It's working for me. I did some tests last night alternating pieces to activate and deactivate the bonus while retaining the requirements for all armor and weapon passives.xsfkxnub19_ESO wrote: »I heard hunding's isn't working at all atm
I tested the damage compared with the siphoning strikes ability that reduces 22% the weapon dmg. So when you use a weapon ability the damage with the set + siphoning strikes toggled on should be = damage without the set and sipho toggled off, but it isn t. Dmg of the set it's really poor, it add only +16 dmg per hit when i use flying blade so i think it's an useless set.
Halrloprillalar wrote: »Wifeaggro13 wrote: »So a V12 purple item full set gives 21 flat weapon damage lol sad
To be fair if this was spellpower I'd be allllll over that ***
ZOS_GinaBruno wrote: »Thanks @Fleymark, was just coming in to post the same thing.They updated Tuesdays patch notes this morning. Scroll to the bottom...
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
ZOS_GinaBruno wrote: »Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
clikcb16_ESO wrote: »ZOS_GinaBruno wrote: »Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
Gina,
Can you tell us WHY you made this change? 21 weapon damage is WORSE than 21% increased damage with weapon abilities. This has effectively made the one thing that my medium armour stamina based Nightblade was able to do (kill something from stealth), unable to do that.
What is Zenimax's justification for nerfing a crafted item set that went some way to make Stamina/ Weapon based builds viable? Why was this prioritised, keeping in mind the current state of the game (i.e. Light Armour and Staffs being the best DPS builds for all classes)?
ClikC
clikcb16_ESO wrote: »ZOS_GinaBruno wrote: »Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
Gina,
Can you tell us WHY you made this change? 21 weapon damage is WORSE than 21% increased damage with weapon abilities. This has effectively made the one thing that my medium armour stamina based Nightblade was able to do (kill something from stealth), unable to do that.
What is Zenimax's justification for nerfing a crafted item set that went some way to make Stamina/ Weapon based builds viable? Why was this prioritised, keeping in mind the current state of the game (i.e. Light Armour and Staffs being the best DPS builds for all classes)?
ClikC
Not really if the programmer didn't know what they were doing and kept messing up the damage modification calculations, yielding far more damage boost than they wanted ...Arsenic_Touch wrote: »It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
Not really if the programmer didn't know what they were doing and kept messing up the damage modification calculations, yielding far more damage boost than they wanted ...Arsenic_Touch wrote: »It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
... and instead of spending more time on it, they threw up their hands and said 'they're just going to have to live with a flat increase'.
Do I have to post screenshots of my V11 blue Hunding's Rage (+20), my purple V9 maul (~160 base dam), the damage tests I did on V10 mobs (exclusively the sabercats in The Rift, so there's no variation in damage mitigation on their side) last night and links to my spec to prove I have looked at it?But seriously, stfu if you haven't even looked at the set in game to see the change and are just bandwagon jumping, like 75% of the posters in this thread
And here is were the years of talent meet in expereince of game direction and post launch management.Arsenic_Touch wrote: »clikcb16_ESO wrote: »ZOS_GinaBruno wrote: »Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
Gina,
Can you tell us WHY you made this change? 21 weapon damage is WORSE than 21% increased damage with weapon abilities. This has effectively made the one thing that my medium armour stamina based Nightblade was able to do (kill something from stealth), unable to do that.
What is Zenimax's justification for nerfing a crafted item set that went some way to make Stamina/ Weapon based builds viable? Why was this prioritised, keeping in mind the current state of the game (i.e. Light Armour and Staffs being the best DPS builds for all classes)?
ClikC
It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
Not really if the programmer didn't know what they were doing and kept messing up the damage modification calculations, yielding far more damage boost than they wanted ...Arsenic_Touch wrote: »It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
... and instead of spending more time on it, they threw up their hands and said 'they're just going to have to live with a flat increase'.
Just....stop.
All of you that haven't even LOOKED at the set in game or have the slightest clue what the hell you are talking about.
its a bonus that SCALES with item level. My level 42 set provides a bonus of 14.
I don't know if that will end up being a nerf, the same, or a buff compared to the prior % (given that we should compare the current effect with the % increase based on that one actually working correctly).
But seriously, [snip] if you haven't even looked at the set in game to see the change and are just bandwagon jumping, like 75% of the posters in this thread.
And you wonder why devs don't (and frankly shouldn't) listen to players.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
And *1* over my BLUE V11 set.Wifeaggro13 wrote: »My Vr 12 purple set gives me a flat damage of 21. So that is a whoooooooping 7 damage!!!!! man i feel the difference already thank god thats cleared up!
dracobains_ESO wrote: »ZOS_GinaBruno wrote: »Thanks @Fleymark, was just coming in to post the same thing.They updated Tuesdays patch notes this morning. Scroll to the bottom...
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
So can I give you the V12 set I made for the materials in return? Mats can be hard to get you know and making these sorts of changes can make the set have little value for some builds. Looks like the target nerf was due to Surge? Whatever I suppose if it was needed so be it but I want a new set of clothes.
