphs will sometimes appear under terrain. We are currently investigating this issue. <---hoooray? Fizxed the ticking to do less damage and it heals more but why?

    Pressure Points: This passive ability is working as intended, but there is a bug with the character sheet not correctly displaying the critical strike rating bonus. We have a fix for this, and it will go out with a future patch. <----I believe this was fixed, i may be wrong so good job.

    Siphoning Attacks: This ability’s tooltip will no longer says that it restores health. It never restored health, nor was it intended to. This is a tooltip bug. We have a fix for this, and it will go out with a future patch. <---not only did you fix this you NERFED IT.

    Ill give you credit for one thing, the changes you did say were coming in 1.2 did happen:

    -Incapacitate will increase heavy attack damage.
    -Incapacitating Strike will now be capable of critical strikes. <---i dont knwo if this one was done.
    -Master Assassin will increase spell power in addition to weapon power.
    -Path of Darkness damage will be increased. The ability will also be visible to all players.
    -Refreshing Path will heal allies. The healing will also be slightly increased.
    -Refreshing Shadows will always be active, and will no longer require you to use an ability.

    All the above additions do not give any significant change to the output of the Nightblade. Master assassin fro example, hooray I can get more spell power now....but what if I don't want to use anything from that tree to take advantage of that passive? Thought I could play how I wanted?

    Path of darkness, the notes say it was ticking more then it should have, so it doesnt tick damage as fast but you increased the damage. So it ticks slower, more damage, so its probably doing about the same damage it did when it was ticking faster? These changes are like inception. A change within a change within a change.

    Overall very lackluster. Read any of my previous posts in this thread and I have been routing and happy with the nightblade defending it hoping to get some good changes to the class to contend with the other classes, to find our niche in groups....and I find myself right where I have been.

    These are of course my opinions and others may think Path of Darkness is awesome cause really that's the ONLY real ability that was buffed that does any damage really honestly. I want to know why no one can figure out any kind iof balance for this game? For thsi class? I do not expect a NB to be the god of all classes but we need our purpose. Thought it was single target DPS, which would be great! I woudl sacrifice the ability to heal, tank, AoE just to know what my purpose is. When yo got Sorcs/DK/Templars able to do better single target DPS and AOE DPS, there is a severe problem.

    Im running out of things to say here and now rambling so post over. Please get it together.
  • Erlindur
    Erlindur
    ✭✭✭
    Sharee wrote: »
    Lunawarlu wrote: »
    I am a vr5 lvl nightblade, I can not do any pve area alone, I am killed by the mobs, constantly in the vr areas. I am currently playing in Deshan, which is vr2 can't complete quest, which is very frustrating. I do not crunch numbers nor do I want too. I came from skyrim, trying to play and this part of the game is way to hard for solo running, which is how I want to do the pve area. Maybe my build is imperfect, but it is the way I want to play the game. Any suggestions, my frustration lvl is high and thinking about leaving the game. It appears the only way I will lvl is through pvp which is not what I want to do. I had no problem through lvl 50, after that the mobs are just to hard. Very disappointing!!!

    I am vr5 nightblade and i have been killing vr5 mobs since i was vr2 (probably could at vr1 but i never tried).

    Facing 3 mobs. Identify the most dangerous one(a healer, or if you're a vamp anything that does fire damage, etc.). Put an assassin's mark on it. Attack it from stealth with concealed weapon, followed by heavy attack+impale(at the same time). Dead. Now there are only 2 mobs, and they just about noticed you. Cloak. Attack one with concealed weapon, followed by heavy attack. It will be knocked down. Block incoming heavy attack from 3rd, this will put him out of fight for a few seconds. Cloak. Conc weapon the 2nd one, followed by heavy attack and impale. Now it's just a 1v1. Proceed at your leisure.

    Funny, I use more or less the same rotation against 3 mobs. I don't use the combined skill+heavy attack because I consider it an exploit, but hey, it's just me and I'm just weird. I simply put some rapid strikes on the target. More or less the same time and same result, target No1 dead.

    So today I'm on a "new armor" test ride. I approach 2 v8 mobs. One healer and one melee. Typical, I approach from behind and concealed on the healer. Nice, he is stunned, thus the attack was from stealth. Guess what. He is stunned but with no damage taken. He is with a full bar. Bug???? Okie, *** happens. Two rapid strikes and an impale on him to go down because if he starts healing, bye bye.

