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Hundings rage was stealth nerfed

  • Zabus
    Zabus
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    I heard hunding's isn't working at all atm
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Sihnfahl
    Sihnfahl
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    I heard hunding's isn't working at all atm
    It's working for me. I did some tests last night alternating pieces to activate and deactivate the bonus while retaining the requirements for all armor and weapon passives.

    And it's a bit of a mixed bag. Some saw a boost of over 30 points, while some barely 10...

    So it's working at least. But might not be working RIGHT on the affected abilities.
    Edited by Sihnfahl on June 26, 2014 9:31PM
  • rwood0604_ESO
    rwood0604_ESO
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    sagitter wrote: »

    I tested the damage compared with the siphoning strikes ability that reduces 22% the weapon dmg. So when you use a weapon ability the damage with the set + siphoning strikes toggled on should be = damage without the set and sipho toggled off, but it isn t. Dmg of the set it's really poor, it add only +16 dmg per hit when i use flying blade so i think it's an useless set.

    Also know that is not how it works sir think of it this way say you have weapon damage of 180 and SS takes away 22% rounds out to be 140 now add 22% on to that 140 and you get rounded up to 171, when reduction and addtion is applied to the same number reduction tends to come out to being a bigger chunk. That bad part here is that you are thinking of it as if the weapon damage was 2 seprate numbers like if you just take the base 180 and applied the debuff and buff to the original base number of 180 then 22% reduction or addition would still be the same number but sadly thats not how it works it goes off of what ever your weapon damage number is at the time of the applaction and not it's original base number
  • rwood0604_ESO
    rwood0604_ESO
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    So a V12 purple item full set gives 21 flat weapon damage lol sad

    To be fair if this was spellpower I'd be allllll over that ***

    Lol I know right.
  • Akhratos
    Akhratos
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    Fleymark wrote: »
    They updated Tuesdays patch notes this morning. Scroll to the bottom...

    http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
    Thanks @Fleymark, was just coming in to post the same thing.

    Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
    • This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.

    I guess this is part of your "in-progress" stamina build overhaul, eh?

    Nice one, now just make us mitigate more damage the less armor we have and you can have all the people running in robes.

    Oh, and jerkins, so we can at least fake we are not forced to wear the same crap.
  • ClikC
    ClikC
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    Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
    • This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.

    Gina,

    Can you tell us WHY you made this change? 21 weapon damage is WORSE than 21% increased damage with weapon abilities. This has effectively made the one thing that my medium armour stamina based Nightblade was able to do (kill something from stealth), unable to do that.

    What is Zenimax's justification for nerfing a crafted item set that went some way to make Stamina/ Weapon based builds viable? Why was this prioritised, keeping in mind the current state of the game (i.e. Light Armour and Staffs being the best DPS builds for all classes)?

    ClikC
    ClikC - Insane Lockpicking Murderer.

    Momento Mori. Troll Patrol. Exterminatus. SatGNU.
  • Mortosk
    Mortosk
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    Hilgara wrote: »
    21% of 160 is 32....which if my maths serves me correct is more than 21

    It's 33.6, you forgot to carry the nerf.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
    • This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.

    Gina,

    Can you tell us WHY you made this change? 21 weapon damage is WORSE than 21% increased damage with weapon abilities. This has effectively made the one thing that my medium armour stamina based Nightblade was able to do (kill something from stealth), unable to do that.

    What is Zenimax's justification for nerfing a crafted item set that went some way to make Stamina/ Weapon based builds viable? Why was this prioritised, keeping in mind the current state of the game (i.e. Light Armour and Staffs being the best DPS builds for all classes)?

    ClikC

    Why did they nerf Puncturing strikes by increasing it's magicka cost by 10% due to "high single target damage" then they buff it's single target damage by 10% three weeks later?

    There's no logic to what they do, you just have to roll with it.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Arsenic_Touch
    Arsenic_Touch
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    Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
    • This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.

    Gina,

    Can you tell us WHY you made this change? 21 weapon damage is WORSE than 21% increased damage with weapon abilities. This has effectively made the one thing that my medium armour stamina based Nightblade was able to do (kill something from stealth), unable to do that.