But instead of making it work as a % increase that scales as your equipment gets better (as was intended), it became a flat amount that only increases if you upgrade your set, and then only a point or two.Kimbyungmo wrote: »before patch it was crap just increasing total skill dmg 5% around
At max it gives 21 flat weapon damage.
Anyone having a previous weapon damage over 100 (so, anyone with a stamina build), will see the set bonus gain for weapon damage reduced.
It is obvious to everyone able to do a simple math, so stop embarrasing yourself calling it a buff.
It just does not make sense given it was one of the very few slightly useful sets (very slightly, indeed) for stamina builds, wich are supposed to be under work by ZOS to enhance their poor performance (one of the main matters being the lack of useful stamina sets, and the total lack of ANY stamina set regarding sta gain like warlock/magickafurnace counterparts).
Wifeaggro13 wrote: »At max it gives 21 flat weapon damage.
Anyone having a previous weapon damage over 100 (so, anyone with a stamina build), will see the set bonus gain for weapon damage reduced.
It is obvious to everyone able to do a simple math, so stop embarrasing yourself calling it a buff.
It just does not make sense given it was one of the very few slightly useful sets (very slightly, indeed) for stamina builds, wich are supposed to be under work by ZOS to enhance their poor performance (one of the main matters being the lack of useful stamina sets, and the total lack of ANY stamina set regarding sta gain like warlock/magickafurnace counterparts).
I was pretty Amused when they started calling it a buff i must admit. Maybe if your under lvl 20 it was lol. doe not matter the game is completely Fugged its gonna take time for ZOS to fix this mess and try to keep content coming . ill return in 90 days and see how far they got.
Catches_the_Sun wrote: »For all the piling on this guy for his math, have you considered he's comparing 2 different things? Weapon damage % as in pct addition to the actual damage you do vs Weapon damage in the character sheet.
Not quite sure what you are trying to say. But the tool tip on the set was quite clear in both cases (before and after).
"increases weapon damage by 21% when using weapon abilities."
"increases weapon damage by 21 when using weapon abilities"
They still both have the when using the weapon abilities clause at the end.
If they had changed it so it was
increases weapon damage by 21
VS
increases weapon damage by 21% when using weapon abilities
Yes, i would agree with him, but it does not. They both are only applied to abilities, so no, 21 is not better than 21%.
Catches_the_Sun wrote: »Catches_the_Sun wrote: »For all the piling on this guy for his math, have you considered he's comparing 2 different things? Weapon damage % as in pct addition to the actual damage you do vs Weapon damage in the character sheet.
Not quite sure what you are trying to say. But the tool tip on the set was quite clear in both cases (before and after).
"increases weapon damage by 21% when using weapon abilities."
"increases weapon damage by 21 when using weapon abilities"
They still both have the when using the weapon abilities clause at the end.
If they had changed it so it was
increases weapon damage by 21
VS
increases weapon damage by 21% when using weapon abilities
Yes, i would agree with him, but it does not. They both are only applied to abilities, so no, 21 is not better than 21%.
@Lyall84 What I'm saying is that the "Weapon Damage" on your character sheet is not the same as weapon damage that you do to enemies. Meaning that if you hit somebody for 300, then put on Hunding's and hit for 321, that is obviously a terrible bonus. However, if your Weapon Damage on the character sheet is 140 & increases to 161 with Hundings, that's actually a pretty significant increase to the actual damage that you deal. A jewelry glyph that adds "5 Weapon Damage" increases the value on your character sheet and actually does noticeably higher damage.
Everyone jumped on him for his fuzzy math because he somehow thinks that 21 damage that I am getting now is somehow greater than the 32 I would be getting from 21%.
ZOS_GinaBruno wrote: »Thanks @Fleymark, was just coming in to post the same thing.They updated Tuesdays patch notes this morning. Scroll to the bottom...
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
ZOS_GinaBruno wrote: »Thanks @Fleymark, was just coming in to post the same thing.They updated Tuesdays patch notes this morning. Scroll to the bottom...
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
adamrussell52_ESO wrote: »Maybe Im wrong, but I thought that was actually a tooltip fix not an item nerf. Werent people complaining that it wasnt anywhere close to 21% before the change? If you werent really getting 21% then you cant honestly compare 21% to 21 to establish the value of the "nerf".
ferzalrwb17_ESO wrote: »It's 21 if you make the set legendary remember. So, for people who haven't been busy with alt hirelings, haven't exploited or don't have a few hundred thousand gold you're going to be looking at 19 or 20. And that doesn't scale - it's the same for all VR levels.
It's a nerf in design. They've done this with other things they can't be bothered fixing - they change the tooltip to reflect the broken mechanic rather than fix the mechanic to WAI. It doesn't make any sense to pull a random number out of thin air and apply it to all VR levels.
It's a very underwhelming bonus but for a stamina build looking at crafted sets - there's not that much else to pick from. Most of the crafted sets are useless or more suited to (surprise surprise) mages.