    The healer is dead. I got one hit from the melee, lucky it didn't one shot me, hit a potion to fill my half health bar and move to him. He just started a heavy attack, so dark cloak and move behind him. I do a concealed on him. Funny, no stun and he lands that heavy attack on me. ***, lag. Cloak and run away. LOL I'm invisible and he is still chasing me. Sprint to go away. As long as I'm visible again I throw another cloak. He is like 10 meters away from me preparing another heavy. I use the last cloak to get in a big arc behind him. Not a chance. His attack hits me from a mile away and finishes me off.

    The death recap said I should use 1h and shield to block attacks.

    I know, I must L2P.
  • Moputu
    Moputu
    Erlindur wrote: »
    So today I'm on a "new armor" test ride. I approach 2 v8 mobs. One healer and one melee. Typical, I approach from behind and concealed on the healer. Nice, he is stunned, thus the attack was from stealth. Guess what. He is stunned but with no damage taken. He is with a full bar. Bug???? Okie, *** happens. Two rapid strikes and an impale on him to go down because if he starts healing, bye bye.

    The healer is dead. I got one hit from the melee, lucky it didn't one shot me, hit a potion to fill my half health bar and move to him. He just started a heavy attack, so dark cloak and move behind him. I do a concealed on him. Funny, no stun and he lands that heavy attack on me. ***, lag. Cloak and run away. LOL I'm invisible and he is still chasing me. Sprint to go away. As long as I'm visible again I throw another cloak. He is like 10 meters away from me preparing another heavy. I use the last cloak to get in a big arc behind him. Not a chance. His attack hits me from a mile away and finishes me off.

    The death recap said I should use 1h and shield to block attacks.

    I know, I must L2P.

    Just out of curiosity, was this melee mob using a 2-hander?
  • OkieDokie
    OkieDokie
    ✭✭✭
    ArRashid wrote: »
    Seriously? There is ABSOLUTELY no difference between player targeted AoE and enemy targeted AoE for melee or casters. Unless you want to just run around crazy and mash the button without having a target under your cursor..

    Rune is a *** spell that requires to be ground targeted. I seriously hate those. Having to do TWO (since neither rune nor volley deal enough damage on their own to create a usable AoE spec) AoEs (or more) is a waste of bar space and resources.

    Since Bombard (and every CC-breakable CC) is now next to useless on mobs because they can easily break out (unlimited mob resources ftw) and become immune to them, EVERYONE now needs heavy AoE damage to deal with crap.

    There IS Arrow Spray.. BUT for some reason that skill needs TWICE as much resources than any other AoE. That's a load more than even most AoE CCs that deal damage as well. It's the single most expensive ability in game..

    I still think making Drain Power a ranged, target-centered AoE instead of player-centered is one of the best ways to deal with this problem.

    Though dunno if devs are actually reading this topic, or there's just that one moderator cleaning up PvP whinner's war on anything related to PvE..

    There is a huge difference because as it is self-target you can move to adapt its range in a way it affects all the enemies (or almost all of them) even when they split. That's what makes it viable for mobing. You change it to target, you take that away from NB the ability to solo a lot of content.



    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Erlindur
    Erlindur
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    Moputu wrote: »
    Just out of curiosity, was this melee mob using a 2-hander?

    Yes, a 2-handed sword.
  • csparks1
    csparks1
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    Hilgara wrote: »
    Selodaoc wrote: »
    Hilgara wrote: »
    Wrong

    Duel wield NB with light armour works great. You have enough magicka to spam the cloak so you can just keep repeating the heavy burst damage from stealth again and again. You opponent is stun locked for the whole fight. I've levelled through vet content with this too. Soloed world bosses no problem



    Theres no "heavy burst" from stealth once you are in combat.
    Its the hidden state that makes us do alot of dmg, which you cant enter again once you are in combat.

    .

    Sorry but you are wrong, They have even changed the tool tip to reflect this. The bonus damage is applied from stealth or hidden. You are hidden if you are cloaked. I have tested this extensively. If you sneak attack from the back you get bonus damage, If you then cloak and move to the back you get bonus damage. if you cloak and just stand in front of the mob you do not get bonus damage. You still have to be behind, and cloaked to get the bonus and you can repeat that as many times as you have magicka for. I can two or 3 shot a normal vet mob doing this but If I just stand in front and attack (even spamming the cloak) it takes ages.