    What is Zenimax's justification for nerfing a crafted item set that went some way to make Stamina/ Weapon based builds viable? Why was this prioritised, keeping in mind the current state of the game (i.e. Light Armour and Staffs being the best DPS builds for all classes)?

    ClikC

    It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Sihnfahl
    Sihnfahl
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    It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
    Not really if the programmer didn't know what they were doing and kept messing up the damage modification calculations, yielding far more damage boost than they wanted ...

    ... and instead of spending more time on it, they threw up their hands and said 'they're just going to have to live with a flat increase'.
  • SootyTX
    SootyTX
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    Sihnfahl wrote: »
    It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
    Not really if the programmer didn't know what they were doing and kept messing up the damage modification calculations, yielding far more damage boost than they wanted ...

    ... and instead of spending more time on it, they threw up their hands and said 'they're just going to have to live with a flat increase'.

    Just....stop.

    All of you that haven't even LOOKED at the set in game or have the slightest clue what the hell you are talking about.

    its a bonus that SCALES with item level. My level 42 set provides a bonus of 14.

    I don't know if that will end up being a nerf, the same, or a buff compared to the prior % (given that we should compare the current effect with the % increase based on that one actually working correctly).

    But seriously, [snip] if you haven't even looked at the set in game to see the change and are just bandwagon jumping, like 75% of the posters in this thread.

    And you wonder why devs don't (and frankly shouldn't) listen to players.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_ShannonM on June 27, 2014 1:31AM
  • Sihnfahl
    Sihnfahl
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    SootyTX wrote: »
    But seriously, stfu if you haven't even looked at the set in game to see the change and are just bandwagon jumping, like 75% of the posters in this thread
    Do I have to post screenshots of my V11 blue Hunding's Rage (+20), my purple V9 maul (~160 base dam), the damage tests I did on V10 mobs (exclusively the sabercats in The Rift, so there's no variation in damage mitigation on their side) last night and links to my spec to prove I have looked at it?
    Edited by Sihnfahl on June 27, 2014 12:22AM
  • Wifeaggro13
    Wifeaggro13
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    Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
    • This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.

    Gina,

    Can you tell us WHY you made this change? 21 weapon damage is WORSE than 21% increased damage with weapon abilities. This has effectively made the one thing that my medium armour stamina based Nightblade was able to do (kill something from stealth), unable to do that.

    What is Zenimax's justification for nerfing a crafted item set that went some way to make Stamina/ Weapon based builds viable? Why was this prioritised, keeping in mind the current state of the game (i.e. Light Armour and Staffs being the best DPS builds for all classes)?

    ClikC

    It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
    And here is were the years of talent meet in expereince of game direction and post launch management.
  • Wifeaggro13
    Wifeaggro13
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    SootyTX wrote: »
    Sihnfahl wrote: »
    It is kind of mind boggling that they nerfed the one real stamina and weapon set. when stamina and weapon skills are so weak.
    Not really if the programmer didn't know what they were doing and kept messing up the damage modification calculations, yielding far more damage boost than they wanted ...

    ... and instead of spending more time on it, they threw up their hands and said 'they're just going to have to live with a flat increase'.

    Just....stop.

    All of you that haven't even LOOKED at the set in game or have the slightest clue what the hell you are talking about.

    its a bonus that SCALES with item level. My level 42 set provides a bonus of 14.

    I don't know if that will end up being a nerf, the same, or a buff compared to the prior % (given that we should compare the current effect with the % increase based on that one actually working correctly).

    But seriously, [snip] if you haven't even looked at the set in game to see the change and are just bandwagon jumping, like 75% of the posters in this thread.

    And you wonder why devs don't (and frankly shouldn't) listen to players.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    My Vr 12 purple set gives me a flat damage of 21. So that is a whoooooooping 7 damage!!!!! man i feel the difference already thank god thats cleared up!
  • Sihnfahl
    Sihnfahl
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    My Vr 12 purple set gives me a flat damage of 21. So that is a whoooooooping 7 damage!!!!! man i feel the difference already thank god thats cleared up!
    And *1* over my BLUE V11 set.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Fleymark wrote: »
    They updated Tuesdays patch notes this morning. Scroll to the bottom...

    http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
    Thanks @Fleymark, was just coming in to post the same thing.

    Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
    • This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.

    So can I give you the V12 set I made for the materials in return? Mats can be hard to get you know and making these sorts of changes can make the set have little value for some builds. Looks like the target nerf was due to Surge? Whatever I suppose if it was needed so be it but I want a new set of clothes.

    I assume you have a stamina build. Seriously.. what set can you change to? They're all crap (crafted ones).

  • Kimbyungmo
    Kimbyungmo
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    its stealth buff actually
    before patch it was crap just increasing total skill dmg 5% around
  • Sihnfahl
    Sihnfahl
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    Kimbyungmo wrote: »
    before patch it was crap just increasing total skill dmg 5% around
    But instead of making it work as a % increase that scales as your equipment gets better (as was intended), it became a flat amount that only increases if you upgrade your set, and then only a point or two.

    "We're trying to get the V8 to work, but the timing belt keeps slipping. We're working on the issue."

    "... we can't get the timing belt to stop slipping, so ... erm, have this four cylinder."
    Edited by Sihnfahl on June 27, 2014 1:01PM
  • Akhratos
    Akhratos
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    At max it gives 21 flat weapon damage.

    Anyone having a previous weapon damage over 100 (so, anyone with a stamina build), will see the set bonus gain for weapon damage reduced.

    It is obvious to everyone able to do a simple math, so stop embarrasing yourself calling it a buff.

    It just does not make sense given it was one of the very few slightly useful sets (very slightly, indeed) for stamina builds, wich are supposed to be under work by ZOS to enhance their poor performance (one of the main matters being the lack of useful stamina sets, and the total lack of ANY stamina set regarding sta gain like warlock/magickafurnace counterparts).
  • Wifeaggro13
    Wifeaggro13
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    Archaon wrote: »
    At max it gives 21 flat weapon damage.

    Anyone having a previous weapon damage over 100 (so, anyone with a stamina build), will see the set bonus gain for weapon damage reduced.

    It is obvious to everyone able to do a simple math, so stop embarrasing yourself calling it a buff.

    It just does not make sense given it was one of the very few slightly useful sets (very slightly, indeed) for stamina builds, wich are supposed to be under work by ZOS to enhance their poor performance (one of the main matters being the lack of useful stamina sets, and the total lack of ANY stamina set regarding sta gain like warlock/magickafurnace counterparts).

    I was pretty Amused when they started calling it a buff i must admit. Maybe if your under lvl 20 it was lol. doe not matter the game is completely Fugged its gonna take time for ZOS to fix this mess and try to keep content coming . ill return in 90 days and see how far they got.
  • Mortosk
    Mortosk
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    Archaon wrote: »
    At max it gives 21 flat weapon damage.

    Anyone having a previous weapon damage over 100 (so, anyone with a stamina build), will see the set bonus gain for weapon damage reduced.

    It is obvious to everyone able to do a simple math, so stop embarrasing yourself calling it a buff.

    It just does not make sense given it was one of the very few slightly useful sets (very slightly, indeed) for stamina builds, wich are supposed to be under work by ZOS to enhance their poor performance (one of the main matters being the lack of useful stamina sets, and the total lack of ANY stamina set regarding sta gain like warlock/magickafurnace counterparts).

    I was pretty Amused when they started calling it a buff i must admit. Maybe if your under lvl 20 it was lol. doe not matter the game is completely Fugged its gonna take time for ZOS to fix this mess and try to keep content coming . ill return in 90 days and see how far they got.

    They probably believed they buffed it. They have a kind of warped sense of reality. For example, they believe the drop rate on purple provisioning recipes is perfectly acceptable. They probably messed up the decimal place in the code and don't even realize it.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Catches_the_Sun
    Catches_the_Sun
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    Lyall84 wrote: »
    For all the piling on this guy for his math, have you considered he's comparing 2 different things? Weapon damage % as in pct addition to the actual damage you do vs Weapon damage in the character sheet.