    Having said that this isn't how I would fight in a dungeon against a boss. Ranged is always to way to go for N in boss fights.

    tried this for the last 20 minutes.It does not work.You get the ~2k crit only from pure stealth (or stealth+cloak,doesnt matter). However, using cloak infight and concealed weapon in the back of an enemy does the same damage as stabbing its stomach, around 700 crit.
    https://www.youtube.com/watch?v=TtDC3GFidIU&amp;feature=youtu.be

    Thank you so very much for posting this video! I thought I was doing something wrong!! All of these people tell me that they get that 2k damage OVER and OVER AGAIN - - You CLEARLY do not. Why do people say that's all they do just stealth and hit them in the back and they are dead like instantly it's such a crock of ***!
  • edwardspruitb16_ESO
    First of all, that is not an ordinary mob, it's a troll. Off course it's not going to drop dead after three hits. Other mobs do and you can surprise attack them to death in three hits or less. You could see that the first hit did over 1900 dmg. After that first hit, you're no longer in stealth, so off course the enemy knows you're out there somewhere even if you cloak (agreed that this may have a bit of bonus damage but not 2000k again). Also, the guy in the video hardly uses any health regen or debuffs on the enemy, YET HE STILL WINS by artful dodging, stuns and the like. Probably because he DOESN'T NEED TO, he stays alive, he didn't even use any of the health pots ready in the quickslot. In other words: L2P.

    Not to meantion that he's not even using the secondary bar which you could stack with defense skills, health regen from siphon tree or a resto staff for healing. If you're in a group, you have a healer, so it only makes sense that if you're solo-ing, you at least have some kind of self-healing going on.

    Yes, there is currently an inbalance between classes, between staffs and melee and between cloth and med/heavy armor, but it doesn't make the game unplayable. We need some more buffs to dual wield, other melee, med/heavy armor, better mitigation for NB and some debuffs to OP skills, but overall it's not that bad, and it continues to get better over time.

  • Ilterendi
    Ilterendi
    ✭✭✭
    First of all, that is not an ordinary mob, it's a troll. Off course it's not going to drop dead after three hits. Other mobs do and you can surprise attack them to death in three hits or less. You could see that the first hit did over 1900 dmg. After that first hit, you're no longer in stealth, so off course the enemy knows you're out there somewhere even if you cloak (agreed that this may have a bit of bonus damage but not 2000k again). Also, the guy in the video hardly uses any health regen or debuffs on the enemy, YET HE STILL WINS by artful dodging, stuns and the like. Probably because he DOESN'T NEED TO, he stays alive, he didn't even use any of the health pots ready in the quickslot. In other words: L2P.

    Not to meantion that he's not even using the secondary bar which you could stack with defense skills, health regen from siphon tree or a resto staff for healing. If you're in a group, you have a healer, so it only makes sense that if you're solo-ing, you at least have some kind of self-healing going on.

    Yes, there is currently an inbalance between classes, between staffs and melee and between cloth and med/heavy armor, but it doesn't make the game unplayable. We need some more buffs to dual wield, other melee, med/heavy armor, better mitigation for NB and some debuffs to OP skills, but overall it's not that bad, and it continues to get better over time.

    I want to agree that it's mostly a L2P issue, however every move I execute I have to question whether the skill will work properly or not. That is not something that more knowledge in a style of play will help with. ZOS is working on getting bugs out, judging by last patch they're struggling but they are trying. Jessica, iirc, posted a very well put together list of known issues surrounding this latest patch showing an outstanding rise in communication which all in all is better for everyone.

    Some of the newer problems since latest patch:
    some mobs see through invisibility
    Horrid combat lag, making the game unplayable at times. (Though it is unknown if this is attributed to actual lag or bugged out veteran npcs)
    Resources get spent but no dmg/effect from ability
    Abilities occasionally cost double resources.


    If I had more time I could probably lengthen this list more but these are the things that are rather blatant issues during my experiences.

    Edited because auto correct...
    Edited by Ilterendi on June 28, 2014 5:05PM
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