    Not quite sure what you are trying to say. But the tool tip on the set was quite clear in both cases (before and after).

    "increases weapon damage by 21% when using weapon abilities."

    "increases weapon damage by 21 when using weapon abilities"

    They still both have the when using the weapon abilities clause at the end.

    If they had changed it so it was

    increases weapon damage by 21
    VS
    increases weapon damage by 21% when using weapon abilities

    Yes, i would agree with him, but it does not. They both are only applied to abilities, so no, 21 is not better than 21%.

    @Lyall84‌ What I'm saying is that the "Weapon Damage" on your character sheet is not the same as weapon damage that you do to enemies. Meaning that if you hit somebody for 300, then put on Hunding's and hit for 321, that is obviously a terrible bonus. However, if your Weapon Damage on the character sheet is 140 & increases to 161 with Hundings, that's actually a pretty significant increase to the actual damage that you deal. A jewelry glyph that adds "5 Weapon Damage" increases the value on your character sheet and actually does noticeably higher damage.

    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Lyall84
    Lyall84
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    Lyall84 wrote: »
    For all the piling on this guy for his math, have you considered he's comparing 2 different things? Weapon damage % as in pct addition to the actual damage you do vs Weapon damage in the character sheet.

    Not quite sure what you are trying to say. But the tool tip on the set was quite clear in both cases (before and after).

    "increases weapon damage by 21% when using weapon abilities."

    "increases weapon damage by 21 when using weapon abilities"

    They still both have the when using the weapon abilities clause at the end.

    If they had changed it so it was

    increases weapon damage by 21
    VS
    increases weapon damage by 21% when using weapon abilities

    Yes, i would agree with him, but it does not. They both are only applied to abilities, so no, 21 is not better than 21%.

    @Lyall84‌ What I'm saying is that the "Weapon Damage" on your character sheet is not the same as weapon damage that you do to enemies. Meaning that if you hit somebody for 300, then put on Hunding's and hit for 321, that is obviously a terrible bonus. However, if your Weapon Damage on the character sheet is 140 & increases to 161 with Hundings, that's actually a pretty significant increase to the actual damage that you deal. A jewelry glyph that adds "5 Weapon Damage" increases the value on your character sheet and actually does noticeably higher damage.

    @Catches_the_Sun

    I am saying that Hundings only applies to skills, so you won't see it on your character screen. Yes, jewelry or set bonuses (like death's wind) that just add weapon damage, those do show up on your screen. Hundings, skills only, does not apply to normal attacks, IE light or heavy attacks do not get effect of Hundings.

    You automatically assumed that I didn't know what talking about before you even read what I wrote. The tool tip on the set bonus, not your character sheet, says that it only applies to skills. The weapon damage on your character sheet applies to everything, skills and normal attacks.

    If they had changed it from a 21% increase to skills only, to a 21 value to weapon damage period, i would have agreed with that other guy about 21 weapon value being better than 21% only applied to skills, because that would be a huge increase to normal attack damage at the sacrifice of the difference of 21 vs 21% on the skills. But it does not work that way. It went from 21% on skills to 21 on skills. Great for anyone who has less than 100 weapon damage, blows for anyone at VR12 running around with 160 damage worth of weapon damage.

    So if the old set bonus of 21%, I would gain 32 weapon damage added to skills with a 160 damage weapon, for a total of 192 (but only for the skill damage calculations).

    The new set bonus gives me 21, for a total of 181 damage (but only for skill damage calculations).

    Everyone jumped on him for his fuzzy math because he somehow thinks that 21 damage that I am getting now is somehow greater than the 32 I would be getting from 21%.
    Edited by Lyall84 on June 28, 2014 7:26AM
  • Mortosk
    Mortosk
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    Lyall84 wrote: »
    Everyone jumped on him for his fuzzy math because he somehow thinks that 21 damage that I am getting now is somehow greater than the 32 I would be getting from 21%.

    33.6!
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mablung
    Mablung
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    Fleymark wrote: »
    They updated Tuesdays patch notes this morning. Scroll to the bottom...

    http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
    Thanks @Fleymark, was just coming in to post the same thing.

    Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
    • This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.

    That is a bit vague. Can we at least have the flat value per level and upgrade listed? Just copy and paste it to an excel spreadsheet for us. Thanks!
  • Wifeaggro13
    Wifeaggro13
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    Fleymark wrote: »
    They updated Tuesdays patch notes this morning. Scroll to the bottom...

    http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
    Thanks @Fleymark, was just coming in to post the same thing.

    Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
    • This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.

    Yes thank you for the clarification. IS this the fixes that are intended for armors other then light? The flat damage is negligent for VR i mean come on 21 damage of a full VR 12 purple set ? we were under the impression from the dev communiction from Community management you were going to actually fix the sets and increase the power of them. not nerf fixes you previously put in.

    I dont know if your aware but the end game player base is leaving in droves. Armor imbalance and the viability of Tank builds and Melee DPS builds tops the list.
  • Svann
    Svann
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    Maybe Im wrong, but I thought that was actually a tooltip fix not an item nerf. Werent people complaining that it wasnt anywhere close to 21% before the change? If you werent really getting 21% then you cant honestly compare 21% to 21 to establish the value of the "nerf".
    Edited by Svann on July 1, 2014 6:12PM
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    It's 21 if you make the set legendary remember. So, for people who haven't been busy with alt hirelings, haven't exploited or don't have a few hundred thousand gold you're going to be looking at 19 or 20. And that doesn't scale - it's the same for all VR levels.

    It's a nerf in design. They've done this with other things they can't be bothered fixing - they change the tooltip to reflect the broken mechanic rather than fix the mechanic to WAI. It doesn't make any sense to pull a random number out of thin air and apply it to all VR levels.

    It's a very underwhelming bonus but for a stamina build looking at crafted sets - there's not that much else to pick from. Most of the crafted sets are useless or more suited to (surprise surprise) mages.
  • Wifeaggro13
    Wifeaggro13
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    Maybe Im wrong, but I thought that was actually a tooltip fix not an item nerf. Werent people complaining that it wasnt anywhere close to 21% before the change? If you werent really getting 21% then you cant honestly compare 21% to 21 to establish the value of the "nerf".

    No no no no no, they even said in there patch notes and addressed this prior to to the hundings increase. They said it was increased from 5% increase to a 21 % percent increase because the set was not having its intended damage increase.

    then we pointed out the hundings rage set was not increasing critical values at all. After that patch, and they came out and said they would be addressing the other stamina based sets because they recognized there was an imbalance between magic and melee. Now they are saying they just corrected the tool tip. 5% increase of the original hundings is far more of a dps increase then a flat 21 damage in VR scaling. how could 5% not be enough according to the Dev team but 21 flat is . Here is the issue this is not the first time they have broken Equipment and they just correct the tool tip to reflect a broken piece of gear. In the torugs pact it gave you haste on your heavy attacks and the Tool tip reflected it reduced the internal cool down of weapon abilities. What they did there was break the only functioning melee dps set to a value of broken to reflect the tool tip.
  • Wifeaggro13
    Wifeaggro13
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    It's 21 if you make the set legendary remember. So, for people who haven't been busy with alt hirelings, haven't exploited or don't have a few hundred thousand gold you're going to be looking at 19 or 20. And that doesn't scale - it's the same for all VR levels.

    It's a nerf in design. They've done this with other things they can't be bothered fixing - they change the tooltip to reflect the broken mechanic rather than fix the mechanic to WAI. It doesn't make any sense to pull a random number out of thin air and apply it to all VR levels.

    It's a very underwhelming bonus but for a stamina build looking at crafted sets - there's not that much else to pick from. Most of the crafted sets are useless or more suited to (surprise surprise) mages.

    Exactly im baffled how little people follow the Dev com and tracker. They didnt fix anything and have done nothing but make melee matters worse even though they acknoledge melee is underperforming. when all the fixes dont work they just alter the tooltip and change the patch notes lol
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